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The devs have flat out told us that enhancements were always intended to be permanent and they were being generous when they decided to allow us to pull 10 enhancements out of a respec.
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Aion also went live. The fall school schedule started. College semester just started.
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Just throwing this out there in case it starts being discussed.
Courtesy of Memphis Bill
Why server consolidation is not a good idea.
Welcome to the forum. You have posted one of the oft repeated suggestions, "Consolidate the servers."
Disclaimer
Yes. This is a cut and paste reply that I keep handy, as well as a quick bit of instruction on how to search. Neither are meant to cause fights or to be insulting. The search instructions are in, not just because forum rules say flat out to search, but to help you and anyone else reading this use the search tool effectively.
The body of the cut and paste reply is the way it is because we've seen these arguments numerous times before. They're a summary of the salient points that come up each time. They are not here to insult you, make you feel stupid or otherwise "bring you down a peg." Instead, they are meant as instruction and information. Please read through the points and the explanation behind them to see the issues that are commonly brought up in response. They may not always match your suggestion 100% - in fact, you may have explained around one or two of them - but they're there for consideration and refinement of your idea.
Yes, I do look forward to the time, with some of these suggestions, that someone not only addresses all the points, but does so exceptionally well. It'll probably be added to the end of the cut/paste reply, with credit. For now, though, read and consider the points. They really are just there to help you, and move discussion along to help ideas evolve.
If you're going to see this and say an "evil forum vet is just shooting down your idea," or "You think you're the last word because of your post count," you're wrong. Heck, if you say the second, you've just worried more about my post count than I have in the last four plus years. Tongue-in-cheek comments in here are meant as hummor, not put downs.
TL,DR section.
First, my stock answer, one which I stand by and repeat with all due fervor. HELL NO.
Searching effectively
1. Click on "Search" up at the top of the forum.
2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:
+server -pvp -"re: "
This will search for anything with "Server" in the title, including Servers, Combine Servers, Consolidate Servers, and The Server At Mcdonalds Is Rude. it will eliminate "PVP," so you won't see PVP server requests, and the -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)
4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.
5. Leave Username Search blank.
6. Date range, Newer Than, change the 1 to a 3, and the time to Months.
7. Result format doesn't matter. Click on "Submit."
As I try this now, (12/3/08,) we have:
Consolidate Server
Server Stats RSS Feed
$server modifier ofr chat
Fix the forum server
Earlyissue server
Merging low population server
Combine slow server
Server status
Global chat on the Character and Server Screens
Rated M server
Add Ponies, Nerf Vills, merge Servers, PistolMelee
Server Visiting
Display Central Time on Server Status Page
Ignoring the smartalec reply, that's three full discussions about this topic.
You should have read one of them if (inevitably) something similar comes up in your search.
Now, on to the topic at hand....
Why server consolidation is not a good idea.
1. Just because YOU like living in New York City doesn't mean I can't like Kansas.
Yay, you love having huge lag spikes as you get near the black market/wentworths and a busy broadcast. Congrats. Enjoy Freedom. Some of us - many of which you will get replies from with this subject - like *low population* servers. If we *wanted* to be on Freedom, we'd *be* on Freedom.
I have characters on Freedom. I rarely play them (and actually moved a character OFF of Freedom to finish leveling it to 50) because *I DON'T LIKE FREEDOM.* I dislike the banality of broadcast, the high percentage of *horrid* teams I've come across there, the lag around any gathering point- and I've got a decent connection and system. For much the same reason, I typically startin Galaxy City instead of Atlas Park - I don't *want* to log in to a costume contest with several 50s spamming powers and nonsense arguments in broadcast.
Some of us *like* nice, quiet servers.
2, Kansas, part 2.
In addition, servers have their own personalities. No, I don't mean that literally, there's no AI to worry about if you start hearing "Daisy, Daisy" over your speakers or headset. Freedom's a crowded mess. Virtue is the RP server. Pinnacle is the "Drunk" server. Others have specific communities, such as those from Australia/NZ, Europe, etc.
3. "I only saw one other person. World of Conancraft has eleventy billion!"
So what?
We don't run around camping spawn points in this game. People are in missions. People are spread across many zones. Search on a map or do a /whoall and you'll miss those in missions, as well as those who are, for whatever reason, on /hide. Your "search" there didn't give you a full picture, not in the least.
I understand the "feel" of things being "not very populated," but take a good look around when you're in game. Typically, you don't really have a lot of visibility. Standing in steel canyon, there could be multiple, full 8 person groups surrounding you, and it's likely you'd never see them. We have buildings, walls, architecture, trees and more limiting our visibility. Yes, it can make you feel more alone... but that's rarely the case. Add to that that the population is spread between many, MANY zones, most quite large, and among two sides... well...
4. "I put up my LFT flag and nothing happened!"
Learn to search. Don't just wait. Form a team yourself.
5. "I AM SPARTACUS!" No, not any more.
Remember logging in and seeing all those slots? Everyone has those - some buy more than the base 12, you get an extra one each year, you could have a total of 36 on any server. Everyone does. Every one has a character with a unique name. Maybe not a *good* name, but a unique one. Every one has a character with a unique name. Maybe not a *good* name, but a unique one.
Now merge servers. Suddenly, CoolBlasterDude from server 1 is getting merged with CoolBlasterDude from Server 2. Who gets to keep their name? Nobody has been able to answer this with any degree of satisfaction. Add a number? But I am NOT CoolBlasterGuy1. And what if the name's too long? Does the older character keep it? What if they're not as active?
People are *VERY* attached to their names. They are, quite obviously, part of their character.
6. "This Is SPARTA!" Sorry, Sparta exists already. You are GenericSG 8734 287 9798.
What else has a name? Supergroups. And I can *guarandamntee* that the same name is in use on multiple servers. Sometimes it's 'branches' of the same SG, sometimes it's coincidence. But with *everything* involved in an SG - from its identity and reputation on the server, to everything stored in the database about what it owns, what its base is like and such, this would be a disaster in the making. And no, auto merging them when the servers merge, even if they have room to, is not an option.
This, of course, assumes that they *CAN* move supergroups as a unit. More than likely, it'd just be a mass character move, with bases, prestige, anything stored in bases and all SG affiliations just gone forever.
7. "I am... where'd Spartacus go?"
Remember all those slots? Well, you start with 1/3 of the available ones. You can buy up to 36 total (24 on top of the ones you get initially.) Now, what do you suppose would happen if you merged two servers, and someone has, say, 20 characters on each? Not unusual. In fact, before those extra slots, I had *filled up* several servers. Do those characters just disappear? Do they move? Free move to another server sounds great, right... well, except you now kick them from their supergroup, remove them from their friends lists and more. This makes for angry and unhappy customers. Or rather, ex customers.
8. I will play where I damn well want to. And you can too.
And that should be blunt enough. If I want a crowded server, I'll go to Freedom. If I want an RP server, I'll go to Virtue. I do NOT want to be shoved onto another server I *don't* like. If I wanted to go there, *I'd be there.*
If the server you're on isn't "busy" enough for you, you have two options that won't bother anyone else.
(A) If it's low enough, reroll. You have a ton of character slots for a reason.
(B) If you don't want to reroll, server transfers are available, and relatively cheap. They also finish fast - you should be up and running and being spammed to join someone's SG on the new server in a few minutes, in most instances. So YOU can go to the server of YOUR choice without screwing ME over.
9. "It'll free up server hardware for Freedom!" No, no it won't.
Freedom, because of the load it tends to have, already has more resources dedicated to it than other servers. And ALL of the servers have been upgraded multiple times. The servers are not allocated exactly the same. The servers that handle less of a load have less dedicated to them. So this argument doesn't fly.
10. DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!
Last but not least (at least until better points come along to be added,) server consolidation is widely viewed in the industry as an MMO going on life support. No, we don't have WoWs numbers (and you should actually pay attention to when and how they got those.) They're an abberation in the MMO industry. COH has had and does have a very successful, sustainable population even at its lowest points, so there's no economic need to combine anything. The flip side of that, of course, has been suggested above - you crowd people together, break up their SGs and friends lists, cause characters to go missing and poeple definitely *will* quit, both out of annoyance and a sense of "The game is almost dead!"
In conclusion....
As stated before, when it comes to server consolidation... HELL NO. -
Am I a bad person for getting a laugh out of how many times people have said some variation of "go to another zone" as I predicted?
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Quote:Great work.Well if you love that, you should see the rest.
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I don't let other people powerlevel any of my characters. It's amazing how by actually playing the game I'm able to earn a million from selling my drops by level 10, and since I only buy IO's I don't have to replace them until my 30's and all that inf keeps piling up.
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Now I'm not saying I agree or disagree. I'm just making a statement based on my observations.
1. Trainers are locations that everyone knows about.
2. The people trying to use the trainers are going to get jumped by the event NPC's anyway with a good chance of getting killed because they are on a different screen and they aren't fighting back.
3. And just because I know someone else will say it, I'm going to say it first. They can easily go to another zone to level up where it's safe. -
Best P_P thread evah! I actually felt myself get diabetes form all the cloying sweetness.
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Quote:A lot of the people that left for lower pop servers did it because they got sick of all the AE farms. They were having trouble finding teams for regular content.I have noticed that some servers seems less full and some more so... especially more people on liberty and victory and less on Freedom. Can it be that people are moving between servers and, if so, how did that happen after such a long time of Freedom-domination?
That's a good thing because the other servers got a boost of players that like forming teams. It's also good because now that the AE has been fixed the people that just stood around waiting to be invited to AE farms actually have to learn to play the game and form their own teams. -
And once again I'd like to add that if Freedom does get merged with another server that the one chosen be Vigilance the French speaking EU server. Doing this will not only give both the Freedom and French players more people to team with, but it will increase the number of players on the EU servers.
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And you'd still be wrong in this case. You seem determined to confuse server load with server population. Server load is how hard a server is working. All it takes is one player doing the wrong thing to send a server into the red.
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Quote:This sounds like CO's Gadgeteer that has toys as one of its pets. They emulate us not the other way around.I am suggesting Ventriloquist Dummies to have as a new Mastermind Minion Powerset.i cannot think of powersets for these dummies as of yet,but what about this?..
Suppose we choose what powers these dummies have ourselves?One dummy could be a blaster.Another dummy could be a controller,and another dummy could be a tanker..
..and also,I see having this power as kind of fitting because you are basically the ones making the dummies talk(Just like any of a Mastermind pets),as though you were a Ventriloquist for them. -
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Quote:ROFLMAO! I didn't even need to respond to this. As you can plainly see by the responses here, many players have characters with cosmetic wings that don't fly. So much for your attempt to make up statistics.
This example is not a valid one.
Yes, there are species of birds which have wings but cannot fly.
But 99% of people who make characters with wings intend them to be able to fly. Ergo it falls under the same heading as "My character is *blah* and doesn't need to breath."
You are saying that a character that doesn't breathe above water needs to have a power in order to breathe underwater.Quote:No it isn't like telling a speedster to take teleport. 
All characters stand up after being knocked down. It doesn't require making a power selection to do it. Even if a character is "killed" the player does not have to take a power to return to full "health". All the player has to do is press the "Go to hospital" button. No power are sacrificed.Quote:by the logic of "My robot shouldn't have to take a power to breath under water." My zombie shouldn't have to take a power to stand back up after it's been knocked around.
No. I'm suggesting the devs give everyone an additional line of text on their power list that does absolutely nothing. It's a placebo. We already can "breathe" underwater. The power I suggest will do nothing that we can't already do. You have already proven that it would be effective by not realizing it has no effects.Quote:What you are arguing for is for absolutely every character in the game to be given a super power, whether they want it or not, absolutely free.
You already have it! You and everyone else has Super Vision, Super Hearing, Super Sense of Smell, Super Sense of Taste, Super Touch. There are lots of powers that the devs have left to us to RP because they aren't necessary to play the game.Quote:Fine, I want every character in the game to be able to see through walls!
No it doesn't. That is just your limited view on how "you" want to RP the game.Quote:The game "assumes" you are human. -
Quote:Man...
I must say that I forgot what public forums could be like since the Wizkids forums went dark.
First, thanks to all of those who replied to the intent of the post and desire.
Second, why does this desire for inclusion have to be a "vote"? We're just talking here. Just because you might want something more doesn't mean that my wish is any less valid. I hope you all get what you want in the game AND I hope that I get what I want in the game.
Third, to the people that said this is a superhero game and to leave the "reality" out of it...THANK YOU!!! Reed Richards created an "oxygen net" so that the Human Torch could use his fire powers underwater for goodness sakes! Clearly even the masters "just want it to happen" at times. Personally, I like the little write-up that Heroclix put on their space map. Everyone is assumed to have oxygen suits and maneuver packs for this map. That's paraphrasing, but the intent is, it doesn't matter how the characters acquired the means to be in the environment, THAT's where the battle is.
Fourth, to all of those who are saying that this idea doesn't belong in the game...I'm confused. This is a superhero game, right? Hmmm...Aquaman, Mera, Dolphin, Tempest, Namor, Namorita, Torpedo, Fathom, Tigershark, The Shark, Stingray, etc., etc., etc... Not to mention characters that I've made for superhero RPG's that were water-themed. Sure, aquatic environments don't make up the majority of superhero comics, but they've had some major players in the past and some of us want to pay tribute to that. Someone doesn't like Aquaman...that's cool, but I do. What's wrong with a superstrong, supertough, character that can also breath underwater and swim at incredible speeds and depths? Not to mention a character that also rules 75% of the planet Earth at times. Maybe Aquaman pales in comparison when standing next to Superman and Wonder Woman, but most characters in the DCU do as well. Oh well, that's a fanboy discussion and not the intent of this thread.
The point was that there is more than enough room for aquatic superheroes in this game if the developers can work it out. By working it out, I do mean being able to handle the graphics for the environment. I definitely want underwater activities and movement to look and feel different than land and air travel. However, I'm not going to balk at fire powers and such working underwater. I'll live and enjoy the game while doing it. For crying out loud, if we wanted to start discussing physics and realism we could spend countless posts theorizing if a "fire" superhero is even really creating REAL fire. Maybe it's somekind of magic or psionic potential, etc., etc., etc...my brain hurts... It just works. That's enough for me.
So to restate my original post and wish:
I hope the developers can find a cool way to include underwater aspects to the game and maybe open up some new zones...maybe even a new starting location for this theme.
As to the couple of areas that some of the earlier posters mentioned where there is some limited underwater activity. I honestly have not experienced those areas. I've been playing CoH for 4 years now and I still have a LOT to learn!
One of the many things I love about the game.
1. In an open forum any suggestion will turn into something that resembles a vote as people join in and voice their opinions. Some will be positive and others negative.
2. I think we need better swimming animations (especially underwater) rather than a swim powerset. Superspeed already lets us swim fast so a swim powerset seems to me to be unneeded. I'll pass on repeating my solution to breathing.
3. I hope someone can tell you where to find the pool in Grandville that gives you a little underwater experience. I know how to get there but I'm lousy at directions. The Cimerora pools I know of are in cave missions and you just have to jump in the water to find them.
4. Try not to get upset when we start bickering. You never know sometimes it can be funny and other times they might even give you an idea.
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Trial Account
From Paragon Wiki
Trial Accounts allow a player to take City of Heroes and/or City of Villains for a test run. They are free and last either 10 or 14 days, depending on the source of the Trial Account code. Up until Issue 12, a Trial Account was not limited in what it could do; as of Issue 12, there are several restrictions put in place. Most of these restrictions were placed due to RMT spam.
Restrictions
- Trial Accounts cannot email other players
- Trial Accounts may not level past 14
- Trial Accounts can only have 50k influence
- Trial Accounts may not join global channels
- Trial Accounts can only speak in
- Trial Accounts cannot invite players to team
- Trial Accounts may join teams, but not invite other players
- Trial Accounts may not join SuperGroups.
- Trial Accounts may not create Mission Architect arcs. They can not interface with the Architect Entertainment Stations. However, they can be invited onto a team that is running MA missions.
Trial Account codes are always available from the "Refer a Friend" option in a player's Master Account options. Each player may give out three of these at a time. They last ten days, and if the Trial Account is upgraded to a retail-code account, the person who originated the offer gets a month of free time added to the end of their subscription.
They are also available for 14 days anytime at the official free trial website.
Trial Accounts are also available from older NCsoft box sets. They come on small pieces of paper with a code on it. These last 14 days and do not give a free month to the owner of the box set if the account is upgraded to a retail-code account.
An additional source is websites offering Trial Account codes. These typically last either 14 or 10 days, though vastly more often 14. They do not give a free month to anyone if the account is upgraded to a retail-code account. -
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Quote:Why would you assume that just because something has wings it can fly?For the same reason that a character with wings has to take a power to be able to fly.
Kiwis, Penguins, the Falkland Flightless Duck, Ostrich, Emu, Rheas, Cassowaries, Flightless Comorants, Snoring Rail, Campbell Island Teal, the Kakapo Parrot, Dodo (extinct), elephant bird (extinct), Terror birds (extinct)
These are several species of birds that can't fly, so why would it be different for hero/villain?
And what does this have to do with a robot,energy being, etc that doesn't have lungs being forced to breathe? That's like telling a speedster that he has to take teleport in order to run fast. It doesn't make sense.Quote:Or the character with metal skin has to choose a protective power so bullets "bounce off them".
Everything has a weakness. Even superman can get knocked out or stunned if the force of the impact is powerful enough. and this still doesn't address the issue that some types of characters don't breathe.Quote:Or that undead characters can get knocked out, and have to either choose a certain power set (or carry around wakies) to be able to stand back up after they've gotten knocked down.
For a living being endurance represents exhaustion. For an artificial life form it represents power reserves. Capacitors, etc need to recharge before it can use it's powers again.Quote:For the same reason that a robot even HAS endurance.
Endurance is only here for game balance and the devs have openly stated that they would get rid of it entirely if they had their druthers.
Edit: Had Kiwis listed twice. -
Quote:Well, clearly the thing to do is approach it from the other direction. The power those characters need to have isn't actually "water breathing", it's what the old Marvel Super Heroes game called "Life Support". Maybe that means they don't need to breathe at all; maybe it means their superhero rig already contains a means of sustaining life in a hostile environment; doesn't matter. That's tinsel; what matters is that, for whatever reason, the character can survive in that environment where a normal person couldn't. (Sounds like a fifth option for the Fitness pool to me, the way they recently added another power to the Ancillary Pools.) Under those mechanics, if you've got a robot character and it doesn't need to breathe, well, better find a spot for Life Support in his payload, or avoid going to places where it'd become an issue. I don't really see it as very different, mechanically, from going to the Shadow Shard if you can't fly.
For those that can't, like I said, there's always the "NPC sells a temp power to cover the gap" option - again, taking the Shard as an example of a nonstandard environment that's covered in this fashion. Not everyone can fly before they get there, but they're pretty well beached without it once they arrive. The same would be true of Life Support in an underwater (or outer space) zone.
The problem is that it's a bit late to be imposing this mechanic on players retroactively; you'd get a lot of pushback from people who've had a robot for years and suddenly are expected to take this power to make their concept work properly. Kind of like how I feel about those people who say "OMG nerf Knockback and then make Energy Blasters who want their powers to keep working properly blow slots building it back up."
That's why I suggested they should make a new power that players get when they first enter the underwater zone. Do it like they did with the Oro Portal. They can make it an inherent power that can't be slotted, and it's always active. We already have plenty of powers that can't be slotted and others that are constantly on.
OR
They could make a new Accolade that gives the player the ability to breathe underwater. We already have several accolades that give rewards that players use in game. -
Quote:Eh my only "complaint" about the anniversary badges was that I felt the badges should be account wide like vet rewards and not per individual character, but I'm not gonna get upset that they aren't.Every time the "what do you mean it's time served?" complaint comes up, it reminds me of those people who whined and complained that they hadn't had accounts when the first iterations of various seasonal events happened and the devs haaaaad to give them some opportunity to get the badges from said events because it wasn't faaaaair. I always felt like asking them if they were writing to the Defense Department demanding that they be given the campaign ribbons for Operations Torch and Overlord as well. I mean, yes, obviously they weren't there for the invasions of North Africa and Normandy (at least, I would be deeply surprised if we have any players who were - I suppose it's statistically possible), but stiiiiiill.
And the really annoying thing is that the devs caved and did it. -
Yeah cuz we all know that corporations are either paragons of virtue or vile festering pits of evil. Theres never any shades of gray for good people or questionable business practices, and bad people never have legitimate businesses. That's just not how the world works.
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Quote:No actually your argument fails. You have not been able to address why a character that isn't "alive"/and or "doesn't breathe" needs to be able to breathe underwater.Your example is fail.
why?
Every. Single. Thing. you used as an example, is something which is.. >.> <.<
Wait for it...
A power.
Chosen by the player.
Ergo, you actually MADE my point, instead of proving it wrong.
It's not that I think there needs to be a pre-determined "reason" for breathing under water, just that, like all the other super powers, it should be a choice.
Imagine if every character in the game had the exact same powers as Superman, the only difference between them was why Character A has super strength etc, and why character B has it.
If concept is important enough for you to go "I have to be able to breath underwater without getting a temporary power!" then you bloody well make room in your build for the pool power.
If you feel you shouldn't have to take a pool power to fit your concept..
Okay, well, my character concept requires her to fly, regenerate super fast, never tire and be inspiring to her allies and be super tough and move super fast and be able to be invisible.
So, since they fit my concept, I shouldn't have to take power pools to make it work, right?
(Pools listed: Flight, Fitness, Leadership, Super Speed, Stealth and Fighting
)
The smart thing for the devs to do would be to create a new inherent power and give it to everyone like brawl, sprint, and rest. They can make it a power like the Oro Portal in that gets permanently awarded when you first go to the zone and it can't be slotted.
That way everyone is happy. No one has to give up a powerslot and the people who only make characters that have lungs and breathe oxygen will have a power that lets them function underwater.

