What does it need to hit through Elude?
Linky
Assuming two acc SO's in your attacks I believe thats
1.66*(50+70.98-92)=48% chance to hit roughly.
Nice linky
Ok i've been playing around:
KO blow has 20% bonus, 2 acc SO and all above tohit buffs against a 91% def.
1.20 * (1 + 0.66) * (0.5+0.109+0.29+0.31-0.91)
1.20 * 1.66 * 0.299 = 0.59 = 59%
Yet, without the 20% bonus, it becomes
1 * 1.66 * .299 = 0.49 = 49%
So the whole 20% bonus isnt actualy that much?
But i cant find where i have to put the acc bonus from a yellow insp from.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
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I think insps are added to the SO's before multiplying. Don't quote me tho.
[ QUOTE ]
Insights, it has been confirmed, work like tohit buffs: they are exactly the opposite of lucks in effect.
*** New for I7 ***
Lucks and Insights are mislabeled. According to the devs, lucks and insights are REALLY these values:
DEF
S - 12.5%
M - 25%
L - 33%
ACC
S - 7.5%
M - 18.75%
L - 37.5%
This is considered a bug that is being worked on. What's unclear is whether the values are wrong and the labels are right, or the labels are wrong and the values are right, or if *neither* are what the values of the inspirations really *ought* to be.
[/ QUOTE ]
(From the above link!)
Yeah i found those numbers too, but where to put them? (SO side or ToHit side). Now to get a Fort, then i should hit even higher
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
[ QUOTE ]
Insights, it has been confirmed, work like tohit buffs: they are exactly the opposite of lucks in effect.
[/ QUOTE ]
That would be "ToHit side".
[ QUOTE ]
What does it need to hit through Elude?
[/ QUOTE ]
Luck!
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erm... isn't defence capped at 45% these days?
Soft cap, yeah
[ QUOTE ]
erm... isn't defence capped at 45% these days?
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Vs. enemies without +ToHit (or -Defense), any Defense beyond +45% is useless. But those that have +ToHit, extra Def still counts.
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[ QUOTE ]
[ QUOTE ]
Insights, it has been confirmed, work like tohit buffs: they are exactly the opposite of lucks in effect.
[/ QUOTE ]
That would be "ToHit side".
[/ QUOTE ]
If they worked on the actual accuracy the results wouldnt be as good.
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[ QUOTE ]
erm... isn't defence capped at 45% these days?
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No.
I did a few testruns against a fullslotted elude scrapper, i noticed with 2acc, rage (no tohit) and 1 yellow i was still nearly unable to hit the guy at all. According to herobuilder he has a 92% defence from toggles and elude.

So i grab my hero builder, but it doesnt have hit vs defence table. So i ask here
I take tactics (3 tohit SO - 10,92%), Focus Acc (3 tohit SO - 28,86%) and Rage (3 tohit SO - 31,20%). Wrap it up, it should give 70.98%. But here comes the part, is this added to my 50% tohit base, or (as acc SO's in powers) based on the 50%? First case i get 120,98% tohit, but second case only 85% tohit. Or is it a combo? :S
So i would get 50 - 92 + 70.98 = roughly 30% hitchance?
I lost the maths regarding SO's in powers, i've been reading the other topic about nrg vs ice, but i kinda lost it halfway
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!