Fleeting Whisper

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  1. Quote:
    Originally Posted by rian_frostdrake View Post
    My take is, mmos just dont sequel well, and sequeling a mmo that has a number of characters whoa re REALLY attached to their unique characters, it approaches madness.
    Not to mention that creating a sequel MMO is pretty much just splitting your playerbase up. While you may bring in some new players with the shelf presence, the vast majority of CoX2 players would be CoX players. So you're basically just shifting people around, and if one game has too few players, that version will simply tank.

    It's much better to keep improving one game, occasionally adding something to warrant shelf space (CoV, GvE, Mac, Architect, GR).
  2. Quote:
    Originally Posted by Snow Globe View Post
    To put it another way, translating a model from one game to another is going to be a very labor intensive job.
    While you're point is generally correct, this isn't quite so true in the case of models; especially if you keep the source file around (eg, the *.max, *.3ds, *.mb, *.ma, etc. file containing the scene housing the models you're using). One game may use a different model format than another to actually load, but the team will either write a program which translates for example the MAX file into the desired format, or else the team will create an exporter plugin in order to save to the desired format directly from the modeling program.

    This would be similar to using Photoshop and saving a PSD file with lots of layers and effects and things, and then exporting it to PNG. If you ever want to change the image, or you decide you want to use DDS instead of PNG, the intelligent thing would be to keep the PSD around, always. Apparently, many studios don't keep their source model formats around, though; they'll just create an exporter and importer and work only with the output filetype. But unless the exporter doesn't discard any information (which would negate the need for an exporter in the first place...), such a practice could easily become a problem in the future.
  3. Quote:
    Originally Posted by AzureSkyCiel View Post
    Roananpur, Thailand
    Why go to Roananpur, when you can go to Phuket?
  4. Fleeting Whisper

    New Game Engine?

    Quote:
    Originally Posted by Schismatrix View Post
    So, did you?
    In the literal sense? I've never made a game which included exploding suns. In the figurative sense of "make this game more awesomer"? I do it all the time!
    ^_^b
  5. Quote:
    Originally Posted by Aggelakis View Post
    You can swim underwater in the "Cimeroran ruins" map that has the boss room with the water and bridge.
    And it's not really swimming, either. It's really just walking, with the water texture above your head =/
  6. Fleeting Whisper

    Contact Concepts

    Quote:
    Originally Posted by GuyPerfect View Post
    No one ever remembers Slot Machine. Is it just that no one ever unlocks that contact?
    We don't like gambling here in Etoile.
  7. Quote:
    Originally Posted by Steampunkette View Post
    Firstly: All at once engine overhaul.
    "Game engine" is quite possibly the most ambiguous part of any given game that you can name. At any given time, in any given context, speaking to any given developer of the game, the "game engine" will mean something different. The closest thing to coherent you'll get for "all at once engine overhaul" is rewriting the entire game from scratch.

    Quote:
    Originally Posted by Steampunkette View Post
    Secondly: From what I understand, some things are, quite literally, impossible based on how the engine is structured and a replacement would be needed for that.
    It's not a matter of possible vs. impossible. It's a matter of man-hour investment vs. return. Paragon Studios could transform CoH into a pixel-for-pixel clone of WoW, but it would take years and would be a stupid thing to do.
  8. Quote:
    Originally Posted by Steampunkette View Post
    I believe CoH2 should be exactly the same as CoH1, save the engine.

    That's right. It's an insane theory that would be expensive, labor-intensive, and time consuming! But I believe that NCSoft has the money to do it, even if Paragon Studios doesn't have the man-power (or Expertise) for the job.

    This would be a massive undertaking to design a brand new engine from the ground up which was still backwards compatible with all of the content, costumes, graphical upgrades, and systems of the current version.

    Upgrade and update as much artwork as is physically possible and roll it out as a free expansion to CoH. Sell the box on the shelves, make some money, and get a whole new crop of players coming in to see the new game without losing any of the great (if dated) content.
    So, basically... what they've been doing every issue since CoH's launch.
  9. Quote:
    Originally Posted by Steampunkette View Post
    Light blast, Acid spitting
    Peacebringer and /Poison Masterminds

    Quote:
    Originally Posted by Steampunkette View Post
    6. Self-Flagged Open World PvP for Vigilantes and Rogues.
    Good luck getting anyone to like that idea.
  10. Quote:
    Originally Posted by Megajoule View Post
    Although the Devs have stated on several occasions that their metric for reward merits is "one per three minutes of play", and have rebalanced and tweaked TFs and Ouro arcs as necessary to fit
    1 merit per 3 minutes is only the metric for TFs:
    Quote:
    Originally Posted by Synapse
    Task Forces give an average of 1 merit every 3 minutes of average time (20 merits an hour), Trials give an average of 1 merit every 2.5 minutes (24 merits an hour), and Story Arcs give an average of 1 merit every 7.5 minutes (8 merits an hour).
  11. Fleeting Whisper

    Unluckily Lucky

    Quote:
    Originally Posted by UnicyclePeon View Post
    Hey man, Soulbound may not be the best set, but its great for using in certain powers, such as Gang War or Phantom Army, where you may be trying to have your cake and eat it too (acc, dam, rech maxed or close with slots left over for special slots like pet defense or build up).

    Anyway, congrats!

    Lewis
    Hey, you gotta save room in Gang War for [Call to Arms: Defense Bonus Aura for Pets] and [Expedient Reinforcement: Resist Bonus Aura for Pets]. GW is the only place a Thugs/ MM who isn't /Storm can put those
  12. Fleeting Whisper

    New Game Engine?

    Quote:
    Originally Posted by Lemur Lad View Post
    Fact of the matter is, there ISN'T a "game engine"
    Right. "Game Engine" doesn't have any specific meaning, in any game.

    "Give me a new game engine" is as useful as saying "Make the sun explode"... in an arcade game which doesn't have a sun.

    (And yes, I have been told to 'make the sun explode' while working on an arcade game which had no sun)
  13. Fleeting Whisper

    New Game Engine?

    Quote:
    Originally Posted by Vitality View Post
    Will CoH ever overhaul their game engine?
    Yes, they'll overhaul it on June 29th, 2004, September 16th, 2004, January 4, 2005, May 4, 2005, August 31, 2005, October 27, 2005, June 6, 2006, November 28th, 2006, May 1st, 2007, July 24th, 2007, November 28th, 2007, May 20th, 2008, December 2nd, 2008, April 8th, 2009, June 29th, 2009, September 15th, 2009, and they're planning to overhaul it again this upcoming April.
  14. For Mids' questions, you should also look to the Mids' forum at the Titan Network. The current version is 1.62
  15. You're just trying to stop me from padding my post count being helpful, aren't you, Agge? >.>
  16. Fleeting Whisper

    Time card codes

    I think just about any such site would be RMT or a scam. Your best bet would be to buy a physical card and email your friend the code, or mail him the whole card.
  17. Fleeting Whisper

    Unluckily Lucky

    Quote:
    Originally Posted by Zyphoid View Post
    Really? This is the best you could do?
    Devs hate hating villains?
  18. Quote:
    Originally Posted by MunkiLord View Post
    I didn't realize that either. But still, I like the option of more instant TP to various zones
    That would give you Independence Port and Founder's Falls, since all the other zones with tailors already have markets (use the BM/WW teleporter) or are in Pocket D (VIP Teleporter). Both IP and FF are on the Green Line, and the Green Line is right next to the Talos Island WW, so you could teleport to TI and use the Green Line there.
  19. Fleeting Whisper

    Unluckily Lucky

    I'm assuming the OP is playing a hero, so will either get a (comparative) pittance for SA pieces, or will have to wait until (and purchase) GR in order to get inf from the ravenous Masterminds for it.
  20. Quote:
    Originally Posted by ShadowsBetween View Post
    This feature seems to have vanaished, or been disabled.
    Like the PvP Toggle, the new install mistakenly set the user option to turn this off. Click the blue "Pop-Up: Off" button in the top right corner to bring them back (it will change to a green "Pop-Up: On" button)

    Quote:
    Originally Posted by ShadowsBetween View Post
    Additionally, the new version seems to have a feature to set IOs to a default level, but is defaulting to level 23 or so. I don't remember the program doing this previously.
    There has always been default IO levels. Check Options > Configuration. In the middle of the window is "Default IO Level".

    Also, if you add an IO to your build and set its level, the next IO you add to the build will default to that level you set.
  21. Quote:
    Originally Posted by AzureSkyCiel View Post
    No no no, what we need first is Pokemon Master Minds.
    Isn't that what j_s is suggesting?

    Tier 1
    Tier 2
    Tier 3



    Edit: Also, if given such a set, I call "Resonance Ben" as my character's name.
  22. Quote:
    Originally Posted by Sjornin View Post
    Thanks, Not sure why my was in PvP mode...Did the new version dl by default with that setting?
    Yes. It's just a mistake, resetting the default to PvP mode.
  23. Fleeting Whisper

    windowed mode

    I think you can use -fullscreen 0 (windowed) and -fullscreen 1 (fullscreen) as command-line options in the shortcut, but I just run in windowed all the time, so I'm not entirely sure.
  24. Quote:
    Originally Posted by Talionis View Post
    I'm really not saying Ninja Run is too fast. I think its about right.

    Fly on the other hand feels less impressive.
    Rebuttal:
    Quote:
    Originally Posted by brophog02 View Post
    This thread has nothing to do with Ninja Run. Its just another fly whine thread.


    Quote:
    Originally Posted by Lohenien View Post
    Fly is needlessly slow. It could be buffed up to 75 mph(after slotting) no problem.
    Actually, I believe Castle has previously mentioned that allowing Fly to go very much faster would cause issues with server performance. I could be misremembering, but if my memory is correct then no, they could not allow Fly to go 75 mph, and letting it get that fast would make the servers crash and burn.
  25. Fleeting Whisper

    City Scoop

    Quote:
    Originally Posted by Lemur Lad View Post
    I have my own desk. I keep stuff in it.
    Yeah, stuff like Lemur Snacks™