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Posts
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Oh, sure, listen to *him*.
Purples are fine, if you want to spend the money for extra recharge, go for it.
However, I think the GA +Def is totally wasted on a character that's as easy to soft-cap as a Shield tank. Give it to a character that might really need it to soft-cap, like your scrapper.
Just want to reiterate my previous comment: Shield Charge at 26, Rage at 28, period. IMO, PF and Weave can definitely wait and you'll want SC and Rage if you ever exemp for a TF or the like. If you feel you absolutely need PF and/or Weave before 30, delay something else like Fly or Taunt instead. -
Why are you five-slotting Reactive Armor in Deflection? It's not netting you very much additional resistance to S/L and the positional defense bonuses are less than 1% each! Really, totally not worth slotting. Put an LotG set in there instead and you can skip the ToD set and get the benefit of the LotG bonuses to boot.
Not sure why you're so set on slotting True Grit with Doctored Wounds since the bonuses are so mediocre. Also the Imperv Armor in TG is a complete waste since it's improving your Psi resists from 3% to a whopping 6%. Two resistance commons would be much more beneficial there.
Combat Jumping's end cost is tiny; replace the LotG Def/End with a Defense.
Ditto my comment on the Imperv Armor Psi resist for the Aegis Psi resist. Having 6% psi resistance is almost exactly the same as having none. SoW would be a great place to put the Steadfast +Def, BTW.
Maneuvers is way overslotted for end reduction. The Def/End and Def/End/Rchg is sufficient end reduction, so drop the End and End/Rchg for the Def and Def/Rchg.
With Deflection properly slotted, even dropping the ToD set you'll have more melee defense than you need, but there are definitely worse fates. -
Ah, you gave up SS for LBE and kept Maneuvers--good idea. The only issue that I see is that Maneuvers is now unslotted for end reduction.
How about this: drop the Heal/Rchg from Health and put the Numina regen/recovery there instead. Take the slot that's freed up in Physical Perfection, move it to Maneuvers, and slot it with an Enzyme exposure. Alternatively, you could take one of the Pounding Slugfest slots from Haymaker and move it to Maneuvers, then replace the remaining PS with a Mako's quad. In either case you lose a few percentage points of regen, but reduce end drain and increase defense. A good trade-off, IMO.
Other than than, thumbs up!
P.S. If you like, you can replace the GotA in CJ with LotG now; since you've lost the LotG bonuses in Maneuvres you're no longer at the limit of 5. -
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While I agree that CJ doesn't need the Enzymes, I think it's a good idea to slot it for at least some defense. The reason why Maneuvers is usually slotted more heavily is not because its base defense value is greater than CJ--it's not, it's slightly less--but because it has a MUCH higher endurance cost.
I would use the following slotting:
CJ: LotG +Recharge, LotG Defense, Kismet +Acc
Weave and Maneuvers: they have the highest end cost of the defense toggles, so the Enzymes will help the most there; try Enzyme, LotG Defense, and LotG +Recharge. If you want more end reduction, you can use a Def/End instead of Def but I don't think that will be necessary for WP.
Heightened Senses: Currently it's very underslotted, so I'd move the slot you don't need in CJ and use it in HS for a LotG Defense.
Unless I'm mistaken, that will both increase your defense and reduce your endurance costs. -
The guide that Rodion referred to is Call_Me_Awesome's guide to soft-capping Invulnerability, which you can find here:
http://boards.cityofheroes.com/showthread.php?t=126983
You may not be able to afford this right away, but IMO this is the sort of thing you should be working toward. There have also been a ton of Inv/SS build threads in this forum, if you search you can probably find them. -
Okay, a few problems I see right away.
First, Deflection is primarily a defense power rather than a resistance power. I'd 4-slot LotG then add a couple of slots of resistance. Simiarly, True Grit can be slotted for resistance, though IMO it's not as important since Deflection adds to S/L resistance.
Secondly, Kinetic Combat is a *very* expensive way to get a relatively small amount of melee defense--remember, you want positional defense, not typed for Shields. If you need it--and you may not--six-slotting Touch of Death will give you twice as much melee defense as Kinetic Combat.
Eradication is a great set for E/NE defense, but not so great for Ranged defense. I'd go with a full set of Mako's Bite instead. I recommend Scirocco's Dervish in Foot Stomp for the AoE defense.
Be sure to take Shield Charge at 26 and Rage at 28. Phalanx Fighting is a good power, but SC and Rage are among the real highlights of SD/SS.
I do recommend Retified Reticle for typed defense builds, but for positional I think a full set of Gaussian's is the way to go, since it gives 2.5% defense to all positions.
You really don't need Maneuvers to soft-cap Shield Defense on a tank, I'd recommend dropping it and picking up SoW instead.
Grant Cover is very overslotted; it only adds to your teammates defense, not yours.
Here's what I would do with your build, I replaced Maneuvers with SoW and reslotted so you're at about 50% defense to all positions. It's got a bit more recharge because of the Crushing Impact sets.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Liberties-Shield Def build permahasten: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+:40(A), LkGmblr-Def/EndRdx:40(3), LkGmblr-Def/EndRdx/Rchg:40(3), LkGmblr-Def:40(5), ResDam-I:50(7), ResDam-I:50(50)
Level 1: Jab -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Dmg/EndRdx/Rchg:50(19), T'Death-Dam%:40(50)
Level 2: Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(21), Mako-Dmg/Rchg:50(21), Mako-Acc/EndRdx/Rchg:50(23), Mako-Acc/Dmg/EndRdx/Rchg:50(23), Mako-Dam%:50(48)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(13), C'ngImp-Dmg/Rchg:40(31), C'ngImp-Acc/Dmg/Rchg:40(33), C'ngImp-Dmg/EndRdx/Rchg:40(33)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(7)
Level 8: Against All Odds -- EndRdx-I:50(A)
Level 10: Battle Agility -- LkGmblr-Rchg+:40(A), LkGmblr-Def/EndRdx:40(11), LkGmblr-Def:40(11), LkGmblr-Def/EndRdx/Rchg:40(13)
Level 12: True Grit -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(15), Numna-Heal:50(15), ResDam-I:50(17), S'fstPrt-ResDam/Def+:30(43), ResDam-I:50(45)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17)
Level 16: Super Jump -- Winter-ResSlow:50(A)
Level 18: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(27), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Rchg:50(29), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(33)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(31)
Level 26: Shield Charge -- Oblit-Acc/Rchg:30(A), Oblit-Dmg/Rchg:30(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Dmg:30(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(39)
Level 28: Rage -- GSFC-ToHit:21(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:21(42), GSFC-Build%:50(42)
Level 30: Weave -- LkGmblr-Rchg+:40(A), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(48)
Level 32: Phalanx Fighting -- Ksmt-ToHit+:30(A)
Level 35: One with the Shield -- ResDam-I:50(A)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(40), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(42), FrcFbk-Rechg%:50(43)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(46), P'Shift-EndMod/Acc:50(48)
Level 47: Grant Cover -- LkGmblr-Rchg+:40(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Reactive Radial Flawless Interface
Level 50: Cardiac Core Paragon
Level 50: Rebirth Core Epiphany
Level 50: Pyronic Core Final Judgement
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Heal:40(5), Mrcl-Rcvry+:40(46), Numna-Heal:50(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-End%:50(45)
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Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 11.1% Defense(Melee)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 8.94% Defense(Fire)
- 8.94% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 3% Defense(Psionic)
- 9.88% Defense(Ranged)
- 10.2% Defense(AoE)
- 1.8% Max End
- 66% Enhancement(Accuracy)
- 65% Enhancement(RechargeTime)
- 15% FlySpeed
- 274.1 HP (14.6%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 11%
- MezResist(Stun) 2.2%
- 5% (0.08 End/sec) Recovery
- 74% (5.78 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3.13% Resistance(Negative)
- 15% RunSpeed
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Quote:It should better, endurance-wise, than the build you posted since you had Weave underslotted and Stealth unslotted for end reduction--they're both relatively high end toggles. Also, you should get more recovery with the Perf Shifters in PP. It shows to be the same as your build, but the two PS +Ends aren't reflected in your recovery.Finduilas, is that build gonna be hard on endurance? I also thought about dropping super jump and just take SS. Then picking up Laser Beam Eyes, but I won't be about to slot it.
LBE or Hurl instead of Maneuvers would be a good idea, especially because you could slot some Thunderstrikes in either. However, it would be difficult to get F/C def to the soft-cap without Maneuvers, and you may have to drop the purple set in KoB to have room for another Kin Combat or Smashing Haymaker set. -
I'm not a huge fan of Maneuvers, but I think it's a better pick than Stealth since it doesn't surpress in Combat. Here's your build with some re-slotting so it's soft-capped with Maneuvers and without the Kin Combat set in Boxing. Some of the slotting was changed because you were over the "Rule of 5" for bonuses--the GotA in CJ for instance. I made sure Weave and Maneuvers were adequately slotted for end reduction, too, which should help your blue bar.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
SuperSteel: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam/EndRdx:40(5)
Level 1: Jab -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(5), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(7), P'ngS'Fest-Acc/Dmg:30(7), P'ngS'Fest-Dmg/Rchg:30(9), P'ngS'Fest-Dmg/EndRdx:30(9)
Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal/EndRdx:50(13), Dct'dW-Heal/Rchg:50(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(17), P'ngS'Fest-Dmg/Rchg:30(19), P'ngS'Fest-Dmg/EndRdx:30(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), GftotA-Run+:40(21), GftotA-Def:40(21)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 10: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam/Rchg:40(25)
Level 12: Boxing -- Acc-I:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A)
Level 16: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx:40(29)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(31)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(33), Hectmb-Dmg/EndRdx:50(34), Hectmb-Acc/Dmg/Rchg:50(34), Hectmb-Acc/Rchg:50(34)
Level 22: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx/Rchg:50(25), LkGmblr-Def/EndRdx:50(31), LkGmblr-Rchg+:50(33)
Level 24: Resist Physical Damage -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(36), Aegis-Psi/Status:50(36), S'fstPrt-ResDam/Def+:30(50)
Level 26: Taunt -- Zinger-Acc/Rchg:50(A), Zinger-Taunt/Rchg/Rng:50(31), Zinger-Taunt/Rng:50(33), Zinger-Taunt:50(37), Zinger-Taunt/Rchg:50(37), Zinger-Dam%:50(48)
Level 28: Rage -- GSFC-ToHit/EndRdx:50(A), GSFC-ToHit:50(37), GSFC-Build%:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(39), GSFC-Rchg/EndRdx:50(40)
Level 30: Tough Hide -- LkGmblr-Def/Rchg:50(A), LkGmblr-Rchg+:50(40), LkGmblr-Def:50(40)
Level 32: Resist Elements -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(42), Aegis-ResDam:50(42)
Level 35: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(42), Aegis-ResDam:50(43)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-Dmg/Rchg:30(43), Erad-Acc/Dmg/Rchg:30(45), M'Strk-Dmg/EndRdx:50(45), FrcFbk-Rechg%:50(45)
Level 41: Super Speed -- Run-I:50(A)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+:50(A), P'Shift-EndMod:50(48), P'Shift-End%:50(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-Rchg+:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(46), Numna-Heal/Rchg:50(46)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(36), P'Shift-End%:50(46)
Level 1: Gauntlet
Level 4: Ninja Run
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Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 14.9% Defense(Smashing)
- 14.9% Defense(Lethal)
- 13.6% Defense(Fire)
- 13.6% Defense(Cold)
- 13.6% Defense(Energy)
- 13.6% Defense(Negative)
- 3% Defense(Psionic)
- 10.8% Defense(Melee)
- 10.2% Defense(Ranged)
- 10.2% Defense(AoE)
- 1.8% Max End
- 24% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 15% FlySpeed
- 260 HP (13.9%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 6.05%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 4.95%
- 8.5% (0.14 End/sec) Recovery
- 78% (6.09 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 3% Resistance(Psionic)
- 37.5% RunSpeed
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Hatred, that's a good build, my only problem with it is how underslotted DP is. I'd move some slots around and 5 slot it with Doctored Wounds, like this:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(13), Aegis-ResDam/Rchg:50(31), Aegis-ResDam:50(48)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(37)
Level 4: Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dam%:50(42)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(33), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal:50(40), Dct'dW-Rchg:50(46)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(43)
Level 10: Haymaker -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(11), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(42)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13)
Level 14: Super Jump -- Winter-ResSlow:50(A)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def:50(19)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(23), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(31), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam/Rchg:40(43)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def:50(25)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Build%:50(37), GSFC-ToHit/EndRdx:50(43), GSFC-Rchg/EndRdx:50(46)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Resist Energies -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(33), Aegis-ResDam:40(33)
Level 35: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(36), Mocking-Taunt/Rchg/Rng:50(36), Mocking-Acc/Rchg:50(36), Mocking-Rchg:50(45), Mocking-Taunt/Rng:50(48)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(39), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(45)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(48)
Level 49: Resist Elements -- Aegis-ResDam/EndRdx:30(A), Aegis-ResDam/Rchg:50(50), Aegis-ResDam:50(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Reactive Total Radial Conversion
Level 50: Ion Judgement
Level 50: Warworks Total Core Improved Ally
Level 50: Rebirth Partial Radial Invocation
Level 50: Musculature Total Radial Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46), RgnTis-Regen+:30(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(17), P'Shift-EndMod/Acc:50(17)
------------
Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 12.4% Defense(Melee)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 16.8% Defense(Fire)
- 16.8% Defense(Cold)
- 17.4% Defense(Energy)
- 17.4% Defense(Negative)
- 3% Defense(Psionic)
- 17.7% Defense(Ranged)
- 11.8% Defense(AoE)
- 3.6% Max End
- 42.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 15% FlySpeed
- 288.1 HP (15.4%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 9.35%
- MezResist(Immobilize) 17.6%
- MezResist(Terrorized) 2.2%
- 4.5% (0.08 End/sec) Recovery
- 40% (3.12 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 30% RunSpeed
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Unyielding not only has 10 points of KB protection, but 10,000% KB resistance, which KB IOs and Acro cannot give you. UY is definitely all you need.
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By what metric is BA "underperforming"? I'll bet that if you run HeroStats over the course of a play session, BA (properly slotted BA, that is) will be responsible for a significant portion of the damage you do. Plus, as UberRod pointed out, it's your Taunt aura, and if you use it you shouldn't need to put all those Taunt slots in your attacks.
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In general, do these techniques (plus the backspace) not with Global addresses? I use /r all the time, but when I tried backspace and /r last night with a Global, it didn't work.
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What are you struggling *with*? Killing speed? Staying alive?
There are a couple of things I noticed right away; for instance, having two attacks completely unslotted for damage is not a good idea, IMO. Why do you think those attacks need so much Taunt enhancement?
Do you actually use Blazing Aura? I'd think it would be absolutely essential to a good farming build and you have it unslotted at level 49! I'd take it much earlier and slot it for accuracy, damage, and end reduction.
I don't know anything about Cyborg farms, but it doesn't sound like they would do a lot of fire and cold damage. F/C def is the only damage type you have soft-capped, and given that FA has capped Fire resistance anyway, that doesn't seem like the best strategy. You should build your defense against the most common damage type (S/L/E) or against the specific type you're facing in the farms you use. -
Here's a build with no purples or PvP IOs, and the expensive IOs--the LotG recharge, for instance, can easily be replaced with the much less expensive LotG Res/Rchg. You could also replace the LotG sets altogether with something like Gift of the Ancients or Serendipity since the build doesn't depend on them to soft-cap.
For the Heal sets, unless you're 4 or 5 slotting the power IMO Numina's is a better choice because it has better bonuses than Doctored Wounds. However, DW will give you the same levels of enhancement.
The recovery/regen uniques in Health are nice to have, but are definitely something to work toward; in the meantime common Heal IOs will do fine.
A Shield tank definitely does NOT need Maneuvers to soft cap, and you'd be better served by taking Grant Cover for the Defense Debuff Resistance. This build has nearly 50% defense with no Maneuvers, and Aid Self is slotted enough to be useful. You can also slot Membranes in Active Defense to increase DDR, but that is expensive, approximately 150 million per enhancement.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Liberties-Shield Def build: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(3), LkGmblr-Def:40(3), LkGmblr-Rchg+:40(5), ResDam-I:50(7), ResDam-I:50(48)
Level 1: Jab -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(9), C'ngImp-Dmg/Rchg:40(9), C'ngImp-Acc/Dmg/Rchg:40(13), C'ngImp-Dmg/EndRdx/Rchg:40(19), T'Death-Dam%:40(19)
Level 2: Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(21), Mako-Dmg/Rchg:50(21), Mako-Acc/EndRdx/Rchg:50(23), Mako-Acc/Dmg/EndRdx/Rchg:50(23), Mako-Dam%:50(39)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(31), C'ngImp-Dmg/Rchg:40(33), C'ngImp-Acc/Dmg/Rchg:40(33), C'ngImp-Dmg/EndRdx/Rchg:40(33)
Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Against All Odds -- EndRdx-I:50(A)
Level 10: Battle Agility -- LkGmblr-Rchg+:40(A), LkGmblr-Def/EndRdx:40(11), LkGmblr-Def:40(11), LkGmblr-Def/EndRdx/Rchg:40(13)
Level 12: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(15), Numna-Heal/Rchg:50(15), ResDam-I:50(17), ResDam-I:50(31), S'fstPrt-ResDam/Def+:30(36)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def/Rchg:50(45), Ksmt-ToHit+:30(50)
Level 16: Super Jump -- Winter-ResSlow:50(A)
Level 18: Taunt -- Mocking-Taunt/Rng:50(A), Mocking-Rchg:40(43)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(37)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(31)
Level 26: Shield Charge -- Oblit-Acc/Rchg:50(A), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Dmg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(39)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(36), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(43)
Level 30: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 32: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(37), GftotA-Def:40(37), GftotA-Run+:40(39)
Level 35: Grant Cover -- LkGmblr-Rchg+:40(A)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(40), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(42), FrcFbk-Rechg%:50(43)
Level 41: Aid Other -- IntRdx-I:50(A)
Level 44: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(46), Numna-Heal/Rchg:50(46), Numna-Heal/EndRdx/Rchg:50(46), Dct'dW-Heal/Rchg:50(50)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Mrcl-Rcvry+:40(48), Mrcl-Heal:40(48)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-End%:50(45)
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Looks good, though I prefer the Rectified Reticle slotting in Rage--the additional perception is always nice.
Another option for Foot Stomp that I meant to mention is to drop the Scirocco's Acc/Dam for a Force Feedback Chance for +Recharge. -
Quote:I thought about this bit overnight, and have a question. Why would having perma Dull Pain make a difference? He's under the new Tank HP cap with DP on, so he'll still get the benefit of the HP bonus.the +HP doesn't help much when you've got perma Dull Pain.
Unless I'm missing something... -
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Quote:Uhh...more E/NE defense! Regen bonus!Just because I find it rare I can give Finduilas a bad time (
):
You lose 3pts of dmg switching out Mako from Knockout Blow, with worse end cost and worse recharge.
Okay, okay, I confess, I *hate* having my attacks underslotted for damage. It just looks...wrong.
Quote:You get less Accuracy in Footstomp by changing that out to your slotting, and the +HP doesn't help much when you've got perma Dull Pain. -
Here's my take on your build, I changed the slotting a bit. The revised build is soft-capped to S/L/E/NE with one in range of Invinc and almost soft-capped to F/C.
I made the following changes:
Moved the Steadfast +Def to the base slot of RPD. With Cardiac, you'll be well over the hard-cap for S/L resistance with that slotting. Frees up a slot, too.
Swapped out the Mako's set for three Pounding Slugfest and three Pulverizing Fisticuffs. This is more personal preference, but I like this slotting since it gives slightly more E/NE def and fully slots the attack for damage, which Mako's does not.
Changed the Foot Stomp slotting to 4 Eradication and 2 Scirocco's Dervish instead of 3 and 3. You lose the NE resistance bonus but pick up a HP bonus, which I think is a better deal.
Dropped the 2 end red common in Maneuvers for two more LotG slots. If you're going to spend 3 slots on a power, you might as well make the most of it. This gives you more defense plus the regen and HP bonuses in LotG.
Added a slot to Hurl, slotted three Thunderstrike, which slots the attack better and gives you a nice E/NE def bonus.
Good luck with your tank!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam/Rchg:40(5)
Level 1: Jab -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(9)
Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal/EndRdx:30(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(19), C'ngImp-Dmg/EndRdx/Rchg:50(21)
Level 6: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Rchg+:50(23), Ksmt-ToHit+:30(23)
Level 8: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 10: Resist Elements -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam:50(25), Aegis-ResDam/EndRdx:50(25)
Level 12: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:35(29)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
Level 20: Knockout Blow -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(31), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(33), P'ngS'Fest-Acc/Dmg:30(33), P'ngS'Fest-Dmg/EndRdx:30(33), P'ngS'Fest-Dmg/Rchg:30(34)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/Rchg:40(36)
Level 24: Resist Energies -- Aegis-ResDam:35(A), Aegis-ResDam/EndRdx:35(36), Aegis-ResDam/Rchg:35(36)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
Level 28: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(37), RechRdx-I:50(39)
Level 30: Weave -- GftotA-Def/EndRdx/Rchg:40(A), LkGmblr-Rchg+:50(39), GftotA-Def/EndRdx:40(40), GftotA-Def:40(40), GftotA-Run+:40(40)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 35: Taunt -- Mocking-Taunt:50(A), Mocking-Rchg:50(42), Mocking-Taunt/Rng:50(43), Mocking-Taunt/Rchg/Rng:50(43), Mocking-Acc/Rchg:50(43), Mocking-Taunt/Rchg:50(45)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Sciroc-Dmg/EndRdx:50(46), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 44: Physical Perfection -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(46), P'Shift-End%:50(50)
Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 49: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal/Rchg:50(A), Numna-Heal:50(5), Numna-Regen/Rcvry+:50(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(15), P'Shift-End%:50(17)
------------
Set Bonus Totals:- 14.9% Defense(Smashing)
- 14.9% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 14.9% Defense(Energy)
- 14.9% Defense(Negative)
- 3% Defense(Psionic)
- 8.94% Defense(Melee)
- 8.94% Defense(Ranged)
- 7.69% Defense(AoE)
- 5.4% Max End
- 55% Enhancement(RechargeTime)
- 16% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 281.1 HP (15%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 8.25%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 4% (0.07 End/sec) Recovery
- 70% (5.47 HP/sec) Regeneration
- 3.76% Resistance(Fire)
- 1.26% Resistance(Cold)
- 27.5% RunSpeed
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But some of us *like* the data link!
BTW, do you use preview before you post your build? IME that will always break the link. Very, very annoying. -
The data links don't work in either build.
-
Kazo, your build isn't bad at all, but it's quite possible to soft-cap in Granite without spending the 2 billion on the GA +Def. Here's a quick rework of your build with no GA +Def. It's soft-capped to S/L/E/NE/F/C in Granite, close to soft-capped to S/L outside of Granite, and has a bit more run speed and recovery than your build.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Metamorphic Rocks: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(3), GftotA-Def/EndRdx:40(9), GftotA-Run+:40(43)
Level 1: Jab -- C'ngImp-Acc/Dmg/EndRdx:30(A), C'ngImp-Acc/Dmg:50(3), C'ngImp-Dmg/EndRdx/Rchg:50(7), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(9)
Level 2: Earth's Embrace -- Numna-Heal:50(A), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx:50(19), Numna-Heal/EndRdx/Rchg:50(29), Numna-EndRdx/Rchg:50(37)
Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg:50(13), C'ngImp-Dmg/Rchg:50(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), GftotA-Run+:40(40)
Level 8: Mud Pots -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(13), Erad-Acc/Dmg/EndRdx/Rchg:30(15), Sciroc-Dmg/EndRdx:50(15), Sciroc-Acc/Dmg/EndRdx:50(23)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(46), Mocking-Rchg:50(48)
Level 12: Recall Friend -- EndRdx-I:50(A)
Level 14: Teleport -- Zephyr-Travel/EndRdx:50(A)
Level 16: Rooted -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx/Rchg:50(27)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(21), C'ngImp-Acc/Dmg/Rchg:50(21), C'ngImp-Acc/Dmg:50(23), C'ngImp-Dmg/Rchg:50(34)
Level 22: Punch -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg:50(43), C'ngImp-Dmg/Rchg:50(43)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Minerals -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(29), GftotA-Run+:40(45)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Granite Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), DefBuff-I:50(33), Aegis-ResDam:50(33), Aegis-ResDam/EndRdx:50(34), ResDam-I:50(34)
Level 35: Hurl -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(36), Decim-Dmg/EndRdx:40(36), Decim-Dmg/Rchg:40(36), Decim-Acc/EndRdx/Rchg:40(37)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Dmg:50(40), Oblit-%Dam:50(46)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam:50(46), Aegis-ResDam/EndRdx/Rchg:50(50)
Level 47: Weave -- LkGmblr-Rchg+:50(A), GftotA-Run+:40(48), GftotA-Def/EndRdx:40(48), LkGmblr-Def/EndRdx:50(50)
Level 49: Physical Perfection -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A), Run-I:50(42)
Level 2: Health -- RgnTis-Regen+:30(A), RgnTis-Heal/EndRdx:30(27), Numna-Regen/Rcvry+:50(40), Numna-Heal:50(42)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(11), P'Shift-End%:50(45)
Level 4: Ninja Run
------------
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 7.38% Defense(Smashing)
- 7.38% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 4.56% Defense(Ranged)
- 6.13% Defense(AoE)
- 5.85% Max End
- 37% Enhancement(Accuracy)
- 12% Enhancement(Heal)
- 76.3% Enhancement(RechargeTime)
- 10% FlySpeed
- 210.8 HP (11.3%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 11.6%
- MezResist(Stun) 2.2%
- 4% (0.07 End/sec) Recovery
- 86% (6.72 HP/sec) Regeneration
- 54% RunSpeed
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Very small correction. When you say this:
"The enhancements available cover the gambit of every enhancement found in the game."
I'm guessing you mean "gamut", not "gambit". -
Of course, you do need *three* powers slots for Tough and Weave, since you have to take one of the prereq attacks as well.
But yes, if you can find room for them, IMO Tough and Weave are *much* more useful than the Leadership powers.