Another Inv/SS Build Critique


CheshireKatt

 

Posted

Hello, first this is my first Tanker though I have a brute, it's geared towards damage more than tanking (ELM/ELA).

So far with this build I'm at 45.7% S/L Def, 42.9% F/C and 41,9% E/N Def.
I'm not that stressed about the few percent on F/C/E/N defense, I'm just trying to squeeze the most out of the few slots I have to play around with, and with the level of defense I have I'm not sure where to go next, I've gone for recharge for Footstomping goodness.
Also of concern is my last two power choices Laser Beam Eyes and my blank lvl 49 choice. I'm not really all that sold on Conserve Power either, though I'm feeling I really need Phys. Perf. and I'm not seeing any other real viable choices to keep my end up.

I also haven't decided on my A Slot yet, trying to decide between Cardiac and Spiritual, although Nerve would Cap me to the other 2 pairs of damage.

I'm open to any suggestions at all, although I'm not loaded so no purples or PvPs or multiple Kinetic Combats.
Thank you for your time.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(31)
Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg(15), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(19), Ksmt-ToHit+(50)
Level 8: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(21)
Level 10: Resist Elements -- Aegis-Psi/Status(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam/Rchg(29)
Level 12: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(27)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(33), RedFtn-EndRdx(33)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36)
Level 24: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36)
Level 26: Tough Hide -- RedFtn-EndRdx(A), RedFtn-Def(37), RedFtn-Def/EndRdx(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def/Rchg(39)
Level 28: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39)
Level 30: Weave -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/EndRdx(40), GftotA-Def(40), GftotA-Run+(40)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Rchg(42), Mocking-Taunt/Rng(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Taunt/Rchg(45)
Level 38: Foot Stomp -- Oblit-%Dam(A), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc(50)
Level 47: [Empty]
Level 49: [Empty]
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(13), P'Shift-End%(13)



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Posted

Without going into a long winded post on my part, this would be a build I'd prefer over yours. Hope this gives you some ideas.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 46 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx(33)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(19), Ksmt-ToHit+(50)
Level 8: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(21)
Level 10: Resist Elements -- Aegis-ResDam/Rchg(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23)
Level 12: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(27)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- HO:Membr(A), HO:Cyto(31), HO:Cyto(31), LkGmblr-Rchg+(33)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(39)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36)
Level 24: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 28: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39)
Level 30: Weave -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/EndRdx(40), GftotA-Def(40), GftotA-Run+(40)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Rchg(42), Mocking-Taunt/Rng(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Taunt/Rchg(45)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Acc/Dmg(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc(50)
Level 47: [Empty]
Level 49: [Empty]
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(13), P'Shift-End%(13)



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Yeah. for some reason 90% of the time I export a mids build the data link doesn't work. I cover that with the Data Chunk.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Finduilas View Post
But some of us *like* the data link!

BTW, do you use preview before you post your build? IME that will always break the link. Very, very annoying.
I generally use preview, so that's probably the issue.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Wow that is much better, thanks.

EDIT: After fiddling with it a bit more, I came up with this, which I'm pretty happy with since with Accolades and Cardiac I've gotten my net END/s to above 2 which I'm fine with.
I'll use this one unless anyone has some suggestions to where I could squeeze some more useful set bonuses or such.

Thanks again Rangle :P

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/EndRdx(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(23), Ksmt-ToHit+(23)
Level 8: Resist Physical Damage -- ResDam-I(A)
Level 10: Resist Elements -- Aegis-ResDam/Rchg(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx(25)
Level 12: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 14: Super Jump -- Jump-I(A)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(34)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36)
Level 24: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 28: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit/Rchg(39)
Level 30: Weave -- GftotA-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(39), GftotA-Def/EndRdx(40), GftotA-Def(40), GftotA-Run+(40)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Rchg(42), Mocking-Taunt/Rng(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Taunt/Rchg(45)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Acc/Dmg(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 44: Physical Perfection -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(48), P'Shift-End%(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(48), EndRdx-I(50)
Level 49: Hurl -- Mocking-Taunt/Rng(A), Mocking-Acc/Rchg(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal/Rchg(A), Numna-Regen/Rcvry+(15), Numna-Heal(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(15), P'Shift-End%(17)



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Posted

Here's my take on your build, I changed the slotting a bit. The revised build is soft-capped to S/L/E/NE with one in range of Invinc and almost soft-capped to F/C.

I made the following changes:

Moved the Steadfast +Def to the base slot of RPD. With Cardiac, you'll be well over the hard-cap for S/L resistance with that slotting. Frees up a slot, too.

Swapped out the Mako's set for three Pounding Slugfest and three Pulverizing Fisticuffs. This is more personal preference, but I like this slotting since it gives slightly more E/NE def and fully slots the attack for damage, which Mako's does not.

Changed the Foot Stomp slotting to 4 Eradication and 2 Scirocco's Dervish instead of 3 and 3. You lose the NE resistance bonus but pick up a HP bonus, which I think is a better deal.

Dropped the 2 end red common in Maneuvers for two more LotG slots. If you're going to spend 3 slots on a power, you might as well make the most of it. This gives you more defense plus the regen and HP bonuses in LotG.

Added a slot to Hurl, slotted three Thunderstrike, which slots the attack better and gives you a nice E/NE def bonus.

Good luck with your tank!

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam/Rchg:40(5)
Level 1: Jab -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(9)
Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal/EndRdx:30(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(19), C'ngImp-Dmg/EndRdx/Rchg:50(21)
Level 6: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Rchg+:50(23), Ksmt-ToHit+:30(23)
Level 8: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 10: Resist Elements -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam:50(25), Aegis-ResDam/EndRdx:50(25)
Level 12: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:35(29)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
Level 20: Knockout Blow -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(31), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(33), P'ngS'Fest-Acc/Dmg:30(33), P'ngS'Fest-Dmg/EndRdx:30(33), P'ngS'Fest-Dmg/Rchg:30(34)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/Rchg:40(36)
Level 24: Resist Energies -- Aegis-ResDam:35(A), Aegis-ResDam/EndRdx:35(36), Aegis-ResDam/Rchg:35(36)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
Level 28: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(37), RechRdx-I:50(39)
Level 30: Weave -- GftotA-Def/EndRdx/Rchg:40(A), LkGmblr-Rchg+:50(39), GftotA-Def/EndRdx:40(40), GftotA-Def:40(40), GftotA-Run+:40(40)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 35: Taunt -- Mocking-Taunt:50(A), Mocking-Rchg:50(42), Mocking-Taunt/Rng:50(43), Mocking-Taunt/Rchg/Rng:50(43), Mocking-Acc/Rchg:50(43), Mocking-Taunt/Rchg:50(45)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Sciroc-Dmg/EndRdx:50(46), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 44: Physical Perfection -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(46), P'Shift-End%:50(50)
Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 49: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal/Rchg:50(A), Numna-Heal:50(5), Numna-Regen/Rcvry+:50(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(15), P'Shift-End%:50(17)
------------
Set Bonus Totals:

  • 14.9% Defense(Smashing)
  • 14.9% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 14.9% Defense(Energy)
  • 14.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.94% Defense(Melee)
  • 8.94% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 5.4% Max End
  • 55% Enhancement(RechargeTime)
  • 16% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 281.1 HP (15%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 4% (0.07 End/sec) Recovery
  • 70% (5.47 HP/sec) Regeneration
  • 3.76% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 27.5% RunSpeed

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Just because I find it rare I can give Finduilas a bad time ():

You lose 3pts of dmg switching out Mako from Knockout Blow, with worse end cost and worse recharge.

You get less Accuracy in Footstomp by changing that out to your slotting, and the +HP doesn't help much when you've got perma Dull Pain.

Of course it's still a very nice build, and those are very, very minor quibbles.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Just because I find it rare I can give Finduilas a bad time ():

You lose 3pts of dmg switching out Mako from Knockout Blow, with worse end cost and worse recharge.
Uhh...more E/NE defense! Regen bonus!

Okay, okay, I confess, I *hate* having my attacks underslotted for damage. It just looks...wrong.

Quote:
You get less Accuracy in Footstomp by changing that out to your slotting, and the +HP doesn't help much when you've got perma Dull Pain.
Hey, the dude (assuming dude status here) has Rage and the Kismet +Acc, I don't think hitting things is going to be a big problem.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

ok, nice build, but an off subject question. How do you get the accolides and alpha to show, my mids is giving me fits.


 

Posted

Quote:
Originally Posted by CheshireKatt View Post
ok, nice build, but an off subject question. How do you get the accolides and alpha to show, my mids is giving me fits.
Double-click on the buttons.

I had the same problem, and had to {gasp!} read the instructions to figure it out.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
the +HP doesn't help much when you've got perma Dull Pain.
I thought about this bit overnight, and have a question. Why would having perma Dull Pain make a difference? He's under the new Tank HP cap with DP on, so he'll still get the benefit of the HP bonus.

Unless I'm missing something...


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Unless it's out of date, the wiki says the tanker hp cap at 50 is 3534, and with DP up I'd be at 3611.
Though I only would have perma-DP if I had perma-Hasten and with hasten on I'm still 18~ seconds off that. Even with Spiritual T4 I'd be 6.5 seconds off perma-Hasten.

After some more tweaking, came up with this.

It gets me 45% against all typed except Psi (obviously), above the HP cap with DP up.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(23), Ksmt-ToHit+(23)
Level 8: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 10: Resist Elements -- Aegis-ResDam/Rchg(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx(25)
Level 12: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 14: Super Jump -- Jump-I(A)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(34)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36)
Level 24: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/Rchg(37)
Level 28: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), HO:Cyto(40), HO:Cyto(40)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Rchg(42), Mocking-Taunt/Rng(42), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Taunt/Rchg(43)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Acc/Dmg(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 44: Physical Perfection -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(48), P'Shift-End%(48)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50), LkGmblr-Def/Rchg(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal/Rchg(A), Numna-Regen/Rcvry+(13), Numna-Heal(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(15), P'Shift-End%(17)



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Posted

Looks good, though I prefer the Rectified Reticle slotting in Rage--the additional perception is always nice.

Another option for Foot Stomp that I meant to mention is to drop the Scirocco's Acc/Dam for a Force Feedback Chance for +Recharge.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Looks good, though I prefer the Rectified Reticle slotting in Rage--the additional perception is always nice.

Another option for Foot Stomp that I meant to mention is to drop the Scirocco's Acc/Dam for a Force Feedback Chance for +Recharge.
I also like to use them in stuff like Rage, but for some reason I keep getting the other kind I think I own like 3 sets or something, luckily I can use it for my MM.


 

Posted

Thanks for the suggestions, both are much better than what I had slotted, thanks.


 

Posted

You're taking me way too seriously Finduilas.

Anyway, part of my reasoning was this. If you've got enough +HP over all in the build, and you've got Perma Dull Pain: some of the extra +HP can be superfluous when Dull Pain is active as you cap your HP. It wasn't in the build you were crafting.

Your build was perfectly fine. I was having fun.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.