Forbin_Project

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  1. Quote:
    Originally Posted by Katie V View Post
    "Bring teammates because this is going to be difficult" is so over-used as to be meaningless. I've seen it on missions that have a pair of archvillains, but I've also seen it on an entire story arc where I faced nothing tougher than a boss.
    The text isn't there for talented players like you, it's there for players like the OP.
  2. I think that the people who are having the most problems with this missin are the ones who spend far too much time getting power leveled and abusing exploits in the AE.

    ducks and runs from the people with the flame throwers.
  3. Quote:
    Originally Posted by MunkiLord View Post
    Now if somebody doesn't like that they have two options:

    1. Get over it.

    2. Get pissed and complain.

    I highly suggest the first option because the second option means nothing to me. So to those of you that get pissed and complain, keep doing it. Or don't. Your feelings aren't really relevant to me.

    You realize that the same argument can be made when people get pissed off that the devs put a stop to whatever the current EOTM is. (exploit of the month)

    Just pointing that is works for both sides of the discussion.
  4. Quote:
    Originally Posted by Dr_Mayhem View Post
    I don't know why that never occured to me but it does seem odd that they would send out seed ships to fill galaxies with stargates but only send out one Destiny class ship. Maybe that will be a story for them to use in the future as if the ship they are on was either the first or the last in the group to be completed and sent off.

    God I hope so because when you look at how long ago the Destiny was launched, you have to think the Ancients knew how long the journey would take and it seems incredibly stupid to think they assumed only one ship would survive 60 MILLION years to complete the mission.


    Oh and I find it amusing that they just assumed that their descendants would be able to walk aboard Destiny and understand what to them after 60 million years would be prehistoric technology.

    I was in the Navy and I remember the problems they had when they recommissioned the Battleships. They had a hard time getting modern technology to work with the main guns and they literally had almost no one left alive that knew how to train the new people in how to operate those weapon systems.

    I also seem to recall that modern experts in the fields looking at old sailing ships don't know how some of the ships were constructed because no one kept those knowledge skills documented. I've heard similar things from the enthusiasts that restore old warplanes.
  5. Quote:
    Originally Posted by spice_weasel View Post
    i certainly see your point, but timelines need to be considered as well. one doesn't tend to purchase their lifetime's supply of toilet paper all at once, nor do they tend to have the funds generated all at once to make such a purchase. even if it would keep that long (and you had as place to store it) would you be able to fork out 10k in one shot for t.p.? would you expect your employer to front you a lifetime's worth of paychecks? the same goes for multiple characters and io's. someone, somewhere had to run content to generate the influence to purchase it. influence generation has been suggested at anywhere from 2-15m inf per hour making an lotg +rech worth approx 8-60 hours, as opposed to 100-120m inf (leaving aside the rng and merit randoms/purchases, or general drops). if merit currency were solely used, then approx 6 tf's of varying flavours, with the built in diversity mechanic, likely across several days or weeks depending on one's availability (tf purchasing power may be off some off the top of my head), for 1 high end io.

    please don't get me wrong, there are a variety of paths, and i'm not trying to play a woebegotten part here. it was simply a consideration of time over influence. unfortunately, this does tend to pander to the rmt side of things if patience is low and desire is high (note: i have never or will ever use such a service).

    I guess a big part of what is forming my opinion on this topic is that I've seen so many posts by other people explaining ad nauseum how easy it is for them to make tons of inf thru the Market flipping, AE tickets, Merits, etc that it doesn't make sense to me what the fuss is about. (It's the insanely "rich" that baffle me the most when they get mad they have to burn respecs to strip a character)

    Another part is that I just can't seem to form an attachment to an enhancement. To me being able to recover is a convenience but if I can't I can't muster more than a 'meh, oh well."
  6. Quote:
    Originally Posted by spice_weasel View Post
    it was just hyperbole. one of my favourite quotes on space comes from the final episode of voyager; janeway: Harry. And people are always saying that space is so big.
    I figured you were which is why I made sure to post I was being sarcastic and not assuming you were being serious. It's hard to convey light hearted sarcasm and the darker variety in a written text without ruining it. Lately I've found people misinterpreting the use of emotes.

    Quote:
    the destiny has travelled 'billions' of light years behind a bowshock cloud of seed ships, if the project was a huge deal for several generations of ancients then perhaps a few hundred years were put into the construction and launch phase. if the closest galaxy to the milky way, is andromeda (without being a satellite dwarf galaxy) at 2.5m light years distance. the map shown in the first episode suggested a significant width range containing multiple galaxies. it would seem that just maybe, there would need to be a large number of seed ships.
    That's a tiny thing that bugs me. If they had the foresight to send a small fleet of seed ships, why didn't they do the same with the number of Destiny class ships? Having just one Destiny means if anything bad happens to it the entire effort was a waste of resources.

    Quote:
    yes, perhaps poor imaginations, or budget considerations on the part of the writers. another consideration would be sg1 canon in the ori/ancient split, was this before or after? was destiny sent from there?
    I'm almost certain Destiny was launched after the split with the Ori. The Ori had no knowledge of the Milky Way when SG1 encountered them and the Destiny was launched from Earth.

    http://stargate.wikia.com/wiki/Destiny

    Destiny is a ship in the Ancient fleet, constructed and launched around sixty million years ago from Earth.

    Quote:
    i knew about her h.i.v., the way the descriptions were worded simply made it seem to me that this 'new thing' had happened to eli, not his mother. the last we'd seen his mother was a neat jaunt onto destiny itself, and her taking the medication.
    Sorry it sounded to me like you weren't aware of his mom's backstory. My bad.
  7. Quote:
    Originally Posted by spice_weasel View Post
    i find it interesting you went with extremely negative connotations there. another choice might have been 'practical'. another might have been thrifty, another might have been budget conscious, another might have been economical.

    ...and considering i've given away more influence over the years to absolute newbs and friends i'll step around the scrooge monocle as well.

    If the devs didn't program the game to tell us that when we slot an enhancement it's permanent and that they were being generous when they decided to allow us to recover 10 enhancements with a respec I'd agree with the terms 'thrifty' and 'practical'.

    And I think it's really great that you go out of your way to help people. I hope it's something you continue to do in the future.

    But bear with me on this train of thought, if you have no problem giving away hundreds of millions in influence to help out friends and strangers, it stands to reason that you'd also have more than enough influence to simply buy new enhancements rather than use respecs to pull them off of a build.

    (and again I really like Claws idea for a way to let us pull enhancements off a build without using a respec)
  8. Quote:
    Originally Posted by Ice_Wall View Post
    And the others who bought life time subscriptions before it came out... Well Apple has been making this case over and over recently, be careful about being the "early adopter". If you wait a week or a month the price will plummet once the shiny wears off.
    I'm sorry Ice but I have to disagree with you on this point. The original LS cost $200. That averages out to 13 months of play at the monthly fee of $15. per month.

    The game launched 9/01 of last year and won't be going F2P until sometime in the first quarter of 2011. That's at least 15 months after the game launched.

    The people that bought the lifetime subs when the game first came out got more than their money's worth. The only way they would have gotten screwed would have been if that game went F2P less than 13 months after launch.
  9. A NASA spokesperson has officially announced . . .

    "Space, is big. Really big. You just won't believe how vastly, hugely, mindbogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space."
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    Every comment like this heals a few wounds
    Cryptic: Hey we are switching to an F2P business model! For only $299. bucks you can have a lifetime subscription!




    Customers: Sweet! I can't wait to buy a lifetime sub to a free game!
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Not a bad idea, but I think the price might need to be a bit higher. I'd say between 7.5million and 10million per IO. That discourages people from using it to pull out the really cheap stuff (which often goes in that price range).

    I was thinking the devs would probably set a higher price than what Claws suggested myself.
  12. Oh and ClawsandEffect had what I think is a nice compromise for pulling enhancements off of a build in another thread.

    Quote:
    Originally Posted by ClawsandEffect View Post
    Edit: Had a brainstorm while driving to work.

    The devs have been looking for effective inf sinks, so make it a fixed price temp power available at the auction house. Set the price at something like 50 million per temp power, and each temp power will let you pull up to 10 enhancements. So, if you want to strip an entire character it will cost you upwards of 500 million, which is still cheaper than buying 5 respec recipes from the market, and isn't as much of a pain. (Anyone who has a character completely IOed out with stuff worth keeping should be able to afford it)

    It wouldn't let you move slots around, but you could pull IOs you have slotted.

    The devs get an effective inf sink, and the players get a way to move IOs off characters, everyone wins.
  13. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I agree, but at least you can type "/cleartray" after the respec. It'll empty all of your trays.
    You're right it will, but how many players are aware of it? To be honest even after 6 years of playing I have to admit around a third of the time I do respecs I forget I can use that /command.
  14. Quote:
    Originally Posted by Tyger42 View Post
    Yeah, just like it's original incarnation back at the beginning with the old forums, forum rep serves no purpose other than to give spiteful trolls a way to jab at those who disagree with them.
    Besides anyone that cared about what their rep was could simply jump on the rep farming thread and be maxed out overnight.
  15. Quote:
    Originally Posted by Airhammer View Post
    The second most time consuming this is the configuration of the attack tray.Writing down the order of the buttons in the attack tray takes time over 3-4 trays. The problem here is that the respec doesnt remember the order in which the tray was originally. It then adds EVERY thing into the tray. The beanbag gun.. The fire extinguisher. Amys Ward. That snow beast from 2 years ago. That is annoying.
    Saving the tray set up would be perfect but I'd much rather the trays be empty at the end of a respec rather than the current mess we have to sort thru.
  16. Quote:
    Originally Posted by Rock_Crag View Post
    Wow, I can't believe Gin almost made me forget about Lt. McBewbs.
    Sexy redheads have that effect on people.


    Edit: Check her out in Carlito's Way: Rise to Power. Sexy stripper action. Yum
  17. Forbin_Project

    So sad...

    If the players thought the mission was too difficult then they should LOWER their difficulty setting. DUH! I never found that mission to be too difficult.
  18. Quote:
    Originally Posted by ClawsandEffect View Post
    I don't suppose I'd have any major issue with it. However, I don't think you should be allowed to do it just anytime you want to. If you had to do something (not anything difficult mind you) in order to do it, it'd be somewhat fair.

    Edit: Had a brainstorm while driving to work.

    The devs have been looking for effective inf sinks, so make it a fixed price temp power available at the auction house. Set the price at something like 50 million per temp power, and each temp power will let you pull up to 10 enhancements. So, if you want to strip an entire character it will cost you upwards of 500 million, which is still cheaper than buying 5 respec recipes from the market, and isn't as much of a pain. (Anyone who has a character completely IOed out with stuff worth keeping should be able to afford it)

    It wouldn't let you move slots around, but you could pull IOs you have slotted.

    The devs get an effective inf sink, and the players get a way to move IOs off characters, everyone wins.
    That's a nice compromise. You should post it under Suggestions.
  19. When doing your respec don't panic when you see the Fitness set disappear when choosing your powers. It's working as intended. It will reappear when you start adding slots to the powers you have chosen.
  20. Quote:
    Originally Posted by Jet_Boy View Post
    2) Hopefully watching Eli slip into insanity. After all, Smallville got so much more fun after Crazy Tess. *crosses fingers*
    Maybe Eli will break down and Lt. James will comfort him with her chesty goodness.
  21. Quote:
    Originally Posted by Magus_Prime View Post
    I'm in total agreement with the OP and love the idea of having a chat window while I respec. Don't know why Forbin_Project is being absolutely inflexible on the subject but am very thankful it's not his call.

    I never said I was against the idea of making the respecs easier to do. I merely pointed out the simple fact that the devs have flat out told us every time they are asked to increase the number of enhancements we can keep that they were being generous when they allowed us to be able to pull 10 enhancements off of a build during a respec.

    I'm not the one being inflexible on the topic, the devs are. But feel free to demonize me as the bad guy I find the nerdrage amusing.
  22. Quote:
    Originally Posted by Simian_Stalker View Post
    Wow, I'll bet you are glad they got rid of the forum rep because you are a total *******.
    ROFLMAO! I like many others simply turned the rep off and never bothered to check it.
  23. Quote:
    Originally Posted by spice_weasel View Post
    i just recently went through a respec issue, and actually posted a thread on it as well looking for individual strategies that might be useful to them to minimize loss via the fewest respecs possible.

    it seemed like i was asking if i can breathe gasoline and drink bleach while singing if i only had a brain .

    one of my early mains that had been shelved for quite a while (say, i11-12 for the most part, created in i4) and was loaded with a mixed bag of hami o's and io's. look up the cost of a membrane, right now it's somewhere in the neighborhood of 200m each. multiply that by 10, then add a variety of other io's and we get to a point of marginally ridiculous to simply trash a billion inf .

    would you simply trash a billion? or leave it up to wolfe to give you a 'fair deal' on anything other than a single origin enhancement?

    i'm sure to some it's not a big deal at all. nethergoat for instance could probably crap the inf i'd need while brushing his pointed teeth and rinsing with the tears of many a cynical buyer. any fun i had with the market was a long time ago, and now i find the auction house a chore to be generally avoided.

    in the end, i used 2 respecs to pull the top 20. so far, the cytos, membranes, and io's removed have grossed about 1.1-1.2b inf, and there are still some left.

    it's not fitness, and it's not min maxing per se, it's basically having to redo the character from a nearish scratch perspective and not wanting to have to farm for the next 6 months.

    Which is what I said earlier. It's motivated by greed. Some people don't want to "spend" all that time and infuence again.

    Maybe "miserly" is a better word than "greed".
  24. Quote:
    Originally Posted by Ideon View Post
    Doesn't Warburg spawn Rogue Arachnos, which don't count towards any of the Arachnos defeat badges?
    Even if they do count for the badges Rogue Wolf Spider Huntsmen are bosses and are unlikely to be found in large numbers. Much easier to go after the ones in Faultline for the badge.
  25. Quote:
    Originally Posted by QuiJon View Post
    Right, and the humans were basicly wanting to use the aliens and the seed ship to escape on the deal that they would later help the aliens to defeat the bad ships, when they basicly wanted to only use the seed ship to dial earth.

    The aliens dropping off the destiny at the battle with no FTL doesnt mean the destiny is destroyed it means it cant escape to renig on the battle plan. They still had shields, guns, and standard manuevering FTL only would have helped them escape. To the aliens it was about defeating the enemy at all cost to return home. The same thing the Destiny wanted out of the aliens.

    Im not pointing out one is better or wrose, but frankly neither can claim innocence in its intentions to screw over the other. Its just the aliens screwed over destiny before destiny had a chance to screw them over.

    It's no big surprise that Rush would suggest acting selfishly and might even get a few frightened civilians to agree. That's a natural knee jerk reaction to danger. Civilians in general (there are exceptions) are cowardly and selfish.

    The difference between the two groups in the show is what choice they made when it was up for discussion. The aliens decided to be backstabbing and screw over the humans, while the Humans decided to honor the agreement.