FireWyvern

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  1. FireWyvern

    Scrankers

    My statement was a blank statement only if you choose to take it out of context and quote only part of my post.

    Everyone can do it:

    Quote:
    Originally Posted by New Dawn View Post
    Controllers and Defenders are completely unnecessary to the best of players too.
    So you're saying controllers and defenders are useless? Why so much hate?




    P.S. Since it seems you have to specify every single thing cause people are more interested in winning the argument then actually staying with the topic. That quote and answer was only an exemple of quotes taken out of context.
  2. Quote:
    Originally Posted by Katerinae View Post
    Heroside, if you're a tanker, you are that guy and you have taunt (or you're doin it wrong). villainside, if you're a brute, you might be that guy, or you might not, as a matter of build choice/powerset.
    Last i checked, tanker have equally the right to skip taunt then brutes. You're the one doing it wrong by trying to force your playstyle on others.

    You can go to the tankers forum, there's a post about taunt vs taunt-less every month, and it's always 50-50.
  3. FireWyvern

    Scrankers

    Oki, since three of you mentionned my answer where i said that i did lots of things without a tanker...

    I know that nothing is needed, be it tanker, def/troller or blaster/scrapper. I was only answering to Predatoric who assumed i was only doing very simple contents because i prefer scranker to tanker.

    So i wasn't takinga jab at tankers, i was taking a jab at the "you can't do hard stuff without a tanker" mentality. =)
  4. FireWyvern

    Scrankers

    Quote:
    Originally Posted by Psara View Post
    If a scrapping tanker is a skranker, is a tanking scrapper a trapper?
    According to paragonwiki, both use the same term. =P
    http://wiki.cohtitan.com/wiki/Scranker
  5. FireWyvern

    Scrankers

    Quote:
    Originally Posted by Predatoric View Post
    Thats probably because you running very simple missions, STF with a scranker is hell...
    Then i guess every single thing is this game except STF is "very simple missions". Cause i never needed a tanker in anything else. Hell, i could probably do STF with a scranker, if i played more blueside. (Only one lvl 50 there, my blapper.)
  6. FireWyvern

    Scrankers

    Quote:
    Originally Posted by Heraclea View Post
    Surviving them is not an issue. There's still no real substitute for autohit Taunt when you absolutely, positively, must hold aggro on the target. And Scrappers do not get that kind.
    Except some very rare case, like defense heavy AVs, you don't need auto-hit. And you never really have to "absolutly" hold aggro.
  7. FireWyvern

    Scrankers

    Quote:
    Originally Posted by Soundtrack View Post
    FireWyvern: Yes, you're right... I really don't play to cater to what others feel I should play. That being said, I also want to be team-helpful.
    Well...that's the thing. On my teams, a scranker is a lot more helpful to the team. =P
  8. FireWyvern

    Scrankers

    Quote:
    Originally Posted by Severe View Post
    the whole idea of a scranker burns me..if you dont want the values a tank gets you have a choice to be a brute or a scrapper which would be more the liking.
    I'm still waiting for Ice Melee scrapper and brutes. Or a blue side stone melee that isn't tanker. =O

    Really, even if you don't like the idea, nobody owns it to you to play "your" way. This game is about customization and it's already easy enough. People should stop trying to force others to play there way.

    From Heraclea:
    Quote:
    And here, there's not really a substitute for the tanker, so the tanker needs to build with an eye out for this role.
    Except scrappers? I think i remember some surviving AVs without any insps. One of them even survived 9 of them. So you really think a good scrapper with a decent build couldn't stand against 1-3 AVs with insps? Laughtable.



    For the OP: Play the way you want to. Some people will shun you for making a scranker, but you're better of without playing them. They rank as much as people who absolutly need an attack-less "healorz".

    Personnaly, i'd much rather play with a scranker then a tanker. =)
  9. Quote:
    Originally Posted by Heraclea View Post
    It is a pretty absolute barrier to actually completing the mission; if that hold hits, and it always has a chance to, there's essentially nothing you can do, as the OP found out. I'd call that a bug.
    Except that it's not a bug. There's a lot you can do, it as already been explainned in the thread.

    Keeping to /bug it, is as stupid as calling the cops everytime you see a speed limit sign telling them it's "bugged" and that there should be no limit.

    The devs more then know that she have a mag 100 hold. You're just wasting the devs' time by continuously reporting it and/or suggesting people to report it.

    If you're not happy with her hold, go to the suggestion forum.
  10. Quote:
    Originally Posted by Largo View Post
    Trust me, I dont mind dying, but I have a feeling it should not be THIS easy for her to kill a hero. It was like her hold had a mag 100 when it should have been mag 10. I just really am wondering if something is broken here.
    You aren't really an HERO. Those have 20k-ish HP, most have PToD and they hit a lot harder then you. Yet, she's supposed to hold HEROES in one shot. (She did it to positron in the little video =P)

    But yeah, it's working as intended, her hold is mag 100. Once you've been held, you lose pretty much everything except the small % the passive gives you. You still have better HP then a blaster, but not much more survivability, so it's normal you don't stay alive long.

    The fact she's -1 won't change much about her incredible damage. But she'll have a little harder time hitting you (i think). There's two easy solution to beating her.

    1) Insps.
    2) Pop unstoppable. Even if she held you, you'll still be capped to her damage. =)
  11. Quote:
    Originally Posted by Broken_Wings View Post
    Hi all.

    I've decided to move from the Europe servers to one of the more populated US ones (was thinking Virtue, yay RP) and will be starting over so to speak. And I was wondering if anybody had some advice on a starter character that would still be fun and effective to play when you start from scratch without any infamy and such?

    I've mostly been playing red side, but I thought I would try being a hero this time around, hence being a but clueless about the ATs there.
    Telling us wich villain AT you prefer would help us a bit. =P

    I'd suggest scrapper. Good at soloing or in team. Doesn't need IOs to be good, but when you'll want to, you can turn him into a god with lots of inf.
  12. FireWyvern

    SS dps

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    Got around making the build in mids again. I still need about 6 purples,numina:heal and a few impervium:resistance though.
  13. FireWyvern

    Taunt. Why not?

    Quote:
    Originally Posted by LSK View Post
    OK there is to many things to read it all but for the ones I saw I am surprised at some thinking a Tank do not need Taunt. First off you need taunt if you want to do Hami, second I have soloed and still used taunt, mainly on the runners to get them back. Third if you think attacking, or taunt aura will always keep aggro what if you have to get a enemy away from a squishy and you can not get to it? I was on a mish where i got stuck in a room behind some baddies and someone needed help so i targeted the baddie and taunted it away from them. Who said you can not have fun taunting and attacking? I do it all the time. I also saw some one said " Because some Tankers don't want to be Tanks, but are limited in their powerset selection" if they don't want to be a tank they should of picked some other archetype. Also taunt is a good way to pull some times if the groups are to close to each other.
    If they wanted us not to make ice melee scrankers, they would have given ice melee to one of the 3 other melee ATs that do reasonnable damage. =) And until GR, given EM and SM to a blueside damage dealer. (aka scrapper)

    Also, unless you can prove that in 100% of the time, in every single case possible, your playstyle is the best(most effective, most safe, most quick AND most entertainning wich is highly subjective), that just stay your opinion that taunt is needed. Just because you say it's needed doesn't make it needed.
  14. FireWyvern

    SS dps

    Quote:
    Originally Posted by dave_p View Post
    No procs in Jab/Punch either then? I dunno, I'd think I'd wanna include an optimal Rage-crashed attack chain to be fair, i.e. throwing in Sands, Blackwand & proc'ed attacks during the 10s downtime. Plus you can activate other non-attacking powers during that time too (turn on a buff, swallow an insp, etc) that you'd likely have to repeat multiple times, maybe even at regular intervals (Active Defenses, Practiced Brawler, etc) which would be best done during that downtime also.

    Mathematically, I'd be curious as to the answers to your original parameters as well, but realistically, I'd say only calculate for tops 5~6 seconds out of the 10s crash, and even then calc in proc % from fast attacks as fillers. And no, I'd hate to run those DPS calculations; this is actually why I rarely bother and would rather simulate them by soloing a pylon. Just do it 2x, once w/, once w/o Rage (stacked or otherwise) and see what happens.
    Only have punch. I might have a proc or two in it now that i think of it. I lost my mids build when my laptop crashed and i can't check in right now. =/

    I don't have blackstaff and while i could use sands, it would be a killer for my endurance. I'm already losing end with the crash, no need to had one costy aoe attack that do weak damage. For the non attacking powers, i only have DP and aid-self. DP, i rarely use unless i get low. Aid-self, depends a lot on the AV i'm facing.

    I'd try with pylons, but depending how lucky it gets and my use of aid-self, it would give a different result. And i don't think i can survive it long enough. ^^;;
  15. FireWyvern

    SS dps

    Quote:
    Originally Posted by Dersk View Post
    edit: if you insist on precise DPS values from an attack chain, you'll have to submit specific build details, like if you have gloom, fiery embrace or against all odds, etc.
    I have mu lightning. Not boost from the secondary. (invuln) Not sure about the exact recharge, but i probably have around 50% global recharge, CI in all my attacks, except haymaker with the purple set.


    If rage would be better then no rage. What about double stacking rage? Does the two crash overshadow double rage or is it better?
  16. FireWyvern

    SS dps

    It's for my brute, but it's about DPS and pylons/AVs so it's better here. =)

    Over a really long period of time, like 15-30 minutes, would it be better to use or not use rage with SS. Sure while rage is up, you have better DPS, but when you crash, you get near zero.

    My gut feeling would be no rage. But with very approximative (and possibly wrong assuptions) i get:

    You get +80% for 120 secondes, but then you do "zero" damage for a while, wich would roughtly be -350% ( 100 for base, 90 enhancements, 160 fury) fo 10 secondes. If we spread the debuff over 120 secondes, to average it, that would be like -30% for 120 secondes.

    Anyone that can do really DPS calculation could confirm if using rage or not is better for long time DPS? =P

    P.S. Assume no vets power for simplicity and assume the to-hit is irrevelant cause you'd somehow only miss 5% of the time even without rage.
  17. Quote:
    Originally Posted by Blue_Centurion View Post
    1) One, getting away. If you (your team) did not kil the entire spawn/the AV/end the mish you gotta shake a ton of agro and find a hole to get well. There is the ethereal shift method, or you can start looking around 20 secs before the crash, stop spamming AoE, try to finish whatver boss might follow you. Basically, start fighting defensively, stop bruting. This does not help the team, it is all about you. I ran a SS/Invul as my main for the first year I layed, I used unstoppable, this is a very tough period in the game. Team wipe can be right around the corner, especially if you are the lead brute. Also, if your safe spot has squishies in it, then FU to them.
    I don't "lead" brute and i never have squishy in my groups, except if it's a duo. As soon as we are more then 3, i expect everyone to be able to take there share of aggro. Wich usually isn't a problem, since i team with people that can tank the whole freedom phalanx with a corr. (with a bit of support, but same goes for brutes)

    Oh, and i don't stop attacking when i'm about to crash. I just wait for the very last second.... then use HandClap! Boom, enemies everywhere, not attacking me and stunned. I can procceed to part 2. If it's just one AV, i'll get by with kitting or insps.

    Quote:
    2) Say you survived part one. Time to get well. If you did the ethereal shift you can only use inspirations, no resting in the ethereal. If you did not go ethereal, and if you were not trailed by too many uglies, you can rest. This takes about a minute, but is a lot friendlier on the inspiration storage. Bad news: Team could be dieing.
    I have to wait about 2-3 secondes, depending how lucky i am, before i can hit DP. Then i click my two toggles. Then i eat one blue and i'm ready to hit thing.

    Quote:
    2A) If you needed Unstoppable the fight was probably going pretty damn rough. If it is any type of long term problem (you did not hit it just to absorb the alpha on one mob) then your team is probably in deep crap. Even if you hit it for the Alpha on a particularly nasty spawn, if not enough of them were killed/controlled/whatver, your team could now die.
    Aside from EBs, AVs or a good amound of +4 bosses, i can kill anything in 3 minutes. Granted i use it less often now that i'm IOed, but if i need it, that spawn sure won't kill me. Neither should it kill my team, since i team with people that don't need babysitting.

    Quote:
    3) Back to the fight. So, for whatever reason you survived. So, Whatever it took you are now at good health/end. You are almost always out of position now, you are cold (rage gone), and now you gotta draw agro back onto yourself. If it is one AV, not too hard. Most brutes do nt use taunt, so if it is scattered mobs its time for the track and field smack fest around the map. (this does not build rage either, usually)
    After the crash, i'll still have about 30-40 fury. Won't take long to get back at the "average max".


    Quote:
    So, compare that with the tier 9 off of Willpower. A simple 2 minute everything in my life gets better. At the end of which a significant end hit. Wait, end hit?, a WP brute laughs off an end hit. So it is a freebie, neve even leave combat. Just make a mental nte when the tier 9 drops that maybe i shouldnt solo that fresh mob of +4 cims without some backup.
    I also have a WP, and yeah i like the tier9. I still prefer unstoppable. SoW isn't even close to the peak performance you get with unstoppable. And since Wp doesn't have a self-heal, when you realize you're in trouble, you might already be too low, even for SoW to save you.
  18. Quote:
    Originally Posted by macskull View Post
    Now EM is only slightly better than other sets at single-target damage, and still has terrible AoE. In other words, you can find sets that have better or comparable (maybe slightly worse) single-target damage that can also crank out better AoE, making EM a bad choice.
    I've seen that said often. Do you think the reverse is also true? Elec and spines offers only slightly better aoe then SS and claws. (i think, SS and claws might be better) Yet have terrible ST.

    I tried to stick with spines and elec, but never managed to keep them.
  19. Quote:
    Originally Posted by Tangler View Post
    A few more questions on Invuln: what powers do people consider skippable? Resist Elements and Energies get a slow and end resistance respectively which looks nice, or are the mods too low to really matter in practice?
    Both are very nice to have. The end resistance means one sapper doesn't auto-drain you in one shot. The slow resistance, i'm not sure how much it helps, but considering fire attacks do more damage normaly, i wouldn't want to miss the fire resitance.
    The other thing i really like about them, you don't need much slots in them. That frees up for the toggles and attacks.

    Invuln, nothing is really skippable. All the powers are good and it only depends on how tight your build is and your playstyle. Some people skip the autos. Some skip unstoppable cause of the crash, but it's really easy to learn to survive it.

    Personnaly, i skip invincibility. =P Doesn't suit my playstyle and it saves me endurance.
  20. FireWyvern

    build planners

    Quote:
    Originally Posted by blackmelee View Post
    that dumb mid build planner doesnt work anyone got a link to one that works
    Did you download it on titan network? They are the one updating it now, not Mid. Caused me a few problems when i went back from a break and didnt know that.
  21. Quote:
    Originally Posted by Fire_Minded View Post
    Ok, I have to ask the same question iv asked before, but ill ask it in a diffrent way.Maybe ill get more then flamming this time around.*crosses fingers*

    Now, what I want to know is why people stick to Mids, and why they only stick to Flavor builds that 1 Min/Max suggjests to another?
    They don't. That's just your perception about something that annoys you. Just like you'll remember the 2-3 times in a year you're late to work cause of a black-out, without considering the 363 other days there wasn't any.

    Quote:
    I get flak from other players and booted from teams before missions begin, as well as have minor to cases of extreem biast when I play something that they dont commonly see when it comes to builds.Lets not forget a snarky player that belive your combonation is horrible and lets you know they feel that way.Reguardless if the combo is good or not.

    I know alot of you on these boards claim you dont have this issue when you play with other people.Odds are, your playing what they play or whats common.I however dont.

    I know this subject acctually angers people, and everyone wants to belive they are individuals, but im still not understanding how thats a possiblity when almost everyone plays mostly the common builds that everyone else does?
    You've encountered crappy players that can't adapt there play style. On the other hand, because you've experienced something doesn't gives you the right to pretend everyone who didn't is a liar or playing "normal" sets.

    Most of the people who tell you they don't have this issue, have over 50 or 100 alts. They've probably tried every sets there is for there favorite AT, and tried every ATs.

    [quote]
    When I see 20 Blasters ranging from level 1 to 50 under Atlas.With common or identical combos and looking like a Mercinary re-hash, or Hit Man likeness.All with the Dual Pistols Primary, and 1 of 2 Common Secondaries like Energy Melee or Mental Manipulation.It makes me ask why.[ /quote] Dual pistol is extremely new. Specialy if you consider that not everyone have access to it yet. It's normal for people to get a feel of the new set. It might offend you, but that's crazy. When i feel like eating an hamburger, i won't go check the statistique to make sure i'm "unique" enough by eating one today.

    I love to play brutes. Wich mean i've tried to some extend, every single primary except BA and i've tried every single secondary. When KM will come out, of course i'll want to try it.

    Quote:
    Why do people push more then half the power sets in the game back so feircely when they are alot better then they belive them to be?

    Is it a fear of the unknown?

    Im curious.
    Only the crappy players do. I do have one question for you though.

    Why do you push more then half the powers in the game back so fiercely, just because people enjoy them?

    P.S. If you're still on freedom, you only have yourself to blame. People have been telling for months that it's one of the cause of your problems.
  22. Quote:
    Originally Posted by Tangler View Post
    I'm curious how does an invuln fair as the main tank on a LRSF? I know with the psi hole it can't tank Sis Psi without some help, but is the psi-hole that bad or does Dull Pain give you a generous buffer against the psi onslaught?
    Same as granite. Since while in granite, you don't have any special protection against psi. =P

    P.S. Except rooted. But a little regen sure isn't enough for two lvl 53 psi AVs.
  23. Quote:
    Originally Posted by Blue_Centurion View Post
    A throw away tier 9 somebody said. Uh huh. You have to wait until level 38 for a power t open up and when it does it says FU like it means it. My first 2 50s were Str/Invul Brutes. (diff servers). I now have a main that is SS/Will Brute, and he is so much easier to run than the Invul that I purpled him out. He now fights lie a wet cat. Invul is very good, but seriously, a throwaway last power? The devs need to put down the crack pipe.
    Just because -you- don't like unstoppable doesn't mean it's a throw away power. I skipped invincibility on my two invulns. Does that mean it's a throw away power? Nope just that it didn't suit my style.

    Pretty much every single power can be skipped without causing too much problem to a set.


    Also, WP's tier 9 is supposed to be unaffected by recharge. So all your LOTG and bonuses shouldn't change a thing for it's recharge. Quite a few people on the forums said they tested that, and Mids also seem to aggree.
  24. Quote:
    Originally Posted by plainguy View Post
    I am working with Mids builder and I started to look at my Robot FF MM build and noticed I have 140 % to 150 % defense in the 7 types of damage. But Ranged and AOE are 30's and Melee is 20s.. Do I need to kick up my AOE, Ranged and Melee or are my other 7 damage type defense covering me. Am I over the top with the 7 damage types ?
    If you really have that high of defense, personnal force field might be clicked. And while it's up you can't attack or command your pets. Just to make sure you don't think you'll always be softcapped to everything.

    (Though...with personnal force field, positionnal defense should also be high.)
  25. With only basic IOs and no PPPs, only elec doesn't have the ST damage necessary to solo an AV. With IOs and gloom? Any primary can solo AVs. At least those without special heal/phase power/resistances. And that's without insps.

    The only problem is that with some of them, you'd be only 10-ish DPS above the AV's regen in some case. But with IOs and insps, you can go higher then that.

    edit: Messed my calculation. Elec can also solo AVs with only basic IOs and no PPPs/insps.