Help with my MA/WP


Fantomas

 

Posted

I need serious help with this one! I've respeced once and it's a mess. I attempted to come up with another build based off of some help I received for my DB/WP.

This build is an absolute mess...I think...but I have no clue where to go from here.

I'm not gonna lie, it's kind of a Batman themed toon and I want to be able to use EnergyTorrent effectively (it's my Batarang!)...if it can be done. I hate to take Focused Accuracy since it's such and eng hog and that's why I didn't really slot it. If a drastically better build can be made at the sacrifice of FA and ET then thatÂ’s ok.

Any help would be greatly appreciated keeping in mind that I have a very limited budget...hence the cheap IO sets.

Thank you very much!

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

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Shadow of the Bat: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(11)
Level 2: Mind Over Body -- EndRdx-I(A), ResDam-I(5), ResDam-I(11), S'fstPrt-ResDam/Def+(48)
Level 4: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(13)
Level 6: Focus Chi -- Empty(A), Empty(7), Empty(7), Empty(48), Empty(48)
Level 8: Crane Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(45)
Level 10: Swift -- Run-I(A)
Level 12: Combat Jumping -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(37), S'dpty-Def(37), RedFtn-Def/EndRdx(40)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- EndRdx-I(A), Heal-I(17), Heal-I(17), Heal-I(19)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(31)
Level 22: Health -- Heal-I(A), Heal-I(23), Heal-I(25)
Level 24: Indomitable Will -- EndRdx-I(A)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(46)
Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(45)
Level 30: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(34), S'dpty-Def(34), RedFtn-Def/EndRdx(34)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 35: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(43), Stpfy-KB%(43)
Level 38: Tough -- EndRdx-I(A), ResDam-I(39), ResDam-I(39), ResDam-I(39)
Level 41: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(42), S'dpty-Def(42), RedFtn-Def/EndRdx(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Energy Torrent -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 3% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 21.3% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 30% Enhancement(Accuracy)
  • 10% FlySpeed
  • 170.7 HP (12.7%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 9.9%
  • 7.5% (0.13 End/sec) Recovery
  • 22% (1.23 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 7.5% Resistance(Psionic)
  • 10% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Storm Kick)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Steadfast Protection
(Mind Over Body)
  • 3% Defense(All)
Mako's Bite
(Crane Kick)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Serendipity
(Combat Jumping)
  • 4% (0.22 HP/sec) Regeneration
  • 10 HP (0.75%) HitPoints
Crushing Impact
(Crippling Axe Kick)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Scirocco's Dervish
(Dragon's Tail)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Serendipity
(Heightened Senses)
  • 4% (0.22 HP/sec) Regeneration
  • 10 HP (0.75%) HitPoints
Crushing Impact
(Eagles Claw)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Stupefy
(Boxing)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Serendipity
(Weave)
  • 4% (0.22 HP/sec) Regeneration
  • 10 HP (0.75%) HitPoints


 

Posted

It's not a bad build since it addresses the slotting of each of the powers. Your totals from set bonuses don't have a clear direction and could be better, but hey, you wanted something on the cheap, correct?

Firstly, you overslotted Combat Jumping. The set bonuses are negligible and those slots could go to some place better. Its defense is a nice boost, but the return is very small when putting more slots for defense.

Slot Focus Chi first for recharge, and then To-Hit. If you keeping it 5-slotted, I recommend the Adjusted Targeting set, skipping the triple-value IO.

Your attacks are slotted with enough Acc and you got a sizable global +Acc bonus so I don't think you would need Focused Accuracy, if you are worried about its End drain.

An alternative to Body Mastery is Weapon Mastery. Some of the attacks there could better simulate your concept, though you will be giving up Conserve Power (which shouldn't be that bad; you don't have end problems without FA?).

Other ideas to consider is getting Hasten (to improve your attacks and damage dealing) or even the Medicine pool (a self-heal could help for WP).


 

Posted

Teo hit most of the points i would bring up.
But i would like to enphasize the need for hasten a little bit further with your current build. Without hasten, and im not a number wiz, but i dont believe you can pull off a high end attack chain.

The weapons mastery pool would bump your accuracy AND give you a better "batterang


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