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Posts
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Joined
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Just finished the First Ward on my SS/stone brute and I have to echo the "what, that's it?" feeling at the end. I was especially disappointed in the last mission because I didn't actually get to DO anything other than punch Serene repeatedly. The real dramatic part took place among a bunch of NPCs while I sat back and watched. Who's supposed to be the protagonist here, again?
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Quote:The first villain I created post-Freedom was a Dr. Creed tribute character. It's tragic that future lowbie villains will be deprived of the opportunity to blow up Infected with a spray can.I never thought I'd be saying this, but I really miss the Snake missions in Mercy, along with Doctor Creed's arc. I also miss both Outbreak and Escape from the Zig
I feel I learnt more from those than the new Galaxy Tutorial and subsequent missions.
I think the amount of bugs, typo's and abominable grammar probably play a part in my not liking the new starting arcs. That, and I'm curious to find out if the Cult of Stheno is still around. -
Probably nothing. I'd get bored far too fast with just two characters, especially once they hit 50.
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All I see on the pants menu (for a female character) are Basic, Tight, Flared, Baggy, Khaki, Slacks, Chinese, Korean, and Camo pants, plus four textures -- Pants, Cargo, Baggy, and Motorcycle Leathers -- and the usual set of patterns. Tattered doesn't appear anywhere in there.
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Just checked the costume creator again and found the problem. Apparently tattered pants are only an option on male or huge bodies. (Presumably to avoid having female characters show an unseemly amount of ankle.)
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Honestly? My solution is "don't team with 50s." I know exactly where you're coming from. I hate being in a situation where I could contribute more to the team by doorsitting and staying out of trouble, so I avoid those situations wherever possible.
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Am I hallucinating it, or did there used to be an option for pants with ragged/tattered cuffs, Hulk style, in the costume creator? I was searching through the various pants and bottoms options last night and couldn't find them. The various tattered robes are still there, but no pants.
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Yes. The only difference between the two versions (other than mission text) is the first mission -- villainside, instead of going to meet Montague and the others and fighting off the ambushes, you get sent down to the Midnight Club vault. The other two missions use identical maps and enemies.
And as I said earlier, I soloed the end boss on a human-only, level 26 peacebringer -- and I am about as far from a l33t player as you can get. So it's possible. It did involve a couple of hospital trips, but I eventually got him down. -
Quote:Brutality isn't supposed to be selective. That's the whole *point* of brutality.Maybe you should try being more selective with your brutality then?
I walked in, asked a guard to let me speak to the boss, then tried to convince Harry to tell me the truth - when he denied everything, I went for my own private tour of his store, and found some interesting things - and all without a single punch being thrown -
When I did the mission heroside, I spoke to the guards before entering the office, and I was able to talk to Stein, and there was an option to threaten him (although I didn't take it).
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Ran the villainside version with a level 26 sonic/mental blaster. Except for the first mission, it's pretty much the same maps and enemies, with different mission text.
One minor annoyance: apparently if you tick off the guards in the third mission, Harry Stein disappears. I walked past the guards at his office door this time, which of course aggroed them, and after I stomped them, I found Stein's office empty. So if you want to strong-arm Stein, you have to be polite to the guards first? -
I've been running Maria Jenkins's new missions on one of my scrappers recently. I got to the one where you have to prevent Shadowhunter from being brought back to life. The word "resurrection" is used several times in the mission title and text. Except whoever wrote this mission apparently thinks the word is "ressurection," because that's how it's spelled repeatedly.
Seriously. Professional copy editor here. Reasonable rates. -
Just ran the heroside version with my level 26 human-only peacebringer. Good fun. I'm happy to see the Rulu-Shin, since I've always thought Rularuu was too interesting an opponent to be locked away in "endgame content" and especially in a bunch of task forces no one ever runs.
I didn't find the ambushes anywhere near as annoying as part 1's, although having a bunch of NPC allies to handle them probably helped. Plus just being able to confront the ambushes head on instead of having to rush to click a bunch of glowies. I AM wondering why (*spoiler*) shows up to help fight them, though -- maybe the villainside arc will explain that.
The voice balloons in the first mission are out of control. Having half a dozen balloons pop up on the screen nearly simultaneously while I'm in the middle of a fight is hardly the best way to present information. I mean, if I have to look at my NPC chat log to make sense of what's going on, why even have the balloons in the first place?
I enjoyed the Horta vine chase in the third mission, and the final location was a fun choice. I was expecting to end up in the Shadow Shard, so seeing You Know What in the distance was a jolt. And the end boss is definitely a tougher fight than Lemkin (not that he could be EASIER, honestly). I barely beat him after a couple of defeats, and then only because he was obliging enough to run in just as I'd queued up an Incandescent Strike. -
Quote:^ ditto.Exalted seems to be like every other server I have played on. The only difference I have seen is I have gotten names on that server that haven't been available on any of the others in years.
Well, that and the fact that off-topic chatter on /Help has been worse on Exalted than any of the other servers I play on. But that's easily rectified. -
Quote:It's blackandwhiteside.Is the The Twilight Zone red, blue, or goldside? Or is it co-op?
What I want to know is, will it come with the "Wish It Into the Cornfield" powerset? -
Quote:I've said this before, but: One of my favorite pencil-n-paper superhero RPGs, DC Heroes, has you choose a motivation for your character during creation, for RP purposes; the choices for villains are Mercenary, Psychopath, Thrill Seeker, Power Lust, and Nihilist. In hindsight, I wish the COV design team had done away with picking Origin entirely -- it's pretty much irrelevant at this point anyway -- and had you pick a motivation similar to those above and designed contacts that fitted each of those motivations.What redside really needs is a series of Paths a la Praetoria, that allow you to head to 50 in various ways, each with it's own feel, Contacts, and intersections where you can jump onto another path for a while.
Quote:Time and tech supporting, it would be good to have paths based on each of the Seven Deadly Sins. -
It doesn't have to be a fight. I'd settle for actually being able to MEET the Center (other than in a couple of missions villainside that are locked behind one of the most annoying set of requirements in the game). I don't see the point in dropping allusions to the leaders of various groups if you're never going to actually interact with them in the game.
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But with phasing, even that's harder. When I got that mission, I immediately headed to the area north of the train station, where there are usually plenty of Skulls. But it was a ghost town. No other players around, but no Skulls either. I eventually had to give up and go where the waypoint told me to.
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Ran the arcs with a level 22 human-only peacebringer and a level 22 dark/dark corruptor. (I know that doing content with characters of the level it's written for is a strange and unfashionable idea, but that's how I roll.)
The endless, rapid, you're-playing-a-squishie?-screw-you ambushes in the second mission are the polar opposite of fun. With the peacebringer, I tried -- and failed -- to get all the glowies, because I simply couldn't keep up with ambushes staggered 30 seconds apart. With the corruptor, the moment the ambushes were announced, I ran out of the mission, went to make a sandwich, and went back in once the timer had run down. I can't imagine that was the devs' ideal solution, and it certainly isn't mine, but it worked and it's probably what I'll do if I run these arcs again. (Sandwich optional.)
Love the map for the third mission. Kal'mant is useless as an ally, though -- I'm not going to subject myself to the hassle of steering a NPC through a lava-filled map. And anyway, I didn't need him, since Lemkin is nearly helpless against a flying enemy.
And as someone who has, for nearly six years, wished and hoped to have a genuine superspeedster in COH, you better believe I deeply enjoyed the end of the villain mission. I hope this is a trial run for a Speed Melee powerset. -
Quote:What you call banal, I call unobtrusive. Contacts with strong personalities have a way of making me feel like I'm just playing an adjunct to their story. Contacts should be Commissioner Gordon to my Batman, and how much personality does Commissioner Gordon really need?The other problem, particularly with the old hero arcs, and particularly at the lower levels, is that the contacts themselves are banal. Arcs like Ubelmann, which was mentioned above, are great in concept, but less so in execution, just because they have to be written in a way that one of the people involved can be one of around five completely unique individuals. Streamlining the contact system and adding in a little more personal flavor would be nice. Even when arcs are given out by unique contacts, some of them are just...written boring. Maxwell Christopher is a notable exception, but Tina and Unai, for example, just sorta read like briefings, not like characters.
Anyway, the five arcs I would most want to see reworked and/or dropped:
- Origin of Power. The only arc I've ever finished and said "Okay, I'm never doing that again."
- To Save a Thousand Worlds. A cool idea, but the limited maps and enemies and sheer repetitiveness kill the potential fun in a dimension-hopping storyline.
- The Tsoo arcs. Overstuffed, overpadded, and it's been years and would it kill the devs to let us actually #$&()% fight Tub Ci at some non-Praetorian point? (I feel the same way about Sebastian Frost and the Center, by the way.)
- Vivacious Verandi. Way too short in a level range (villainside 30s) that's been starving for content since launch. And getting slapped in the head by Hardcase will never not be annoying.
- The VEAT arcs. Might as well not be there for all the story value they have.
Quote:They could rewrite Television's arc every couple of years, replace the Babylon 5 joke with a Battlestar Galactica reboot joke, replace the Simpsons joke with a How I Met Your Mother joke, and so forth. But they're not going to. So, as much as old guys like me love that arc, sooner or later it's going to have to go. -
To be called, of course, the United Statesmen.
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Pff. The Well should be the one who wants me to notice it.
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Side-switching allowed me to actually unlock and do Viridian for the first time. Hunting Paragon Protectors, Freak Tanks, and Tsoo Sorcerers is just too time-consuming redside, but changing to rogue allowed me to get the necessary badges with some quick visits to Talos, Terra Volta, and Eden. A little annoying that the character I did it with is a dyed-in-the-wool villain so I had to change alignment twice, but... that's redside for you.
Other than that, I think I've done 204 and the Slot Machine once each, and the others at least a couple times.