Fantomas

Rookie
  • Posts

    273
  • Joined

  1. Fantomas

    Dual Blades help

    I completely skipped Hasten. I used the Weaken and Empower combos until around lvl 20 or so and the respeced out of them both, dropping Nimble Slash. However, the other guys that suggested keeping them on another build if you plan on exemping down are right on. I need to do that myself actually.

    The BF - AV - Power Slice chain is great if you don't have a ton of influence and/or recharge available to you.

    I primarily team with my DB/WP and I use the Sweep Combo for its mitigation. I usually wait to see what the Tank or whoever is going to do (usually some sort of knockdown going on) and then I'll fire off the Sweep Combo to keep 'em down so nobody is getting hit as much. Then I just alternate between the two combos...no need for Hasten because they both recycle in plenty of time. And, I'm only using a combination of the Crushing Impact, Mako and Scirocco (sp?) sets.

    My DB/WP has quickly become my all time favorite toon…I hope you enjoy it as I have!
  2. I might be reading some of this incorrectly but I didn't realize that it mattered where you slotted things...first, second or third.

    I have the end proc slotted fourth in QR and Stam...should I move them to the first slot?
  3. Fantomas

    DB/WP Build Help

    Hey Santorican (if you read this),

    I wanted to say thanks again for your help on this build.

    Not only has it proven to be extremely cost effective for me but I've been able to do things that I have not been able to do before with my other toons.

    This has been a great starting point for me and has opened my eyes (slowly I admit) to the joy (heh) of IO set slotting. I still have much to learn but hey, that's what the forums are for, right?

    For some reason, I ended up slotting Stamina the same way as QR...the recovery went down a bit but with the two procs in there...wow...I can't run out of end! It's nuts! It seems that the two procs firing off their +10 to end make up for the slight loss in recovery. As a result of this, I haven't used CP in forever and I'm giving serious thought to respeccing out of it...probably not though...might need it on a TF someday.

    I still have BF 5 slotted with GSFC's. I've been reluctant to remove them because I don't want to lose the end recovery bonus that they add...even though I now know that BF should be slotted as an attack. Any recommendations on what I can do to balance that out? It seems that I've stumbled on a very precise recovery/end consumption mixture that works perfectly with all of my toggles running and using BF, and the Sweep and AV combos.
  4. I was thinking of skipping the slotting on FA. Ever since the nerf, it just doesn't seem worth it anymore. Do you guys find FA to be useful at all?

    I took it on my DB/WP just so I could get CP and I never, ever use it...never use CP either actually thanks to Stam and QR...heh...
  5. Quote:
    Originally Posted by Weatherby Goode View Post
    You don't have Typhoon's Edge or 1KCuts...

    May I ask why?
    Of course!

    I don't have them because I'm going to rely on the BF - AV - Power Slice chain for this toon. This is mainly a concept build (which is why I have Energy Torrent in there even though it causes redraw) but I still want her (my first female toon) to be as effective as possible.

    I'm a huge fan of the sweep combo but I want this toon to be as different as possible from my DB/WP which uses both Typhoon's Edge and 1KCuts for the sweep combo.
  6. Ya, I love the sweep combo. I use it and the AV combo on my DB/WP.

    I wanted this toon to be as different as possible from my DB/WP. That's one of the reasons that I was trying to avoid the sweep combo. Plus, by skipping the attacks needed for the sweep combo I could make more room for Energy Torrent.

    I also hear a lot of people say that you really don't anything but the AV combo anyways so I thought I would test that theory out myself. I'm sure I probably need more expensive IO sets to really get the full effect but that's just not possible at the moment.

    After looking at the build that you provided and the one that Nihilii provided, I noticed that one relies more on Crushing Impact and one on Mako's. What are the main differences between the two sets?
  7. Thanks a lot for the builds you guys...exactly what I was looking for! I'll go over them at home tonight and see how it works out.

    I had never considered skipping any of the passives because everyone always says to take them all.
  8. bumping...cuz I'm bored at work and this toon needs help
  9. Fantomas

    SuckerPunch

    Quote:
    Originally Posted by SuckerPunch View Post
    Actually, I've just very recently un-retired from an 8+ month sabbatical, and am working on a new, updated version
    YAAAAAAAAAAAAAAAAAAAAY!!!!

    This means more fun for me while I'm at work!

    Welcome back!
  10. How 'bout just some advice on slotting Assault?
  11. I need serious help with this one! I've respeced once and it's a mess. I attempted to come up with another build based off of some help I received for my DB/WP.

    This build is an absolute mess...I think...but I have no clue where to go from here.

    I'm not gonna lie, it's kind of a Batman themed toon and I want to be able to use EnergyTorrent effectively (it's my Batarang!)...if it can be done. I hate to take Focused Accuracy since it's such and eng hog and that's why I didn't really slot it. If a drastically better build can be made at the sacrifice of FA and ET then that’s ok.

    Any help would be greatly appreciated keeping in mind that I have a very limited budget...hence the cheap IO sets.

    Thank you very much!

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shadow of the Bat: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(11)
    Level 2: Mind Over Body -- EndRdx-I(A), ResDam-I(5), ResDam-I(11), S'fstPrt-ResDam/Def+(48)
    Level 4: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(13)
    Level 6: Focus Chi -- Empty(A), Empty(7), Empty(7), Empty(48), Empty(48)
    Level 8: Crane Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(45)
    Level 10: Swift -- Run-I(A)
    Level 12: Combat Jumping -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(37), S'dpty-Def(37), RedFtn-Def/EndRdx(40)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Rise to the Challenge -- EndRdx-I(A), Heal-I(17), Heal-I(17), Heal-I(19)
    Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(45)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(31)
    Level 22: Health -- Heal-I(A), Heal-I(23), Heal-I(25)
    Level 24: Indomitable Will -- EndRdx-I(A)
    Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(46)
    Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(45)
    Level 30: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(34), S'dpty-Def(34), RedFtn-Def/EndRdx(34)
    Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 35: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(43), Stpfy-KB%(43)
    Level 38: Tough -- EndRdx-I(A), ResDam-I(39), ResDam-I(39), ResDam-I(39)
    Level 41: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(42), S'dpty-Def(42), RedFtn-Def/EndRdx(42)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
    Level 47: Focused Accuracy -- EndRdx-I(A)
    Level 49: Energy Torrent -- Empty(A), Empty(50), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 4.88% Defense(Energy)
    • 4.88% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 3% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 21.3% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 30% Enhancement(Accuracy)
    • 10% FlySpeed
    • 170.7 HP (12.7%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 9.9%
    • 7.5% (0.13 End/sec) Recovery
    • 22% (1.23 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 7.5% Resistance(Psionic)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Crushing Impact
    (Storm Kick)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Steadfast Protection
    (Mind Over Body)
    • 3% Defense(All)
    Mako's Bite
    (Crane Kick)
    • MezResist(Immobilize) 3.3%
    • 20.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Serendipity
    (Combat Jumping)
    • 4% (0.22 HP/sec) Regeneration
    • 10 HP (0.75%) HitPoints
    Crushing Impact
    (Crippling Axe Kick)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Scirocco's Dervish
    (Dragon's Tail)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Serendipity
    (Heightened Senses)
    • 4% (0.22 HP/sec) Regeneration
    • 10 HP (0.75%) HitPoints
    Crushing Impact
    (Eagles Claw)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Stupefy
    (Boxing)
    • 2.5% (0.04 End/sec) Recovery
    • 25.1 HP (1.87%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Serendipity
    (Weave)
    • 4% (0.22 HP/sec) Regeneration
    • 10 HP (0.75%) HitPoints
  12. Fantomas

    MA/Reg vs MA/WP

    Quote:
    Originally Posted by Umbral View Post
    As far as PvE is concerned, one of the big advantages of */regen is that it actually gets additional survivability from one of the most important offensive attributes around: +rech. Since optimized attack strings play such an integral part in top end DPS (and, I would argue, in optimized DPS even at low levels), enhancing */regen for survivability will work double duty to increase your damage dealing capabilities. */WP doesn't have that benefit, as is generally seen by the substantially lower amounts of theoretical damage output by top end */WP builds as they compare to */regen. Of course, they'll sustain higher theoretical survivability thanks to not having the controllable peaks and valleys of survivability that are the hallmark of */regen, but they don't have as much offensive synergy to play with.
    My first lvl 50 was a MA/WP. He can endure quite a bit but he's definitely lacking in the damage department.

    I want to give him a good respec before I16 comes out but I've been wondering if /Regen might be a better option. I guess it seems that way after reading this thread.

    The end consumption and end recovery are my main concerns. Is it THAT different between /WP and /Regen?
  13. I'm getting ready to toy around with my second build on my DB/WP.

    I'm going to drop the Sweep Combo and just rely on Blinding Feint, Attack Vitals, Power Slice. Since I'll have a few open slots I was wondering what all I can/should do to increase my damage output.

    I have Maneuvers on the main build. Should I keep that AND get Assault or drop Maneuvers and get Assault?

    As usual, I don't have a ton of inf so any advice on affordable IO set slotting would be greatly appreciated.
  14. Fantomas

    SuckerPunch

    Does anyone know why SuckerPunch hasn't been updated?

    I was going to play w/ a few power selections for FM/Regen but FM isn't even a selection...I'd use mids but I'm at work...
  15. Quote:
    Originally Posted by Morbid_Star View Post
    just standard endred sloting is fine, with DC and the standard Stam, you wont have much of any problem with End
    Would you happen to have a low budget build handy for it? No worries if not...I'll just look through the forums...I'm sure there's one here somewhere...
  16. Here is a build that Santorican helped me with for my DB/WP. So far, it's working out really well. Ignore the GSFC slotting in Blinding Feint and substitute Crushing Impacts instead. I am by no means an expert compared to the other forum guys but...here ya go...for what it's worth. This build was constructed with a VERY low budget in mind so if you have more inf...well...I'm sure someone else would be better equipped to help you out than I would.

    If you decide to take the Weaken and Empower combos at first, you'll probably want to respec out of them by the time you complete your Sweep and Attack Vitals combos. With enough recharge, you really don't even need the Sweep combo...just the Attack Vitals combo with Blinding Feint and maybe Power Slice until you get enough rechard to chain the AV combo and Blinding Feint.

    I still use the Sweep combo because I play in teams mostly and I love the mitigation...it's just fun seeing all of those orange numbers and words fly up as my enemies fall to the ground! muahahaha...ha?

    I hope this helps at least a little bit!

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pulgasari: Level 50 Mutation Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(9)
    Level 2: Ablating Strike -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(5), Mako-Dmg/EndRdx(11), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
    Level 4: Mind Over Body -- EndRdx-I(A), ResDam-I(5), ResDam-I(11), S'fstPrt-ResDam/Def+(13)
    Level 6: Typhoon's Edge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
    Level 8: Fast Healing -- Heal-I(A), Heal-I(9), Heal-I(15)
    Level 10: Swift -- Run-I(A)
    Level 12: Combat Jumping -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(46), S'dpty-Def(46), RedFtn-Def/EndRdx(48)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Rise to the Challenge -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(17), Heal-I(17)
    Level 18: Blinding Feint -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
    Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
    Level 22: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(39)
    Level 24: Health -- Heal-I(A), Heal-I(25), Heal-I(46)
    Level 26: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
    Level 28: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def(29), RedFtn-Def/EndRdx(31)
    Level 30: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(31), P'Shift-EndMod/Rchg(33)
    Level 32: Indomitable Will -- EndRdx-I(A)
    Level 35: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42)
    Level 38: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(48), Stpfy-KB%(48)
    Level 41: Tough -- EndRdx-I(A), ResDam-I(42), ResDam-I(42), ResDam-I(43)
    Level 44: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def(45), RedFtn-Def/EndRdx(45)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(50), S'dpty-Def(50), RedFtn-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  17. [QUOTE=Morbid_Star;2171459]no, that is incorrect[/QUOTE

    Well, that's good to hear. I've been told otherwise more than a few times but I have still been wanting to give it a shot. Does it require heavy end maintenance or should I not be all that worried?
  18. Quote:
    Originally Posted by Nihilii View Post
    DB/WP is very end efficient, between the Attack Vitals combo (which has one of the best DPE) and QR. Anything /regen should be good as well for end efficiency, with QR and only one toggle.
    Ya, I LOVE my DB/WP...no end problems at all and I'm running both the AV and Sweep combos with all of my toggles up (including tough, weave and maneuvers) on my main build. I'll probably just go with the AV combo on the second build though.

    I have 3 50's and all 3 of them are /WP...lol

    I hear a lot of good things about Fire/Regen and Fire/SR...maybe I'll give my Fire/Regen another go...Regen is just so clicky though.

    I've been really interested in DM/SD but it looks like that is about as far away from end efficient as you can get...is that correct?
  19. Hello all.

    I want to make a few new scraps on some new servers and I'm wondering which other combos would be considered the most endurance efficient. I tent to gravitate towards blades/claws toons but I would like to start branching out to some of the other primaries.

    I currently have:

    DB/WP (Main)
    DB/SR (Needs serious help...might remake on another server)
    KAT/WP (Second Favorite)
    KAT/REGEN (Great but on the backburner since I hit 50 with my Kat/WP)
    MA/WP (Oldest toon and first lvl 50...needs help)
    MA/SR (Hardly touched)
    CLAWS/SR (Third Favorite)
    CLAWS/INV (Hardly touched and will probably remake on another server)
    CLAWS/REGEN (Hardly touched)
    FIRE/REGEN (Hardly touched)
    SPINES/DARK (Hardly touched)

    Any suggestions are welcome

    Thank you!
  20. Quote:
    Originally Posted by Jet_Boy View Post
    *not quoting the OP for brevity sake*

    Well within your rights to remove somoen from a team you're leading. Although, you really don;t have the right to get angry with someone about not following your rules if you haven't told them to them yet.
    ?

    Nobody was angry at first except for the tank in question and then his fire/kin buddy.

    They were asked repeatedly to contribute to the team and not leech and complain. They had every opportunity to quit the team if they didn't like the way things were going. I think that justifies some mild irritation on behalf of the rest of the team that were trying to get through the mish as a team, and that is what lead to the eventual kicking.

    I was never all that angry while it was happening...I think it was disbelief more than anything. I'll admit I was somewhat angry when they started sending me tells that said "you fail as a leader because you can't get the team to listen to you"...remember that this is AFTER I've repeatedly asked him in both team chat (and so did the other team members) and tells to please contribute to the team. So, he was doing exactly what it was that he was accusing others of: not listening to the team leader. I’m not one of those people that thinks that the team leader is God and you should LISTEN TO ME!! But, it sure sounded like that’s the way he felt about it…if so, then why was he going against his very own belief? Most of the time, the team leader is just the person who put the team together…from what I’ve seen in AE anyways. I prefer being on a team with a good strategy but it just doesn’t always happen that way and as long as the team is functioning and we’re all having fun, I’m pretty content.

    The rules that were set down in the beginning were simple...follow the tank. As I've already said many times before, it was a really great team and they didn't really need any direction...they knew what to do and they just...did it. There were 2 unfortunate slip ups and that's all. I think that's hardly a reason to act the way the tank and other fire/kin did. I think Werner said it best when he said they were probably a duo who are used to playing their way that has worked for them and how dare anyone else play differently than they!

    I've led a few teams since then and I haven't seen anyone act even remotely close to the way "the tank" did. In my AE experience...and this is just my experience...most of the high level people are there for the same reason I am...tickets and some quick influence. Nothing wrong with that. I see AE as a tool and nothing more at this point. I still play the regular game as well. Sure there are plenty of newer players that have ascended to 50 much too quickly and don't really know what they're doing but hey, they pay to play the way they want just as I do so who am I to criticize someone else’s enjoyment of the game?
  21. Fantomas

    dual blade

    Great! Thanks for the info, guys.

    I have a couple of DB Scrappers so I'm familiar with how it works...I was really just worried about the FA primary. I think I'll give it a shot. I might post a build on here in the next day or two so I can get some opinions.

    Thanks again!
  22. What gets me is how quickly some people turn to insults and name calling. Is it really so hard to conceive that people other than you might play differently than you? They might be a very different age than you? They may not have vast amounts of time to dedicate towards the game? That someone else may have another way? Does that make it better?

    No.

    It makes it different. Sure, one way might technically be better than another but who are you to tell me that I'm an idiot (or anyone else for that matter) for not subscribing to your thought process?

    I read the entire thread again and I only saw such blatant insults and name calling from one person...and that person sure sounded a lot like the person that inspired this thread to begin with.

    All I'm asking is to have a little consideration for others. If you do not have the patience to deal with others that are not doing things your way, that's fine. Really it is. Just don't treat others as inferior and insult them for it. Go do something else and try to enjoy your time playing instead of bringing others down.

    It's just like the whole "noob haters" thing. I can't stand it when people are rude to others because...GASP...they're new and have never played before! Weren't we all new at some point? Anyways, sorry to get slightly off topic there...the argument is just similar...