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Posts
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Joined
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..he's like steven seagal in one of his good movies,...
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OT: There aren't any good Steven Seagal movies. -
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I'll try to see if I can shoehorn Neurotoxic Breath in somewhere, possibly in place of the M30 Grenade, if it really is that bad.
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M30 grenade FTW! Does decent damage and knockdown/back. Does attract a lot of aggro, so use with care - but all those orange numbers - who can resist them. Admittedly I have it on my AR/Dev blaster so might do a bit more damage. -
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Just a minor point, critical hits works with pool attacks as well as your main powerset. Even flurry can critical hit!
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Flurry also has a minor chance to disorient, hence it is still in my build at SL 44 despite all the bad press it gets. -
Don't worry GA, those early levels will fly by. It's the later ones that go a bit slower. Get yourself into a good SG, I can heartily recommend Team GBH in the 1AT coalition (if we have any free spaces).
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Which reminds me, wouldn't it make more sense to put end reducers in the primary first, then?
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I have done this with some of Flitz's attacks. However, as Idris points out you have a lot of other things to take into account for your attacks. Going with 3 damage, 1 acc and 1 status effect only leaves 1 slot for an endred. Attacks with additional effects are going to suffer somewhere. -
I use TP on my main and have just 3 slots. I thinks it's currently 1 endred and 2 range, although before stamina I believe it was 2 endreds and 1 range. Can cross Crey's Folly with no problems although IP from north to south might be pushing it.
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Brutes do seem to miss a lot. Slot attack powers with acc and endreds instead of damage enhancements until you can get DO/SO enhancements.
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SR toggles only really need one endred if you have stamina - Flitz has rarely had endurance problems since hitting level 20.
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Not if you want to run any other toggles on top of it. (Most scrappers will go for Foccused Accuracy after 40, for which you will need more end red in your toggles.)
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Indeed FA is an end hog, but I usually don't need it to hit even level or +1 foes. Against higher level mobs, I trigger it as needed and will also be taking conserve power at 47 for those long AV fights. Instead of adding an extra endred to my def toggles, I will be sticking a couple in FA (as it has the higher end cost) -
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...quickness only becomes available in the early 20s.
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Oops, I thought it was available earlier (probably confusing it with PB), but then the early 20s were a long time ago for Flitz! -
I should be able to get Flitz up to 45 by the 24th but not sure how much use a MA/SR scrapper will be against the giant jello.
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Maybe swap quickness and hasten, that way you have stamina before hasten. Also I personally don't think you need both and have been perfectly happy with just quickness throughout Flitz's career. Also, you might not need all those endreds, although you do have stamina so maybe you will. No secondary effects in your attacks and no Cobra Strike (my favourite for PVE). Otherwise looks pretty solid.
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From what I gather, the AoE on TG is a little odd...What that means is that you need to be stood next to your pets to heal them.
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Correct. Of course, it also heals any close by team members as well. -
SR toggles only really need one endred if you have stamina - Flitz has rarely had endurance problems since hitting level 20.
Practiced Brawler should ideally be set as your auto power. It's status protection is second to none - Flitz almost never gets held in PvE and much less that others in PVP. -
I've soloed for about half my career as Flitz. Flitz has teleport for concept reasons, so any travel power is good.
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I have and Nrg/Fire brute and until I hit 20, I had the same problem - 1 or 2 groups and I was out of endurance. At 20 I took consume. Slot for recharge, then endrec and your end problems go away (mostly). Might still need stamina later, although I am trying to go without.
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I find that I have PB perma with only 2 SO slots. But then i have Quickness 3 slotted.
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If I remember correctly there is no need to slot quickness as it only increases run speed. 2 SOs are enough to perma PB, 3 gives a nice overlap if you can spare a slot. Suggest to take quickness sooner as well - in fact as soon as possible - although with all the good stuff in MA/SR its difficult to fit it all in. Pushing passives to later is how I did it. -
/SR scrappers get quickness so don't need hasten. Quickness is also a passive power so is always on and allows you to set PB as your autofire power.
Also, there is nothing wrong with having Flurry as a scrapper if it fits your concept (although it does need an extra +ACC compared to your other MA powers). -
Congrats Shnyet! If you can do it, then there's still hope for Flitz!
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Sorry to hear that Doulos might not be coming back. Only got to team with him on a few occasions and was always impressed by his ability to faceplant. I believe he learned this technique from Kid Hellfire.
Best of luck to you D, and hope to run into you one of these days on-line or in RL. -
DDO eating up play-time. Will be back. Sometime...
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Fly needs 3 flight speeds and possibly a endred.
Air sup is 3 dmg and 1-2 acc as previously stated -
Get it, 3 slot it with recharges, add acc buffs as necessary
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Will be in UK at the weekend so unlikely that I can attend. At least that saves me from having to choose who to bring!
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Hmmm I may have been with you at the time but cannot say for certain
Post pub villainy FTW !!!!111eleven!
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ROFL! Nearly had me laughing out loud at work. I think you may indeed have been there. Have to admit it's been a while since I've had to piece together a Friday night out with friends later on in the week, even if it was a 'virtual' night out in the Rogue Isles.