Fire_Away

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  1. Quote:
    Originally Posted by Electric-Knight View Post
    I plan on talking quite a bit about bases at the Meet and Greet this Friday. And I'm not a committee.
    Good luck with that (no snark intended). I was just going to comment about what happened to the base "red name" rep (Sunstorm) right after I talked to him at one of these events. But then, I just happened to go back and notice that our "red name" rep has a red name once again (it was white for some time and I have no idea what this change back means).

    Anyway, it looks like there will be a SF/San Jose Bay Area Meet and Greet that will be announced shortly. I wasn't going to go for a fourth year in a row (cause there never has been a commitment or timetable for base development announced at one of these that I have attended, but they are a lot of fun otherwise)... but now I do not think I can resist.
  2. Quote:
    Originally Posted by Ukaserex View Post
    We all get frustrated. Some folks have the ability to express themselves in writing, others punch walls. Hooray for the edit button.


    There's a small list of features that I'd like to see added. I've expressed them elsewhere. That should be sufficient. Entitlement is an.....nevermind.

    Here's what's crazy. If I go to a restaurant and buy a meal, but there's no salt or pepper, if the food is good, I'm still going to eat the food. The manager of the restaurant knows this. So, why put the spices out there? When things slow down, they will load the table with spices. And, from what I've read, a larger portion of attention will be paid to SG bases. They are planning it now, so implementation should be within the year, I'd expect. Probably not close to the number of changes we would like, but better than nothing. Patience is a virtue.
    Bummer, I was sort of with you in the beginning but it got worse as you went on. Your analogy was appropriate but not like you think (You and I may just eat the food but plenty would call the staff on the carpet on the spot for something like no salt and pepper on the table both publicly and privately Who do you think would end up with salt and pepper quicker?).

    Also, can I get a reference on what you have read that indicates a larger portion of attention will be paid to SG bases and that we can expect something within a year (especially something other than decorating that would make bases more functional for everyone)? Cause I've been at this awhile and could sure use some good news for a change. I really think a patience proverb to a gang that, by and large, are some of the nicest in the game (yours truly excluded)... who have waited for years (to the point where many have flat out given up) is sort of lacking.

    I get that we are fortunate to have bases at all. And I've lauded some of the people responsible (like Pohsyb) in person and in public. But I will not just be quiet, or apologize for wanting to make "a good thing", with massive potential, "great". I salute those who have respectfully and persistently stuck with this cause... in the face of little to nothing in return for quite some time.
  3. Quote:
    Originally Posted by CapnGeist View Post
    This really depends on what you're looking for in the designed base. I suggest first putting together a list of what you want in the base, taking a tour of multiple bases, etc. There's a lot of different styles, and a lot of people have different desires in what they want to build. For example, I've always wanted to have a big enough room and enough prestige to make a three to five masted ship (the one in my base only has one mast). I saw one person build a stone castle, and I've seen everything from sushi bars to movie theaters to extended sewer bases to buddhist temples.

    For a group like the Crazy 88's, I'd really suggest setting different rooms to different builders. It'll speed up the process and show that you really do have the most of everything.

    That said, if you want to contact me via PM or find me in-game at @Daniel Stevens, I'd be happy to give a tour of my base so you can see the sort of things I've made and tell me if any of it's what you'd be interested in having in your base.
    This is really none of my business but I've read about this sg with great interest and amusement elsewhere. Think like this in terms of a theme/style: In RL, these folks would light a cigar with a hundred dollar bill. What would their base look like?
  4. We do ours in a circle based on the signs of the zodiac... i.e. Cap(ricorn). I'd tell you more but it's all top secret villain ritual stuff.

    Seriously, as a hardcore redsider it's a lot less complex; for better or for worse in terms of less places to teleport.

    Forgive me, I know I didn't help much.
  5. "The Gods Must Be Crazy"

    Quote:
    Originally Posted by NinjaPirate View Post
    "Corrected the swapped prestige costs for Small Steel Lab Tank and Steel Alembic Tank."

    Really? That's all?

    If nothing else, what about all the other items that are cost-swapped, like a lot of the Tech monitors?




    -np
    How curious (and yet somehow typical of the past year or so).

    As a mere player with a more than passing interest in the bases aspect of the game, I plead guilty to trying to analize everything said or done publicly by the devs on this subject. My goal is to try and understand the thought process behind the (very few) things that do occur with bases. My reasoning is that that will provide some kind of insight on what the devs find important and perhaps an inkling of future direction.

    So far that has mostly been an exercise in futility (frustration) for me. Oftentimes, like this, the soda pop bottle just drops from the sky: http://en.wikipedia.org/wiki/The_Gods_Must_Be_Crazy

    Guess I need to just accept that and move on.
  6. Quote:
    Originally Posted by Obsidius View Post
    Not holding my breath. I'll believe it when I see results. However, I wish your committee the best of luck. If there's one thing that CoH has above other MMOs in the genre, its's the Base system. It's about time the devs addressed its shortcomings.
    You speak volumes in few words. I'm hoping for the best out of this (namely that bases become more fun and functional for everyone). My expectations are a bit lower (a request to pipe down in the forums, a couple of months of behind the scenes mystery and now the potential of contests for elite base builders are the sum total of what I know so far about this particular effort... and that doesn't have me "clapping in the aisle" yet).

    Still, mentioning devs... excited... bases in the same breath has to be a positive sign. Right?
  7. I'd willingly pay a reasonable amount of prestige more (both up front and in rent) for "advanced" teleporters to more destinations.

    As to the red and blue zone travel thing, a strong case for that was made in GR closed beta and the call for it continues (though a minority of people think what we have is sufficient and the "price to be paid" for being a rogue or vigilante).

    I think it's important that the time and effort be dedicated so that bases remain relevant to the times (more destinations, Praetoria, side switching, etc.). The devs?... so far at least, not so much. We are in a situation where the seemingly simplest of new development requests for bases have gone wanting for a period of years. It's easy to become pessimistic when asking for things of even a little more complexity such as red/blue travel.

    But some of us keep trying.
  8. I hear things too but I'm not on the "inside" (by design most probably). Maybe you should check with Sidhe or Turbo.
  9. Quote:
    Originally Posted by Mattwo7 View Post
    Is that logical? Is that reasonable? Is it REALLY THAT likely?


    Remember, this is NOT SWG's dev team (CU/NGE). Our dev team makes an effort to listen to what the players want.
    You bet it is logical/reasonable. As much as I'm "pro dev team", there are many examples where the devs have stepped in quickly and drastically to "correct a perceived imbalance" in game play. Sometimes the "cure" is even worse than the "disease".

    Not sure if you were in closed beta when the CoP was (re)introduced. If you were, you can gauge for yourself how much player comments/desires impacted the end result. I am not, unfortunately, at all surprised at what has happened since this went live.

    Love the devs... but gotta call'em as I see'em.
  10. Quote:
    Originally Posted by Mattwo7 View Post
    Another thing to bring up is if it was the nukes were banned for making things go quicker, why not ban em on EVERY trial/tf/sf?
    Every trial/tf/sf doesn't have up to 24 people flinging well placed nukes to fight a single AV.

    Quote:
    IMO the nuke's code was incompatible with CoP's code and as such a bug occurred and thus both systems were to blame.
    It's just as likely that some dev (on an incognito account say) watched the CoP AV drop like a stone after a bunch of nukes and said "We can't have this.".
  11. The whole CoP thing has been quite bizarre since its unveiling (and it's not like people neglected to comment on that in closed beta). Just when I thought it could not be any more of an "odd duck" we get a "no Warburg nuke rule". Yuck.
  12. Quote:
    Originally Posted by Lothic View Post
    Sadly being optimistic only goes so far. If anything the history of this game has proven that no matter how easy it'd be for the Devs to give us this capability they don't seem overly motivated to provide it. Even if it finally happens in the very next update it'll still be well over 6 years too late for many people.
    I can't argue with you there (pushing for SG related development has not been a particularly successful endeavor for some time). I still would be very pleased if this were to finally happen in the near term.
  13. Quote:
    Originally Posted by Fulmens View Post
    A little off topic...

    As I recall, if you're on a level 50 the "true" inf: prestige rate is around 250:1 (that is, out of Sg mode you make 500x, in SG mode you make 250x). How much lower can the inf: prestige rate go without actively punishing people for playing "something in SG mode" instead of "level 50s hunting cash?"
    For the record, I was referring to the fact that currently 1,000,000 inf buys 2000 prestige (the exchange rate of 500 to 1, not the inf to prestige earning ratio). And that most certainly can be adjusted in a more favorable manner to presumably improve the incentive to convert inf to prestige. I would speculate the total inf that actually left the game with an even moderately better exchange rate would actually increase.

    [significant edit add; somewhat technical and skipable for those not interested: Perhaps I should explain my reasoning for the last paragraph. Given that people (such as yourself) make inf from "ebil marketeer PvP activity" which is independent (blind to) the source of the original inf (sg mode or no...even other game play or no), it's a misnomer to label the "true" inf rate 250:1. People can and do play the market and convert inf often to meet their prestige needs. That is where we need to focus. At best, the 250:1 figure is more of a "floor" perhaps, "the best deal" you may wish to retain as a reward for people thinking ahead and playing in sg mode to obtain prestige (i.e w/o "punishing" sg mode players). The "ceiling" currently stands at 500:1 (what you'd pay for prestige for 100% no sg mode play). That ceiling can (and IMO should) be lowered.

    You could actually have the market determine the "true" cost of prestige outside of sg mode... but I would vote against that... too many ebil marketeers out there ready to prey on people in a perceived "bind" for prestige. There's a lot of leeway, however, for a fixed (or semi-fixed with "specials") conversion rate between 250:1 and 500:1. Also, there's really nothing magical about a floor of 250:1... just that below that level you are currently better off buying prestige directly with inf and the so called "punishment" factor enters into play. Although I would view that as a, probably temporary, opportunity rather than a punishment... much as giving players a 250:1 rate (just as if they had played in sg mode) via prestige conversion though a matching give away (or say, giving players a free character server transfer to use an analogy) is an opportunity.]


    Maybe my call for "system" changes when it comes prestige is an exercise in futility but I figure it's worth a shot.

    Anyway, congrats on another successful give away program and sorry for horning in on your topic.
  14. I'd have to say that, IMO, Fulmens has done more to benefit the base building community in the past year or so than anybody (and the reason why I hate disagreeing with him on occasion). It saddens me though when "anybody" includes the devs.

    As much as I appreciate one person's altruism and crusade to single-handedly reduce the inf supply, maybe we need a more "systematic" approach to these issues. By that I mean things like, (a) more inf "sinks" than prestige conversion (if that is important, it's not really so much a base issue), (b) an examination of prestige cost/capabilty "data points" (especially on the low end as was suggested in another thread and the high end... I had to chuckle at the individual who commented on the value of a 10% prestige bonus vet reward when his SG had 450+ million prestige banked and nothing to spend it on) and (c) a relook at the inf/prestige exchange rate.

    Can I vote for that while patting Fulmens on the back too?
  15. Gee, I thought you high rollers talked to each other first privately before flushing 1B inf down the john. Shows you what I know about high finance.
  16. Quote:
    Originally Posted by Brillig View Post
    In a perfect world, I don't see a problem with an added level of power and control.

    This, however, is not a perfect world. The reality is that dev time is limited, and dev time spent on bases is practically non-existent. In this reality, I would rather the devs spend time working on just about any other addition to bases than this.
    Interesting perspective and you are certainly entiled to that view. I'd counter that you'd very likely find someone out there in forum land that would say either the above or this:

    Quote:
    Again, I think it's a matter of growth for a SG to reach certain levels of functionality together. Let the members learn to set goals. Plan out what they want in their bases and let them earn these things over a month or two of basic gameplay or utilize the market to generate inf to convert like Fulmens would advocate.

    About near any proposed base incremental improvement (by incremental imrprovement I mean any restructuring of existing cost/capability wrt bases). It's hard to find empathy when the situation isn't personally applicable. [edit add: you have the big inf, you don't care about the wait, 300-400K prestige means little, yada, yada, yada].

    Tell me what you want done with bases that I could care less about and I'll be at the ready to play the "suck it up" or "limited development resources" card at a moment's notice. Nature of the business.

    Also: Never meant to imply anyone was a fraud in any way. But I will say this: Can any one person or small group be a multi-billion inf earner in this game? Sure. Can we all wind up being so (to the point where all of us will have our inf desires met in short order) under any kind of market system? Nah...

    And with that... I'm all worn out on this topic.
  17. Wow... Never thought such a simple thing... one that many people have asked for in the past, such as adding a level of power and control between between combo level and the 700K prestige level would meet with such firm resistance... from my fellow players!

    I'm starting to gain an appreciation now for the reluctance of the devs to do anything substantial for this community for some time.

    All "get rich quick" marketing schemes and psychoanalysis of why people join SGs (I seem to have unknowingly brought that discussion unto myself) aside... for all those people who still find some value to this idea... I remain with you. Keep the faith.
  18. Quote:
    Originally Posted by Brillig View Post
    Is there any evidence at all that this assertion is true? Do people really abandon SGs because of lack of progress in the base? I'm thinking that people who do that were probably blind-invited (or very nearly so), and have no attachment to the SG anyway.
    Fair question. Can't, of course, provide any hard data outside of my personal experience. I feel on pretty safe ground saying most small SGs are start up enterprises. I am too ok about saying that many large SGs actively recruit anyone they happen to team with with promises of "large base with full ammenties", etc.. I have seen individuals lured away in this manner (done the luring myself hehehe). You can draw your own conclusions (I admit I did). Acknowledge, however, people join, stay, or leave an SG for a variety of reasons. [edit add: throw bases and what they offer (don't offer) into that mix.].
  19. Quote:
    Originally Posted by Fulmens View Post
    I'm showing up as That Damn Market Guy again. I could be wrong about the following.

    On average, when I turn in an Alignment Merit for five recipes and sell (or craft and sell) the recipes, I make 100 million inf, maybe a little more. (I haven't been keeping close track. This is for characters in the mid-30s, not level 50's.) That's equivalent to 200,000 Prestige.

    Two AM's take around four days. Figure another three days for everything valuable to sell, and you've got 400K prestige in a week.

    This doesn't require a lot of market knowledge- I don't think it does, it's hard for me to say- because you're not selecting niches. You're rolling and selling whatever you get. You need to know that you CAN roll AM's, that crafted sells for more than raw, that you can turn Inf into Prestige, and probably some market info like "list for 75% of last 5, plus 908". You need, probably, around 20 million inf to kickstart the process (buying salvage, 5% down payment , whatever.)

    Is one person running 22 tips and selling stuff for a week too much effort to get over this hump?
    Hey, big props on all your mad skillz in the marketplace Fulmens. Even bigger props on your generosity to the basebuilders in the process! I mean that sincerely.

    I'm going to ignore the urge to rehash the whole "anyone can be an ebil marketeer and make big inf in a snap to throw at prestige or whatever your game desires may be" infomercial this time around. Congrats btw for "making hay while the sun shines" with the market merge, initial AM pricing return on investment value etc.. Let's have this conversation on AM's a year from now. Ok?

    My question is: Why have a hump to get over in the first place? What's wrong with an intermediate point where a fair price in prestige is paid for a fair commensurate amount of power and control?
  20. FWIW, Findilus I remain with you on what I see as a fairly simple concept that would help the OP (and many others that I have read express the same thoughts over the years) while harming nobody.

    What we are talking about here with very small SGs are start up enterprises that run the risk of "dying on the vine" through discourgement over a lack of tangible progress. It's nice to say I suppose that "if it takes longer, it takes longer". While that obviously works for some, it can be a make or break proposition for others... especially those trying to convince a few minions (who never see a base editor) that it's worthwhile to stick around rather than immediately jump ship to one of the big SG poachers who already have all the ammenites in a base and readily big team opportunites.

    Thank goodness the devs saw this happening once and acted (thus the oversite center and combo unit). Hopefully, they will see through some of the latest rhetoric to the contrary and act again when it comes to this "gap" to the benefit of many. I admire your efforts... especially since you no longer personally have a huge stake in the outcome.
  21. Quote:
    Originally Posted by Finduilas View Post
    "Put out"?!? Try avoiding using such loaded language, please. And, by the way, thanks to the prestige give-away of a couple of years ago I have three fully functional bases with more prestige than they can use, so this isn't a case of "I need more now!".

    Look upthread. I'm not asking for every solo SG to be handed a fully-functioning base, no work required.

    Currently there's a very big gap between around 400k prestige and 730K prestige where SGs literally cannot add any functional items to their bases. What I'm asking for is that the devs try to smooth out the start-up curve so SGs (not necessarily solo SGs) can gradually add functional items as they gain prestige; for example, at 500K and 600K total prestige. This would probably require reworking the way power and control items are set up since that is the current roadblock; by, for instance, adding intermediate cost p&c items/rooms between the costs of the combo unit and the current basic generator and mainframe. Allowing aux p&c items to be used with the Combo Unit is also an option.

    Making such a change would in no way affect the basic formula of "more gameplay in SG mode=more shiny base stuff". Larger or more active groups would still get the shiny stuff faster; it would just create some new, smaller steps to work for instead of having to wait for all the goodies to come at once. I suspect that it would give smaller SGs a bigger incentive to keep playing in SG mode and stay invested in their base, when otherwise they might give up in the face of a seemingly unattainable goal.
    Sounds perfectly reasonable (with all due respect to the batcave, the genre, et al).
  22. Quote:
    Originally Posted by Brillig View Post
    And besides, 700,000 prestige is not that much, which is why single person bases exist. You get ~300,000 prestige just from going to 1-50. This might also be an indication as to why this is the lowest of low priorities.
    Guess that would depend on your point of view. With most people playing Praetorians (where they don't see a base or prestige until level 20) or a side switcher (and thus going into "limbo") seems to me like the squeeze is on especially smallish SGs/VGs more than ever. If there was a noticable "gap" before GR it's only more pronounced now.
  23. This whole thing reminds me so much of the pre market merge days that it's not funny. In those not so long ago times gone by there was a very vocal minority opposing the merger that fell into one of three camps:

    (1) The morality purist - Villains have no right to wares obtained through heroic deeds.

    (2) The "Don't see the problem crowd" - Hey I haven't noticed this effecting me and my playstyle. I can still get what I want. What we have works (can be made to work), [edit add: it must have been put into place this way for good reasons], don't mess with it.

    (3) The gamebreaker - A market merge was going to cause more (other) problems down the line (Positron was once quoted in this camp).

    Fortunately the market merged, the sky did not fall and the benefits were realized. Maybe lightning will strike again.

    I'm a simple kind of guy (I make no bones about it). But I think it is pretty clear what most players want are: options, consistentcy, and a fair application of the rules.

    To me that means (and here's where we going to disagree I fully acknowledge):

    Heroes can't go into villain territory and vice versa. Got it.

    If you are in SG mode and get all the exploration badges in a zone you can make the beacon that allows the base teleport to that zone (if you qualify to enter that zone).

    City of Heroes fully promotes the "social association" aspects of the greatest MMO on the planet. There are co-operative zones and co-operative super groups (coalitions) of all shapes, sizes, and make-up for your playing enjoyment. The choice (super power) is yours. Play it how you like.

    Sounds like a plan. Let's go for it.
  24. My point of view is that if enough players make enough of a stink for a long enough time then the development side of the house will have to eventually do more than pay lip service to this aspect (bases and SGs) of the game. For some time now I've been proven wrong on that point but hope springs eternal.

    We are reaching the point where the devs need to decide if they want bases to primarily be (a) decorative relics of the past (raids, two games, two markets, etc.) or (b) a viable functional part of the present and future (side switching, Praetoria, incarnates, etc.). And yes, I'm talking about bases here not more "workarounds" and easy fixes such as going elsewhere or shutting people out (i.e. out of Praetoria, out of travelling, out of associating with their mates... out of the picture).

    If they choose option (a), then the devs need to tell us so (rather than a line of bull). If they choose option (b), then they need to devote the resources necessary to make it happen. I, for one, was very surprised and disappointed that, on the one hand, Paragon Studios would go to such great lengths to promote "walking the line", "going rogue", "shades of gray", Praetoria, etc. and then give bases a grand total of "limbo" if you switch sides to go with GR. That was a cop out. Now, are they going to change that or not?

    I abhor the "wishy washy" nature of this whole thing. I take the latest word from Positron on this to be equivalent to [*use girly man voice here*] "Well, since you bugged us so much we are going to 'dip our toes into the water again' and see what we can come up with... but you know...if something breaks...".

    After years now, my sympathy level on how screwed up the base code is as a reason for not doing anything (or doing the absolute least) is running low. Let's once and for all fish or cut bait.
  25. I sincerely hope the now often cited one line August 16 quote results in the positve change desired by many players. If it does, I'll view that as a major breakthrough (victory) in the players' ablity to influence any development in the direction of bases/SGs.

    At this point, I'm still not absolutely convinced that is going to happen (as much as I'd like it to). Seems to me a relook could just as easily result in a, "Meh, this breaks the game somehow." or "Meh, it's too much trouble to code." or "Meh, it's just bases and we have bigger and better things to worry about" finding as it does fully cross factional bases.

    We'll see. May wanna save the rocks and the "I told ya so" kind of stuff until it actually happens. Many of us have been down the road this far before w/o the anticipated consequences occurring.