Would someone please re-do Quaterfeld?


Arctic_Princess

 

Posted

His taskforce is horrible. It is long, drawn out, plain annoying as hell.

First: you need 8 to start. That needs to be dropped down to at least 6.

Second: Get rid of at least 3/4 of the hunt missions.

Third: Get rid of the simu-click objectives. Those are just over the top and can be made into normal click objectives.

Fourth: Toss in an AV please. It feels anti-climactic to be grinding for hours (and it feels like a grindfest) to just come up against bosses. (there is another Shard TF that is the same way too)

Changing these four things will make people actually want to play it, same way you guys did with the new Posi.


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Posted

I'm against just reducing/getting rid of things without regard to what's going on in the TF (or story arc) itself.

Quarterfield reference, if needed.

For instance, clicking two computers at once to shut down the portal? Makes sense to me as a security measure, and it's not that tedious to do. More than two, though, gets to be a bit of overkill (and tedious on a large map.) Doing it repeatedly... has to have good reason.

Some of the running about (into Paragon) can be done as an instance - you're going to a location, after all. That would speed it up some. And some of the hunts could be combined.

An AV... that's another thing I'm "eh" about. I don't like adding AVs for the sake of an AV. If there's good reason to be dealing with one? Great.

Would love to see this trimmed down to needing just 4 to start, quite honestly - for all the high-team-requirements (other than, say, COP which is designed for it.)


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I'm against just reducing/getting rid of things without regard to what's going on in the TF (or story arc) itself.

Quarterfield reference, if needed.

For instance, clicking two computers at once to shut down the portal? Makes sense to me as a security measure, and it's not that tedious to do. More than two, though, gets to be a bit of overkill (and tedious on a large map.) Doing it repeatedly... has to have good reason.

Some of the running about (into Paragon) can be done as an instance - you're going to a location, after all. That would speed it up some. And some of the hunts could be combined.

An AV... that's another thing I'm "eh" about. I don't like adding AVs for the sake of an AV. If there's good reason to be dealing with one? Great.

Would love to see this trimmed down to needing just 4 to start, quite honestly - for all the high-team-requirements (other than, say, COP which is designed for it.)
I don't have a problem with the click a few glowies at the same time my problem is with the 4 missions to start off kill 50 rularoo (SP), and kill them here, and kill them and crey here... it's tedious. The missions are all the same, it is too repetative.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
The could always add another Aspect of Rularuu, such as L'Ennuui, the Bored.
They wouldn't need to do that for another Shard TF:

http://paragonwiki.com/wiki/Rularuu_the_Ravager :: Chularn the Slave Lord, Kuularth the Scavenger, Aloore the Watcher, and Uuralar the Mirror are not currently encountered in the game.

Another factor to consider is that in the current Cathedral of Pain the player does encounters either the Lanaru or Ruladak aspects of Rularuu, establishing precedent that players can face the aspects of Rularuu multiple times.

Given this precedent it would be entirely plausible to move the Shadow Shard Task Forces to Ouroborus and invent new story-lines that pit the players against the various aspects of Rularuu. The indication has been given though that the Rularuu will feature heavily in future events, something foreshadowed by Gaussian during his arc in the Rikti War Zone.

It may be because of these upcoming plotlines that there are no plans to revamp the existing Shadow Shard Content, and simply leave the events as legacy content.


 

Posted

Yeah but that tf is worth so much merits and with a good team you can finsh that tf quick.


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Posted

Quote:
Originally Posted by Zombie Man View Post
The could always add another Aspect of Rularuu, such as L'Ennuui, the Bored.
I thought that every player on a typical Quaterfield team was a personification of that

*edit*
By the way, I agree - that TF sucks, and seems to be written by someone who didn't know what a "story" was. Just reading the souvenir highlights just how BORING the whole TF is. "First you defeated 50 Rularuu. Then you raided the first base. Then you defeated another 50 Rularuu. Then you raided the second base. Then you defeated another 50 Rularuu. Then you raided the third base. Then a little mushroom man told you that your princess was in another castle. You weren't quite sure what that was all about." It's hideous! It's like washing the dishes and taking out the trash - just uninteresting busywork.

All of the Shard TFs need to be stripped down and re-written from scratch. I don't necessarily feel they need to be shorter, I just feel they need to be filled with less dead air.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

While they are at it they can add villain content to the Shard and let them in on the fun. Not necessarily co-op, even if that would be the easiest solution. I would prefer entirely different maps (different instances, perhaps with a different starting point than the FBZ, not completely new maps) where villains move about and do villainous stuff like stealing artefacts or wiping out army bases etc, possibly get to know some of the aspects and start working for them in order to destroy the world and/or gain power. There are villains who want to destroy the world. Let them pretend to work towards that goal in this other dimension which is possibly the mind of a world-destroying god. It seems to fit.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
While they are at it they can add villain content to the Shard and let them in on the fun. Not necessarily co-op, even if that would be the easiest solution. I would prefer entirely different maps (different instances, perhaps with a different starting point than the FBZ, not completely new maps) where villains move about and do villainous stuff like stealing artefacts or wiping out army bases etc, possibly get to know some of the aspects and start working for them in order to destroy the world and/or gain power. There are villains who want to destroy the world. Let them pretend to work towards that goal in this other dimension which is possibly the mind of a world-destroying god. It seems to fit.
I could agree with that. The villains should have access to it to more easily obtain Rularuu weaponary (Going Rogue doesn't mean new content shouldn't be added to a single side.) That would give the developers a reason to implement the other aspects, as well as revamp a few of the awful task forces and arcs in the Shadow Shard.


 

Posted

Quote:
Originally Posted by je_saist View Post
They wouldn't need to do that for another Shard TF:

http://paragonwiki.com/wiki/Rularuu_the_Ravager :: Chularn the Slave Lord, Kuularth the Scavenger, Aloore the Watcher, and Uuralar the Mirror are not currently encountered in the game.
Saist, Saist, Saist...you take things a little too seriously at times.
Re-read the line you quoted

I know I lol'd, at any rate.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Saist, Saist, Saist...you take things a little too seriously at times.
Re-read the line you quoted

I know I lol'd, at any rate.
Oh, I got the joke. I just didn't want Aeon dropping by and thinking... hmmm, maybe I WILL do that


 

Posted

Quote:
Originally Posted by je_saist View Post
Oh, I got the joke. I just didn't want Aeon dropping by and thinking... hmmm, maybe I WILL do that
Come on, give the Doc some credit; he's not that mad


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Come on, give the Doc some credit; he's not that mad
Dare we test the limits of his madness?

I mean, come on, he hid Tele's remote after leaving Tele on a Barney Marathon.


 

Posted

I'm only in favor of redesigning this lame TF if they redesign all 4 lame shard TFs, and the functioning of the zones themselves.

There is zero point in just revamping one TF, and leaving the rest.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
I'm only in favor of redesigning this lame TF if they redesign all 4 lame shard TFs, and the functioning of the zones themselves.

There is zero point in just revamping one TF, and leaving the rest.

True, Funny thing is, I didn't mind running Faathim and Augustine (I think Augustine is the one with Ruladak) It's Quaterfeld and Moore that bite the big one in the worst way.


@MrsAlphaOne
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[color=red]Official Beer Wench of PWNZ[/color] Arc 452196 When Madness Reigns over Reason. Play it and PM me your constructive criticism on what I can tweak before Oct 20th. <3 U all

 

Posted

I only don't mind from the respect that they're shorter. All 4 have their boring and redundant bits.

The Shards are cool enough that the story really ought to be expanded and deepened.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
I only don't mind from the respect that they're shorter. All 4 have their boring and redundant bits.

The Shards are cool enough that the story really ought to be expanded and deepened.
Amen to that.
I've been in-game for about 2 and a half years.
I've seen the actual SS zone, not an instance, a grand total of...once.
Once in two and a half years. Why? Because I have 0% reason to go there. Never get directed there, no cool arcs there and, by the sound of it, no point unless I find a char that really needs Rularuu weaponary.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Amen to that.
I've been in-game for about 2 and a half years.
I've seen the actual SS zone, not an instance, a grand total of...once.
Once in two and a half years. Why? Because I have 0% reason to go there. Never get directed there, no cool arcs there and, by the sound of it, no point unless I find a char that really needs Rularuu weaponary.
I honestly thought you'd been here longer Suffice it to say I've not been there too many more times than you have in six years. I've done a total of... Two TFs in there. I've seen Lanaru once and Ruladak once. OK, that would make them three TFs, since I did the Quaterfield once, too.

Point is, the zone is and always was an example of misunderstood design. The Shard and the Hollows were created when "If you build it, they will come!" was the running logic of the day. If you build large, sprawling zones with stuff to kill in them, people would go there to kill stuff. Story... Well, I guess you could have SOME story in there, but make no mistake - this is "end game," which means endless grinding of boring time sinks. What else would it be?

The developers didn't wake up to realise the game actually needed stories until post-Croatoa with the CoV expansionalone, and even that is partially episodic and grindy. It wasn't until the Faultline revamp that actual stories became the driving force of the game, and all the better for it.

---

The Shard needs to be redone from the ground up. Fix all of the TFs so they don't have so much unnecessary crap. Don't have me raid four bases. Have me raid one to find all four items. Don't have me hunt crap for padding. Send me to the mission. Then when you're done, drop at least half of those to basic story arcs and make them runnable by solo players at a reduced reward like Ouro TFs. Then add more story arcs that have more story, less padding in them, to explain about Rularuu, the Dream Doctor, the survivors and so forth.

When you're done with that, fix the geysers. Either trace through EVERY one, geyser by geyser, and ensure it shoots straight and does so with Swift active (something we'll all have soon enough) and if that fails, replace them with teleports ala Xen. Then scrap the cop-out teleporters in FBZ and actually extend the Mole Points right up to the Storm Palace. Remember the Mole Points? I sure do. They're the chambers that didn't have internal geometry for two years straight.

Then we'll see how abandoned the zones are.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Amen to that, and /Signed, Sam


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Story-wise, the Midnighter Club would be a good place to start at least one story arc/TF/SF from with regards to the Shadow Shard. Especially with that nasty piece of work Darrin Wade lurking about in Sharkhead, being all evil.

I have never done a SSTF because that kind of grindfest content does not appeal to me.

I'd like to know the definition of 'quick' too for finishing the first TF.