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"The Nemesis staff is a steam-powered staff that shoots bolts of energy that deal damage, and knocks back foes. Characters of Science, Technology, or Natural origin get a bonus to their damage when using this power. Damage: Moderate. Recharge: Long. "
"The Blackwand is a black metal wand that feels cold in the hand, and glows with dark arcane energies. It decreases the chance enemies will hit you when they are affected by its magics. When used by those of Magic, Natural, or Mutant origin, it increases the potency of its attacks. Damage: Moderate. Recharge: Long."
how i asked a question about this to a group of people and well i really didn't get a true straight answer as everyone seem to have different opions on it and i think some people might of being confussed with the 53 month power i think, but im not for sure.
Anyways the question is does either of these powers at 33 months still get bonus for the VEAT as they are natural or only one works for the VEAT and the other one doesn't? -
wow I just feel like I been given the smutty badges when I log in as there wasn't achievement felt when it seem like 50 badges are awarded all at once :S, now they don't feel special just like my base does now since the new improve for issue base downgrade *cries*
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wow these banner are cool to make i decide to make an update one what you guys thing??
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thankyou guys this is my very first one i ever done of there and i thank you for you help in this matter
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Im the only Forsaken Empire......... on many places i have had Forsaken Empire as my name and i been _EU in here nooo life is not fair and im meant to be the evil one where i do make it fair for me and not for others Whaaa!
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Maestro is no longer accepted paymenet, I'm afraid.
Not sure about getting the serial code though. I'd raise a support ticket with the tech team, as they're arguably the ones who can best help you
[/ QUOTE ]sorry to pop ur bubble here but [ QUOTE ]
Credit Card, Non-Recurring
A non-recurring credit card option is being offered to users of Switch / Maestro cards. This option will not automatically recur, as regular credit card plans do. You will need to manually apply more time before your playable time runs out in order to avoid an interruption in service. If you wish to have your subscription automatically renew, you will need to select one of the Credit Card Plans above.
60 days - £6.49
This payment option is currently for use with Switch / Maestro cards only.
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Edited
As i am sure i have said before my sub has been hanging in the balance with all the pay cuts we have had at work, i was talking about it in a team of global friends and i was so shocked at the tell i recieved..........
Edited told me he would pay my sub for 3 months !!
WOW !! i didn`t ask for it and i am utterly in his debt and it just goes to show again we have one of the best communities ever
[/ QUOTE ]but but you didn't read the small print you be his little icthfor the next 3 months MAWHAHAHAHAHA!!!!!!!!!
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As for the North American t-shirt contest, we had many entries, and those 3 stood out from the rest. Everybody is entitled to their own opinion but I am always grateful when someone takes the time to create something just for our game.
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Can I make a suggestion for future competitions?
Instead of having people moaning about "I wanted to enter theirs, not ours!", run identical competitions for both sides, with separate (but the same) prizes and all the legal stuff separate. That way, to the users, they look like the same competition and neither side feels left out.
[/ QUOTE ]it not i want to do theirs competition, it i like to do competition of any nature, it might be nice if they where the same so everyone does not feel left out.
it just feels like this side is the very short straw when fun things like this come along for competition. -
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i like the fact we don't get a chance to enter any of these contest...this is the 3rd one i know about we were left out
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Europe had the "Remember your best Ingame Moment" contest instead.
[/ QUOTE ]and what happen to that then? i didn't see any big announcements on it, and i go straight to fourms so i miss anything front page
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http://eu.cityofheroes.com/en/news/artic..._moment_contest
Ended almost a month ago now, but no sign of any winners being announced yet. Perhaps it's gone the way of the Creative Genius monthly contest? Wouldn't surprise me...
[/ QUOTE ]ok my point no FORUM announcements -
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i like the fact we don't get a chance to enter any of these contest...this is the 3rd one i know about we were left out
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Europe had the "Remember your best Ingame Moment" contest instead.
[/ QUOTE ]and what happen to that then? i didn't see any big announcements on it, and i go straight to fourms so i miss anything front page -
i like the fact we don't get a chance to enter any of these contest...this is the 3rd one i know about we were left out
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i can think of two places granvillie tower or somewhere in cap near market and other stuff
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Or be sad like me and have it all worked out on a spreadsheet.
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Nothing wrong with being committed/prepared/over-the-top. Wish I still had that enthusiasm.
[/ QUOTE ]i did until that i13 so called base loving came out...... it sort of knocked me for 10, i don't even strive anymore to get anywhere in the top 100 as i got anuff prestige to build 4 base it feels like there no challenge or any sort of reward in getting any prestige any more -
video games killed my sex life
Description: This parody of "Video Killed the Radio Star" will get you laughing for sure! Video games are to blame for this husband's lost sex drive and his wife doesn't know what to do.
i though this should be shared to them out there with other loves in their lives that need some sort of notices and loving from time to time -
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As far as the Devs are concerned Hamidon is fine as it is.
[/ QUOTE ] it is on the US side, they got tons doing it.... why should they care about us? i mean one side of a coin looks great the other is just plain and simple ugly that never get attions -
miss the old SG base system, building a base mean nothing to me any more it so broke and nothing to make me strive for anymore to build anything new
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I never knew there was a bigger one?
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I used to have a picture, it's probably still on the HDD of my old machine which is currently broken. It used to be HUGE, not just a kronos Titan on Steroids.
Let me see if I can do a little research...
Hmm every picture I find seems to be pretty recent. I'm pretty sure I'm not imagining things but it's been the current size for quite a while. I'm talking at least 2-3 years ago.
[/ QUOTE ]will these help here kronos in google images Kronos Titan -
then i guess you never checked out romulus shield or any shielder that costume change after they get the option to *i know the shield not too clear in this picture but you can see it ish*
Nictus Shield (partially colour tintable) (Unlocked by defeating Nictus Romulus 5 times) -
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TF's r us : Global channel with daily TF's
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i think you find this channel is dead with no mod in it no more and it a private channel -
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Hey devs, did you forget bases again?
- No mention in the training room patch notes of any improvements to bases.
- no mention in the early publicity stuff for Going Rogue of any changes to bases.
Sounds like we're going to have to wait until Christmas(?) for any chance of seeing any base improvements.
I thought we might see something, especially with the accidental release of the Warehouse base room. I thought that indicated "the way things were going" but hey ho
[/ QUOTE ]i think you find we had it, some where in i13 i think.... there was something for base but not what people wanted as in more base stuff and other wanted items -
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I wanted to chime in here with some thoughts and reasoning behind the decision to remove badges that we originally put into the game:
Players feeling like they have to farm for badges has always been an issue with me. When we created the badge system, we wanted some "top tier" badges that players could eventually earn over a long period of time through normal play.
One of the mistakes we made, way back when, was we didn't realize that there would be a "gotta have 'em all, and gotta have 'em now!" attitude. We figured it would be the former, but not the latter. Live and learn.
So players went and did everything they could to get the "long period of time" badges as quickly as possible. So we upped the numbers. THIS was a mistake as it only exasperated the problem instead of fixing it. Now players just farmed longer, and more specifically. (I am looking at you, Epic Tier Badges).
/sigh
Admittedly "count" badges are the easiest to design. You figure out what you want to count, then design a series of badges around progressively higher numbers of those counts. This is why we never abandoned them in the past, when we probably should have.
As we rolled into Mission Architect we all sat in a room and discussed what kinds of badges we wanted to include. Since we wanted to encourage playing MA more than a couple times, count badges related to MA were included in the original design. We specifically set out to prevent some types of farming that MA could allow. This is why we don't allow non-MA badge progress to be earned while in MA. It would make some badges trivial (or even possible in some cross-faction cases) to get.
Now, I was aware that absurdly high numbers give the feeling of needing to farm. I was even OK with this for Test Missions as that wasn't a mission that would be seen by the general population in the Mission Architect list. I did sit down and several times went over the numbers on the published MA badges and lowered and lowered and lowered them until I thought we were at a level that was so low that everyone could get these through normal play and rather quickly too.
I admit, I was wrong. Farms for some MA badges quickly appeared, and those farms sat alongside the other farms (XP and ticket) in the Story Arc list for MA. The search feature we had implemented for the MA quickly became clogged with a large number of missions expressly for farming, obscuring the stories that players had worked hard to polish and present to the community.
So I re-looked at badges, the system as a whole, for really the first time since they were implemented. While implementing them, I've always been focused on the Issue at hand, not at the system as a whole. With Synapse now in charge of the actual implementation I had a chance to look back and see the big picture.
I realized that we could still have badges for doing interesting things, for doing difficult things, and for reaching certain milestones. What was bad were badges that encouraged gaming the system to achieve them.
So we looked at the list of badges in Mission Architect, and cut anything that encouraged the establishing of a farm to achieve them. This included the count badges which was nearly 4/5ths of the list of badges.
Now this was not a decision that was made lightly. We knew that this would make a lot of people angry, the people who legitimately earned those badges through hard work, but these were our choices:
(A) Leave everything alone.
(B) Stop giving out the badges, but let the people who earned them keep them.
(C) Remove the badges.
A) doesn't do anything to remedy the situation. Mission Architect would continue to be farmed for badges from now to end of time, and eventually it loses its appeal as a story telling device and just becomes a place where someone goes to get their badges.
B) Creates a "haves" and "have nots" situation. Were you able to get the badges before I15? If not, then no badge for you, ever. If so, congrats! You will now forever have dozens of badges that are no longer attainable in the game. This situation is very unfair, and we did not feel that it would be the right thing to do to the community. Maybe I had all the badges this time, but what about next time something like this happens? Why does Awesome Man get to keep badges that no one else can even get, doing the exact same things?
The only badges that should act this way are the Anniversary ones. Now, I am going to talk to Synapse about making these "account wide" if possible, so new characters on your account can get them as well. It might not be possible, so I am not promising anything.
C) Really was the best option. It levels the playing field. Yes it is not going to be the most popular decision, we are literally removing content from the game. Yes, people are losing hard work in attaining some badges. In the long run I believe that this decision is the best for Mission Architect and the best for City of Heroes as a whole going forward.
So there you have it. If you guys want to be mad at someone, be mad at me. In my efforts to make the game fun and exciting in the long term. I sometimes have to make decisions that make players unhappy, and for that I apologize. We are working hard to avoid these kinds of situations in the future, and will work hard to avoid the kinds of situations that lead to badge removal in future releases. I also want to assure you that we will not be going back and removing badges introduced previous to I14. Some of those badges are truly an accomplishment to get, and we will not take away from those that have accomplished such a task nor will we remove the ability for future players to aspire to those same heights.
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Positron
Lead Designer, City of Heroes
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Re: Issue 15 Mission Architect Badge Changes -
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We would like all villains to be in SG-mode all the time (except those at 50th level). We realise that above 20th level your infamy collection goes down gradually (you won't really notice it until 34), so we have decided to subsidise those continuing to generate prestige
for us. Of course, you needn't take the grant if you don't require it, but it is there if you do (you won't need it, for example, if you have a level 50 who can self-subsidise).
5,000 prestige = 50,000 infamy
10,000 Prestige = 120,000 infamy
15,000 Prestige = 190,000 infamy
20,000 Prestige = 260,000 infamy
25,000 Prestige = 330,000 infamy
30,000 Prestige = 400,000 infamy
35,000 Prestige = 470,000 infamy
40,000 Prestige = 540,000 infamy
45,000 Prestige = 610,000 infamy
50,000 Prestige = 680,000 infamy
55,000 prestige = 750,000 infamy
60,000 Prestige = 820,000 infamy
65,000 Prestige = 890,000 infamy
70,000 Prestige = 960,000 infamy
75,000 Prestige = 1,030,000 infamy
80,000 Prestige = 1,100,000 infamy
85,000 Prestige = 1,170,000 infamy
90,000 Prestige = 1,240,000 infamy
95,000 Prestige = 1,310,000 infamy
100k prestige = 1,500,000 infamy (e.g. 1st to 25th level continually in SG-mode will get you ~100k prestige)
200k prestige = 2,000,000 infamy
300k prestige = 2,500,000 infamy (e.g. 1st to 35th level continually in SG-mode will get you ~300k prestige)
400k prestige = 3,000,000 infamy
500k prestige = 3,500,000 infamy
600k prestige = 4,000,000 infamy
700k prestige = 4,500,000 infamy
800k prestige = 5,000,000 infamy
900k prestige = 5,500,000 infamy
1,000,000 prestige = 6,000,000 infamy
You must request the infamy from the Corps Treasurer, not from any other villain in the group. Claims can be backdated, but allow for an initial backlog of claims that we can't afford to pay for immediately.
Any level 50s are encouraged to donate spare infamy to the Corps Treasurer to aid in paying for this subsidy.
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Wow...for someone who's not interested in prestige that's a lot of effort put into working that out, don't you think Forsaken?
[/ QUOTE ]and where did i state that im not into Farm of any kind????? no where and if you bothered too look at who in the solo it only me, i set up rule if people did join there was a place for it. but if you want an achivement, im a solo SG worth 21m prestige plus and i was around the 50 places mark for months, i still might be not really check anymore for i don't need alot of prestige to have a big running base now and the SG rank is sucky and no meaning as anyone can have a big base if they work at it now
and if you want to be really picky that was Posted: Tue Dec 04, 2007 4:32 pm -
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@Forsaken_Empire : Palladium has left City of heroes to work on Lineage2 (that's what i heard.)
about the topic : Goodbye Newt, even if i never played with you
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Goodbye to GhostRaptor, One of our best team leads in my honest opinion.
He has finally dropped off the moderation list, Will be missed on my behalf.
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He left about 3 weeks or so ago, now...
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yes they left ages ago but if you noticed at the bottom of the page there it say Moderator and all that is there now is moon_witch and avatea. they got removeed hte other day