Fleeting Whisper

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  1. I like to run around Villa Requin in Sharkhead killing Hellfrosts for Weed Whacker (50 Succubi or Hellfrosts), since the Hellfrosts count for both badges. Once you have Weed Whacker, you should be around halfway on Coldhearted, depending on how many Succubi and non-Hellfrost cold demons you had already defeated.

    Hellfrosts also show up in Potter's Field, but IME they're easier find at Villa Requin.
  2. Quote:
    Originally Posted by bAss_ackwards View Post
    Is there more than one person working on Mids'?
    There are no intentions of letting Mids' Hero Designer disappear.
  3. Quote:
    Originally Posted by Manofmanychars View Post
    Taken from Yu-Gi-Oh:
    -Levels 1-4 are free, 5+ costs something
    -Trap cards
    -The play phases (minus the Standby phase)
    MtG got traps in the Zendikar set
    (Archive Trap is really really mean... 3UU, target player mills 13 cards. And if you play it the same turn as they search their library, you can play it for 0 instead of 3UU. 4xArchive Trap = 52 cards, standard deck is 60 cards, opening hand is 7 unless you mulligan.)

    Quote:
    Originally Posted by Lohenien View Post
    "Don't make "How attainable a card is" factor into any facet of card design under any circumstances. Ever. If you do, you're fundamentally designing a game wrong."
    There is an explicitly stated design rule from Wizards about the MtG Quest enchantments (also Zendikar): commons and uncommon Quest cards are sacrificed for their effect to activate. Rare Quest cards stick around and keep working.
  4. Increase Triage Beacon (and Tree of Life) from +150% regen base to +250% regen base. After enhancements, this makes the two powers roughly equal to unenhanced Regeneration Aura (500%).
  5. Quote:
    Originally Posted by AkuTenshiiZero View Post
    Why are the highways all deserted?
    They don't want to pay any money to the trolls.


    +1 for trying to carsurf when I started playing
  6. Quote:
    Originally Posted by Steampunkette View Post
    all tohit debuffs need a tohit check, don't they?
    Um... no?

    No accuracy required:
    • Darkest Night
    • Chill of the Night (auto power PBAoE used by Dark Servant)
    • Radiation Infection
    • Liquefy
    • Hurricane
    • Flash Arrow*
    • Earthquake
    • Smoke*
    • Smoke Grenade (Night Widow version)

    * Autohit in PvE, but not in PvP

    I may have missed some, but not all -tohit powers require a hit check.
  7. Quote:
    Originally Posted by Rodion View Post
    The conceit of defense is much more than you just whiffing. Defensive is an active (Super Reflexes) or a passive (Ice, Tough Hide) mitigator.
    You could also look at it like the popup text the game uses.

    Powers such as those in Super Reflexes produce messages like "Dodged" or "Avoided" - wherever the attack was, you weren't there. Force Fields, Shields, and the like produce "Deflected" - the attack hit its mark, but it was averted by the thing protecting you. Demonic Aura/Eye of the Magus* produces "Absorbed" - the attack hit, the attack stuck, the attack was not deflected away or altered by any external force... it just had no effect on you.

    * I don't know offhand of any power other than these two which produces this message
  8. Quote:
    Originally Posted by Nazarene View Post
    A villain cannot feel empathy (the intellectual identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another) as they have usually become disconnected to society or other people in general.
    The only people who don't have empathy are robots and sociopaths. Not all villains are robots suffering from sociopathy.
  9. Quote:
    Originally Posted by BrokenPrey View Post
    You don't need them all just 8, but to me that is a good thing saying that the Set is good having only one power that sucks.

    It gives you Soft capped defense for little with IO.
    If you dip into power pools, SR can get softcapped defense on just SOs.

    Quote:
    Originally Posted by Silverado View Post
    I'd like to see a Blaster tanking the 4 Patrons in the STF simultanouesly, or the 5 AVs in the Khan TF.
    I can't vouch for all 4 patrons at once (and few tankers are able to do that anyway), but I was on a team with a Blaster acting as our tank when we took the patrons on one at a time.

    The Blaster didn't tank Recluse, though. We stuck Sonic Cage on recluse while we took down the towers.
  10. Quote:
    Originally Posted by Katie V View Post
    Tri-form Warshades can use this to great effect, and I expect most raid leaders use this to change which chat macros they've got active at any given time.
    Both kheldian varieties, actually

    I also switch trays when I exemplar low enough that my normal set of powers isn't good enough. For example, my lv50 Mastermind doesn't have Sands of Mu in her tray, and Nemesis Staff is in slot 7. However, I've got powers rearranged in tray 8, and I switch to it when I exemplar below my normally used powers.
  11. Quote:
    Originally Posted by Xzero45 View Post
    Because a name stops being catchy, interesting, or at all cool after the 8th syllable.
    I am...

    The Elegant Nova of Progression!
    (now with reverb)
  12. Quote:
    Originally Posted by Lord_of_Time View Post
    bleu cheese sauce
    Eew
  13. He used to be called 'Honest Abe'.

    Now we call him 'Bloody Lincoln'. >:D
  14. Quote:
    Originally Posted by Rowdy View Post
    Why fix what isn't broken?
    Because SMASH!


  15. Quote:
    Originally Posted by Quinch View Post
    Basically, the Cottage Rule states that, while any given power may be changed in some way or another, the basic principle of said power should remain. I think the name stems from a post by one of the devs making a hypothetical example of a power that originally held an enemy being changed so that instead summons a small cottage.
    No, Castle's example was changing Build Up to "Build up" a small cottage. Hence the OP's suggestion to change Build Up.
  16. Quote:
    Originally Posted by Arcanaville View Post
    More or less. The statistical oddity occurs with an anomalous pattern in the digit representing the hundredth of a percent (basically, the last one). Its not completely inconsistent with a binary random generator being asked to generate rounded decimal numbers, but I haven't looked closely enough yet. I only had time to look at the automatically generated correlated values.
    Less to do with random number, but interesting all the same:

    In base-10, we all know that 1/3 cannot be accurately represented as it repeats infinitely (0.333...333...etc.)

    But did you know that 1/10 (0.1 in base-10) has the exact same issue when represented in binary (base-2)?

    The More You Know!
  17. Quote:
    Originally Posted by seebs View Post
    In D&D (the pen-and-paper game, never tried DDO), for instance, many groups have been pretty hostile to players whose spell-casters picked non-combat spells, even though those spells were sometimes incredibly useful... And other times completely worthless.
    Last D&D game I was in, we put Speak With Animals to great use. We interrogated a chimpanzee, which actually solved the quest in about half the time the GM expected us to take
  18. Quote:
    Originally Posted by Steel_Shaman View Post
    If any die on the way I just resummon them. Surprisingly this doesn't happen often.
    Don't forget, if you get far enough away from your pets (~300ft) and stop long enough (~1s), your pets will teleport to you (playing their summon animation again). Even if they get into trouble, 300ft is far enough away to lose any critter's aggro.
  19. Quote:
    Originally Posted by Marcian Tobay View Post
    Not Ebert.
    Gimme a few years, I'll make one for ya. Not sure if I'll have time before finishing my degree, but it's on my to-do list now
  20. RE: Ice-Nine:

    But who can forget Red Mage stuffing stuffing Kary (the Fiend of Fire) into his Bag of Holding, and casting Ice-9 on the universe inside the bag?

    Also, the article asks "how does a black disk go out of order?"
    Ignoring the fact that it's not a disk, TMA-2 ("Big Brother", the monolith orbiting Jupiter) is destroyed along with TMA-0 and TMA-1 due to a computer virus in 3001: The Final Odyssey.
  21. Quote:
    Originally Posted by Zubenelgenubi View Post
    I'll just say that District 9 was intended to be intelligent SciFi and leave it at that.
    I think D9 heralds back to older written science fiction, and to classical fiction in general*. It's not really about the literal story, but a means to create a message or present an idea wrapped in a fictional (or fictionally scientific in the case of SciFi) world. For an obvious and forthright example, see Animal Farm. For something more subtle, see War of the Worlds.

    * D9 is not the only modern visual or textual SciFi to do this, it's just the subject of discussion
  22. Nekkid.




    ...




    ...




    ... what?

    EDIT: Although, speaking of nekkid and CoH, I did stumble across CoH/Rule 34 a while ago. It was just screenshots in someone's SG base using a catgirl and poorly-done texture mods, but I was surprised to find it at all. I suppose Rule 34 is true after all...
  23. Quote:
    Originally Posted by AzureSkyCiel View Post
    I can summon an army of henchmen on an illusion/storm controller..
    No, you can get 5 pets who don't listen to you (one of which doesn't even move! The nerve!), one of which summons his own pet which doesn't listen to him, either.

    Edit: Just noticed you said /storm, which adds another pet too stubborn to move, and a pet which doesn't even do what it tells itself to do.

    I have 6 henchmen who are compelled to do my eeebil bidding.
    (Plus ghost henchmen for Necromancy, and a swarm of minions for Thugs and Demon Summoning)

    Quote:
    Originally Posted by AzureSkyCiel View Post
    Or I can just log onto either of my defenders and shout on the broadcast or a global channel: "Level XX defender, LFT"
    Touché, good sir. They are listed in a window titled "Pets", too.
  24. Quote:
    Originally Posted by Leo_G View Post
    Here's a novel idea: use tactics.
    Not the power, the strategy.
    But tactics isn't a strategy! D:
    (Tactics being the means to achieve objectives set by a strategy)

    Quote:
    Originally Posted by Captain Fabulous View Post
    Ok, let's say you're an INV/SS Tank... You maybe have one ranged attack. Maybe. And you're fighting CoT with Death Mages using their PbAoE tohit debuffs.
    Chill of the Night has a 10ft radius. Knockout Blow has a 13ft range, and Foot Stomp has a 15ft radius. Then there's Hurl, with an 80ft range, and you haven't even gotten to APPs.

    Oh, and while it's true that a single KOB won't mez a boss, the boss also won't activate CotN while in midair. And while it's true that Dark Servants always have CotN active, DS isn't a boss.

    And honestly, there is very little that an upper-level character has to worry about with regard to -tohit aside from Chill of the Night. It's a damn good thing I flashback to level 29 for the dark mirror arcs, or else I'd be facing 8 Dark Servants in order to get my Army of Me badge.

    Quote:
    Originally Posted by Captain Fabulous View Post
    You miss, at best, 1 out of 20 times.
    Actually, at best you miss 1 out of 2 times, thanks to the streakbraker forcing you to never miss twice in a row (assuming final hit chance above 90%). Without the streakbreaker, you could miss at best every single time.

    Quote:
    Originally Posted by Captain Fabulous View Post
    It will NEVER be less than that. Ever. It works out to be around 1 miss every 45 seconds.
    While this is apparently the opposite of the previous sentence, I'll roll with it. Yes, you can miss less than 1 in 20. It's extremely possible to, in fact, not miss at all. In fact, assuming a 95% hit rate, you've got about a 35.85% chance to hit 20 times straight in a row. 80 straight hits in a row is about 1% chance, but still possible. You see 95% chance to hit, and think 5% chance to miss. But it's still a 95% chance to hit.

    If you're looking for a contiguous string of hits, your odds go down as you make larger and larger strings that you want to examine. But each individual hit is still 95%.

    The die analogy, while probably the original source for the clamp values, is not a very good one. In a game of D&D (or other tabletop game using a d20 system), rolling a 1 means you've failed, period. But rolling a 2 rarely means you succeed. In fact, rolling below a 10 is often pretty iffy as to whether you can be successful on the roll. You could argue that the skill modifiers in D&D are analogous to our tohit and accuracy buffs, changing the number we need to roll for success. But for a vast number of characters here, it's either failure on a 1 or overwhelming success. In a tabletop game, that sliding scale that you need to hit is always changing.