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Greetings everyone,
I wanted to fill you all in on our plans for the Mission Architect badges and also our plans for future badges as well. We really didnt want the Mission Architect to be an environment that encourages farming for XP, Rewards or Badges, and we thought long and hard about the current Architect badge situation. Ultimately wed like it to be a place where you go to play great player created content.
So, going forwardbeginning with the Mission Architect badgesweve decided to move away from count badges that might encourage farming and/or aberrant game play. Instead, wed like to encourage players to try all of our content by offering badges for completing 1 time accomplishments and achievements. What this means for the Mission Architect badges is that many of them are going to be removed in Issue 15. This is because they encouraged farming, because they encouraged aberrant behavior by doing one thing over and over again, they were unobtainable by a large portion of our players, or earning them was completely out of a players hands and in the hands of other players.
Id like to outline the Architect badge changes to show you precisely what will be happening in Issue 15. Below is a list of badges that are being removed:
Adventurer
Plugged In
Escapist
Hardcore Gamer
Ticket Hound
Ticket Fiend
Ticket Master
Golden Ticket
Creator
Story Teller
Writer
Bard
Acclaimed
Illustrious
Renowned
Living Legend
The Chosen One
Discerning
Aficionado
Maven
Connoisseur
Button Masher
Impulsive
Unpredictable
Pressed the Red Button
Virtual Victor
Virtual Destroyer
Virtual Warrior
Virtual Soldier
Virtual Slayer
Virtual Button Masher
Virtually Curious
Virtually Erratic
Evaluator
Reviewer
Judge
Two Thumbs Up
Windfall
Bounty
Premium
Bonanza
Jackpot
Virtual Ticket Taker
Virtual Ticket Hound
Virtual Ticket Fiend
Virtual Ticket Master
Virtual Golden Ticket
Activated
Encouraged
Motivated
Galvanized
Hall of Famer
Builder
Constructor
Engineer
Designer
Master Builder
Resolute
Undaunted
Virtuous
Champion of Justice
Evildoer
Malefactor
Nefarious
Diabolical
Show Off
Hotshot
Went the Extra Mile
Overachiever
Do Gooder
Safekeeper
Savior
To The Rescue
Virtual Do Gooder
Virtual Guardian
Virtual Savior
Virtual Rescuer
Decimator
Obliterator
Marauder
Cataclysmic
Virtual Decimation
Virtual Obliteration
Virtual Marauder
Virtual Cataclysm
Eliminator
Liquidator
Executioner
Terminator
Below is a list of Architect badges that will remain:
Thrill Seeker
Gamer
Ticket Taker
Author
Recognized
Mission Engineer
Early Bird
Admiring
Poor Impulse Control
Virtually Impulsive
Critic
Customizer
Bug Fixer
Energized
Among Friends
Heroic
Villainous
Workaholic
Virtual Victim
Payoff
Extractor
Virtual Extractor
Destructive
Assassin
Now, as a player myself after reading this I would have a ton of questions: What does this mean for pre-I14 badges? What about future badges? Why did the Dev Choice and Hall of Famer badges go away?
Id like to answer those questions now:
Q: What about non-Mission Architect badges?
A: We have no current plans to revisit old badges at this time, and I dont foresee us doing this really. All badges unrelated to the Mission Architect will remain unaffected by the changes outlined above.
Q: If Ive already earned the Architect badges, will I get to keep them?
A: No. Only the badges listed above in the badges that will remain section will be kept.
Q: What can you tell me about future badges?
A: As I quickly mentioned above, our plans for future badges excludes many types of count badges. This means we will try to avoid badges that require repetitious tasks, aberrant play styles and give the illusion of grindiness. There may be count badges in the future, but they wont be based on something you can grind at to achieve. An example would be a count badge for the number of badges you collect. Thats all I can really say right now as I dont want to spoil any of the exciting badges that will go into future issues at this time.
Q: Why did the Dev Choice and Hall of Famer badges get removed?
A: We realize that a lot of players worked really hard for these badges and to create content worthy of these prestigious awards. However, we want badges to be something that everyone can obtain. We also want badges to be completely within a players grasp, so no outside influence should affect earning these badges. The Hall of Famer badge and the Builder line of badges are a perfect example of why these badges are being removed. We saw a lot of griefing done by certain players against players who had highly rated missions that would prevent them from ever getting into Hall of Fame and earning this badge. We wanted having missions flagged Dev Choice or Hall of Fame to be coveted by authors, not by badgers. Thus these badges are also being removed.
Q: What can you tell me about the badges that remain?
A: These badges have all been modified so that they are granted for a first time accomplishment. For example: The first time you rescue a kidnapped NPC youll earn the Extractor badge. The same goes for the other badges that will remain in Issue 15. Theyre much easier to earn, but they require a player to try every aspect of Mission Architect to earn them all.
Q: What about the Mission Engineer Accolade badge?
A: This badge had its required badges changed to the following:
Thrill Seeker
Gamer
Ticket Taker
Author
Recognized
Early Bird
Customizer
Bug Fixer
This means that this accolade will be significantly easier to get now, which means that a lot of playersthat published and played Architect missions--will find themselves earning this accolade and find themselves with the really cool ability to edit and publish architect content from anywhere, including your Supergroup base by simply clicking a power icon.
Q: If I have some or all of the badges listed as badges that will remain, will I get to keep them?
A: Absolutely. You should not have to earn the remaining badges again.
Id like to close by saying that to some of you this might appear be an extreme decision, but we want you to know that this was done to make the Mission Architect fulfill its designed purpose: to be a place where content creators could write to their hearts content or for players who want to explore the endless content created by other players. We feel that these changes are a step closer to this goal. Also, dont be surprised if you see Architect badges in future issues as well as we make this feature even more robust than was available at launch.
Thanks for reading,
Synapse
[/ QUOTE ] it in the link at the top anyways -
i don't mind badges being removed as much but some of the name in those badge i like and got as my toons badge title thing. i wish they either make them easy to get or something but not remove them. here are some i like to see that stayed.
Living Legend
The Chosen One
Button Masher
Impulsive
Unpredictable
Pressed the Red Button
Virtual Victor
Virtual Destroyer
Virtual Warrior
Virtual Soldier
Virtual Slayer
Virtual Button Masher
Windfall
Bounty
Jackpot
Champion of Justice
Show Off
Hotshot
Eliminator
Liquidator
Executioner
Terminator
there maybe a few more, i just wished there where work around oh well nothing i can do about it, just be upset for a while about it -
is it me that we going to be surround by over world as Reichsman could be in i15 as the leader of the new 5th column and then going rogue we getting tyrant.......will there or is there anymore???
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i like the "it Taskforce NAME get them" text oooo scary
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Huge spandex body 4 Inf
Tini
Chump change
Top Heavy
Pipsqueak
Smack around
Bull Runner
Thesaurus Times
Buzz Kill
Missalot
Tickles Chest -
NO Issue 15 Closed Beta [ QUOTE ]
Actually, there is no spoon.
For the record, there is NO Issue 15 Closed Beta.
Where:
Issue 15 Beta will occur on the Training Room (in both North America and Europe), and not on a separate server (like the Macintosh Closed Beta)
Who:
Issue 15 Beta will be open to everyone who has an active account. Trial Account users will have access to the Training Room, however Trial Account limitations will still be in place on those Trial Accounts.
When:
Soon
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is there any more info on paypal going to be set up as recuring payment as all im getting is an error message wen i select recuring payment and it fine with single payment, i like to get some slots
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i like to see what we go in enhacement store in Ma to be put in DO/SO or the main SO seller as it would be alot easy to find iteams in them
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How about a simple system where the MA missions don't award a player XP every 5th level, until the next level is attained, but Inf is still earned, so you have to experience some "real" content if you do 5 consecutive levels in the MA system?
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Or blocks of 5 levels - you can get 5 levels max from MA missions, then no XP until you've gotten 5 levels from non-MA misisons.
That'd give you 25 levels max via the MA, but as you'd also need 25 non-MA levels, and they'd be increasingly high levels as you swiched between the 5 on/5off sequence, that'd funnel the players out of the starting zone AE buildings, and into the others.
For example, you do your first 5 levels in the Atlas MA, and then you need 5 normal levels next, so that'd move people into Kings Row or the Hollows.
Once they'd gotten their 5 normal levels there, they could return to the AE for their next 5, which could be back in Atlas, or in Kings Row, and as they progressed, they'd be less and less likely to return to the lower zone AE buildings, because it'd be easier for them just to use the AE buliding in whatever zone they'd been working on their latest 5 normal misison levels in.
[/ QUOTE ]to me this sound like a nightmare i got to do these miss then these and back to them. what if i don't want to do this any more CoX stories as i know most of them or that i don't like what player come up with? to me thiis sounds tooo limited in choices and not the thing Ma was meant to be brought in for >.> -
how can you say what a exploit is when it can be classed as smart playing. everyone knows that shooting though the ground is an exploit, but it is also smart playing as if you was in a war you would try to find a place to hide and shoot anyone without getting hurt.
and also is hovering/fly an exploit or smart playing over melee type only units? -
for me this "so called farming" made me feel like it was a game again and not a chore as i nor did the team had to run to the market or some other places and wait, for i never really like the idea of the market when it came out but i had fun in theser teams as people was joking making it fun for me. but now it seem we have to work in this game as it meant to be a job or something and not a fun thing to do >.> i come here for a socail life like many oother but i must be punished to make the game work there way <.<
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ok i got 2 of ever type atm, and still have 20% left for a 3 arc atm
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Ok, first things first. I'm not a farmer, I just can't bear to try levelling my warshade to a point where it might be interesting.
Keeping this in mind...
I've just announced on broadcast in atlas that I'm looking for a quick xp farm to get a few levels without the agony of spending the next 14 levels as some mutant squid covered in evil candyfloss.
No sooner had I announced this, I got the old Lost Connection to Mapserver message.
Could this be the harsh way Posi is going to deal with farmers?
[/ QUOTE ]was it nuked from orbit? -
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The simple solution is to not place AE buildings in any of the lowbie zones. AE should not be the first thing a new player encounters, they need to be introduced to the existing content - since that is more likely to help them form a strong affinity with the game and their character.
For those of us who have played the lower lvls numerous times, it wont be a major hit, since we will know exactly where to go if we want to level via AE and not standard. The lowest level zone i would place AE is the mid-teens zones (so Steel ect), id be tempted to even say AE should be post-20 content (Talos+).
We need to bring back the days when new players brushed shoulders with vets and learned from them. Getting a PL and having a level 50 within a week and not knowing 99% of the game is not good, regardless what people may claim.
We really need to think about the longterm affect this has on new players, since that is the problem area, not with experienced players. If a vet wants to PL, they will. New players should at least have the chance to experience the game before all this other nonsense otherwise they wont be here for a fraction of the time most of us have been.
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now see i argee 100% with this.
[/ QUOTE ]but this won't slove the promblem though... it not that hard to find out where the building will be if you get invited to a team or asking around for it -
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For example - I teamed with some 50s on Wednesday and was surprised that the tank wasn't charging into mobs taunting and drawing aggro as most of the team were trollers and blasties. So I politely said "why aren't you taunting them?", his reply was......whats taunting?
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you might find that shocking, but team that i had been playing with didn't like herding or taunting done by my tank nor knew what it was as they like to think steam roll alot fast for aim at anything that moved then garthering them up as a big group and nuke them in one hit -
i wanted to make my own group to beat up, am i limited to how many different minon, liues, boss and so on i can creat for them to show up in the map?
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not is you base it from mercy to cap, you almost be there
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all i like to ask is where are these pl team and farming map as i can never find them
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wow who said you had to play the MA? i find it funny that your all saying MA killing the game but if you really look at your answers to slove it your kind of asking to kill the game yourself as your stop people play the way they want to play
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~looks for the lonely hearts villain thread~
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God all these people leaving its getting down right depressing in here well tata Coin may maybe ill run into you in Champions (no im not leaving CoH just in case any one cares)
[/ QUOTE ]i got to dissagree with you here with some of the people leaving not all, it made me feel the elitesom is finnaly going and i can come back and play but hey that my opion -
ah dammit i wish i had your imagition to help me finishs off my Agency MA stories