Forbin_Project

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  1. Quote:
    Originally Posted by NeonPower View Post
    Ps: by easter i mean valentines day which i think should be linked with easter because they both have a similar message about them =)
    Since when did Valentines day have anything to do with celebrating the day the dead rose from the grave by hiding colored chicken eggs from mutant rabbits?
  2. Forbin_Project

    Underwater?

    Quote:
    Originally Posted by ZNRGY_XERONUS View Post
    I never said that BABs said that an underwater zone would be "silly"
    Yes you did. BaBs is a dev and you said:

    Quote:
    To now fall back on real world physical laws or because you think they're lame or silly to justify not adding a powerset/feature is kinda weak.

    but to say that they're not going to do something because they perceive that it's silly, ugly and or stupid is something else, when you consider the genre this game is set in.

    the Devs shouldn't be excluding ideas because they think they're lame or silly or simple they won't look right,



    You are clearly talking about BaBs response in this thread.


    Quote:
    What I'm calling into question is why does BABs think that it will ultimately be stupid to do a zone such as that!
    Because it is BaBs job to know whether or not an idea like this is feasible with CoH's game engine. Because he works every day with the game code. Because he has the training and experience to know exactly what he is talking about.

    You however, don't know squat. You have never seen the code they use. You have never worked with the game engine. All you have is your opinion.

    Repeatedly posting that it would look good because you say it will look good only makes you look foolish.


    Quote:
    if the game can't support it that's fine
    And yet BaBs has flat out said the animations and VFX would take years to do and the end result will look stupid, you refuse to accept it.

    Quote:
    Just because you don't agree with my point/opinion doesn't mean it's not valid.
    Actually it does because the more you stamp your feet and ignore what BaBs has said the more you look like KittyKrusader.
  3. Forbin_Project

    Underwater?

    Quote:
    Originally Posted by ZNRGY_XERONUS View Post
    An underwater zone is not a silly idea. I was going to point out why it's not, but why bother! Some of you here, lack creativity and can't see how awesome a zone like that could be to our game. You're so quick to just shoot down an idea and throw a typical CO is crap response as answer (which wasn't mentioned at all). So let me just join the drone chorus and say, the Devs are gods and are going to ultimately to do what they want -- duh!
    Is that the best you can do? Please point to the exact part where BaBs said an underwater zone was a silly idea.




    Oh that's right, he never said that. What he actually said was that it would take years and the results would be lousy. I wonder who it was that said an underwater zone would look silly? Oh that's right it was YOU.

    Quote:
    Originally Posted by ZNRGY_XERONUS View Post
    To now fall back on real world physical laws or because you think they're lame or silly to justify not adding a powerset/feature is kinda weak.

    but to say that they're not going to do something because they perceive that it's silly, ugly and or stupid is something else, when you consider the genre this game is set in.

    the Devs shouldn't be excluding ideas because they think they're lame or silly or simple they won't look right,

    What's really funny about your posts is that in one breath you extoll the devs for their high standards when creating this game, then throw a hissy fit when one of them tells you that the idea you like would take too long and ultimately not meet the level of quality we have all come to know and expect.

    Oh and the reason I mentioned CO is because they have underwater content where they did nothing
  4. First off, I'm always in favor of more costume pieces.





    Quote:
    Originally Posted by Blpup View Post
    CoX went from #1 customizable game to #3 because of the recent releases of Aion and CO

    ROFL. You obviously haven't seen the extent of Champions power customization.



    Then there's ours . . .



    We have 180 colors vs their what is it 6? They haven't even figured out how to make the colors black or white. Yeah we'll happily take what we have over CO's anemic system any day of the week.

    Their wings and jetpacks don't even work yet.
  5. Forbin_Project

    Underwater?

    Quote:
    Originally Posted by ZNRGY_XERONUS View Post
    The point that I'm making is that the Devs shouldn't be excluding ideas because they think they're lame or silly or simple they won't look right.
    Yes they should, because that's in their job description. This is their game, not mine, not Bill's, not Sam's, not yours. If a suggestion doesn't fit into the direction the devs want to take their game then it isn't going to be added. People aren't going to cancel their accounts if it isn't added.


    Quote:
    BABs may think an underwater zone is lame because of Aquaman
    Humor. Learn how to spot it when it's being used.


    Quote:
    but there are players here that don't feel that way and I'm one of them. When I said if I was a Dev I would find a way to make the zone work, I meant that.
    You can't walk 5 feet without running into a player that has a desire they'd absolutely love to see added to the game. Just because more than one person wants it, doesn't make it a good idea. Nor does it mean that the devs should jump and put it into the game.

    If you want to see an example of what City of Heroes would look like if they implemented a bunch of bad ideas just try CO.
  6. Quote:
    Originally Posted by Sharker_Quint View Post
    i looked but couldn't find M_B's cut and paste on why vehicles would never work in this game but i do give a big HELL NO to this idea. vehicles will not be as useful as you think. also learn to search before posting.
    Here ya go Shark.

    Originally Posted by Memphis_Bill
    Disclaimer

    Yes. This is a cut and paste reply that I keep handy, as well as a quick bit of instruction on how to search. Neither are meant to cause fights or to be insulting. The search instructions are in, not just because forum rules say flat out to search, but to help you and anyone else reading this use the search tool effectively.

    The body of the cut and paste reply is the way it is because we've seen these arguments numerous times before. They're a summary of the salient points that come up each time. They are not here to insult you, make you feel stupid or otherwise "bring you down a peg." Instead, they are meant as instruction and information. Please read through the points and the explanation behind them to see the issues that are commonly brought up in response. They may not always match your suggestion 100% - in fact, you may have explained around one or two of them - but they're there for consideration and refinement of your idea.

    Yes, I do look forward to the time, with some of these suggestions, that someone not only addresses all the points, but does so exceptionally well. It'll probably be added to the end of the cut/paste reply, with credit. For now, though, read and consider the points. They really are just there to help you, and move discussion along to help ideas evolve.

    If you're going to see this and say an "evil forum vet is just shooting down your idea," or "You think you're the last word because of your post count," you're wrong. Heck, if you say the second, you've just worried more about my post count than I have in the last four plus years. Tongue-in-cheek comments in here are meant as humor, not put downs.

    Searching Effectively

    1. Click on "Search" up at the top of the forum.
    2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
    3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:

    +vehicle -"re: "

    This will search for anything with the string "vehicle" in the title.The -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)

    Be sure to put the space between the colon and last quote.

    4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.

    5. Leave Username Search blank.

    6. Date range, Newer Than, change the 1 to a 3, and the time to Months.

    7. Result format doesn't matter. Click on "Submit."

    The subject at hand: Vehicles.
    Vehicles as travel powers. This gets brought up a lot.

    Short answer, don't expect it.

    Long answer:
    There are a lot of problems with the idea.

    1. Movement.

    Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.

    2. Movement, part 2.

    Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.

    3. Terrain.

    Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.

    4. Combat.

    You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?

    5. Customizing.

    Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.

    6. Making "sense."

    This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.

    That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.
    Further discussion

    This I think merits a bit of extra commentary, honestly.

    "Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.

    Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.

    But vehicles - cars, specifically - as a travel power, have issues.

    One way to have them "somewhat" work.

    For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?

    A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:

    (a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)

    (b) be a single use each time - you can only hold one at a time, not one of each, one total.

    (c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.

    (d) come in multiple varieties.

    How does this get around the various issues?


    Terrain - It doesn't pass terrain. It just arrives.

    It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.

    Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.

    Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.



    The varieties?
    - Limo: Stereotypical slightly stretched black limo.
    - Checker cab: The classic yellow cab.
  7. I think they should have a Thanksgiving dinner inside of Pocket D where they can serve everyones favorite food . . . severed human hands that have been colored and dressed to look like birds in honor of the day all the pokemons taught the jedi to grow crops.
  8. Forbin_Project

    Underwater?

    Quote:
    Originally Posted by ZNRGY_XERONUS View Post
    If I was a dev, I'd figure out how to make the things I BABs shoots down doable and not look silly, ugly and or stupid. I don't have a problem with the devs saying they can't do something because of time and resource constraints, but to say that they're not going to do something because they perceive that it's silly, ugly and or stupid is something else, when you consider the genre this game is set in.


    KittyKrusader?

    o.O
  9. Quote:
    Originally Posted by Thirty_Seven View Post
    I don't know. What is "a schools for"?
    An A-School is where a Navy recruit goes for technical training in his specialty after completing boot camp.
  10. Quote:
    "And? I crashed into your car. And? You weren't hurt and my insurance company paid for the repairs, so who cares?"


    Quote:
    No one
    Exactly. I didn't get hurt . . . the cars getting repaired . . . Why would I care?
  11. Quote:
    Originally Posted by Panzerwaffen View Post
    Way to miss the point, Forbin. Nowhere in my post did I mention a single thing about NCSoft moderating their forum. It also had exactly zero to do with the right of anyone to make an *** of themselves.
    You're advising people to ignore and/or not read what gets said to them in the rep comments. If they do that then the bullies violating the forums rules can run rampant because no one will complain/report them. Bullies should never be tolerated. The mods cannot possibly review every single post/rep comment/tag that gets made. They depend on us speaking up.
  12. Quote:
    Originally Posted by Panzerwaffen View Post
    There is no right in life to freedom from being offended. Stop obsessing over some anonymous comments you got on an internet forum. It means nothing. Zero. Zilch. Nada. If you are really receiving that much negative attention, maybe you need to look at what you might be doing that attracts it.
    You're right. NCSoft has no right to tell us what we can and cannot say on their private forum, or in their game.

    Quote:
    16. Zero Tolerance Policy

    Immediate suspension or bans from the forum can result from any of the following: the posting of pornography; discriminatory remarks which are sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive; excessive obscene or vulgar language; posts which discuss or illustrate illegal activity; providing links to sites that contain any of the aforementioned.

    You pay $15 bucks a month and no one has the right to tell you or anyone else they don't have the right to make an *** of themselves.
  13. Quote:
    Originally Posted by Silver_Lobo View Post
    You wanna know what gravitated towards suck in record time?

    CO.
    Uhm. It started at suck and went downhill from there. Suck was it's highpoint.


    Now that's not to say the game doesn't have some good features. There are features I like about it that I think would go great here, but it's like panning for gold. Ya gotta sift thru a lotta crap for the good stuff.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    Granted, they're my words, but they're what I inferred from the tone I read in your post. The mistake was mine in saying "I don't appreciate being told such and such" when you didn't actually say it. I was speaking more in terms of a general attitude towards the matter, which really did come off as "You want more slots? Well too bad!"
    Also, I'm not sure assuming the developers won't give us any extra slots is a safe bet. They gave us extra with City of Villains, they gave us extra with with one of the recent Issues. Who's to say they won't just plop down another page of purchasable slots? Who's to say they won't throw in another 6 free with Going Rogue? It would make sense, after all. The expansion would (or at the very least SHOULD) create plenty of new opportunities for unique characters. Now, you can easily say "Meh, so make them on another server." but why NOT let people have their cake and eat it, too? Is there any real downside to allowing more slots?
    Let's see, first let me say for the record that I'm not against more slots. Honest. But after seeing 5 years of issues getting released I've come to the conclusion it's better to be pessimistic about what is going to be released. I find it reduces disappointment, and I'm now almost always pleased with what we do get.

    Quote:
    Come on, man, you're better than this. Sliding scale arguments are a really cheap trick. Yes, people will always want more. That's no argument to not give them more from time to time. In fact, just stubbornly doing the opposite of what people want because they'll never be satisfied is pretty bad policy.
    It wasn't supposed to be a sliding scale argument. I was trying to say, poorly apparently, that the devs for whatever reason have chosen to place limitations on us. As long as those limitations are there, we have to make choices, sometimes unpleasant ones on how we live/exist/play the game. Before the devs gave us the ability to have 36 slots per server I had 3 accounts. I deleted and remade the characters on my third account as fast as possible when the limit was raised.

    Personally I list the number of character slots in with global banks, merged markets, more costume slots, more base items, and combined NA/EU server list. They are all things I would love to have more of.

    Quote:
    How about:

    D. Sacrifice slots on other servers to get more characters on the one I'm currently playing? I will never EVER play on Virtue. Ever. And this has nothing to do with the people there. Virtue is a West Coast server and I live in Eastern Europe. For me, Virtue lags significantly more than, say, Victory or Pinnacle. I am practically incapable of playing on Virtue because the performance of the game on that server is garbage from my end. Of course, that's just fine - I have other servers I can play on. But that's till potentially 36 slots I'll never have access to.

    I'm asking this seriously, do you honestly foresee a problem with this?
    Well, if they implemented a feature like this I don't think the devs would let us sacrifice every slot on a particular server. I think they'd require a minimum number for each (for example 4), but I think it would be great if we could assign slots to our personal preferences, especially the ones we buy via microtransactions and annual vet reward without having an upper limit per server.
  15. Quote:
    Originally Posted by Seldom View Post
    Forgive me, the "playing since '04" comment was not meant to impress you,
    Not a problem. When I read the post I got the impression that you were implying that a person who has played longer has a more significant attachment to their characters and that rubbed my feathers the wrong way and my mulish nature kicked in.

    No hard feelings, and I appreciate your responding with clarification.
  16. Quote:
    Are you seriously going to claim that people are wrong for wanting more slots on their home server? Seriously? Because precedent has shown that the developers have continually increased the available slots.
    I never said that players were wrong for wanting more slots. I said I didn't think the devs are going to give us extra slots.

    Quote:
    In fact, you have to have seen the continual requests people make to sacrifice slots on one server for extra slots on another. You can't just up and say "If you want to play on only one server, you're SOL. Neener neener!" Are you seriously going to claim that people are wrong for wanting more slots on their home server? Seriously? Because precedent has shown that the developers have continually increased the available slots.
    Yes I have seen those requests. I've seen them made by people that have bought all the slots available and by those that don't want to buy any extra slots. It doesn't change my mind on this.

    This is no different than the people that start complaining that they have nothing to do in-game a week after a new issue is released because they plowed through the new content already. No matter how many slots the devs make available per server there will always be players that will want more slots because they filled up the ones they already have.
    If we are going to indulge in our altitis then we have to take responsibility for our actions and accept that at some point we are going hit the limit and we'll to have to decide to . . .

    A. Delete some characters

    B. Transfer characters to different servers to make room

    C. Start another account

    We are very lucky that we have cheap server transfers so we can save characters we don't play as often as others.

    Quote:
    I don't want, nor can I support a second account. And, frankly, I don't appreciate being told that what I want out of the game is stupid, unreasonable and shouldn't happen. What does it hurt you for people to ask for more slots on their favourite servers?
    "Stupid, unreasonable, and shouldn't happen" Those are your words Sam not mine. I never used them, and again I also never said I was against getting more slots. What I actually said was that I don't think the devs are going to give us more. Big difference there Sam.
  17. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    I wasn't hoping for an armchair analysis of my financial situation, thank you very much.
    If you don't want your financial situation discussed then you shouldn't bring it up in the first place.
  18. Quote:
    Originally Posted by Scarlet Shocker View Post
    My account doesn't have nearly that many.

    Proof, if ever it was needed, that us in the EU are unequal in the eyes of the Devs
    I'm all in favor of adding the EU servers to the NA server list. That would give everyone 15 servers to play on, give our EU brothers and sisters thousands of people to play with.
  19. Quote:
    Originally Posted by Major_Twilight View Post
    I got a friend of mine to start playing for the fun of Halloween, and he has decided to never play again because even with my help, the Halloween events just weren't any fun for him, because he spent more time at the hospital than fighting. Halloween was at least the second best holiday for us as kids. It's kinda sad that our 'kid' heroes get no fun out of it now.

    I've have a blast playing lowbie characters during this event.


    As to your friend, I'm sorry but I'm not gonna miss a guy that decides not to play a game because he doesn't like an event that only comes around once a year. An event he can choose not to participate when it is occurring.

    I hope your friend finds something he does like.
  20. Forbin_Project

    Any QA Left?

    Quote:
    Originally Posted by pyrite View Post
    Then perhaps you could ask your bud how in the bluest of blue hells that last patch made it live.

    Courtesy of je_saist

    Quote:
    Welcome to MMO Game Design Basics 101

    The code base for a MMO, or any game for that matter, is exceedingly complex. What many players may view as a simple button press or click may involve hundreds of underlying sub-routines. When changes to one part of a code cause problems in another part of code that were not intended, you have Software Regressions.

    Yes, NCSoft and Paragon Studios do employ a certain number of Quality Assurance Testers. Yes, these testers do attempt to find bugs and fix those bugs in-house.

    However, the actual content in an MMO is, as the name implies, massive. It is quite literally physically impossible for a small Quality Assurance team to police all of the content possible in a game such as City of Heroes.

    This is why MMO's have CLOSED AND OPEN BETA tests. The company depends on external users to play through the content and locate bugs, then report those bugs. While a MMO company can simulate the effect of 5,000 players on a server at once, they won't actually know how the system performs and works until they actually have 5,000 players... at once. For more background information on the point and purpose of betas in an MMO, read this article: http://saist.fateback.com/what-part-of-beta.html

    In the case of recent patches to City of Heroes, the developers have been making small changes to the game, such as enabling the Halloween Event content, and then speeding up the Halloween event timers.

    However, these superficial changes have created additional problems that the QA teams simply either didn't have time to look at, or simply couldn't reproduce on their limited internal systems.

    It is very likely that some issues simply didn't occur to the QA team since the affected code shouldn't have been touched or modified, indicating deeper problems.

    What-ever the case, patches causing problems that they weren't supposed to is a part of life for this type of game.
  21. Forbin_Project

    Underwater?

    Quote:
    Originally Posted by Dementor_NA View Post
    Apart from the actual movement itself, and things like idles, wouldn't the flight animations work for any "x attack while swimming" animations?

    Which is why BaB's said they would "ultimately look stupid."


    Devs rarely say

    Quote:
    it will never happen.
    about a suggestion. So when they do they mean it.
  22. Quote:
    Originally Posted by warden_de_dios View Post
    Explains why you seem so grumpy.
    Naw. I'm grumpy because I'm an ***hole. Always have been.
  23. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    Well, I'm glad you have such a great understanding of everyone's financial situation. </sarcasm>

    Counter-example: as a student with no job, living off of savings, my base expenses are roughly three times what you earn as income per month, with nothing to offset it. Having one account is a luxury. Having two is an unnecessary expense.
    Oh please living off of savings is a personal choice. Lots of students work jobs and still manage to stay on the deans list. Some even work several jobs at the same time. Students can also get paid for participating in studies.

    Heck anyone can sell blood once a month which will net them around $40 bucks, and if you choose to sell plasma which only takes 30 minutes it will net you $35 per session, and you can have 2 sessions a week. That's $70 a week and it only takes an hour of your time. In a month you'd have $280 which is enough to pay for 18 accounts.
  24. Quote:
    Originally Posted by Mr. NoPants View Post
    With heroes being able to drag piles on inf with them if they go full bad this could start to level the inf field.
    Honestly, I'm hoping that is what we'll see happen.
  25. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    Nothing stopping you other than the additional monthly fee, you mean.
    That argument won't fly with me. I'm disabled and live on a fixed income of $770. per month and still manage to live on a budget that pays my bills and covers my accounts.

    Quote:
    EDIT: Also, while spreading populations may be good for server load and anti-ghost-townness, it also splits up communities a bit more, which is bad.
    Actually playing on several servers great, because players are expanding their communities not splitting them up. Private global channels are cross server as well as cross faction. Having characters on multiple servers means those players rarely have trouble finding people to play with.