DB/WP Build Help
Here are the changes I did. I added relatively inexpensive sets.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Pulgasari: Level 50 Mutation Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(9)
Level 2: Ablating Strike -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(5), Mako-Dmg/EndRdx(11), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
Level 4: Mind Over Body -- EndRdx-I(A), ResDam-I(5), ResDam-I(11), S'fstPrt-ResDam/Def+(13)
Level 6: Typhoon's Edge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 8: Fast Healing -- Heal-I(A), Heal-I(9), Heal-I(15)
Level 10: Swift -- Run-I(A)
Level 12: Combat Jumping -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(46), S'dpty-Def(46), RedFtn-Def/EndRdx(48)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(17), Heal-I(17)
Level 18: Blinding Feint -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 24: Health -- Heal-I(A), Heal-I(25), Heal-I(46)
Level 26: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 28: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def(29), RedFtn-Def/EndRdx(31)
Level 30: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(31), P'Shift-EndMod/Rchg(33)
Level 32: Indomitable Will -- EndRdx-I(A)
Level 35: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42)
Level 38: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(48), Stpfy-KB%(48)
Level 41: Tough -- EndRdx-I(A), ResDam-I(42), ResDam-I(42), ResDam-I(43)
Level 44: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def(45), RedFtn-Def/EndRdx(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(50), S'dpty-Def(50), RedFtn-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Virtue: @Santorican

Dark/Shield Build Thread
Thank you very much for the build! I was wondering if you could explain the slotting in Boxing to me though. I'm guessing it's 5 slotted with Stupey's just for the set bonus? I'm having a hard time removing that sixth slot from some of my attacks to make room for it but then again, it DOES seem to be a worthy sacrifice with the additional end recov and recharge time that it provides. Is that the line of thinking here?
Thanks again!
Is that full set of GSFC in Blinding Feint a bad idea?
Hey Santorican (if you read this),
I wanted to say thanks again for your help on this build.
Not only has it proven to be extremely cost effective for me but I've been able to do things that I have not been able to do before with my other toons.
This has been a great starting point for me and has opened my eyes (slowly I admit) to the joy (heh) of IO set slotting. I still have much to learn but hey, that's what the forums are for, right?
For some reason, I ended up slotting Stamina the same way as QR...the recovery went down a bit but with the two procs in there...wow...I can't run out of end! It's nuts! It seems that the two procs firing off their +10 to end make up for the slight loss in recovery. As a result of this, I haven't used CP in forever and I'm giving serious thought to respeccing out of it...probably not though...might need it on a TF someday.
I still have BF 5 slotted with GSFC's. I've been reluctant to remove them because I don't want to lose the end recovery bonus that they add...even though I now know that BF should be slotted as an attack. Any recommendations on what I can do to balance that out? It seems that I've stumbled on a very precise recovery/end consumption mixture that works perfectly with all of my toggles running and using BF, and the Sweep and AV combos.
This is my first time posting a build on here so I hope it works the way it's supposed to. If not, please feel free to tell me what I've done wrong.
I don't have a ton of inf so that's why there are not many high end sets on here. Plus, I've just recently started learning about the IO sets as some of you know. I'm really looking for a combination of higher damage, end recovery and then as much def as possible but I know that's difficult with my limited inf. I usually end up teaming and I rarely solo. No AV hunting for me I'm afraid...Any and all suggestions are welcome.
Please ignore the slotting levels.
Thank you
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Pulgasari: Level 50 Mutation Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice
- (A) Accuracy IO
- (3) Endurance Reduction IO
- (7) Damage Increase IO
- (43) Damage Increase IO
Level 1: High Pain Tolerance- (A) Healing IO
- (3) Healing IO
- (9) Healing IO
Level 2: Ablating Strike- (A) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Recharge
- (11) Mako's Bite - Damage/Endurance
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Chance of Damage(Lethal)
Level 4: Mind Over Body- (A) Endurance Reduction IO
- (5) Resist Damage IO
- (11) Resist Damage IO
- (13) Resist Damage IO
Level 6: Typhoon's Edge- (A) Multi Strike - Accuracy/Damage
- (7) Multi Strike - Damage/Endurance
- (13) Multi Strike - Damage/Recharge
- (34) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Endurance/Recharge
Level 8: Fast Healing- (A) Healing IO
- (9) Healing IO
- (15) Healing IO
Level 10: Swift- (A) Run Speed IO
Level 12: Combat Jumping- (A) Endurance Reduction IO
- (46) Defense Buff IO
- (46) Defense Buff IO
- (48) Defense Buff IO
Level 14: Super Jump- (A) Jumping IO
Level 16: Rise to the Challenge- (A) Healing IO
- (17) Healing IO
- (17) Healing IO
Level 18: Blinding Feint- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Quick Recovery- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - Chance for +End
Level 22: Vengeful Slice- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (25) Crushing Impact - Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Damage/Endurance/Recharge
Level 24: Health- (A) Healing IO
- (25) Healing IO
- (46) Healing IO
Level 26: Sweeping Strike- (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (27) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Scirocco's Dervish - Chance of Damage(Lethal)
Level 28: Heightened Senses- (A) Endurance Reduction IO
- (29) Defense Buff IO
- (29) Defense Buff IO
- (31) Defense Buff IO
Level 30: Stamina- (A) Efficacy Adaptor - EndMod
- (31) Efficacy Adaptor - EndMod/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy
- (33) Performance Shifter - EndMod/Recharge
Level 32: Indomitable Will- (A) Endurance Reduction IO
Level 35: One Thousand Cuts- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (43) Scirocco's Dervish - Chance of Damage(Lethal)
Level 38: Kick- (A) Accuracy IO
Level 41: Tough- (A) Endurance Reduction IO
- (42) Resist Damage IO
- (42) Resist Damage IO
- (43) Resist Damage IO
Level 44: Weave- (A) Endurance Reduction IO
- (45) Defense Buff IO
- (45) Defense Buff IO
- (45) Defense Buff IO
Level 47: Conserve Power- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 49: Maneuvers- (A) Endurance Reduction IO
- (50) Defense Buff IO
- (50) Defense Buff IO
- (50) Defense Buff IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical Hit------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 2.19% Defense(Smashing)
- 2.19% Defense(Lethal)
- 5.31% Defense(Fire)
- 5.31% Defense(Cold)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 6.25% Defense(Psionic)
- 4.38% Defense(Melee)
- 6.25% Defense(Ranged)
- 10.6% Defense(AoE)
- 5% Enhancement(RechargeTime)
- 25% Enhancement(Accuracy)
- 10% FlySpeed
- 100.4 HP (7.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- 6.5% (0.11 End/sec) Recovery
- 20% (1.12 HP/sec) Regeneration
- 0.95% Resistance(Fire)
- 0.95% Resistance(Cold)
- 6.25% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 10% RunSpeed
------------Set Bonuses:
Mako's Bite
(Ablating Strike)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Multi Strike(Typhoon's Edge)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Gaussian's Synchronized Fire-Control(Blinding Feint)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Crushing Impact(Vengeful Slice)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
Scirocco's Dervish(Sweeping Strike)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
Efficacy Adaptor(Stamina)
- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
Scirocco's Dervish(One Thousand Cuts)