-
Posts
986 -
Joined
-
Quote:It is a bit off-putting. But I do like the costume design.You know, there's something about that image that I find a bit... funny?
Look at them all, smiling and riding cool vehicles. Um, not to be a party pooper or anything, but the FF was founded because Johnny died. And now they're all "Johnny is dead! Let's have FUN!"
I don't know, it bugs me for some reason... -
Vaguely pentagonal ones that will grant a temp immob power. Graphical representation will be of a see-thru film wrapping up the target.
-
-
Quote:I don't think the Trials will be a zone event type of situation, where you can just walk up and start hitting something.I imagine it'll be instanced, and it sounds like if you're participating in the Trial, it'll be because you queued up and are in a "team"If you are coordinating I assumed you were part of the new Leagues Interface. But YOU'RE not necessarily ON A TEAM. If you're soloing you're aren't in that interface. And I mean soloing as in how Mothership Raids currently work. You don't need to be in a team (or the upcoming League) to be able to be successful at the mothership raid.
Maybe I misunderstood how this interface works.
*confused*
EDIT: On second thought I think I did get confused on how this will work. Will await more info before saying that GG was actually right or wrong. -
Quote:Did you miss the part about the new LFG functionality for these? Click a button, carry on with what you were doing, as soon as enough people have queued, bamf, trial starts. No need to speak to anyone, much less know them.This, as The Other Game is moving away from 40+ player raids...
Heck, when I read the post and saw "won't require big teams" in the same breath as "only require 8 players" and "12 players"... there seems to be a fundamental disconnect here, or at least a strong difference of opinion as to what constitutes "big teams".
(It's not a problem for me, as I play on Virtue and have lots of friends to play with. But I feel for others who don't have the option or inclination.) -
Can still earn shards while exempd. Interesting. I'm going to assume that wouldn't mean much in the context he mentioned it if those shards couldn't be turned into notices somehow.
-
How long's Black Manta been around? I'm assuming he's black (never seen him w/o the suit) because his son, the new Aqualad, is.
-
Heard he was arrested for the same bit like 8 years ago. Same politeness, same bs sob story...2 time loser.
-
Wha? Nazi's are one of the few groups it's still acceptable to use as bad guys. It's them, zombies and inscrutable alien invaders. Besides the fact that they're almost as much a genre staple as tights and flying people.
-
Quote:That concept is not the situation, however. So again, it's only "mandatory" if you absolutely, positively, for personal reasons alone (since there's no content that requires or even suggests the top 2 Alpha slots yet) want the Rare and Very Rare boosts. Apex and Tin Mage are currently the only content that suggest (strongly) that you have *any* Incarnate boosts, and even then it's just the Common.Mandatory in the fact if you ever want to advance/level shift your character. Basically locked out of content if you DON'T do the TF's.
Every player should have the right to advance their character. If you can't advance without doing the TF then the crap is mandatory.
What is so hard about that concept?
Come Issue 20, they've promised other ways to get Notices, and (I'm guessing on this part) new content that will, like Apex and Tin Mage before it, strongly suggest having the higher level Incarnate boosts. But right now? There's no real reason to get them, other than wanting to. -
Killowog. Thats who I woulda guessed. Maybe I should get a job as a casting agent
-
Quote:Or the world could end tomorrow.Possibly. Or it might not come in 2-3 issues or ever. I think that's the issue.
The point I've been trying to make is that the devs are aware of the concerns of the dedicated soloers. It's early, *very* early, in the system. They *never* announce future content until they have something concrete. Give them a chance to get to that point and they'll tell us what we want to know. All the "tell us now we want it now" isn't going to accomplish anything but get people worked up into a tizzy. They'll tell us their plans once they have something to tell us. -
Quote:big difference with those examples and our current situation. Those are things they were flat out saying "no way. not happening". And yet managed to make them work.I believe most posters are going by what the devs have stated publicly. 'Investigating' implies there is currently no solo method available. It implies they are researching what the costs et al would be for instituting such a path.
I'm about 90% certain there will be a solo path EVENTUALLY, but that is not reassuring. We EVENTUALLY had power customization too. We EVENTUALLY had merged markets. Etc.
Just to restate here, I'm not really hampered all that much by the non-solo options any longer but I don't agree with the required teaming. Just my opinion.
Here we have them actively looking into it (and we're still pretty early on in this situation...only 1/10 of the system released with barely any of the content thats going to require Incarnate boosts) and that's *not* reassuring somehow? Given all we know (as rehashed in this thread) about how Devs speak and why they speak that way, "we're looking into it" should be more than enough to sate the masses, especially this early into the end game, given the track record this studio has earned. -
Fairly certain its at least a mash-up, if not completely Ultimate Thor. IM was pretty much Ultimate (Jarvis as an AI, Sam Jackson as Fury), Hulk was Ultimate...stands to reason since this is the same continuiy...
-
Seems there's at least 2 threads full of posts by people very excited about the booster...so that could be it...but I'm not going to attempt to speak for him or what he meant.
-
It's not a sensitivity, but managing expectations, as said upthread. Besides keeping the game running so that they have jobs, they also do want to make the most amount of subs happy with their product, and maintain a level of trust with those subs. If they talk all wily-nily about their future plans (which may or may not happen....look how often the lost EAT's still get thrown in their faces). that leads to unhappy subs when things slip dates or get nixed all together, which in turn erodes trust.
-
Quote:Dial it back a bit there...all he said was it "sometimes disturbs". That's a far cry from hatred, and certainly not deserving of that level of response, no matter what other people may have said.Do you honestly have any idea what the term means or where it came from?
Or are you just another pig-ignorant internet-taught hater who thinks that its cool to hate on certain people because everyone else does?
Honestly, its the sheer bloody stupidity and ignorance on the net and even on these boards that distubs me... -
Exactly. Granted, relatively tame this go-around, but reactions like those seen in threads like this are one of the reasons devs are tight lipped about future plans until they're vetted by marketing
-
Quote:That was around the time that Warren G. and Nate Dogg left Paragon, went to the west coast and started a career as rappers, right? BaB's still cries when he hears that song....Best guess, per the ParagonWiki...
Sometime after the Rikti War, with most of the Regulators dead, MIA, or having moved on, BAB joins the Phalanx to stay on and train the newer heroes.
Michelle
aka
Samuraiko/Dark_Respite -
Quote:No we didn't. We had 1/2 of 1/10 of an endgame progression system. Perhaps I should have been more specific in that I meant "we're talking about an entirely soloable endgame progression system". So yeah...everyone could get to the Uncommon boost, which is 1/2 of the first of 10 slots but that's not "fully implemented solo end-game progression".Before the release of the Strike Pack and the announcement of the Notices of the Well, City of Heroes had a fully implemented solo End-Game progression that allowed soloers to reach the same pinnacles as those running task forces, while still making task forces the preferred method for reaching those pinnacles.
-
Quote:It's beyond awkward. It's exactly the opposite of the way pretty much any business any where operates. The ideal situation is that you release the info you want out there, to whom you want to have it, when you want them to have it, objective being to create the maximum amount of buzz for your product in advance of it releasing. (edit- See Apple's response to the Iphone/Gizmodo snafu)Not just that, but also keep some information to be exclusive to certain media outlets so that it can generate more buzz about the product.
That said, the bulk of the reason for lack of discourse with a product is going to typically be, as you say, not to release information that may not be valid when it actually does come to pass. More so when you are talking about an 'older' game such as CoH, since there's not a whole lot of media interest in your title anymore. I imagine some of it still becomes habit, but in general, it's different.
Also, it's kind of awkward to expect a business to be as candid with it's plans as an open-source or hobby driven project. Some reasons on that as well, some justified, some not so much, but it's part of the reality of being a business. SecondLife does an ok job with that perspective, that said, I feel it does well because many of the players fill the role of developer as well.
Seriously, take a step back and really look at what we're talking about here. Soloable End-Game progression in a MMO. Has that even been seriously considered before, much less implemented in any MMO? And people seriously expect them to say more than "we're looking into it" at this point in time? And then there's the other unprecedented thing about this situation. Issue 20 has been in a *physically signed* NDA beta since *before* Issue 19 went in to beta. -
Wonder who Rollins is gonna play
also...seems weird to see him billed as "actor/spoken word artist". Has no one heard of Black Flag or Rollins Band? The man's a friggin punk legend. -
Quote:Because they're *are* different departments, with different priorities and skill sets. Sure, same overall goal, but they have different jobs and responsibilities.I do not consider the marketing department of NCSoft or Paragon Studios to be separate from the development team of Paragon Studios. When I say "they" in reference to "the dev team", marketing is included. I'm not sure why this would not be the case. To suggest otherwise is to suggest that marketing works at odds with the developers, not in tandem.
Jack used to get *tons* of flack pretty much every time he opened his mouth here, because he wasn't all that great in communicating his thoughts...people would twist things he said, things he left unsaid, etc etc. Devs, in general, are excited about what they have planned down the road and would *love* to talk about it. Marketing's job (in part) is to reign in that excitement so that the Devs don't end up over promising...or saying something that could be interpreted that way. -
Quote:Nor did I suggest they should just "toss something out there". I already stated that a crafting solution probably isn't the best - but if, in the example given before, the "prototype" solution falls through, the crafting solution already exists, and thus avoids the trip of "oops, we can't do it after all."
They can do it. The technology to do it exists. It might not be elegant, pretty, or preferred - but impossible is already ruled out.
Who claimed it was impossible? And seeing as this is the first time there's something resembling an end-game after nearly 7 years, I really don't think they're going to settle and go with a "eh, that's good enough". That's why they delayed the initial Alpha unlock in the first place...what they had was "meh" at best according to most of the people that tested it. -
Quote:Yeah, and it's their job to get it right the *first* time. They put it out wrong and have to change it, the wailing and gnashing of teeth will be akin to ED. So I'm not surprised they haven't just tossed something out there.Alignment merits prove the developers already have the technology to time-gate crafting. Any argument for "unbalancing" would likely revolve around being able to acquire Notices quicker than anticipated. Time gating the craft solves the problem, and the technology to do that already exists in the game.
I'm a horribly creative person, and have actually thought about this a lot. If you want to come up with a scenario that unbalances things, feel free. I've run through a lot of ideas already, and I just don't see it.