MA/SR Build


Curruid

 

Posted

First (as you can see some post below this one) I was thinking on playing a INV/MA Scrapper, but now I have changed my mind (as I have already palyed an INV tank) to play a SR scraper istead of Inv... What do you think on the following build?
Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Super Reflexes

01 : Focused Fighting defbuf(01) defbuf(5) defbuf(7) endred(15)
01 : Storm Kick dam(01) acc(3) dam(3) dam(34) endred(40) endred(40)
02 : Thunder Kick dam(02) acc(11) dam(11) dam(13) endred(19) endred(27)
04 : Focused Senses defbuf(04) defbuf(5) defbuf(7) endred(15)
06 : Swift runspd(06)
08 : Crane Kick dam(08) dam(9) acc(9) dam(13) endred(19) endred(27)
10 : Practiced Brawler recred(10) recred(23) recred(23)
12 : Combat Jumping defbuf(12)
14 : Super Jump jmp(14)
16 : Hasten recred(16) recred(17) recred(17)
18 : Health hel(18) hel(37) hel(40)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Quickness runspd(22)
24 : Focus Chi recred(24) recred(25) recred(25) thtbuf(43) thtbuf(43) thtbuf(45)
26 : Dragons Tail dam(26) acc(29) dam(29) acc(31) endred(31) recred(31)
28 : Dodge defbuf(28) defbuf(37) defbuf(43)
30 : Agile defbuf(30) defbuf(37) defbuf(42)
32 : Eagles Claw dam(32) acc(33) dam(33) dam(33) endred(34) endred(34)
35 : Evasion defbuf(35) defbuf(36) defbuf(36) endred(36)
38 : Elude defbuf(38) recred(39) recred(39) recred(39)
41 : Web Grenade acc(41) immdur(42) endred(42)
44 : Shuriken dam(44) dam(45) acc(45) endred(46) endred(46) dam(46)
47 : Exploding Shuriken dam(47) dam(48) dam(48) acc(48) endred(50)
49 : Lucky defbuf(49) defbuf(50) defbuf(50)

-------------------------------------------

01 : Brawl dam(01)
01 : Sprint runspd(01)
02 : Rest hel(02)

Thanks for your help mates.


 

Posted

Maybe swap quickness and hasten, that way you have stamina before hasten. Also I personally don't think you need both and have been perfectly happy with just quickness throughout Flitz's career. Also, you might not need all those endreds, although you do have stamina so maybe you will. No secondary effects in your attacks and no Cobra Strike (my favourite for PVE). Otherwise looks pretty solid.


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

Posted

He can't swap quickness and hasten, quickness only becomes available in the early 20s.

The builds power choices look good. Personaly I'd try to work aid self into it somewhere to give yourself a self heal but it's only a nice extra to have not a requirement.

You might also want to take a look at crippling axe kick, if you don't mind the animation (I couldn't get past the animation to pick it ) its a pretty nice power with the damage boosted to around the same as crane kick and the animation time reduced too.


 

Posted

Looking at it more I'd be very tempted to drop thunder kick out of there but then I had boxing for a third attack below level 26. I'd at least plan to respec later to take slots out of it with the amount of attacks your going to have and with quickness and hasten recharge speed on them is not going to be a problem.

Personaly I like to work two end reducers into the toggles too but I know others that don't so it is just a personal prefereance.


 

Posted

Thanks Flitz and Wardancer!
Well, concerning what you told me, as Wardancer said i cannot get Quickness until 20 and this is the Stamina level, so i cannot get it until 22...So there is not any reason for switching it with hasten...
Concerning Aid self, I would love to get it but on one hand it needs another power from the pool to be got firts (Aid other would be the choice) but I would have to drop two of my current power and on the other hand i think it is an interruptable power so it is not very useful during combat, is it?
Concerning the 3rd attack, well there are severa options: Kick from fighting pool (since the caracter is a grasshopper man i would take kick instead of boxing ), Thunder kick, Jump Kick or crippling axe kick... Since I need an early 2nd kick attack, only TK, Kick and Jump Kick were the possibilities, and well the main reason for choosing Thunder kick is that besides it has the chance of critical hit, it is a good choice for lvl 2...Otherwise the whole build would be delayed one lvl as I would not be able to choose a power pool until lvl 6th. So I would have to take Cobra strike (which has been said to be of very limited use) or agile (which can be get later without any problem)...Anyway, it's almost sure that i'll change it for Crippling Axe in future (using a respec).
In principle i'll try to play with only 1 end red enh. in every toggle (teh same as my inv. tank who actually do not have any end problem), if it does not work properly i'll respect the character.
Well, the more important thing is that in general you agree that this is a quite good build all the other matters are just details, so i will go for it!
Thanks again mates!


 

Posted

[ QUOTE ]
...quickness only becomes available in the early 20s.

[/ QUOTE ]

Oops, I thought it was available earlier (probably confusing it with PB), but then the early 20s were a long time ago for Flitz!


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

Posted

How lucky Flitz is... The early 20s is the far future for me...I'm still lvl 8


 

Posted

Don't worry GA, those early levels will fly by. It's the later ones that go a bit slower. Get yourself into a good SG, I can heartily recommend Team GBH in the 1AT coalition (if we have any free spaces).


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

Posted

[ QUOTE ]
[ QUOTE ]
...quickness only becomes available in the early 20s.

[/ QUOTE ]

Oops, I thought it was available earlier (probably confusing it with PB), but then the early 20s were a long time ago for Flitz!

[/ QUOTE ]

I know the feeling! I was about to agree with you when I went hang on a moment


[ QUOTE ]

Well, the more important thing is that in general you agree that this is a quite good build all the other matters are just details, so i will go for it!
Thanks again mates!

[/ QUOTE ]

Absolutly, get the powers you want and like the concept off!

Just a minor point, critical hits works with pool attacks as well as your main powerset. Even flurry can critical hit!


 

Posted

[ QUOTE ]
Just a minor point, critical hits works with pool attacks as well as your main powerset. Even flurry can critical hit!

[/ QUOTE ]

Flurry also has a minor chance to disorient, hence it is still in my build at SL 44 despite all the bad press it gets.


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

Posted

[ QUOTE ]
[ QUOTE ]
Just a minor point, critical hits works with pool attacks as well as your main powerset. Even flurry can critical hit!

[/ QUOTE ]

Flurry also has a minor chance to disorient, hence it is still in my build at SL 44 despite all the bad press it gets.

[/ QUOTE ]

It made it into my build because my concept from the start was a speedser and with quickness I never used hasten and by taking it as the prerequirement for superspeed I could drop thunder kick too.


 

Posted

You are right...My first tanker build got flurry due to character concept... As well as Jump Kick they have very bad press but are great powers for role playing. I wasseriously thinking on getting Jump Kick (as I told you the character is a Grasshopper like being), however as per the avobe mentioned reasons I went for Thunder kick instead.


 

Posted

[ QUOTE ]
You are right...My first tanker build got flurry due to character concept... As well as Jump Kick they have very bad press but are great powers for role playing.

[/ QUOTE ]

While I build all my characters in game to a concept and give them backgrounds I'm not actuelly a roleplayer. That's something I prefer to avoid in MMOs.

[ QUOTE ]
I wasseriously thinking on getting Jump Kick (as I told you the character is a Grasshopper like being), however as per the avobe mentioned reasons I went for Thunder kick instead.

[/ QUOTE ]

As long as your happy with thunder kick that is the important part. It fills the role you want from it very nicely. I just mentioned it again because critical hits do work with pool powers and thats nice to know for your weapon mastery attacks as well


 

Posted

AFAIK, TK and CAK have the same DPS (Damage Per Second), and generally damage-wise, TK is CAK split into two portions. CAK does do roughly twice the damage, but... it also comes with proportionally higher recharge and animation times. I.e., your chain will have the same DPS with either of them.

So it's IMHO largely a matter of preference if you want to give someone one big portion of hurt, or two portions in the same time. Personally I've actually preferred the two small portions, because (A) in a group it's less likely that someone else killed the enemy before CAK finished animating, (B) often you only need half a portion of hurt to "arrest" someone, and can give the second half to someone else.

Plus, the thing I liked about MA anyway was the fast and furious combat, so many short attacks were more fun than one slow attack. But that again is just a matter of personal preference.

There's also a matter of secondary effects. TK occasionally disorients, which in PVE is actually quite useful. CAK immobilizes, applies -Fly and applies a _slight_ slow effect. The Slow is barely noticeable, though, so don't set your hopes too high.

Personally I already had Air Sup from the flight pool for the -Fly and I found the knock-down effect on it to be just as good for stopping runners and actually better for keeping people from attacking. (Excellent pool attack, btw. I'd recommend it wholeheartedly if you don't mind flight.) So being that I already had something for a vague approximation of CAK's effects, was all the more reason to go for TK.

So IMHO there's no need to use a respec just to swap them. Maybe if you were going to respec anyway, and decided you really like one animation more than the other, sure, go for it, but I wouldn't waste a respec just for that. IMHO.