Build Critique


Call Me Awesome

 

Posted

Please look at this build. This is what I am currently running and like it. But I feel that it is lacking defense and resistance.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

SuperSteel: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/EndRdx(5)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Dmg/Rchg(9), P'ngS'Fest-Dmg/EndRdx(9)
Level 2: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11), Mrcl-EndRdx/Rchg(13), Mrcl-Heal/EndRdx/Rchg(13), Mrcl-Heal/EndRdx(15)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), P'ngS'Fest-Dmg/Rchg(19), P'ngS'Fest-Dmg/EndRdx(19)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx(25)
Level 12: Boxing -- Dmg(A)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx(29)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), DefBuff-I(31)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33), DefBuff-I(33)
Level 22: Knockout Blow -- Mako-Dam%(A), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(36)
Level 24: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-Psi/Status(36)
Level 26: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt(37), Zinger-Taunt/Rchg(37)
Level 28: Rage -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(37), GSFC-Build%(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-Rchg/EndRdx(40)
Level 30: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40)
Level 32: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-ResDam(42)
Level 35: Resist Energies -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam(43)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(45), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg/EndRdx(45)
Level 41: Acrobatics -- EndRdx(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(50), Numna-Regen/Rcvry+(50)
Level 49: Unstoppable -- ResDam(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(46), Numna-EndRdx/Rchg(46)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(50)
Level 1: Gauntlet
Level 4: Ninja Run



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Posted

I don't think you're likely going to get much more numbers on the resistance side of things. Not without sacrificing a significant amount.

That said, you can gain a fair amount of ground it seems on the def front. Just upping to Kin Combat from Smashing Haymaker will give you a 1.88% s/l def boost. Losing some of the overslotting in a few places you can perhaps spend the slots to great effect elsewhere...

I think the Generic Def IOs in Invince and Weave aren't worth the slots. They gain you no set bonuses, and only amount to .7% def. If you lost those, you'd have to slots to play with. Lose at least 1 slot from the End set in stamina (which will cause you to at least lose 5% global recharge). Spend those 3 slots maxing out taunt, and the 6 slotting either Perfect Zing or Mocking B. Both will give you back at least the 5% recharge, plus give you either 2.5 or 3.13 s/l defense. I'd say that's a fair trade. Might also think about shuffling the slots around in the spots where you're over the rule of 5. For example, the 6 slotted Eff Adapter in Stamina isn't getting you the HP or the Regen bump. So I'd consider going a whole different direction there.

All in all, tho, it looks a very solid build, but you can tweak some more defense out of it, if you want without giving up much at all. I think you may be able to reclaim a slot or maybe 2 from Dull Pain. I think it's overslotted for end reduction and heal (as you're way over the ED cap), and not slotted aggressively enough for recharge. With a little bit of massaging, you should be able to free up at least from 1 slot up for use elsewhere.

If you really have a lot of Inf to spend, you can always use the extra slots on the PVP IOs +Def and +Resistance. I prolly wouldn't, but it would be a easy way to up the def and resistance across the board.

Well, cheers and good luck.


 

Posted

First off what are Planning to do with this build? You have a few over the cap in certain areas and remember the rule of 5. Also why did you take acrobatics? When you have unyielding active you already have 10 KB protection, plus acrobatics is a end hog. You would be better off if you put in DW in DP and 5 slot it instead where you could put the extra slot some where else like in taunt to get it 6 slotted, plus I would lose some of the slots in stamina. I would also put in a steadfast protection +3 def in there some where that will help out with your def.


 

Posted

Quote:
Originally Posted by LSK View Post
First off what are Planning to do with this build? You have a few over the cap in certain areas and remember the rule of 5. Also why did you take acrobatics? When you have unyielding active you already have 10 KB protection, plus acrobatics is a end hog. You would be better off if you put in DW in DP and 5 slot it instead where you could put the extra slot some where else like in taunt to get it 6 slotted, plus I would lose some of the slots in stamina. I would also put in a steadfast protection +3 def in there some where that will help out with your def.
Dang, I can't believe I saw the acrobatics and then totally forgot to mention it. Yeah, I'm completely with LSK, that choice doesn't make sense to me at all. If 10KB isn't enough, I'd rather free up a slot from elsewhere and slot a KB IO from 1 of several different sets. You could easily get the Karma one for cheap and fit it in a lot of different powers.


 

Posted

Quote:
Originally Posted by Madadh View Post
Dang, I can't believe I saw the acrobatics and then totally forgot to mention it. Yeah, I'm completely with LSK, that choice doesn't make sense to me at all. If 10KB isn't enough, I'd rather free up a slot from elsewhere and slot a KB IO from 1 of several different sets. You could easily get the Karma one for cheap and fit it in a lot of different powers.
You do not even need that most of the Baddies KB is between 4-10, (10 being stuff like HAMI)


 

Posted

Quote:
Originally Posted by Steel Panzer View Post
Please look at this build. This is what I am currently running and like it. But I feel that it is lacking defense and resistance.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

SuperSteel: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/EndRdx(5)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Dmg/Rchg(9), P'ngS'Fest-Dmg/EndRdx(9)
Level 2: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11), Mrcl-EndRdx/Rchg(13), Mrcl-Heal/EndRdx/Rchg(13), Mrcl-Heal/EndRdx(15)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), P'ngS'Fest-Dmg/Rchg(19), P'ngS'Fest-Dmg/EndRdx(19)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx(25)
Level 12: Boxing -- Dmg(A)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx(29)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), DefBuff-I(31)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33), DefBuff-I(33)
Level 22: Knockout Blow -- Mako-Dam%(A), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(36)
Level 24: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-Psi/Status(36)
Level 26: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt(37), Zinger-Taunt/Rchg(37)
Level 28: Rage -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(37), GSFC-Build%(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-Rchg/EndRdx(40)
Level 30: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40)
Level 32: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-ResDam(42)
Level 35: Resist Energies -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam(43)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(45), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg/EndRdx(45)
Level 41: Acrobatics -- EndRdx(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(50), Numna-Regen/Rcvry+(50)
Level 49: Unstoppable -- ResDam(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(46), Numna-EndRdx/Rchg(46)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(50)
Level 1: Gauntlet
Level 4: Ninja Run



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A lot of the responses have already pointed out certain flaws in your build, such as Acrobatics and overslotting of powers. I really think you should shoot for soft capped defenses. Numerically, you don't have much farther to go to do so. I changed some of your slotting around, also dropped Acrobatics and Unstoppable. Your now soft capped to S/L/E/N/F/C, good recharge, fully slotted attacks, high regen/recovery.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(40), Aegis-ResDam(43)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(37)
Level 4: Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(42)
Level 6: Dull Pain -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(34)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(43)
Level 10: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(42)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(46)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(19), LkGmblr-Def(19)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(42)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Build%(37), GSFC-ToHit/EndRdx(43), GSFC-Rchg/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(33)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Rchg(45), Mocking-Taunt/Rng(48)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48)
Level 49: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Reactive Total Radial Conversion
Level 50: Ion Judgement
Level 50: Warworks Total Core Improved Ally
Level 50: Rebirth Partial Radial Invocation
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46), RgnTis-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(17)
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 11.8% Defense(Melee)
  • 16.8% Defense(Smashing)
  • 16.8% Defense(Lethal)
  • 16.8% Defense(Fire)
  • 16.8% Defense(Cold)
  • 17.4% Defense(Energy)
  • 17.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.7% Defense(Ranged)
  • 11.8% Defense(AoE)
  • 3.6% Max End
  • 37.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 379.5 HP (20.3%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 17.6%
  • 4.5% (0.08 End/sec) Recovery
  • 52% (4.06 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 30% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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Posted

Hatred, that's a good build, my only problem with it is how underslotted DP is. I'd move some slots around and 5 slot it with Doctored Wounds, like this:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(13), Aegis-ResDam/Rchg:50(31), Aegis-ResDam:50(48)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(37)
Level 4: Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dam%:50(42)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(33), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal:50(40), Dct'dW-Rchg:50(46)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(43)
Level 10: Haymaker -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(11), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(42)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13)
Level 14: Super Jump -- Winter-ResSlow:50(A)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def:50(19)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(23), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(31), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam/Rchg:40(43)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def:50(25)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Build%:50(37), GSFC-ToHit/EndRdx:50(43), GSFC-Rchg/EndRdx:50(46)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Resist Energies -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(33), Aegis-ResDam:40(33)
Level 35: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(36), Mocking-Taunt/Rchg/Rng:50(36), Mocking-Acc/Rchg:50(36), Mocking-Rchg:50(45), Mocking-Taunt/Rng:50(48)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(39), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(45)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(48)
Level 49: Resist Elements -- Aegis-ResDam/EndRdx:30(A), Aegis-ResDam/Rchg:50(50), Aegis-ResDam:50(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Reactive Total Radial Conversion
Level 50: Ion Judgement
Level 50: Warworks Total Core Improved Ally
Level 50: Rebirth Partial Radial Invocation
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46), RgnTis-Regen+:30(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(17), P'Shift-EndMod/Acc:50(17)
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 12.4% Defense(Melee)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 16.8% Defense(Fire)
  • 16.8% Defense(Cold)
  • 17.4% Defense(Energy)
  • 17.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.7% Defense(Ranged)
  • 11.8% Defense(AoE)
  • 3.6% Max End
  • 42.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 15% FlySpeed
  • 288.1 HP (15.4%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 17.6%
  • MezResist(Terrorized) 2.2%
  • 4.5% (0.08 End/sec) Recovery
  • 40% (3.12 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 30% RunSpeed

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Re-work some of this and now this is what I came up with.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

SuperSteel: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/EndRdx(5)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Dmg/Rchg(9), P'ngS'Fest-Dmg/EndRdx(9)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(13)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), P'ngS'Fest-Dmg/Rchg(19), P'ngS'Fest-Dmg/EndRdx(19)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(21), LkGmblr-Def/Rchg(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx(25)
Level 12: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(15), KntkC'bat-Dmg/EndRdx/Rchg(48), KntkC'bat-Dmg/Rchg(50)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(27), S'fstPrt-ResDam/Def+(29)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(33)
Level 22: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Dmg/EndRdx(34), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34)
Level 24: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-Psi/Status(36)
Level 26: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rng(33), Zinger-Taunt(37), Zinger-Taunt/Rchg(37), Zinger-Dam%(48)
Level 28: Rage -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(37), GSFC-Build%(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-Rchg/EndRdx(40)
Level 30: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(40), LkGmblr-Def(40)
Level 32: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-ResDam(42)
Level 35: Resist Energies -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam(43)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(45), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg/EndRdx(45)
Level 41: Super Speed -- Run-I(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(50), Numna-Regen/Rcvry+(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(46), Numna-EndRdx/Rchg(46)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(48)
Level 1: Gauntlet
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

I'm not a huge fan of Maneuvers, but I think it's a better pick than Stealth since it doesn't surpress in Combat. Here's your build with some re-slotting so it's soft-capped with Maneuvers and without the Kin Combat set in Boxing. Some of the slotting was changed because you were over the "Rule of 5" for bonuses--the GotA in CJ for instance. I made sure Weave and Maneuvers were adequately slotted for end reduction, too, which should help your blue bar.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
SuperSteel: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam/EndRdx:40(5)
Level 1: Jab -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(5), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(7), P'ngS'Fest-Acc/Dmg:30(7), P'ngS'Fest-Dmg/Rchg:30(9), P'ngS'Fest-Dmg/EndRdx:30(9)
Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal/EndRdx:50(13), Dct'dW-Heal/Rchg:50(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(17), P'ngS'Fest-Dmg/Rchg:30(19), P'ngS'Fest-Dmg/EndRdx:30(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), GftotA-Run+:40(21), GftotA-Def:40(21)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 10: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam/Rchg:40(25)
Level 12: Boxing -- Acc-I:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A)
Level 16: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx:40(29)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(31)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(33), Hectmb-Dmg/EndRdx:50(34), Hectmb-Acc/Dmg/Rchg:50(34), Hectmb-Acc/Rchg:50(34)
Level 22: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx/Rchg:50(25), LkGmblr-Def/EndRdx:50(31), LkGmblr-Rchg+:50(33)
Level 24: Resist Physical Damage -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(36), Aegis-Psi/Status:50(36), S'fstPrt-ResDam/Def+:30(50)
Level 26: Taunt -- Zinger-Acc/Rchg:50(A), Zinger-Taunt/Rchg/Rng:50(31), Zinger-Taunt/Rng:50(33), Zinger-Taunt:50(37), Zinger-Taunt/Rchg:50(37), Zinger-Dam%:50(48)
Level 28: Rage -- GSFC-ToHit/EndRdx:50(A), GSFC-ToHit:50(37), GSFC-Build%:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(39), GSFC-Rchg/EndRdx:50(40)
Level 30: Tough Hide -- LkGmblr-Def/Rchg:50(A), LkGmblr-Rchg+:50(40), LkGmblr-Def:50(40)
Level 32: Resist Elements -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(42), Aegis-ResDam:50(42)
Level 35: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(42), Aegis-ResDam:50(43)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-Dmg/Rchg:30(43), Erad-Acc/Dmg/Rchg:30(45), M'Strk-Dmg/EndRdx:50(45), FrcFbk-Rechg%:50(45)
Level 41: Super Speed -- Run-I:50(A)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+:50(A), P'Shift-EndMod:50(48), P'Shift-End%:50(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-Rchg+:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(46), Numna-Heal/Rchg:50(46)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(36), P'Shift-End%:50(46)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 14.9% Defense(Smashing)
  • 14.9% Defense(Lethal)
  • 13.6% Defense(Fire)
  • 13.6% Defense(Cold)
  • 13.6% Defense(Energy)
  • 13.6% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.8% Defense(Melee)
  • 10.2% Defense(Ranged)
  • 10.2% Defense(AoE)
  • 1.8% Max End
  • 24% Enhancement(Accuracy)
  • 57.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 15% FlySpeed
  • 260 HP (13.9%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 6.05%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 4.95%
  • 8.5% (0.14 End/sec) Recovery
  • 78% (6.09 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 37.5% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Finduilas, is that build gonna be hard on endurance? I also thought about dropping super jump and just take SS. Then picking up Laser Beam Eyes, but I won't be about to slot it.


 

Posted

Quote:
Originally Posted by Steel Panzer View Post
Finduilas, is that build gonna be hard on endurance? I also thought about dropping super jump and just take SS. Then picking up Laser Beam Eyes, but I won't be about to slot it.
It should better, endurance-wise, than the build you posted since you had Weave underslotted and Stealth unslotted for end reduction--they're both relatively high end toggles. Also, you should get more recovery with the Perf Shifters in PP. It shows to be the same as your build, but the two PS +Ends aren't reflected in your recovery.

LBE or Hurl instead of Maneuvers would be a good idea, especially because you could slot some Thunderstrikes in either. However, it would be difficult to get F/C def to the soft-cap without Maneuvers, and you may have to drop the purple set in KoB to have room for another Kin Combat or Smashing Haymaker set.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post

LBE or Hurl instead of Maneuvers would be a good idea, especially because you could slot some Thunderstrikes in either. However, it would be difficult to get F/C def to the soft-cap without Maneuvers, and you may have to drop the purple set in KoB to have room for another Kin Combat or Smashing Haymaker set.
3 Thunderstrike for 2.5% E/N defense, and 3 Maelstrom's Fury for 1.88% F/C defense.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
3 Thunderstrike for 2.5% E/N defense, and 3 Maelstrom's Fury for 1.88% F/C defense.
I generally prefer 6 Thunderstrike for 3.75% E/N defense myself; I don't find F/C to be prevalent enough to go looking for more defense to it and getting a significant amount tends to require some fairly significant compromises in the build.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
3 Thunderstrike for 2.5% E/N defense, and 3 Maelstrom's Fury for 1.88% F/C defense.
Good idea, but unfortunately it leaves the OP a little short of the soft-cap for all defense types.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I added LBE and don't know where else or how else to slot this tank. Take a look a tell me if I have a solid tank.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

mine revamped: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/EndRdx(5)
Level 1: Jab -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(5), P'ngFist-Acc/Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(7), P'ngS'Fest-Dmg/Rchg(9), P'ngS'Fest-Dmg/EndRdx(9)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), P'ngS'Fest-Dmg/Rchg(19), P'ngS'Fest-Dmg/EndRdx(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Run+(21), GftotA-Def(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(25)
Level 12: Boxing -- Acc-I(A)
Level 14: Super Speed -- Zephyr-Travel(A)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx(29)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Dmg/EndRdx(34), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(33)
Level 24: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-Psi/Status(36), S'fstPrt-ResDam/Def+(50)
Level 26: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rng(33), Zinger-Taunt(37), Zinger-Taunt/Rchg(37), Zinger-Dam%(48)
Level 28: Rage -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(37), GSFC-Build%(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-Rchg/EndRdx(40)
Level 30: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(40), LkGmblr-Def(40)
Level 32: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-ResDam(42)
Level 35: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-ResDam(43)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(45), M'Strk-Dmg/EndRdx(45), FrcFbk-Rechg%(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+(A), P'Shift-EndMod(48), P'Shift-End%(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(46), Numna-Heal/Rchg(46)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-End%(46)
Level 1: Gauntlet
Level 4: Ninja Run



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Posted

Ah, you gave up SS for LBE and kept Maneuvers--good idea. The only issue that I see is that Maneuvers is now unslotted for end reduction.

How about this: drop the Heal/Rchg from Health and put the Numina regen/recovery there instead. Take the slot that's freed up in Physical Perfection, move it to Maneuvers, and slot it with an Enzyme exposure. Alternatively, you could take one of the Pounding Slugfest slots from Haymaker and move it to Maneuvers, then replace the remaining PS with a Mako's quad. In either case you lose a few percentage points of regen, but reduce end drain and increase defense. A good trade-off, IMO.

Other than than, thumbs up!

P.S. If you like, you can replace the GotA in CJ with LotG now; since you've lost the LotG bonuses in Maneuvres you're no longer at the limit of 5.


My Characters

Knight Court--A CoH Story Complete 2/3/2012