Faultline_EU

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  1. I think insps are added to the SO's before multiplying. Don't quote me tho.
  2. Linky

    Assuming two acc SO's in your attacks I believe thats

    1.66*(50+70.98-92)=48% chance to hit roughly.
  3. [ QUOTE ]
    Faultline, did you go for Tech origin for the early access to end-reduction SOs from Yin's store in Faultline?

    [/ QUOTE ]

    You know, I regret not looking at the map when I first got the game and had to choose a character name. It's starting to get confusing being named after a zone.
    And I didn't know about the store, will check it out.

    Oh, ignore my earlier comment about fear too. I tested it on another char and it seems that they will attack as normal if in a damaging aura. However if the damage isn't constant (ie, slap them just after they have attacked) they often ignore you. Seems a little random.
  4. As far as I know and have seen in game, yes (although the 8 seconds figure is something I picked up on the US forums ages back. I've never timed it).
  5. Had considered that which is partly why icicles is not in the build at the moment (although end issues and concept had something to do with that too). Even if it does, they will only attack once every 8 seconds.
  6. As it has been a couple of years since I last leveled a tank I thought I'd start a new one to remind myself what the early levels are like. Of course the game has changed a lot since then too.

    Currently at 18 but my planned build is

    Archetype: Tanker
    Primary: Ice Armor
    Secondary: Energy Melee
    ---------------------------------------------
    01) --> Frozen Armor==> Empty(22)
    01) --> Barrage==> Empty(1)
    02) --> Chilling Embrace==> Empty(22)
    04) --> Hoarfrost==> Empty(22)
    06) --> Wet Ice==> Empty(6)
    10) --> Bone Smasher==> Empty(10)
    10) --> Taunt==> Empty(8)
    12) --> Combat Jumping==> Empty(12)
    14) --> Provoke==> Empty(14)
    16) --> Stealth==> Empty(16)
    18) --> Glacial Armor==> Empty(18)
    20) --> Intimidate==> Empty(20)
    22) --> Invoke Panic==> Empty(22)
    24) --> Swift==> Empty(24)
    26) --> Energy Absorbtion==>
    28) --> Health==> Empty(28)
    30) --> Build Up==> Empty(30)
    32) --> Hibernate==> Empty(32)
    35) --> Energy Transfer==> Empty(35)
    38) --> Total Focus==> Empty(38)

    I'll sort slotting as I go but it's likely to be heavy with endred and anything that takes a defence enh will be three slotted. Of course, this is all subject to change if it's not working but I won't really find that out until I hit SO levels.
  7. [ QUOTE ]

    [ QUOTE ]
    Defender Lingering Radiation powers -Regen was operating at 1/5th the scale of the equivalent Corruptor or Controller version. The base scale now matches across all three Archetypes.

    [/ QUOTE ]
    So it's now -500% which Dark won't be able to get to.

    [/ QUOTE ]

    It's still a little confusing as the Prima Guide listed the corruptor version as a 50% debuff. To me that seemed the right balanced figure for the power. 500% just seems a little too large which is why I always assumed it was bugged....
  8. You can get a consistent -200% regen with dark (triple stacked TG and one from your DS as well) and -250% by throwing in the odd Howling Twilight. I could never compete with Lingering Radiation however which seemed to be at -500% (NoFuture listed it at that for a while as well I think?). Not seen it in action recently so maybe they fixed it.
  9. [ QUOTE ]

    I reckon a Dark/Sonic could do as well if not better. Dark has more -dam ( over 60% rather than 30% ) and -res ( -30 rather than -25 ) than Rad. As -res from the secondary improves -dam I suspect this may be the most important thing. Its -regen is as good, if not better, the only thing it is missing is -recharge. Dark has a better self heal than Rad too.

    [/ QUOTE ]

    It's pretty easy to hit 90% -damage with dark. Rad could get about twice as much -regen I believe though unless they fixed it?
  10. I'd go with Dawn Strike for one pick. It's not a huge nuke but can come in handy - especially the knockback to buy yourself a few seconds. There is no stun and with Conserve running, one CAB will get you straight back in the fight. Even more so if you happen to be in LF at the time of using it. Plus it's fun and looks nice.

    If you've picked DS then you'll need Build Up as well. I'm surprised it's not already on your list? I've used Glowing Touch to save team-mates from debt in the past and it's handy to have. Maybe Dwarf for four. Even if you don't slot it at all you get an extra heal and emergency tp should you ever need it.
  11. As I said, you can do it if you wish. It's a tradeoff. Even without cosmic balance you can hit ~80% res with just the default slot in Shining Shield and 66% for E/NE too. Just one slot in LF will push teh figures up by 10% and scrappers/blasters are not uncommon team-mates.

    Oh almost forgot Sister Shock, you can set a bind or macro that'll turn on Shining Shield when you switch forms back to human if you want - saves having to remember it everytime. All you have to do then is turn on CJ and acrobatics and....
  12. You can skimp on resistance slots in lightform if you wish as you can run it with shining shield and cosmic balance in most cases to give very high resistance. I went with one res slot and a couple of recharge I think.

    Might not need the acc in Dawn Strike either you'll probably be using build up first and DS has an acc bonus to start with.
  13. Faultline_EU

    Conspiracy?

    [ QUOTE ]

    IIRC you are right. The taunt duration is the same for every attack. It´s the taunt radius that changes with the power of the attack in question.

    [/ QUOTE ]

    It had been a long day and I'd glanced at the PvP taunt duration on a couple of powers by accident. My bad.
  14. Faultline_EU

    Conspiracy?

    I think gauntlet duration depends on attack power. Low level attacks have about 6 seconds, the heavy hitters are 13.5 but have a recharge duration about the same length. So says city of data anyway.
  15. Faultline_EU

    Conspiracy?

    At level 50 the taunt from an aura is 13.5 seconds. It's about half that for Gauntlet from attacks. So say a level 40 tank facing +3/4 mobs, you are looking at the taunt lasting 6 seconds maybe from the aura and only a couple from gauntlet? Mobs scattered by a nuke like Nova will likely take about that long to get back up by which point the taunt may well have worn off and they will turn on the Blaster. It's the tanks job to get aggro back on those mobs.

    I agree with Max that you won't pull aggro off the tank for anything still in the aura unless you are facing much higher level mobs with no taunt slotted.
  16. Picked up the mission earlier today. Anyone needs it, I'll be on and doing it at 6pm tonight with my tank Pure Tone. Drop me a tell if you want to join (global is @Faulty).
  17. Faultline_EU

    Conspiracy?

    Question is, did the teams suffer through their lack of taunt? Taunt is good but having it doesn't make a good tank.
  18. The first couple of posts pretty much covered it. Three res will give you 78% to everything but Psi and with Stone Skin, you'll cap S/L damage at 90% resistance. If you want even more survivabilty than that, add some def although with the regen given by rooted, it could be seen as overkill. Depending on your playstyle, you may find End an issue in which case slot an Endred or two instead of Def.
  19. Alternative view 2...

    Who cares about new powers in the 40s - gimme those slots!!
  20. Faultline_EU

    Stone Melee

    Depends how you like to tank really. For holding aggro and keeping you alive against things like psi clockwork (plus general fun of making things fall over), Fault is the best power in the set IMO. I'd never drop it. As mentioned, stalagmites is pretty rubbish except as a ranged aoe taunt power. The long animation time on tremor makes it less useful than Fault but it does a bit of damage.
  21. Nova has a 45% damage buff but the figure I always saw listed for To Hit was 12.5%. No Future seems to think it's 9%.
  22. Pulled from the US Boards


    level +0 +1 +2 +3
    Unslotted .84 .74 .65 .57
    1 acc each .95(cap) .95(cap) .865 .758
    3-slotted thbuf .89 .79 .70 .62
    3-slotted+1ac .95(cap) .95(cap) .93 .825

    Wish I could remember how the formula works for anything other than even level mobs so i could check these figures but hey ho.

    As I said, you won't hit 90% of even level mobs let alone higher with the first attack. However I'm guessing the attacks have about -9% defence which is about double the benefit that slotting To Hits gives, so as long as that first attack hits....
  23. [ QUOTE ]
    I'd also say unless you're planning on PvPing or going up against +5 mobs you can safely drop the acc from your nova form attacks, they all have an accuracy bonus and you're to-hits in the form will add further to this.
    I'd say keep the end mod in the forms rather than end reds in the powers, I find that in nova form I can keep up continual attacks against any mobs - its only when up against end drainers or GMs/AVs that the fight lasts long enough to drop my end - even then if I stick to the single target attacks my end will increase.
    I would say my human form was weak until mid 30s but tend to play nova primarily unless the team needs me to tank - (or if the tank gets more aggro than he can handle). The ability to hit dwarf and taunt when the tank drops or preferably before can certainly help prevent a team wipe.

    [/ QUOTE ]

    The To Hit bonus in Nova form is not huge - I seem to remember seeing that against even level mobs you don't even hit the 95% cap with no acc in the attacks. It's only against higher level foes and when the -def of the attacks themselves kick in that it evens out. With that in mind, you could just slot one of the AoEs with an Acc and use that to add -def for the first shot - the rest should then hit fairly well.

    Endred in things like the AoE powers are several times better at saving end than endmod in the forms. They are nice but if you are looking for slots to place elsewhere, they are a good place to start.
  24. I'd drop the endmod from both dwarf and nova and slot them in the AoE attacks in the forms instead.
  25. Can I ask why you play a Kheld if you don't like how they look, think the powers are limited, don't enjoy the challenge of slotting effectively and don't feel they are powerful?

    Personally I don't like playing scrappers - so I don't.