FreckledAvenger

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  1. Quote:
    Originally Posted by Hazygreys View Post
    Not that rep does anything, but how do you view the comments?
    You have to go look at all your posts and click on the 'rep' scales. I normally don't, but mine dropped and I was curious which post caused it.
  2. I'm not sure if the person who neg-repped me with the comment "troll" was signing their rep comment or what.
  3. FreckledAvenger

    Demon Set

    Quote:
    Originally Posted by AfroMagician View Post
    SOMEONE POST SOME NUMBERS!
    42. It's the answer.
  4. Speculation over!

    *waits for 5 more posts wondering when open beta will start*
  5. Quote:
    Originally Posted by Eva Destruction View Post
    You can make an ally and set him to betray when the glowie is clicked.
    Would the ally have to be following you at the time?
  6. Quote:
    Originally Posted by Selenir View Post
    But the captive hostile NPC will become hostile immediately, right? You can't have him follow them around for a while and then switch to hostile?
    Correct, the captive will become hostile as soon as they are rescued. There was also something in the i17 feature list about "MA improvements", so it might be possible when i17 is released.
  7. FreckledAvenger

    Origin Powersets

    Because limiting options is bad? What reasoning would you give for making such a restrictive powerset?
  8. Quote:
    Originally Posted by Ezoran View Post
    so there wasn't a patch that made "allies" eat up a lot of xp in ae missions?
    So there wasn't a post from a dev saying that this is the temporary fix and a permanent solution would be coming right around the release of i17? Oh wait...there was.

    Quote:
    Originally Posted by Dr. Aeon View Post
    Hey everyone,

    We wanted to take a moment to address issues that have come up regarding the latest patch that has been released. We certainly understand a lot of your concerns and we want to do our best to alleviate them.

    The change that has been implemented is a temporary change to combat a long standing exploit. This was a stopgap fix that we had to put out until we could come up with a more permanent solution. We certainly do not want to leave your arcs in a state where using them in non-exploitive ways results in little to no experience being gained.

    Myself, pohsyb, Television, War Witch, along with everyone else here involved in the operations of Mission Architect, are doing everything we can to arrive at a solution that we can all agree on.

    We currently plan to implement a solution in issue 17 or soon thereafter (and I mean actual soon and not Soon™) . We can't go into detail about what exactly is planned, but it will alleviate the current issue that many of you are having, which is finding your normal arcs are rewarding little experience.

    Anyone who has a normal story arc that is drastically affected by this change should not go about overhauling your work. We are going to make sure that this upcoming fix will stop exploitive behavior within Architect while also allowing you all to be as creative as you want within the system - without extremely negative consequences.

    Dr. Aeon
    Relevant parts bolded.
  9. Quote:
    Originally Posted by Selenir View Post
    Hmm... So if an NPC is friendly, they can't be switched to hostile within the same mission?
    Well, you can have a captive that you rescue turn hostile, and you can spawn a hostile NPC from a glowie click, but I don't think you can pick a random NPC to turn hostile at a specific point.
  10. You'd probably have to make it two missions. In the first, the "villain" would be a friendly NPC while you click glowies or search for clues. The final clue would lead you to a second location, more friendly NPCs and glowies, and then you could trigger the villain to appear after one of those glowies is clicked.
  11. Quote:
    Originally Posted by Arkyaeon View Post
    heh well I labeled them as such for GR >_>

    I can't fix tags, almost all of them were auto completes anyways... so woops

    Thanks for the catch...
    No problem... It made me giggle, I'm not going to go all grammar-nazi on you.
  12. I am amused that not only does the villainside Hami title say 'Rouge Isles', but one of the tags seems to refer to something called a 'monthership'.

  13. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Fixed.

    "Startchat" is used to start a completely blank message.

    "Beginchat" is used with a string parameter, and enters that string before any message you might type. It's very useful when making a global chat bind, such as:
    Code:
    /bind key "beginchat /send GLOBAL_CHANNEL "
    (quotation marks required to get the extra space at the end)
    The result is that when the key is pressed, your chat bar is auto-filled with /send GLOBAL CHANNEL(followed by a space) and then whatever message you want to type can be quickly sent to said global channel.
    Thanks Chad, I only have used beginchat in my binds because the only chat binds I have are for global channels!
  14. Let me tell you, there's nothing like a good long boss fight with my Belinda Carlisle Pandora station turned up.

    This created problems during the live mission event at HeroCon last year, where one of the tasks was to sing/hum the Atlas Park Freedom Plaza music. Nobody in my group could remember it, because none of us had heard it in so long!
  15. Hmm...iron. Snaptooth defeated once and for all?!? Man, I can hope, can't I?
  16. Via ParagonWiki, the incomplete and unofficial guide to /bind.

    For (1): /bind enter "afk your message here$$beginchat" (I think, I've never done this one)

    For (2): /bind k "cce 0 ccninjajump" (to switch to costume slot 0 using the ninjaleap costume change emote)
  17. Quote:
    Originally Posted by Another_Fan View Post
    Yes it should be rolled back till they find a good solution. The permanent solutions tend to be worse than the problems.
    So you're already passing judgment on the permanent solution that hasn't been implemented yet? That's...well, that's about par for the course, actually.

    I hope i17 goes open beta this week, just because it will probably bring a bit more variety into these death-spiral threads. I will need to get more popcorn, though...
  18. This thread confused the hell out of me until I read the dates...

    Ah, the olden days. And by "olden days", I mean "6 months before I started playing the game."
  19. FreckledAvenger

    Taunt, autohit?

    *throws up hands* Alright, mental note: always check ParagonWiki first. I knew the guide was old when I linked it, but I assumed (first mistake) that since there wasn't a more recent one, it was still reasonably accurate.
  20. Quote:
    Originally Posted by Cyber_naut View Post
    Not sure how I feel about this rumor. If a fifty switches side, he basically has to reroll his powers? How/why did he forget/lose some of his powers? Hopefully fifties get an option here if this rumor is true.
    Well, think about it this way. If you get a villain to, say 35ish, and then take them heroic, what do you do when you get to 41? You can't go visit the villain patrons, so you need to have versions of the hero ancillary pools.

    Which means you have to make the villain patron pools available to heroes who do the reverse. This assumes, of course, that we'll be able to switch sides between level 20 and level 50 (which I could swear was said either at PAX or in one of the Going Rogue threads, but for the life of me I can't find it anywhere).
  21. FreckledAvenger

    Taunt, autohit?

    This guide will probably help you out.
  22. Quote:
    Originally Posted by Svartulfr View Post
    The continual nerfing of AE is really annoying. Players will always find exploits. By the time you have nerfed every possible exploit players will be so disinterested in AE that it will no longer be drawing people to the game and instead be pushing people away from it. Already, the numbers of players playing AE missions has dropped significantly. Any time you walk into an AE building in Paragon City or in the Rogue Isles you are sure to see the same thing... no player characters. Just let some of the exploits go. There is nothing wrong with getting some decent experience for the missions we create. At the very least allow us to get the same experience from AE missions that we would from equally challenging regular missions, including exp bonuses which we are allowed in regular missions.
    Are you being deliberately dense?

    Regular exp - not an exploit. What people were doing with 30+ buff/debuff bots - EXPLOIT. Needed to be fixed. No ifs, ands, or buts.

    I agree this patch breaks things that it shouldn't and really is a sledgehammer approach, but let's wait the 2 or 3 weeks for the permanent fix and see what it is. Then, if the sledgehammer hasn't been toned down and things are still broken that shouldn't be, we speak up!
  23. Quote:
    Originally Posted by TimothySWinter View Post
    Hello, do you think it will be at the end of April or sometime soon? Also does anyone know if you have to play the EPIC archetypes on the server you have a 20+ on?

    Thanks for any information!
    All we know is sometime before the end of April. Because Demon Summoning was promised in April and, per the launcher, is being released with issue 17. Therefore, issue 17/Demon Summoning will be here before the end of April.

    And once you get a character to 20+, epics will be unlocked account wide (on all servers). But you do have to get a hero to 20 and a villain to 20 to unlock both redside and blueside epics.
  24. Quote:
    Originally Posted by Flameshot View Post
    If you believe that the development team hasn't created a tool even remotely close to something like this, you sir...I can't even finish it.

    I understand there are dev fanbois, but this really cuts the cake. Tools created to assist in maintenance when it comes to databases and other types of technology in this industry are pretty much a requirement. Just wow. I guess if you didn't have a legit rebuttal, ignorance always works.
    First of all, that's "madam", not "sir".

    Second of all, for all I know they do indeed have a tool like this. They should. They probably do. That probability could be 98%. My point was that you can't use an assumption that may or may not be accurate as the entire foundation of your argument.

    And "tools created to assist in maintenance..." Yes, I know. But you're speaking generally. Another_Fan seems to think that they have a tool that will immediately spit out a nice, tidy list of which powers need to be affected by this. And, *points to Arcanaville's post*, it's not that easy. Actually, after reading her post, I don't know that you could automate spitting out such a list, since there are so many variables with the powers (pseudopets, AOE buffs that don't target, etc). Or at least, you couldn't automate it *easily*.

    Another_Fan's whole argument is that narrowing down the powers that need to be affected is something so ridiculously easy it can be done in a day (again, by pointing to his imaginary tool). It's not. I think, at this point, it's patently obvious that it's not. Regardless of tools available.

    Edited to add: I caught this on a second pass through Arcanaville's post:

    Quote:
    There is no such database. There is no such entity of any kind query-capable that exists anywhere within Paragon Studios itself.
    There you go. But, go ahead and keep insulting me if you want.
  25. Quote:
    Originally Posted by Purge View Post
    Oh man, I didn't even THINK of this! LOL IMOA...another patch that has destroyed a great game.
    Sigh. The market =/= the game. Shockingly, people can play the game quite happily without ever touching the market.

    Seriously, hyperbole much? This patch (which Dr. Aeon already said is TEMPORARY) goes too far, I agree. How bout we all get our panties unbunched and wait the few weeks for the "permanent solution" before going off the deep end?

    Oh wait, I forgot. It's an internet forum. Carry on, then.