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Posts
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Joined
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Well since we've now got side-swapping and Ouroboros, I don't see any reason why any archtype can't experience all available content.
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C'mon! Seriously?!
I actually liked it a lot.
Laugh out loud stuff there. -
I'm waiting to see how it's actually going to happen.
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I'd toyed with an alternative group to Ouroboros, the Never Patrol.
Didn't go anywhere beyond the name though.
I'd join one, but I lack the dedication to a single character to actually lead. -
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Tankers. The one thing that I've never gotten beyond 20.
And defenders. Never made it beyond 30.
And in third place for inability to play: Stalkers.
I had a level 20-something ma/sr stalker and encountered a mission full of spectral spirits.
I'm still not fully recovered. -
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I have a very soft spot in my heart for Dr. Dinosaur.
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Either a earth/stone dominator hero, a mind/psi dominator seer or a fire/traps corruptor resistance member.
Scratch that.
Don't you just HATE it when you want to make a character but don't actually feel like it? -
Yes.
I had to take time off the week before the 17th, so I ended up grabbing a couple of days extra. -
I'm always interested in this sort of thing and I'd likely bring a claws/sr brute.
I also like the name Dark Operations, but it'd have to be Sunday for me, as the rest of the time I'd be working. -
She could be a warshade.
And at a stretch, the blaster's devices could be considered similar to the mastermind's traps. But not identical by any definition. -
The main question is: If that SS tank/brute was on one of the missions with Ohmtown...
...would that be Freak on a Leash? -
I was figuring it was because the MM was a speed demon.
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Quote:And get something else other than assault rifle and something else other than devices.And more HP, KB protection, Super Jump, better slotting, better use of enhancements and probably more if i opened up the build.
Basically, start again from scratch. It will be quicker to fix it that way.
You can't have both pvp and pve on the same character.
Just make a pvp character and take it into pve.
That's one of the reasons why we have dual builds. -
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Well, if you absolutely MUST take an AR/dev into PvP, here's a build I did for both pve and pvp.
It's got good recharge, some +damage and +accuracy and decent perception.
But if you're serious about going into PvP with your ar/dev, I'd grab Cold Mastery instead for Hoarfrost and Hibernate.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Nacht Rabe: Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst -- Achilles-ResDeb%(A), Achilles-DefDeb/Rchg(3), Dev'n-Hold%(5), Dev'n-Acc/Dmg(9), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Dmg/Rchg(17)
Level 1: Web Grenade -- TotHntr-Acc/Immob/Rchg(A), TotHntr-Acc/Rchg(7), TotHntr-Acc/EndRdx(37)
Level 2: Slug -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(9), Apoc-Acc/Rchg(15), Range-I(17)
Level 4: Caltrops -- P'ngTtl--Rchg%(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(37)
Level 8: Hurdle -- Jump-I(A), Jump-I(11)
Level 10: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(11), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(33), Rec'dRet-Pcptn(39)
Level 12: Sniper Rifle -- Mantic-Acc/ActRdx/Rng(A), Mantic-Dmg/ActRdx/Rchg(13), Mantic-Dmg/EndRdx/Rchg(13), Mantic-Dmg/EndRdx(23), Range-I(34), Mantic-Acc/Dmg(34)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 16: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 18: Flamethrower -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg(21), Posi-Acc/Dmg/EndRdx(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 24: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-EndRdx/Rchg(40)
Level 26: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(27), GSFC-ToHit/Rchg(27), GSFC-Build%(31), GSFC-ToHit(39), GSFC-ToHit/EndRdx(43)
Level 28: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(42)
Level 30: Beanbag -- Stpfy-Acc/Stun/Rchg(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/Rchg(36), Stpfy-KB%(40), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rng(43)
Level 35: Trip Mine -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(37), Oblit-Dmg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45)
Level 38: Vengeance -- LkGmblr-Rchg+(A)
Level 41: Body Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResDam/EndRdx(42)
Level 44: Cryo Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(46)
Level 47: LRM Rocket -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), RechRdx-I(50), Posi-Dmg/EndRdx(50)
Level 49: Surveillance -- UndDef-Rchg(A), UndDef-DefDeb/Rchg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 0: Ninja Run
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Set Bonus Totals:- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 13% Defense(Ranged)
- 5.5% Defense(AoE)
- 3% Enhancement(Stun)
- 5% Enhancement(Immobilize)
- 45% Enhancement(Accuracy)
- 82.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 198.8 HP (16.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Stun) 2.2%
- 20% Perception
- 16% (0.27 End/sec) Recovery
- 60% (3.02 HP/sec) Regeneration
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
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I don't hide because I prefer that people have an accurate view of the number of people online.
And also because I haven't had repeated blind invites and I like the opportunity to receive team invitations. -
Or a battle ATOP a giant monster, as the landscape passes by.
Also, for reference: Giant Monster Size Chart. Miss Liberty is on the far left as a regular size player character equivalent. -
If it helps, I'd actually made an energy/energy blaster who had the stealth pool and a stealth IO.
She would creep up fairly close, build-up and take out one target with the snipe, and the next with power burst.
But for sneaking about and checking out a situation before attacking, devices all the way. It's practically designed for a careful, methodical playstyle.
Move about with cloaking device, prepare the area of combat with caltrops, trip mines, etc, then launch your attack. -
I tossed in a short summary of a dream that I'd written down one morning after waking up, apparently I wrote it like David Foster Wallace
The introduction from a round of an rp tournament from the battleon forums that I'd judged: James Joyce
But after I included the reminder of the rules that I'd included, the order of combat, and the description of the area of combat I got marked down as: James Fenimore Cooper