Auto Jump ?
++up is the command. A bind isn't so bad if you want it long term, though.
/bind [insert key here with no brackets] ++up
My bind is:
/bind v ++up
I use control+J for autojump, which is ++up, and if you switch to fly while using it it will keep going up. Just tap space to get out of auto.
I have also remapped my autorun to control+R for safety. I have died many a time typing brb. R is bound "emote has accidentally hit the R key."
Both are very handy with the ninja run, though I had autojump from back in my superjump days.
Thanks a million guys
@Drowning Samurai
Currently playing
The Drowning Samurai (Villains)
Sugar Calavera (Hero)
I use control+J for autojump, which is ++up, and if you switch to fly while using it it will keep going up. Just tap space to get out of auto.
I have also remapped my autorun to control+R for safety. I have died many a time typing brb. R is bound "emote has accidentally hit the R key." Both are very handy with the ninja run, though I had autojump from back in my superjump days. |
I use control+J for autojump, which is ++up, and if you switch to fly while using it it will keep going up. Just tap space to get out of auto.
I have also remapped my autorun to control+R for safety. I have died many a time typing brb. R is bound "emote has accidentally hit the R key." Both are very handy with the ninja run, though I had autojump from back in my superjump days. |
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|
@Roderick
May I ask why would you(general you) want your character to jump all the time?
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@Lyrik
Every jumping character of mine gets a bind:
bind multiply "powexecname super jump$$++up$$++forward"
So with one keypress my character turns on Super Jump, starts running, and bounds into the air. All I have to do is steer; no need to keep holding down the spacebar to jump.
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I use the ++up$$++forward bound to H (Hop). This was it works for the combat jump + hurdle combo for SJ lite.
Also binding SJ with the up/forward presents the problem of toggling off SJ when you tap the key again, negating the effect of SJ that greatly reduces falling damage.
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Is that what does that! Grrr.
I would think that the numpadminus would be better. Or maybe they're the same. |
Just so it makes a little more sense to you - is the previous tray while = right next to it is nexttray, I guess they put them right by the powers for fast switching between them, but I use a Saitek Cyborg Command Unit (the first one ) for CoH so my "0" powerbutton is no where near the tray flip to hit by accident anyway lol.
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Every jumping character of mine gets a bind:
bind multiply "powexecname super jump$$++up$$++forward" So with one keypress my character turns on Super Jump, starts running, and bounds into the air. All I have to do is steer; no need to keep holding down the spacebar to jump. |
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I'm looking for the slash command to keep your toon jumping, but all I can find is binds and stuff.
Anyone can help me out here ?
Sharkbait
@Drowning Samurai
Currently playing
The Drowning Samurai (Villains)
Sugar Calavera (Hero)