Frazzle_d

Legend
  • Posts

    472
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  1. [ QUOTE ]
    Think yourself lucky.

    I remember a Katie Hannon TF about a month ago when a Shadow Cyst crystal spawned in wave eight of the ten AV ambushes.

    Yes folks, you heard that right, we were AMBUSHED by a Shadow Cyst crystal.
    The next wave didn't attack till we disposed of the AV, the surrounding Cabal flunkies, a crapload of Unbound Nictus and one very angry Crystal. (And tasted dirt several times of course...)

    [/ QUOTE ]

    Daaaaaaaaaayaaaaaaaaaamn, and with that, nn.
  2. [ QUOTE ]
    Hi all^^! thanks a lot for your kindness...
    Meanwhile, during the last day i finished the pic, adding colours and fx: you can see the result here

    Hope you like it

    [/ QUOTE ]

    Now in an ideal world, I'd have a decent forum that allows me to have images in my sig. I'd have that as my sig, with my name shoehorned in there with a scribble somewhere about 'THIS IS HOW MUCH CORONA RAWKS', possibly in bold, underneath the pic.

    I think I'm also gonna start pinging screenies of my characters in the hope you draw them - love the style, 10 / 10. o/\o
  3. Frazzle_d

    I got bored

    Do you have perma rage FG?

    edit: Nice work Aug
  4. Frazzle_d

    Blasting in RV

    As a villian, I'd let them take out that rust-bucket Black Scorpion, that sorry excuse for tuna Mako, that limpet Scirroco and whoever that Recluse idiot thinks he is, but I will defend Ghost Widow untill my dying breath.

    PvP zones getting interesting enough?

    I distinctly remember being up late one night to go for a wee bit badge hunting. Siren's was dead so I decided to go for the badge closest to the villian base. I got sighted by those damn turrets and the mobs thereafter and barely scraped the badge and made it out. It felt like I'd earned it, but if badge hunters are saying 'leave us in peace!' it makes me wonder what they did to get that badge there.

    Did you organise teams? Did you risk it and do it solo? Did you take advantage of a hero onslaught on the villian base for your own personal gain? Did you pummel your way through a villian player to get to that badge? Or get away after you got it?

    The badges are an integral part of RV as much as anything else there, including PvP. If you're there solely for the badges, then you have to fight for them, the AVs and other players. It's a viable challenge at this level range IMO.
  5. Hehe, not too long if you're listening to music while reading the banter at Atlas.
  6. I know a Kin from another (non-CoX related) forum and he's mental.

    You have a lot to live up to!

    ...saying that...

    Fulcrum Shift, plz?

    and welcome back
  7. Rescuing us from the AVs or the PuGs?
  8. Frazzle_d

    Blasting in RV

    Not too sure myself, I am eager to run in and help out bash AVs anytime, and defiance certainly helps. Worth a shot.

    Though the plan was to just run around sniping things untill I get splatted

    Anyway.. I think the villians are likely wanting to get to 50 and get their taste of patron powers.
  9. Thanks BlackDragon, you're a star

    Will scout it out in a bit
  10. I haven't logged in as Fraz yet.. is it pleasant viewing or should I delete with no regrets now?
  11. Might be there as Fraz, level 50 blaster - though I'm an on and off casual player now - hell, I don't even know where RV is. =)
  12. I have an elec / invul brute who's VGless, I never play as often anymore though.
  13. Frazzle_d

    regen gameplay?

    Hmmmmmm I'm hoping that my dark / regen stalker can last fairly long - since dark debuffs acc therfore making you harder to hit, not exactly defence, but not exactly a kick me sign either.
  14. Frazzle_d

    So...

    Thug MM power at level 20 that

    Playing as an elec / invul brute, I noticed that even prolonged fights my end wasn't really going down much, with the only downtime from my health, so I was happily ripping through green and blue mobs at a steady rate of Fury. It was nice, although I had no toggles, so with more defensive powers I may notice a change in that.

    I certainly hope regen hasn't taken too much of a knocking.. =s I'm planning on taking a stalker through all the secondaries..
  15. If any of you lot have a troublesome AV, you can shout for meh if I'm about (aimlessly wandering around alt playing) and I'll get Fraz.

    @Frazzle.d

    Otherwise, I stick to PuGs
  16. Swissy: artist, humble, most understating poster, person.
  17. Frazzle_d

    Just for fun.

    Given name:He can't remember his full name, but has taken on the handle 'Ian' (a younger hero joked his name for Ian, rather than Ice, which amused him no end) to his friends.

    Hero name: Ambassador of Ice.

    Gender:Male.

    Age:Unknown, but it is certain that he is one of the longest living meta-humans on the planet - hundreds more years than even Statesman. He was born in a darker age of European history, but due to exceptional circumstances (see backstory for details) was in a coma like state of hibernation, and if not for sustaining the area of freezing air around him when discovered, he would have been pronounced dead by modern medical standards.

    Powers:Mutant powers over ice and water, incredible strength and girth and is a highly motivated, disciplined knight, who fights in close quarter combat with his mace.

    Description of Powers:Secretes chemicals from his body which affects the moisture in the air, turning it into an armour of solid ice, which covers his entire body, already protected by heavy chainmail and steel plating. Can also speed up and slow down his metabolism, slowing down when he wants to replenish his ice armour during prolonged fighting, or speeding up to unleash strength and might which catches many foes of the same build and height off guard. Due to his extraordinary rate of recovery and his power to focus it, he has incredible strength and can easily lift his own weight and his armour with ease over a great distance, and combines strength and skill with his mace to great effect.

    Personality: Bold, calm, quiet and loyal. He is a determined man, he is well aware of his goals but is not brazen so that he would charge into a situation ill prepared. He is sometimes withdrawn, and avoids heavy industrial areas if he can; because he's wary of a world that has changed much during his 'deep sleep'.

    Physical Description:A towering knight in shining armour, it sounds cliche, but from a distance he does indeed look like he belongs in a fairytale book. He is a large man, his armour is metallic grey and while it used to be silver, it is actually dulled, but his armour of ice tricks eyes (except around the extremities, where it's thinner). His helmet is medevil in looks, and has wings that look silvery blue when his ice armour is covering his head, and he has simple, decorative blue runes that run in a celtic pattern across the plates that cover his protective metallic mesh.

    History/Backstory:Ian is a mutant, one of the first recorded to be around as far back as the Dark Ages. Rather than being shunned as an outcast, or persecuted by those who did not understand, Ian was taken into a castle somewhere in North East England, where instead of languishing in dark pits of despair, he was scholared and taught how to fight and lead, and how to fend for himself. No one ever took it upon themselves to father or mother Ian, and his real parents likely abandoned him when they first percieved his changes. But he never felt alone: there were others like him, and in the same castle they resided for many a year, untill a bond grew between them all, and they considered themselves not only friends to one another, but family.

    They didn't sit idle in the castle either - they often ventured far outside the castle walls and yearned for adventure.

    When England found itself at war, they realised that many of the castle guard they had befriended over the years sometimes relied on their talents to help defend it's gates; a task they all relished and they all fought side by side like a pride of lions.

    When the tidings of war became less defensive and more offensive, the band were called out. For several years they protected the smooth shores looking out into rough seas, where unknown enemies were waiting to strike, fair plains fit for farming, but on the borders of woods that harboured dark and unwanted visitors. After many moons they drove them out, and with their learning and skills, they continued across Europe for a while, seeking out new alliances and settling many petty disputes, often through simple discussion or helping out beseiged villages and towns against bandits and wild tribes.

    One night, a messenger arrived from Britain, asking for a secret counsel with the brothers. He told them that they had impressed many and their doings were of local legend, and had reached the ears of the thinkers and planners of the kingdom. His tone then darkened as he spoke of a new wave of chatter that was spreading from the places where these wisened men were studying. Speaking of lands across the western sea, which had long been suspected but never proven for sure.

    The brothers understood that they were to be sailing in search of new lands and find the source of the troubles that had enshrouded their castle long ago. They leapt at the oppurtunity and set forth with a small selection of their finest and experienced comrades.

    Little is known of their journey and the perils they may have encountered, and lost to legend, but they ended up in the area that is now Paragon City after a long trek. The Circle of Thorns was not in as much hiding those days, before the Europeans came and confused their dark plans and ways (but they were not as obvious or many in number as they are today, and not nearly as powerful). Knowing that they had to stem at least some of the harm coming from the parts of Oranbega that had been partially reawkened, they fought many beasts touched by foul shadow and against some of the guards who sought to protect, and enforce, whatever was in the depths.

    Again, much detailed information is lost of these events, but they found their way without any surviving company, determined whether or not they came back to their own land , into some of the passageways of the hidden city. There they challenged the Envoy of Shadow and his minions. They drove him away but at great cost; all but one were slain in battle, and he was barely clinging onto life. It was Ian, the Ambassador of Ice and Water, who drove away the Envoy with his mace encrusted with ice that glimmered and broke many of his subjects. He wandered blindy into dark and cramped arches, and fell into a hibernation phase where his body all but stopped entirely to recover.

    He was recently found by a small group of heroes chasing a lone mage suspected of raiding museams into the chasm where he had laid for so long and because of the brief bursts of power and outbursts of energy exhanges, he raised out of the rubble bewildered and disorientated. Then he collapsed, right in front of the group.

    He awoke, to a much changed world and rumours of a winged shadow that was once again stalking hallways below...
  18. Oooh, tasty, any screenies of it being teh launhed into a Hellions face, pretty please?
  19. Waaah, what really scared me there was Zortel saying that in a Tommy Lee voice
  20. [ QUOTE ]
    - you can cite the differences between "official" Star Trek, and FASA Star Trek, and Star Fleet Battles.

    [/ QUOTE ]

  21. Frazzle_d

    Da Old School!

    w00p w00p, should be a year for me soonish, and get the first Ice/Mace tank in