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  1. If Knockback is gone, Forcefield needs some major tweaking to get competitive (read: desirable to ever pick) again.

    The buffs are fine, but Forcefield benefitted in solo/specific team play from knocking back the target causing both a knockdown affect, and a delay where the melee attack target also had to run back to the group. This might have slowed the fight down slightly, but in solo play it gave a breather space, time for powers to recharge and it meant melee targets with self-buffs wasted those buffs' time limits.

    Not all Forcefielders use Fly/Hover, nor should they be expected to to fix the set itself. With an AoE buff as well in Forcefield, it benefits from being lower to the ground anyway.

    Perhaps if they want to get rid of FF's knockback, they can add a hold element to the knock<whatever> powers, so the target is thrown down and pinned in place for a moment before being released.
  2. YAY! Z's Back!

    All I have are bourbon biscuits though. No kippers.

    Last night:

    Alexia watched Rauri and Richard posturing and being generally 'male' at one another, then dismissed Rauri's attempts to flatter her and Richard's attempt to apologise to her (or was it the other way around...) with a comment regarding being used to male posturing.

    Then she discussed various topics, including illusions helping with hiding from Zombies, and why Artifact Stone is cumbersome. She also could barely see a foot in front of her face due to the darkness from the Banner Event. Tarvin completely missed the point that this was a joke about her wearing -dark glasses- (look at her costume). Oh well. Puns flew everywhere.

    Alexia is out this afternoon, having being portal'd over to meet with Minister Dunne and cover that end of the mission tonight.

    Shanna is going to be mission-control for Secondary Team (she gets to listen to Theo swear a lot and curse out Squish's behaviour... good thing she's stubborn enough to tell him to shut up ) and Richard offered any help he could. There was talk of being Tea-boy.

    Because brilliant billionaire genius mansion-owning englishmen make the best tea.
  3. Forse

    Longer Bios

    If you don't like reading long bios, or won't read a bio that scrolls. Then don't.

    Let us enjoy our longer bios. People do appreciate longer ones as well as not.

    Perhaps the Bio doesn't need extending, but let's have a "Backstory" Tab in the bio between Bio and Badges.

    If you don't want to look in that tab, it'll never offend your TL;DR senses. For those of use that like to write and read longer pieces, we can look there.
  4. And then! ...

    Oh wait, darn it. Then that's the end of the thread.

    Well Phooey.
  5. Oh no Poor Z.

    Hope to see you back tuesday then Z! Fingers crossed it's not too broken a line-fault.


    Edit -

    Final test of the mission was complete, and it took me 30 minutes to solo on Tam. Nothing was impossible to defeat solo, though some things are tougher than others (ahem, Brutes and their leader). So... RP time and the fact it's a group added on looking at 1 hour.

    Hopefully, all going well, I will be around from 8pm tomorrow. Mission start pencilled in at 8.30pm, for a finish time of around 9.30pm all going well. Shouldn't eat too much into other RP event attendance that way.

    If anyone's got any last minute things to check with me please let me know.
  6. Just a reminder for everyone, the Better The Devil You Know finale mission (aka "A Will To Be Free") is on Monday 7th November.

    Maps would have been delivered to interested parties today/yesterday. If you're interested but didn't talk to Tam or Toppa about the topic, then feel free to have come to get one, or got one by whatever means you wish.

    The maps are quite detailed floor-by-floor plans that have been hand-drawn (though not sloppy looking), with only a few vague sections with question marks denoting where there may or may not be walls (Tam can't remember -everything-). There's also a breakdown of what the mission entails.

    Main Team are the ingame team, they will be lead by Tam - the job being to clear a route through the complex and take down any leadership within the Mages to allow the Rebel Trollkin to get out without further injury/loss of life. Their contacts in the complex are one Commander 'Koops' Cooper and Head Medical Officer Scott 'Pemby' Pemberton.

    Secondary team is currently comprised of: Theo Dray, Martin Krannock, Simon 'Squish' Quinn and Tarvin De..volva? (Meep, sorry Welshie). Their job is to disable the security systems, unlock any lockdowns to the transport systems and clear the infirmary of injured rebels. If anyone else wants in on the Secondary team (Which may have some fiction later for their part of the mission, or may be restricted to ingame chatter through the 'Radio' system) let me know.

    Anyone with further questions or more details needed drop me a line via PM or nab me ingame.
  7. I think it was something to do with the 'Honour' topic coming up again, though Tarvin received plenty of persuasion this time to just drop the 'workaround' he tries to be sneaky with.

    Or something like that... or was it scaring kids?

    Tam had hotdogs. He's not Sonic, though the guy was packing up so he didn't have any chilidogs left. He talked with his mouth full, and got told off.

    Also, he's not revealing his costume early, and he's ignoring the current situation of the character he's dressed up as (who's currently dead).
  8. I would like to note (before I get the next piece of fiction up):

    The finale of the Better The Devil You Know plot will now be happening on the 7th November 2011 ~8pm GMT (Time to be confirmed).

    The date given in the cryptic message (24/10) is still plot relevant however, and the date has been shifted in-story as well by Minister Dunne's promise of military backup for the heroes. I'm just putting the date out there now so people are aware of it. Yes, it's the day after Theo and Issa's wedding anniversary!


    ETA - Thanks Z for providing a BRILLIANT opening to our new recap thread. I hope the old one isn't lost forever, because it contains so much wonderful time the RP group have spent together. I look forward to even more great times with everyone (and new faces) in the future too!

    ETA 2 - And it's up, a look into the mental state of one of the new antagonists in the Forseverse, Muzzle. Who's been mentioned in a couple of stories so far, but hasn't been the focus just yet. He's not very nice.
  9. I've not recieved any extra tokens since the system went live. Unless I mis-understood something (Because this system is INCREDIBLY COMPLICATED TO LAUNCH ALL AT ONCE), I got my September token early because everyone got one when the headstart started. So, my thinking is...

    I will wait until Christmas. If I've not recieved an October, November and December token by the new year, I will contact them and ask for the tokens they promised me.

    If I don't get an adequate response in an adequate response time for a VIP customer, I'll leave.

    ---

    It's as simple as that. Now that we're on the hybrid model we're on even shakier ground when it comes to voting with our feet because now they can say "But they still get free-access to stuff if they stop paying subscription!". Essentially the ability of small groups of customers wanting to make a change has been nullified; those cases can be absorbed and covered by the premium system and purchases.
  10. Slightly confused as to why you need to be level 5 to get an arc that teaches you (as part of it) how to visit new trainers to level up...


    But beyond that, yup. Time-investment for a bit of XP, or a tutorial extension.
  11. Yes, we know. We're reminded routinely.

    Don't mind us.
  12. When Zwill appeared on Union recently and said hello, the collective flinch from the RP channels looked like a Mexican wave.

    Then we timidly, carefully, and slowly approached, uncertain what horror was about to befall us.

    Then nothing happened, and we felt a little cheated. Yet scared, should he arrive again and the sky begin to fall.


    ---


    Whatdayamean I'm overly dramatic?
  13. How about...

    When a custom Chat Channel is created, a toggle can be put on that allows Free Player Access. A command that can be switched on and off by any nominated moderator of that custom Chat Channel.

    Then, y'know, people that have created their own Chat Channels can decide for themselves if they want to see F2P accounts speaking on their channel or not.

    Also gives a chance for Community Leaders to create havens for the F2P players, promoting community cohesion and giving chances for new community groups to form. New community groups including F2P players would encourage them to stick around, and gives them exposure to customers (Premium/VIP) that are actually positive community examples (because they're taking the time to willingly interact with the F2Pers).

    ---

    How about that?
  14. Then if they can't offer exclusive competitions for all major regions they should take a serious and long look at why they can't, what options are available; then talk to us through our community reps to explain and explore other options.

    Seriously, this "necessary evil" has other options. There are european gaming sites they could also host contests via, or allow to host contests. There are -options-. NA is just the easiest and least fuss because the managers are most comfortable and aware of them.
  15. I won't care enough about EU being treated badly when it comes to service to complain as long as PS promises not to completely destroy another RP venue for us, severely shaking the RP community that called it home. I'm probably getting the short end of the deal, but I never win contests anyway, and I'm never going to enter into a Facebook contest to get the facepalm emote or costume code out of principle anyway, so bah.

    Deal?
  16. So that when the inevitable flood of Street Fighter Character Knockoffs come about, the Devs can put their hands in the air and say "We did nothing to encourage this".

    ---

    And something about "Justice" being a more heroic sounding term than "Fighting".

    ---

    Like how Martial Arts isn't "Kick them in the lower regions a lot Justice".
  17. Quote:
    I think it is very clear.
    We cant buy the belt, hats, high collar because right now they only exist for the male (Boss NPC)model.
    They would have to work on port over those pieces for female and huge, and thats more work so maybe they decided to let it just with the basic version.
    If this was the case, Positron would have said as much, because it's a much more valid (if still not agreeable) argument than "They clip with a minority of stuff".

    However, he didn't even mention it.

    So... why didn't he mention it? Possibly because it wasn't a situation they considered, or it wasn't a situation they were in.

    Either way, if it was true, he'd have mentioned it. Or at least clarified the point by now. People don't need to start inventing reasons and excuses for the Devs. That's why the Rednames can post here - to explain. Take their explanations over conjecture and guesswork every time.
  18. Apparently so, but I'm too busy soaking my head.

    Whatever that means. I hope it's like bobbing for apples!
  19. How is she even still on that thing?! Her spine would just... snap... if her boots were rooted to it. Even as a robot!

    At least the cape's hanging down. So gravity works.
  20. Oh yeah, that is a HUGE bugbear of mine. It feels like the advertisers are hiding behind the CGI, offering it up instead of daring to let customers see what they're buying.

    I wonder who designed all those costumes for it though? Several seemed a little... bland. Couldn't we have had a Cossie Contest? Not to win a place in the advert crowd, just to win having your costume used in the advert?

    I mean, creative license already means our costumes are property of the Devs right?
  21. Quote:
    I've seen a commercial for insurance that indicated if I purchased from that particular competitor, I could also ride a merry-go-round at their store. If this is not true, is that the start of a case for an advertising authority?
    No, because that is an unreasonable expectation. I suppose if they -had- a merry-go-round when you went into the store and told you "Oh no, that was just for the advert" you might have a case, because then there's a reasonable expectation (the advert told you you can ride in store, and the store has a merry-go-round).

    "This zone seems to be a PVP Zone in a game that allows PVP - oh wait, no it's not". Now that was a reasonable expectation based on the genre and the existing product.

    Hence... the advert was misleading. That's why they have those "Cutscene Graphics" or "Gameplay may differ" blurbs.

    I mean... all they had to do was -not- have one guy attack the other with a fireball. That's it. If they'd just given chase straight away, or gone for the "He's just been smacked out of the sky whilst distracted by us, GET HIM!" thing, then it would have been fine. Just Roleplay.

    Or hey, set it not in First Ward (Which kinda defeated the purpose of showing off First Ward).

    But they chose to specifically have one character attack another, in a way impossible in the actual game, using character models and settings that suggest it is possible and normal gameplay.

    ----

    All I'm saying is it is a grey area that someone could complain about if they so choose. I've not even complained about it!

    But sure, continue to pull apart my argument if it makes you feel better.
  22. Quote:
    It is a trailer, it is dramatic license. It is not advertising. Advertising is selling a product. Products must be disclosed as to what you are paying for. The primary message from the trailer is that you play free. Forever. That is true.
    So are several Computer Game adverts. They tend to be classed as Trailers because they're dramatic works. But they're not -movies-. So the rules are slightly different.

    What you're claiming is that if there was a demonstration of a product where they showed a product doing something impossible for the product, as long as they don't draw attention to it they're allowed to do it?

    As for "It is not advertising"... what on earth do you think a Trailer is then? "Advertising is selling a product" - correct. However "The primary message from the trailer is that you play free" - no... not quite. The primary message is that by choosing this product over any other you can play this game for free. It is -advertising- the product to draw attention to it in hopes you'll then buy more.

    There is no way a Trailer in a commerical media is not advertising.
    ---

    That -any- posters here, existing customers, are confused or felt mislead by the advert/trailer means that there is at least the start of a case for an advertising authority. It's up to people whether they make that complaint. Like I said, it's unlikely anything will happen without specific complaints to an authority.
  23. No belt, No hat, No purchase.

    ---

    Also, please stop deciding for me what I want to spend my money on. Now that I have to go out of the way to buy costume pieces - usually when they work and as I need them - I would appreciate if the Devs did not hold my hand through it.

    I don't need the Devs playing fashion police 'for our own protection'.

    Because... what exactly is it preserving? That we might get turned off the game for daring to see an obnoxious costume match-up?

    Also, there's this guy on Union, who can go invisible because his costume makes your brain not want to register it... and... he's awesome.
  24. Quote:
    Originally Posted by Thirty-Seven View Post
    *rolls eyes*

    Really? It's a freaking trailer. It is in their nature to do things that aren't EXACTLY do able, or in the case of movies, to show things in a way just off from what actually happened.

    Also, I don't think it implied PvP... I think it was simply more compelling to show a player-created villain using powers than instead to show a generic NPC doing the same. I mean, the trailer got to represent all three sides in one scene... backdrop is Praetoria and heroes are being attacked by villains. That is pretty much the premise of the game right now, nevermind that a player-made villain was standing in for an NPC.

    I liked the trailer. I over-analyze EVERYTHING, and I had no problem with it as it is.

    Also, LOL at the fact that it was implied that the trailer as it is breaks some law. WOW!

    Yeah, except in certain countries there are laws governing advertising, and misleading advertising, especially in the UK and US.

    If the advert is strongly displaying/suggesting that you can do things with the product that are impossible when the product is purchased, and there is no disclaimer noting that the item is for dramatic representation only (or "not ingame footage") then they could concievably get in trouble for it with the advertising authority.

    That's -why- those banner plate disclaimers exist. If they're not present here yet, then they need to be. They won't automatically get in trouble for skipping them.

    But if enough people complained and the authority believed there was a case...