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  1. I call it unnecessary cruelty to Manticore.
  2. I'd bribe the art team to friggin give me this character's facial hair already, damn it, seriously what do I have to do here?
  3. Wait wait wait wait, you can set colors for channels? Why was I not informed and how would I go about doing such a thing?
  4. The face is especially fantastic.
  5. Quote:
    Originally Posted by Bright View Post
    The Praetorian version might have been older...
    Here's hoping.
  6. Quote:
    Originally Posted by Electric-Knight View Post
    Putting this into a separate post, because I feel it calls for it...

    Actually, my main villain is a Mind/Psi Dominator and his powers were only of the psychic variety and not the physical/telekinesis types... So, no Levitate and Telekinetic Thrust or whatever it is called.
    Ditto my gravity controller and Lift. I know it does Impact damage now, but because I'm using Gravity to represent manipulation of time (he predates the Time Manipulation set), he shouldn't have any means of throwing a person up into the air from a standstill like that. He does have Propel, though; after playing Portal it's not that much of a stretch to think of it as creative use of teleportation... still a bit of a stretch, but let's be honest, I enjoy Propel far too much not to take it.
  7. Quote:
    Originally Posted by Sapphic_Neko View Post
    Or have ice blast and pick a rifle for weapon, would then shoot snowballs!
    Reminds me: I want to fire my Ion judgement out of a Beam Rifle.
  8. Quote:
    Originally Posted by QuarriosSoul View Post
    I work with the game to a point, but there have been concepts that I haven't made because there's something glaring that doesn't mesh mechanically with my thoughts of how the character should be.
    In terms of story/background: at the very least most of my characters live / work(ed) / (sometimes) were born in Paragon City. Many also happen to have flavorful details involving minor aspects of the game world that define that particular character, but I do not consider it a priority.

    I have a young hero that survived the Galaxy City disaster.
    I have a man, a Steel Canyon resident, transformed into an elemental by an infernal creature summoned by the Hellions.
    I have a mechanic with a tire-like body who not only co-owns a repair shop in Atlas Park with his retired hero father, but who also had to move across town when his original place of work got rezoned into a residential district (overnight, might I add... the magic of game patches).
    On the other hand, I have a kid that turns into a dragon that often interacts with other dragon characters that decidedly clash with his "superheroic" theme at times.
    I also have a winged man that I still need to develop, but he was born into a secret cult of sorts that isn't related to anything the game has to offer, coming to Paragon City after a long soul-searching journey.
    I haven't yet made any sort of story related to Crey and their illegal experimentation tendencies.

    I could go on.
    Oh, we're playing this game? I have:
    An escaped Arachnos science experiment, hybrid Human/Soldiers of Rularuu
    A ninety-three-year-old immortal Midnighter, with IC game history knowledge, and his Praetorian counterpart who is with the Carnival of Light
    The mutant teenage daughter of a convicted Syndicate boss, out for revenge against pretty much all of Praetoria for ruining her life
    A perfectly ordinary Galaxy Archon (human-only Warshade)
    A radioactive hero who got that way from a Terra Volta trial gone wrong
    Three Menders of Ouroboros
    An ancient Oranbegan golem
    A Freakshow Meat Doctor with stolen Arachnos tech (Crab spider)
    A thousand-year-old revenant knight commander and his army, playing off the idea of "The dead cannot change" (Mastermind)
    I also have:
    A lost space-alien warrior princess who is not tied to game lore
    A time-displaced steampunk physicist who is only tied to game lore in that she works for SERAPH now as her day job, but that's not exactly major
    A Rad/Sonic defender powered by the 1980s who pulls off her "natural" origin by means of "she's just that rad"

    The latter three, though, don't contradict or actively eclipse lore, so I have no reason not to just go with whatever the game throws at me. They're also less fun.
  9. Quote:
    Originally Posted by Anti_Proton View Post
    We really don't have any "liquid" effects that are not part of the environment.
    Clunker trail and slime aura don't count? In fact, "black ichor oozing from joints and tumbling to the floor" sounds like exactly what the Clunker trail is. I've seen people color it red to use as a blood effect, and I use it colored light blue on my water-themed character so she can drip all over and leave puddles of seawater everywhere.

    Not to say we shouldn't have more dark-colored aura options. A transparency slider is probably too much to ask, but making dark versions of all our currently-available bright auras (and vice versa - bright Tendrils, please; the Khelidans will love you!), while perhaps tedious, would solve the issue fairly simply.



    EDIT - Speaking of bright and dark, since the Empathy and Pain Domination visuals are practically identical but for their brightness/darkness, can we please have them ported as options for each other? Even if the idea of heroic and villainous ATs hadn't been done away with when Freedom and the new tutorial came along (thus allowing your Empathy controller to be evil from the get-go), locking a good character into bright-colored powers and an evil character into dark-colored powers would still be ludicrous. Invuln could use the same treatment, too, because the Bright options available to Brutes can't be customized to look the same as the Original version for Tankers, most noticeable with Unstoppable in which Tankers' Original version has beams of light in several colors as opposed to Brutes' Bright option having two colors max, and Invincibility in which the Brute's original version glows bright purple before going dark which the Dark option available to tankers doesn't do. I propose adding "Legacy Bright" options for Brutes and "Legacy Dark" options for Tankers and Scrappers, that can't be customized but are exact copies of the Original versions from the other side.
  10. To me, it is always more fun to work within the game than to try and shoehorn in something that clearly doesn't fit, and it irks me when people try to bring in something that's clearly foreign - it strains suspension of disbelief. Working within such constraints should be an exercise in creativity, not a damper on it. On the other hand, I don't have the patience to be IC 100% of the time, so if I'm on random PUGs or trials I don't worry about whether I'm doing something that my character really would do or not: OOC, anything goes, because let's be honest, Virtue's population is so huge I'm probably not going to see most PUGgies I team with again and it's not worth the effort to care.

    Also:

    Quote:
    Originally Posted by Demetrios Vasilikos View Post
    As the Blaster Bentley Berkeley of Virtue, I think I can safely say I fall into the "Be as much a part of the game's world" group as one could. For a long time now I have simply chosen to avoid in game aspects that dont fit with a given character as much as I can without crippling the character.

    .....edited for brevity...

    Bentley Berkeley as you can imagine has been enjoying both the SSA and new DA arcs ALOT! Fit him like they where custom AE arcs. Ah the rich and satisfying play that comes with a truly immerssive Lore Based RP character.
    Yep, I play an oldschool Midnighter too; new DA is the most fun I've ever had with this game, though I wouldn't say the Hour Thief has been enjoying it, per se
  11. Quote:
    Originally Posted by Winterminal View Post
    This I huge, and I think it is what does not translate for people sometimes. Characters certainly can evolve, but the player may not deem it necessary and/or worthwhile, or just may not think the time is right for such a change.
    I can't speak for anyone else, but I feel slightly obligated to point out that it was only when playing IC, mostly with my supergroup, that I didn't use the already-built Lore and Destiny powers that she shouldn't yet have (on random PUGs and trials I am much more concerned with the team's success than I am with keeping my own concept). It also feels significant in a thread about deliberate gimping that I quickly found a way to tie Lore and Destiny to her concept because I as a player don't like missing out on additional power and merely put off her canonical gaining of those abilities, as opposed to skipping them entirely because they don't match everything else she can do already.

    tl;dr I'm not sure it really counts, and draw attention back to the "necessary and/or worthwhile" comment because for me the answer is always yes even if I put it off.




    However I'm also reminded of another SG friend, who recently repurposed a level 50 Illusion controller to be an alternate version of his much-lower-level demon summoner, and actually made a thread on our SG boards about how he could deal with the vast difference in power between the two (that is, find a way to bring the controller down to the level of the MM, because the MM is the 'main' version and supposed to still be learning). The eventual conclusion was that he could remove powers from the controller's tray temporarily, then gradually add them back in as the MM leveled up. I'm not sure what point I'm making with this, but I figure it's at least relevant as a clear case of deliberate power decrease, even if it isn't meant to be permanent.
  12. Quote:
    Originally Posted by Draeth Darkstar View Post
    The most important part of a character concept, to me, is conceptual development. It actually really irritates me when people say "I refuse to use X because it doesn't fit my original concept." Concepts can grow. Characters can grow. They can gain things they didn't have to start with.
    Yep, this is why that melee Fortunata I mentioned before (the concept, as it happens, is that she's an escaped product of Arachnos superscience built to have innate Widow abilities, but because she ran away before she ever actually received any training she's supposed to play like some kind of amalgam of both paths, which I think she does pretty well) has Rularuu lore pets and Rebirth destiny. I didn't even begin to consider that strong a connection to the Shadow Shard when I made her, and until her roleplayed story took her there I never used Lore or Destiny while on teams IC.

    There are also frequently ways to incorporate some conceptual aspect of your idea into your character's build without resulting in a power decrease: going back to said Fortunata, her psychic abilities are primarily concerned with manipulating attention, so I wanted her to be able to cause people to trip over their own feet in fights - I took Telekinetic Blast and Psychic Tornado to represent that. She's also a hideous monstrosity from beyond, so I made her Vigilante for the fear power you get that way. Now, actually using these powers was a liability, because of long animation times, so when ATOs came around I respecced out of them and returned to Hero alignment, replacing the lost effects with procs: Arachnos ATO set in Dart Burst for fear, and one more slot into Psychic Scream which now holds a Ragnarok knockdown. She's much stronger without losing any part of her concept, and as an added bonus I don't have to pretend that my not-conceptually-telekinetic attacks aren't throwing enemies upwards or backwards instead of just making people fall down.

    A friend of mine does the same with her Bane Spider: only one ranged attack because the character is a hulking monster who ought to just be smashing heads, no Web Cocoon because he enjoys the thrill of the chase too much, and jumping through hoops on her build for him to fit the Fear proc into Crowd Control because OH GOD HE'S RIGHT BEHIND YOU.
  13. "New animations" covers power pool customization. I would pay for Super Speed with the Ninja Run animation or Teleport via Rikti portal, smoke cloud, or the particle effects Prof. Echo uses much, much sooner than I would pay for yet another powerset I'm not going to use because I have too many unplayed alts already.

    This isn't to say that when we get power pool customization ALL of it should be paid for - things like custom-colored epic pools, flyposes as power animations instead of emotes you have to trigger every time you take off, and no-FX-in-PVE Hasten ought to be at the very least part of the package deal for being VIP.
  14. Quote:
    Originally Posted by rian_frostdrake View Post
    you know, i got nothing that does that set up justice.

    feathers would be nice, id still like arm and foot fins that arent attached to a boot/glove as well.
    Arm fins might be doable as a shoulder detail, but foot fins aren't going to happen without a new anchor point.


    Quote:
    Originally Posted by Forbin_Project View Post
    I support this idea but I also want to be able to wear the Boxer Shorts with the monstrous legs. They end above the knees so there shouldn't be any clipping issues.
    Ditto me with skirts.
  15. Quote:
    Originally Posted by CactusBrawler View Post
    Amazing art but...

    Clockie was a teenager before he became a brain in a jar.


    Though that image makes a great Nemesis.
    Whaaaaaat.

    and it can't be Nemesis, we already know what Nemesis looks like, and before you say the alternate-universe one might look different you have to take into consideration that the fake Nemeses do bear rather a resemblance to him...
  16. Quote:
    Originally Posted by Electric-Knight View Post
    Also... I want those sideburns in game!
    I've been clamoring for them for months, to no avail... can't believe they didn't give any to us in either the Steampunk or the Gunslinger packs. Seriously. So far I've been faking 'em by using the Roman mask pattern, but the downside there is that Edmund can never take his mask off Heck, even if they give them to us and they're a Detail One, and can only be used with the mask off, that's still better... I can always keep faking it when he's wearing his hero costume.


    re: everything else that has been said - thanks <3 It's really great to hear those things.
  17. Oh holy balls this is amazing and I love it.
  18. so why the heck not, here's the portrait I did of my controller-slash-defender:




    I love him so much, srsly... click picture for dA link, it's even bigger there and it has links to the uncolored and pencil versions.

    Drawn in pencil, inked with Sakura Micron pens, shaded with gray Copics, colorized in Photoshop.
  19. Quote:
    Originally Posted by Oathbound View Post
    I don't think they'd even need to add a third detail category really, just put the same detail pieces in both Detail 1/Detail 2/Ears/What-have-you.

    For example:
    You could put all of the Horns in the Ears category as well as in Detail 1, which would allow you to pair them with other items like Sunglasses, or the Jester masks at the cost of being stuck with normal ears.

    While that obviously wouldn't solve every person's customization woes (Maybe I wanted a horned elf wearing an eyepatch) this would substantially broaden customization options without needing to rework the rig to try and fit in an additional anchor point.

    (Another anchor point would be ideal though, were it feasible.)
    True, that would do pretty okay for most people. I forgot about the ears anchor point.
  20. Quote:
    Originally Posted by Doc_Reverend View Post
    Really? Huh. Thought they were a weird version of Chest Details that included decorating the arms.
    This is a brilliant idea. Can we have this?
  21. Quote:
    Originally Posted by Doc_Reverend View Post
    Another couple of pieces I'd love converted over to players I noticed today: the tattoos, skirt, and shoes on the Merit Vendor in Croatoa:



    How is she even getting those on a Top with Skin, anyways? O.o
    Given that they're the same color as the top, I'm going to hazard a guess at "tattoos are included in top's color mask." The fortune teller you need to rescue for the Spelunker badge has the same top.

    While we're on the subject of that skirt, how about just giving us ALL the Cabal costume pieces - including the muscular female chest Mary MacComber has?

  22. Quote:
    Originally Posted by warden_de_dios View Post
    I don't know if this will work, but the power Tough from the fighting pool has a really really lame howl when you turn it on. That howl can be cancelled out if you jump when you activate Tough, maybe the same thing will work with the Beast Mastery powers you don't like.
    Yeah, you can cancel it by moving while you toggle it on, but it still animates every time you walk through a door I REALLY wish I could get rid of the animation. It's most unbecoming for a character as soft-spoken and gentlemanly as mine.
  23. My main is built for concept, but I don't feel this has resulted in a gimped character despite how all the guides for Fortunatas tell you to stay the hell out of melee. Of course, I did spend a lot of time and inf on IO sets, but even so, after hearing how melee fortunatas are a bad idea... idunno. I've never played the way I'm told is the best way to do it, so I have no idea if I'm actually worse off or just playing something that's highly underappreciated.
  24. My teammates have a tendency to get up so quickly that if I take the time to announce it, I'd miss my chance.
  25. Quote:
    Originally Posted by Blue Rabbit View Post
    *giggles like a pre teen at all the innuendo*

    Oh, it's not leaking, it's WAI. Dream Doctor's powersets are Staff Fighting/Illusion Control. And here's me wanting a Staff Fighting/Empathy toon ever since I4. Dagnabbit.

    Also, I want to play with my shinny hard staff with a knob at the end.
    Nanny Ogg????

    Dream Doctor also has Kinetics. Cheatyface, he is.