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That's what I thought but I was listening to all_hell's post. Still 75% x 1.6 = 120% (or 67.5 x 1.6 = 108%).
Still if it's the OP's desire to boost it so nothing will hit him, just pointing out that it'll never happen, always a 5% chance. -
Since we don't know what AT you are there are two base values for a PFF, 75.0% for Defenders and 67.5% for Controllers. You can double this with defense enhancements however the chance to be hit mechanics always gives your opponent a minimum 5% chance to hit you.
Edit: Yep, got them backwards. -
Of the three the best is the Studio XPS 8000. It has both the best CPU of the three and the best graphics. The graphics card is still weak compared to $100-150 video cards that are available at NewEgg but it's much better than the HD 4350 and no comparison to the integrated 9100.
Next, by CPU/Video card performance would be the Studio Slim EXCEPT the fact it's a "slim" form factor meaning it can't take normal height cards. This is severely limit upgrading the video card or the power supply (to support a more powerful video card).
That leaves the Pavilion P6226 which is a perfectly fine basic dual core system for school or business. What it's not good for out of the box is gaming. With only a 250 watt PSU and no actual video card you will have to do surgery just to get beyond playing Zombie Vs Plants, Starcraft or Diablo II. -
Yes but the Valkyrie pack was the cookie for the Mac Edition, the same way the other box editions since the original CoH and CoV had. In some ways the Architect Edition took the easy way out by simply offering one of the first two Super Boosters.
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Don't really know. Asus, MSI, Biostar, HIS.
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Well it's marketed to netbook and low power consumption but it is a good deal faster than an Atom. It's also a true dual core unlike the usual netbook Atom which is a single core plus hyperthreading.
Here is HP's page on that laptop. It has an integrated ATI 3200 with it's own 64MB of memory but can still steal additional memory from the system. It is loads better than the standard Intel integrated graphics in games but nothing extraordinary.
That laptop has lots of memory and a fast hard drive which are good points. But, IMO you will be more limited by the graphics than by the CPU. -
Toss up between an ATI HD 4850 and an nVidia GTS 250, both with 512MB of memory.
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Lets take these examples one at a time.
Growth. OK, what do you think you should have as abilities with growth? Should the amount you grow (or shrink) by be affected by level? Does this neuter such a character if the mission is in a low ceiling environment? How do you balance it compared to the rest of the powers so everyone doesn't simply take growth.
Grappling. I'm assuming you mean as a travel power like web slinging instead of something like wrestling/judo. Sort of dependent on tall structures to be effective. Should it act something like the targeting for teleport for aiming the grapple. How do you disengage when you are done swinging across town?
Water. I hope you don't mean turning into a puddle and flow somewhere. Right now a number of people role play water blasting powers with the energy blast pool. Power customization would let you adjust the color to something less ice blue. -
HULK no flip in air like puny human!
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It is if the building owner is only willing to budget the time, money and personal of the cleaning staff for the job.
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Quote:I'm not blaming power players or IOs, I think IOs are a marvelous addition to the game.What's the problem? IOs are still optional. They still make your character more unique (personally, I think one great success of the IO system is that no two builds are exactly identical, even if they have the same build goals). If people are pathetic enough to be jealous of the fact that someone else has more videogame monopoly money and digital loot, then they should take a serious look at their own priorities in life. What does poor in-game documentation have anything to do with "those who love to play with numbers"?
It never ceases to amaze me how so-called "casual" gamers find a way to pin the blame for anything and everything on others who enjoy the same game they do.
It's just that all the rules and limitations that deal with IO sets are simply to complex to present is a simple tutorial or even a help system. There are a number of ParagonWiki pages devoted to all the "gotchas" and exceptions. The system is considerably more complex than simply collecting all the pieces of an epic set of armor and is more like rune combos that create secondary effects in Diablo II or Horadric Cube recipes beyond those told to you by Cain.
The idea of an area in the library that contains this information is a good idea, you could be directed to it if you visit one of the tutorial contacts after you finish the original invention system tutorial. -
If anything there needs to be a help listing that details all the "gotchas" in invention sets. Things like a set needs to be in the same power, duplicates from the same set aren't allowed to be slotted in the same power, powers accept only certain groups of invention sets and a set lists the group it belongs to and of course the rule of five. Advance topics include how and when they function when exemplared, when procs work (toggle vs click power) and that unique means unique.
Problem is the whole invention system is built around the idea that IOs are entirely optional and when used are only meant to make your character even more unique than that guy standing next to you. Of course those who love to play with the numbers have turn the system into a means where their character is now a tiny god and you wish to be one too.
Reminds me how the developers of Magic The Gathering didn't imagine that people would buy entire cases of booster packs so they could build decks entirely of rares. -
There is an old programmer saying, one that I've heard many versions of.
"Software Engineering is the only discipline that adding a wing to a building is considered to be maintenance."
I used that quote in a meeting about 15 years ago. The head of marketing for my project replied "Why would anyone want to add a wing to a building?", of course she was thinking airplane wing.
Imagine the entire group from the engineering division at the meeting face palming at the same time. -
What kind of powers or things you think are missing in this game?
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Quote:Step right up ladies and gentlemen and get your silver bullets. If you just sign up and pay mere thousands of dollars per developer per year for these silver bullets you will have the ability to make all your development problems disappear.Honestly why aren't you in Detroit how can you expect them to find problems that only crop up when the traffic is stop and go.
Oh as to the how
http://www-01.ibm.com/software/rational/
Seems someone has managed it. I wonder if any other companies have products like this or if somehow they are the only one..
This does illustrate the cultural divide though. Some people are invested in the game others just play it.
Each product is carefully crafted to use only the latest in buzzwords that you have seen talked about in your favorite software developer management magazines or raved about at your last software developer management conference (that also featured an open bar and was adjacent to a world renown golf course).
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All kidding aside, yes these tools and techniques exist. Not all of them are flash in the pan, some are actually good, some are good for only certain situations but few if any can be dropped onto a project that already existed for years and magically make everything better. Most require the developers to be aware of and use them from day one of coding and when that is done, it can significantly improve quality.
But I'm not kidding on the costs. Companies that sell these packages are just this side of drug dealers. The first year or two are at a "reasonable" price but then once you are hooked, BOOM, huge price hikes. Now you are stuck between paying to still use the software and laying off 10-15% of your staff. -
It's five in the mourning, you seriously expecting someone to be up at this hour?
Anyway yes there is a way but for only you can see that logo. It has to do with indirectly replacing one of the existing logos with yours.
The methods for doing that are partially unknown to me. It would be similar to how the vidiotmap pack and power icon patch works.
Sorry I can't be more helpful. -
The fix is to get a laptop cooler/stand. Also make sure any exhaust areas are clear of obstructions.
When the laptop is plugged into the brick I'm going to assume that both the CPU and video will be running at top speed (plugged in Vs battery power configuration) and the poor thing overheats.
To see if this theory is sound you could try and download and run Furmark and see if that will cause your screen to black out as well. It is also uses OpenGL for graphics. If it does, then answer is additional cooling is needed. -
Sort of old news but not mentioned here before.
Most reviews of the HD 57xx series mention the price/performance inequity with the older HD 48xx series. Right now ATI chooses to charge for the privileged of Dx11 support.
The HD 58xx shortages reminds me a bit of the problem they had with the HD 4770. Great review, limited availability due to production problems. Since this is at the beginning of the HD 5xxx series production, they have the time to work out the problems but unlikely before the gift giving holidays. -
Quote:Fine, let me simplify the excuse. Software Development is complex. It is complex enough that in relatively short order any code base becomes so complex that "proper" coverage and regression testing becomes economically unfeasible for most code. That is the simple fact of software life."That Game Development is complex" is commonly called an excuse. Many customers find excuses unacceptable. To take your example, reloading your customers system is clearly inadequate. A filtering system, third party modifications for IE that provide greater security, or providing a virtual machine with a revertable snapshot are all solutions that seem indicated as actual fixes for his difficulty. Perhaps your customer is someone who will continuously accept excuses, and pay for non solutions, most people won't.
Just as another example wiring a national telecom infrastructure is complex and providing high speed digital communications to all locals is complex. This doesn't stop people from switching their ISPs when they do a bad job or are unreliable.
The above does imply an interesting question though.
Back in 1986, when "640KB was enough for anybody", there was a paper on software development called "No Silver Bullet — Essence and Accidents of Software Engineering" by Fred Brooks who was know for "The Mythical Man-Month" the book about software development and project management. The gist of "No Silver Bullet" was "there is no single development, in either technology or management technique, which by itself promises even one order of magnitude [tenfold] improvement within a decade in productivity, in reliability, in simplicity." Short version, software development is extremely hard and unpredictable, there is no silver bullet to kill the werewolf of software development complexity.
Now when you combine that with Nathon Myhrvold's (former CTO of Microsoft in the 90s) first law of software "Software always expands to fit whatever container it is stored in" with Moore's Law implies that in a computer technology capabilities grow 60-100x in a decade it means it's a losing battle, software complexity outstrips a developers ability to produce good quality, timely code at a reasonable cost.
In the 80s one of the first professional jobs I worked on was a military software project, a subsystem for a fighter jet. The best turnaround time between a change request and installable software was 9-15 months. This was because every line of code was tested and retested and retested again. Total code coverage, full range checks on inputs and outputs on every module. Testing at every level of integration. And that software fit in less than 128KB, had less than a hundred inputs and an equal number of outputs, most varied at human speed (switches, rotary knobs) rather than by another computer or electrical device, no dynamically allocated memory.
That level of development simply won't fly for $50-70 entertainment software, especially for an MMO. Take to long between releases, people leave. Charge more so you can test thoroughly and it doesn't sell at all making testing moot.
I could probably continue until I'm blue in the face but I'm sure those who think it's possible to test and produce six sigma software of this size and complexity with a sub $10 million a year budget, the same people who think doctors can diagnose your medical problem with 100% accuracy from a chart of test results or animal rights activists who think product testing can be simulated on computer than use actual rats, bunnies and monkeys will just say that's just an excuse. -
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I know nothing ... I see NOTHING!
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Let my join with UberGuy and say that bandwidth has nothing to do with the accessing the market problem. There is no spike in data being received from the server. It does go up one to two kilobytes per second but that's it.
The problem is it's a very big list and it uses a whole lot of memory and I'm guessing that filtering and sorting the list into alphabetical order when it first loads is memory intensive and time consuming.
But why? Because when observing the data flow (using NetMeter 1.1.3) to and from the server, when the market loads the client stops talking to the server, likely because the filter/sort is a standard library call rather than something they coded themselves that will keep the client talking while the filter/sort is running. If the server doesn't hear from the client after a minute the server stops talking to the client and after another minute of not hearing from the client you are mapserved.
Low memory conditions just exacerbate the problem since swapping to disk is a 100 times slower than main memory. The OS is struggling to keep the memory that the market is working on loaded as well as the memory the graphics engine needs to render the environment. -
Quote:i5-750 is quad core, one thread per core. Not a bad quad core for the price (if buying separately), outperforms nearly all older Core2Quads.Thanks Father! Updated my build above.
I would like to keep the 8GB of memory but I could swap to the 4GB if it wouldn't drop performance. If I swap out the case (-$50), the sound card (-$30), drop to 4GB (-$159), upgrade to CrossFireX/SLI] GigaByte GA-P55-UD4P Intel P55 Chipset DDR3 ATX Mainboard w/ 7.1 HD Audio, Dual GbLAN, USB2.0, SATA-II RAID, 2 Gen2 PCIe, 3 PCIe X1 & 2 PCI, and change to Intel® Core i5-750 2.66 GHz 8M L2 Cache LGA1156, am I on the right track? Also, as for the power supply how about I go with CyberPowerPC XF800S Performance ATX 2.0 Power - Quad SLI Ready?
i7-860 is a quad core that can handle two threads per core so the OS sees it as eight cores. On par with the i7-920 in performance and cost.
I don't consider CyberPower a PSU manufacturer. When I say a quality PSU, of the ones they offer, I will have to say something in the Thermaltake Toughpower series. The rest of the PSUs they offer are mediocre at best (at least the ones in the 650-850 watt range I looked at). -
Now he switched to an X58, Socket 1366 based rig from a P55, Socket 1156 rig.
I originally meant the GA-P55-UD4P which was a full size ATX Socket 1156 motherboard that supports either one PCIe V2.0 video card slot at x16 or two at x8. Note that a x8 V2.0 slot has the same bandwidth that an older x16 V1.0 could provide. The motherboard supports either SLi or Crossfire.
The GA-X58-UD5 is premium ($$$) gamer motherboard. It can support two video card at x16 width and an additional one at x8. It too can support SLi or Crossfire. For future uber elite upgrading, the X58/Socket 1366 is the way to go but you pay for the privilege big time. And it looks that you are paying for it by downgrading from a GTX 285 to a 9600GT which is something around 1/3 or less as fast as a 285.