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Posts
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Quote:Sept 30th to Nov 23. Nearly 8 weeks.And the redname comment was how many WEEKS after the problem began?
Quote:It doesn't MATTER? The current status is deplorable. We are approaching a duration of MONTHS for this issue. That's the context for these comments.
Patch that disabled difficulty on TFs - Sept 30th.
Halloween Event Patch - Oct 14th
Super Booster Ninja added - Nov 12th
Coming soon Holiday Event Patch.
Then of course the Christmas/New Year holidays so that's about two weeks of nothing being worked on.
So I would say maybe late January the earliest assuming it's not but off until after the Valentine's Day event mid February. -
If my primary means of damage doesn't do well against ghosties OR it seems or becomes thematic in some way.
As an example of both my AR/Traps blaster. Not only does my normal gun attacks so less damage against ghosts but after collecting my Nemesis Staff, Holy Shotgun, Iron Sword, Bow and baseball bat, it only seemed natural to add the Ghost Slaying Axe to my invisible golf bag of destruction. -
Well good luck. Be aware the integrated 9100 graphics is going to be very low end. Start at minimum settings. Everything else is more than reasonable.
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New i5-750 based $1200 rig at NewEgg. Will post changes and reasons in my guide thread later this weekend.
Happy T-day people. Gobble Gobble. -
Ho Ho Ho! Merry Chris ... oops, to early.
Have a Happy Thanksgiving. Don't forget those without family or those who go hungry.
Still waiting for the Giant Turkey invasion of Paragon City. -
Don't forget je saist that Intel still calls their lower end Core 2 parts Pentium Dual Core. Never give up a trademark unless there's such a stink with it that it's best to bury it. Sadly Intel doesn't feel this way yet with the Pentium or Celeron names yet.
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This has been a "problem" for a while.
Runs from 1:20 to 1:55 in Your Superpowers and You (broadband version). -
Right now I'm considering replacing my $1200 build with one based on an i5-750, 4GB of DDR3-1333 Cas 7 memory and a GTX 275. Only reason I haven't changed it yet is because I can't find a 3rd party socket 1156 cooler, that's in stock, to my liking.
Getting close. Maybe by this weekend. -
Quote:Well strictly speaking, more video memory doesn't equal More Power™. After a game allocates video memory for all the various buffers it will be using, the rest is available for textures and geometry caching. What more memory can buy you is less data (textures/geometry) needing to be transmitted to the card on every frame.So, in anticipation of Going Rogue's new graphic updates, I am upgrading my video card. Now, rationally I know that 1 gb is not significantly better, generally speaking, than having 512 on a card, other than to have More Power™ (insert Tim Allen's More Power grunt/laugh here). Still, I'd like to know. What's the max texture size in CoX? I think I may have perhaps read somewhere something about more vram being necessary for higher AA settings (currently mine is a x8, and if I use Tweak CoH to bump it to x16 it chugs). So, thoughts? Opinions? Pie? :-)
If 512MB is enough for a particular game at the settings you are playing at, 1GB of memory isn't going to buy you any performance increase. However modern games like Far Cry 2 when it's quality settings are all set to 11 for instance, I seem to remember a benchmark that saw a difference between 1 and 2 GB of video memory, the only game I think that saw a difference.
So it's not that more memory is automatically better, it's not enough memory for the game and settings you are using that can be a detriment.
I will also like to point out that on some mid level and below cards offer both 512MB and 1GB models. Look at the memory specification closely when comparing the cards. Often I see that the 1GB using much slower memory than the 512MB model, this is to keep the price close and to make the 1GB cards more profitable. In reality the loss of video memory performance will hamper the card a lot more than not having enough memory.
Also in multiple card setups, you can't add the memory together between the cards. Each card needs to buffer textures and geometries locally. -
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OK, so it's the old "works in window mode" fix. Cool. Enjoy.
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I believe that we all acknowledge it's a problem, and it's been brought up a few times since TF/SF/Trials lost the ability. However the OP reads a lot like fix it or I (we) will ragequit.
Generally those who defend the game react badly to someone threatening to ragequit over a bug. The Devs have acknowledge it's a temporary change and is planned to be fixed. However the conning system for TF/SF/Trial is known to be different than standard missions before and obviously the coding is different enough that the fix isn't quite straightforward.
All I can council is patience and to remind you that the fix won't be coming as fast as you want (which was about a week after they "broke" it). -
I use the ++up$$++forward bound to H (Hop). This was it works for the combat jump + hurdle combo for SJ lite.
Also binding SJ with the up/forward presents the problem of toggling off SJ when you tap the key again, negating the effect of SJ that greatly reduces falling damage. -
According to his CoH Helper report he is running 32-bit Windows 7 Home Premium.
His graphics are identified as 8200M G. The drivers are dated 6/6/09, version 8.15.11.8614 aka 186.14. We all, the tech gurus here, should remember the problems that the 186 drivers had with the game (actually I forgot but remembered after someone pointed it out).
The latest WHQL 32-bit Windows 7 driver for the 8200M according to nVidia's site is 186.81 dated August 27th. There hasn't been anything newer. The previous version was 185.85 dated May 7th, 2009. The latest beta version is 195.55 dated November 17th.
I have no idea why those driver packages won't install. Any insight would be appreciated.
No, NCSoft/Paragon isn't going to "fix the game" when a specific version of a 3rd party driver breaks it.
And BLYKMYK, please post your HiJack This report so we can discount any skinning program you might not be aware of. Also have you tried running the game in "Safe Mode" (check box on 2nd page of updater)? -
This is a complicated answer.
Enhancement percentages are reduced when you exemplar down. However the number of Set IOs that count toward enabling a bonus are affected by level (unless they are purple extremely rare Level 50 IOs). Once you are more than three levels below it's level, it is no longer considered to be part of a set.
Try reading this (ParagonWiki: Exemplar Effects on Enhancements), it's a lot more comprehensive than anything I can relate (I'm not a big Set IO guy myself). -
Well someone who went to Hero-con said that the devs suggest an ATI 4850 as the minimum card for Ultra Mode which is on par with the GTX 260.
Full reflections and hard shadows are going to be heavy burden on rendering and likely a post process effect. -
Quote:Oops, didn't notice it was a 8200 M. The ones you have are the latest, which happen not to work with CoH.Ya when I download that the install wizard comes up and I get an error message saying:
The NVIDIA Setup program could not locate any drivers that are compatible with your current hardware. Setup will now exit.
Any tips on how to get around this. When I run the driver it says that its already installed on my computer to so I say yes to overwrite it all.
So you could go older that should work fine with CoH or try the latest beta and hope for the best. -
Well this
Quote:shows you are still running the old one. Are you sure you grabbed the right driver? This is the one your are looking for.Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 8200M G
Manufacturer / Chip: NVIDIA / GeForce 8200M G
Video Memory: 1649 MB
Driver Version: 8.15.11.8614
Driver Date: 6/6/2009 1:29:00 PM
Driver Language: English -
Yes, I better explain. The 9500GT isn't a bad card relative to what you have (you should see a huge improvement compared to what you currently have) or what was around say three years ago, and the GT 230 should fall between the 9500GT and the 9600GT in performance.
Now it's easy to poo-poo the performance of a 9500GT/9600GT compared to say a GTX 285 but in the last few years GPU performance has shot through the roof to the extremely silly range which then causes game manufacturers to code up an engine with maximum setting that can bring even these extreme cards to their knees, which causes GPU manufacturers to make even more extreme cards and hardcore gamers to but two or three into their rigs, rinse and repeat.
Remember the original 8800GTS with 320MB of memory way back when, late 2006 I think. The one based on a cutdown verson of the 8800GTX, nVidia's first Dx10 card? Well I'm guessing the GT 230 is about that powerful so it's nothing to sneeze at. -
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No, the GT 230 should be a rather lightweight card. The GT 240 for instance is slightly less powerful than the 9600GT (but more expensive, go figure) and the GT 220 is slightly more powerful than the 9500GT so I'll guess that the GT 230 falls in between those two. Problem is there is little to no hard info on these nVidia Dx10.1 cards that were once OEM only until they are available to the general public.
It's also likely that the PSU in that system wouldn't support a reasonable high end card (only 350 watt, ??A @ 12V) so budget another $100-150 for your eventual upgrade. -
Deceive, use it, love it. The whole point of an Illusion controller is everything can be your pet. Use it while your decoys are recharging.
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At least I'm consistent with my "Herbert West was here" tag for necrothreads.
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True enough, but comparing a pile of parts to a fully bootable machine isn't really a fair comparison. Not everyone is a DIYer.