AR/Dev lvl 41 Blaster and Epic powers


DreamWeaver

 

Posted

what are good epics for this at with these sets?
jsut hit lvl 41 and well erm... :/ lol


 

Posted

Since you have AR already, it's seriously worth taking Munitions. There'll be no switch time for using the gun (you'd have to keep drawing it if you use other powers) and you get a great hold (Cryo), an average sleep (Grenade), and a HUGE WONDERFUL snipe (LRM).

Body Armour's a relatively weak resist, but isn't switched off by mezzes and burns no END.

I would personally take:
41 Cryo
44 Body Armour
47 LRM
49 Sleep Grenade

If you really want another set, consider Force Mastery for Force Of Nature, Repulsion and PFF.


Is it time for the dance of joy yet?

 

Posted

Pretty much agree, munitions would be best concept-wise and no weapon redraws, the second best (very little redraws due to no attacks in the set) would be Force.


 

Posted

Finaly you can consider Electric, since so far i know you AR/dev's dont have any hold powers. Elec got a nice decent hold power and a great resist-armor (s/l and nrg). The aoe drain power is kinda useless, EMP-pulse seems abit underpowered i was told.


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(50)MaceX/(50)Encore

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Posted

got web grenades and with bean bag and tazer combo'd can pritty much mez anything including AVs gm'd erm nope, plus with the crey pistol in the munitions set

think i'll stay with dreamweavers suggestion but ty for the advice matey


 

Posted

I strongly suggest Munitions too, the Cryo Ray is worth it alone, just for the satisfaction of being able to actually Hold something for the first time in 40-odd levels. (With the added bonus you're already AR)

I would suggest not taking the Sleep Grenade though, due to it being so-so in effectiveness, and pick up either a new starting pool power just to help out, or a /Dev power you don't have yet.

And yes, fully agreeing with Dreamweaver, LRM is blooming great, especially once slotted with 3 Damage SO's.


 

Posted

[ QUOTE ]

And yes, fully agreeing with Dreamweaver, LRM is blooming great, especially once slotted with 3 Damage SO's.


[/ QUOTE ]

*proud* I is no longer teh n00bzor.

...and I have a Dam/Range Hammy0 waiting for my LRM


Is it time for the dance of joy yet?

 

Posted

next on me list, lvl 45 and hammie o's


 

Posted

Once I finally actually get round to joining a Hamidon Raid, I'll be equipping LRM with my eventual Hami-O's too.


 

Posted

I know Hammie O's are 2 in 1 and usable by all origins, but also got told some of em do 3 in 1? ie dam acc and range as an example. I def want to slot em all


 

Posted

There are triple ones, but they're all for the "minor" enhance classes.

I believe double HammiOs boost the two aspects by 50%, while triples boost each aspect by 30%.

Here's a list of the gummy jelly goodness on offer, just by beating the biggest AV in the game...

Nucleolus - Damage + Accuracy

Centriole - Damage + Range

Peroxisome - Damage + 'Mez' Effect

Endoplasm - Accuracy + 'Mez' Effect

Golgi - Healing Rate + Endurace Cost Reduction

Ribosome - Resistance + Endurace Cost Reduction

Microfilament - Travel Speed + Endurace Cost Reduction

Lysosome - To Hit Buff + Defense DeBuff + Accuracy

Enzyme - To Hit DeBuff + Defense DeBuff + Endurace Cost Reduction

Membrane - To Hit Buff + Defense Buff + Recharge Time Reduction

Cytoskeleton - To Hit Buff + Defense Buff + Endurace Cost Reduction

Note that Hammi-Os will not add an additional effect to a power.

EG: if an attack power accepts accuracy and damage enhances but not range or mez, you should use a Nucleolus but not Centrioles or Peroxisomes. I'm not sure whether you can still slot those two...


Is it time for the dance of joy yet?

 

Posted

[ QUOTE ]

I believe double HammiOs boost the two aspects by 50%, while triples boost each aspect by 30%.


[/ QUOTE ]Used to be the case, but they were nerfed and now provide the same size of bonus than SO's. (So damage for example is 33% bonus while resistance is 20%)


 

Posted

Oooh, tasty, any screenies of it being teh launhed into a Hellions face, pretty please?