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Posts
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Joined
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Considering the symbology of Ourobors, a snake biting its own tail, Mender Silos is Lord Nemesis "eating" himself. Or vice versa.
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Quote:If it showed how the people there suffered because Cole wasn't protecting them, all the better. Make it look like what Praetoria would become if the Resistance won: a slow and painful but utterly certain deathtrap for the people living there.If I had to make a new zone, though, it would be somewhere (or somewhen) other than Paragon City, the Rogue Isles, or Praetoria proper. I don't think we have an desert areas, so maybe something like that. Or since most of Praetorian Earth is still destroyed or overrun by DE, I'd like to create one of the other places that are mentioned as being rebuilt. Vegas or Tokyo, for example. So we can see what life is like away from Cole's protection and his rule.
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I don't want to pair off anything. And I don't care for real-world nihilism. I want the simplistic, easily explained destroy-the-world kind of nihilism. You know, Chaotic Evil.
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Warwolves are sort of nictus byproducts, so they fit. The vampires are just silly. Yes, they should be preparing the world for the nictus. Putting people in camps for their nictus masters to possess later. And so on. A swarm of locusts eating the planet then moving on. I see the nictus as a Galactus swarm but with no purpose. They'll move on to eating suns eventually, their only desire to eradicate all light, heat and life from the universe.
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Quote:But this is the most important part of that article!
Baumtown, a zone that many players would like to see updated, is on the table for a remake. -
Different wilderness zones.
Desert. Could have your cowboy ghost-town in it. Probably mountains somewhere too.
Jungle/Forest. A large one with actual trees, not the kind of weird maze you get in Perez but trees big enough that each one is modeled individually.
Frozen wilderness. Snow and ice, maybe some snow-covered trees, maybe some mountains.
Mars. An alien landscape with weird alien artifacts left behind. It could be used to represent all kinds of other worlds, especially if the sky could be set to different colors.
Orbit. Earth far below, moon high above, fly granted to everyone in the zone. You enter and exit through a space station airlock. The space station is often under attack. There are various satelites and chunks of rock and other space stations scattered about the zone, with different enemies inhabiting them. -
I think the Council needs a new angle. Fascism is sort of boring, plus we have the 5th Column back. Do we really need two almost identical fascist groups? The 5th Column have the added bonus of being traitorous American fascist scum and not just some imported fascism. Beating up traitor fascists is like beating up both Santa and Jesus at Christmas, twice the fun.
So anyway back to the Council. I think that instead of fascists from space they should adopt another weird -ism, namely that of nihilism. They already have a good start with all the darkitydark nictus stuff going on. It's not a far stretch to think that they might actually be trying to destroy the world. And that's a refreshing simplicity I think we're lacking in villain groups these days. None of the factions in CoX really wants to destroy the world, not even the Banished Pantheon. Maybe Rularuu but I'm not sure they count.
If the Council were to put fascism on the back burner - they don't have to abandon it entirely, it's probably very easy to be a nihilist fascist - and bring the utter destruction of the world to the top of their agenda, I think that would make them a more unique and interesting group than simply Evil Fascists Part Two. They could focus on recruiting desperate and hopeless men who lost it all in the Rikti war and who already believe that the world is about to end.
I decided that the Council should be changed instead of the 5th Column because the Column has always seemed more politically inclined than the semi-religious nictus-worshipping Council. The 5th Column should be all about taking over the world to create a fascist utopia (?) because that suits them better. -
Are you accidentally hitting "Z" now and then?
Z will remove the auto-fire selection. -
THAT! THose are the kind of gloves I've wanted since I made my first energy blaster 6 years ago!
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Well at least the random jerkface 1-starrer got it out of his system quick. I'm saying random but I'm pretty sure he's targeting my arcs specifically.
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Arena (#456200)
Gladiator fights in the arena have degenerated into a propaganda tool in the cold war between the U.S. and the Rogue Isles. You have been assigned as security during the World Championship in St. Martial.
I am going to enter this into Aeon's Challenge, eventually. Published now for early feedback. This is five missions with lots of text, some of it lyrical and a lot of it hidden in the debriefings and "busy" texts. If you want the full story you should probably solo it to be able to read everything. Despite this I hope that the basic plot and the gameplay is fun enough for a team to enjoy it.
This has been published before but I unpublished it because a bug fix broke the scripted dialog I used in one mission. I have changed it but new bugs with allies/escorts that have popped up recently have prevented me from perfecting it, so it's unfortunately a bit more Tell than Show at the moment. I had to resort to clues to talk about what was going on instead of being able to show the action properly. I have expanded on the secondary plot and hopefully made the motivation of all the characters clearer. I also made some troublesome enemies optional to defeat, and changed the plot accordingly.
Enjoy! -
While they are at it they can add villain content to the Shard and let them in on the fun. Not necessarily co-op, even if that would be the easiest solution. I would prefer entirely different maps (different instances, perhaps with a different starting point than the FBZ, not completely new maps) where villains move about and do villainous stuff like stealing artefacts or wiping out army bases etc, possibly get to know some of the aspects and start working for them in order to destroy the world and/or gain power. There are villains who want to destroy the world. Let them pretend to work towards that goal in this other dimension which is possibly the mind of a world-destroying god. It seems to fit.
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Quote:Since you wrote this I assumed that was what you meant.Welll, not any particular problem. But some people would like a little more variety in the tip missions, and, the ability to run a few Rogue/Vigilante missions without slowing down the progress to Hero/Villain Morality missions, well, would be great.
You can experience vigilante content while working towards your hero morality mission but it will potentially slow down your progress if you don't do your five heroic alignment missions for the day first. I think this is by intent and design, and an intrinsic part of the alignment system, so it should not be changed. In my opinion. -
Ah. I see. Well if it had been because you wanted to see more kinds of tips, like your original post seemed to indicate, I would have suggested that you simply play the vigilante tips after you've got your five hero tips for the day. Since you are in fact looking for a way to circumvent the system in order to speed up your morality missions, for rewards I suppose, I will simply disagree with your suggestion.
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Picking up unlikely improvised weapons is a staple of superheroics that I want this game to eventually be able to deliver.
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I'd like Fire Sword animations that left out the "sword" and just used the flame effects, or alternatively made the sword look like a blowtorch jet.
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Another problem I would have with "big" weapons is that we would probably only get one big model per weapon, so only one big sword, only one big mace (as if they aren't big enough already), only one big gun, etc. And the one big sword we get might not be aesthetically pleasing to everyone because of other design decisions. If they made it look like the legacy broadsword but bigger, for example, it would be horrible to me since that sword looks like one of those boffer swords they use in Live roleplaying, that is made out of plastic foam.
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Oh. I guess that makes sense, but it was written as if the folders were supposed to be there. Thanks anyway, I'll try making them myself and see what happens.
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Quote:This is strange. I don't have a "data" folder in my "City of Heroes" folder.Setting up your data directory
You need one file in order to customize the QuickChat Menu. Assuming you've installed City of Heroes to its default directory, that file is:
C:\Program Files\City of Heroes\data\texts\English\Menus\quickchat.mnu
The path to my game is C:\Program\City of Heroes\, and the only folders I have in it are [my username], cider, costumes, custom_critter, customvillaingroup, doublefusion, logs, missions, piggs, powercust and screenshots.
I've tried "showing all files" in the folder settings but it doesn't reveal anything and I've tried searching the entire computer for the quickchat.mnu file but it doesn't find anything.
Any ideas?