Fanservice

Legend
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  1. Well I thought I'd add as I see them today, so here they are. Only a few this time though, didn't spend long fighting them!


    Resistance - English

    Flipper - Face
    Hope for Sunshine - Want to Live
    Get it Polar Bear-Style without the Syrup - To be given a beating


    I love the last one.
  2. I've had great fun on my Brute. The Dominator on the other hand, is not so rosy.
  3. It punishes certain AT's and powersets. The more solo based ones do fine, but since you're asking late blooming power sets or team based AT's to do Solo missions it probably shouldn't be so agonisingly slow to plough through them if I want to play a Defender.

    Up the regen out of combat, or just give Stamina and Health free already, they're boring picks when levelling and yet by far the most common powers for people to have. Not a good combo.
  4. Quote:
    The comic book heroes of the past did fight criminals, she said, "but these were heroes boys could look up to and learn from because outside of their costumes, they were real people with real problems and many vulnerabilities," she said.
    Racism (X-Men), Alcoholism (Iron Man) and Teenage Identity and Relationship Issues (Spiderman) aren't 'real' vulnerabilites these people have to deal with? Okay whatever.

    Sounds like she just saw some bad films or comics. Can guarantee there's hell of a lot worse in the 80's!
  5. Fanservice

    So Praetorians!

    Well it won't be one of the main ones!
  6. Fanservice

    So Praetorians!

    Quote:
    Originally Posted by FloatingFatMan View Post
    I'm not telling anyone where Kinetite's loyalties lie. Y'all are just gonna have to figure that one out in RP.
    Let me guess. She's too self independent to pick sides and finds them both stupid.

    Meanwhile I have March Hare, Preatorian Lab Bunny and part of an island colony of escaped Biological Superweapons. Basically the Lab Bunnies but more than willing to make weapons or apply force to a situation and the idea that maybe the world could be more efficiently run with a better mind in control.
  7. Wasn't sticking up for you specifically, it was a general argument as that's what the thread is about!

    RP would become a confusing mess though if no one was actually playing what we could see. I have a hard enough time remembering everyone's name, let alone when it gets into them being completely different to what's on my screen. You might as well move it to IRC at that point as the whole things gotten pretty much divorced from the game world.

    Quote:
    Originally Posted by Leo_G View Post
    And now I'm reminded...I don't have any characters on Virtue...well, I just rolled up an old character I thought up that used a Kinetic fighting style...now that we have it, I actually did roll him up on Virtue but now I'm pondering just transfering him somewhere else.
    No need to get all passive aggressive about it.
  8. Quote:
    Originally Posted by Leo_G View Post
    I guess I'd have to ask why is the universe limited to only sea life-looking creatures?

    /sarcasm
    It's impossible for an eagle-type creature to inhabit the gaseous planets of far-off galaxies! Everyone knows that!
    While I'd happily defend the right to play human form Kheldians as something else, I'd go against defying the whole point of the visual medium we're using by insisting what people see isn't what they're getting.

    Flanging small, temporary actions is fine, but if your entire description is reliant on people reading your bio it's going to get mindbendingly confusing.
  9. And I'm not? I'm just saying if you want to play a Kheldian as something else, you want to make it Human Form exclusive to make it work as yes, the Alien Forms are clearly Kheldian and no, you're not going to convice people otherwise.

    Much like how if you want to do it for VEAT's without any ties to Arachnos, don't wear the armour and don't play a Bane! Fortunata's make great team psychics and I'm sure night Widows would make a great spec ops character.

    There's different degrees, people shouldn't be told thier Human Form Kheldian played as something different doesn't work because of the Alien forms thier character doesn't use but does have somewhere in thier power list. If they never show them off and say the character doesn't having them, then going on to insist they do because they're a Kheldian is outright warped reasoning.
  10. Quote:
    Originally Posted by poptart_fairy View Post
    Dark Miasma is not as distinct or defined by the canon as Kheldian forms, tho'.
    Again, I don't think anyone is arguing that pretending the Kheldian Alien Forms are something different is going to work. But pretending the Kheldian Human Form powers aren't Kheldian based but a form of light control, or super heated plasma or whatever? That'd work just fine.

    If people could just get over the fact there's a Kheldian symbol above thier head that's not even there IC.
  11. Quote:
    Originally Posted by The_Salt View Post
    On the other hands, Kheldians do kind of have a monopoly on being able to shapeshift into old, extinct kheldian host-races.
    I did point out later in my post that you'd find it really hard to pass the forms off as anything different. But I've never seen anyone try, of the one person who I have seen use the Kheldian set as a non-kheldian concept they only had the human form stuff and it worked just fine.
  12. Seems like people are falling foul of the OOC/IC divide. Sure you might assume they're Kheldians when they use light blasts, but I don't think Kheldians really have a monopoly on those.

    I don't mind it. It's pretty much metagaming to say they're X purely because they have a certain mark above thier head. Though admitably I find Kheldian lore downright dull, so any attempt to ignore it is fine by me.

    Power Customization would make it a lot easier to swallow for Kheldians though, while Bane's are just going to have to live with the fact they've got Arachnos kit strapped to thier back and Kheldian forms are pretty much Kheldian forms. There's no real disguising what they are. Fortunata's make great Psychics though!
  13. Soaring Horizon: In a gold and black mermaid formal dress, she's still got her broadsword with her, but it's kept safe in a leather scabbard branded with softly glowing blue runes. She'll spend most of the time stealing dances (Less awkward than it sounds, she may be tall but she's also got incredibly good reflexes), trying to get the shy people more involved and has her own guitar for Rock Band, that's branded with enough mystic ruins that it looks like it was stolen from Ozzfest.

    Lab Bunnies: DJ Robunny will be on offer to take requests for music for any of the four dance floors, there's no decks needed as she's running it all internally . Fireworks are provided as the night draws to an end, (And they got permission and pre-warned locals about it too) but people are freely encouraged to add in with their own powers. It's quite showy as the Bunny's rarely get to indulge in the cathartic chance to blow things up!
  14. I think Heroes can get more harshly judged on their failures because there's an element of trust by the societies that Heroes will do the right thing. Heroes get a lot of free passes to operate and in return it's expected that they'll hold themselves to as high, if not higher, moral code that police are required to have. Heroes forcibly disarmed nations in the Cuban Missile Crisis in CoH and the world cried out that it was the right thing to do (The Governments involved were no doubt far less impressed) When they don't, there's a feeling of betrayal and a worry that perhaps the public allowed them to get away with too much, which in turn makes the public cry out for the screws to be tightened on them.

    The pressure of being a hero I've done for a few characters. Fanservice Girl was a neurotic mess for her first few months in the limelight and Cerridwyn who spends a lot of time with Longbow in the Rogue Islands has gone from a happy, opinionated liberal free spirit to a somewhat more tough but probably less likeable character, who isn't afraid to give someone a tongue lashing if they don't meet her standards.

    But for the initial question? Heroes failures can be big and dramatic, they can also be small and quite personal. Both can make good stories (And bad ones) so it's not really a case of picking one or the other!
  15. We would have eventually done it if we'd kept going. But without a good debuffer on the team it'd have taken about 15-30 minutes to do so and frankly we weren't that keen on doing it twice when he cheapshotted half the team into a wipe with his lightning.
  16. Dante sums it up quite nicely for me.

    I'm not against powerful characters! Any level 50 is fairly badass no matter what their power-sets are. I've never made a Batman like character. I've made a heat controller (Ice/Fire tanker) a bio manipulator (Sonic/Rad ... long story) and a mutant with the power over nature (Plant/Storm Controller) who are all fairly damn powerful. But not crazily so!

    But that's not really the subject here, it's the more 'Cosmic' level stuff. Things that don't really fit into the game as even the biggest of bads aren't exactly what you'd call Cosmic.
  17. Quote:
    Originally Posted by synthozoic View Post

    When Galactus shows up and threatens to eat the Earth, we know Reed Richards is gonna figure out a way to stop him. But it's okay because Galactus gets to posture a bunch and demonstrate he's a nearly invincible space alien that can shrug off nuclear weapons and what have you. If I were a player running Galactus, I wouldn't feel bad when Mr. Fantastic pulls out the Ultimate Nullifier because I had a hand in creating a story that lasted a few issues and made me one of the more interesting villains in superhero comics.
    But the other players might conversely feel a bit annoyed that only Mr Fantastic could do anything about it.

    Galactus isn't a good idea for a PC. He's an NPC and thus should really stay within his own self contained plots. I don't mind people using these kind of things as Antagonists, just not as Heroes! Because being on a team with Galactus when you're say... Spider-man, is kind of a "Why am I here again?" moment.

    It's why I love AE. Because these kind of characters either have to scale back to account for their occasional face-planting and lack of proclaimed power, or just plain accept their idea is out of whack with overall tone of the game.
  18. Rock pretty much nailed it. Anyone can fight crime providing they don't do anything a Policeman would be prosecuted for doing in the line of duty.

    If this does happen, then they're breaking the law and the act won't cover them for that breach. They'd likely be tried like a Police Officer would.

    They can't lose thier job over it though since they don't have a job to lose. The whole point of the act was to avoid anyone being punished for legitimately fighting crime. As long as you're legitimately fighting crime, it's hard to see why people would have a problem with that, past transgressions or not.

    In fact that's fairly important, as there's lots of characters who couldn't become Police due to age, past history or just a general disregard for authority who can still fight crime in their own time.

    As for what Registration is? We don't know. Likely it gives you access to FBSA resources, which they may well revoke if you mess up bad. But they still can't stop you fighting crime.
  19. Quote:
    Originally Posted by Ravenswing View Post
    Couple of things...
    The only character in the game who can shoot real, god-level lightning bolts is Statesman. So you're saying something he does rarely, you can do constantly.
    The Storm set can fire lighting bolts. Not sure if they're 'god' level, but that sounds entirely arbitrary.

    They're definitely natural lighting bolts though. They don't flash fry people in one hit, but then again plenty of powers should do that, but don't.
  20. Well I couldn't resist chipping in on this.

    I don't mind strong heroes, but the sort of thing here is really taking it too far in my eyes. It makes plots just a bit unworkable, I know I've been in a few where as soon as it left the investigative side and got to the actual fighting I was essentially a third wheel. It's actually why I quite like the MA, people can't do the whole thing solo with their uber powers. To the credit of people who do play these cosmic level characters, these people usually keep out of plots for just that reason. Usually, but not always.

    For me though it seems a bit weak to even have them like that in the first place if it never actually gets used. If they could fix the worlds problems in a teabreak, they why haven' they? Or at least slug out some of the bigger threats of the world. If your characters defining trait is they have a lot of power that they never use except for personal amusement... well I'm not fond of that.

    If we could at least stick to a rough power level it'd be a lot less headache to not have a plot ruined by a Protopath or other ridiculously powerful player character. Really though, no one's ever going to agree on where that bar is so I probably worry about it a little too much. It's why I play more light-hearted characters these days and characters like Emily One are pretty much on the backburner other than the occasionally heavily investigative times. It's hard to act serious or even useful when everyone else dwarfs you so thoroughly.

    Usually I see these characters as either a club to get people to shut up when things are getting out of hand, or as a key player in a "My made up character is better than yours" willy waving contest. There isn't really many ways to do them that are fun for me, I know some people can avoid these two and do it very well, but I'd still prefer it if they didn't in all honesty.

    It can on rare occasions be a good thing though. Cerridwyn can show how justice driven she really is when she's basically putting a living god on notice, fully aware she has no real chance of beating them. No one's above the law! Even if her version of it is ridiculously unbending.
  21. The star burst tattoo over her eye glowing faintly after the blast, Horizon tips her head to the collector who was eyeing up the seven foot long sword she called a weapon and realising he was never going to lift it. Smiling sweetly she further discomforts him by holding out her arms so her bracers are showing and asking cheerily "They're attached. So do you want to cut off my arms or shall I?"

    The situation had turned odd, which made her feel a little more at home. As far as she knew though a Nano Bomb was just a really, really tiny bomb, which didn't sound too scary, but considering the Spoiler wasn't a badly concussed mess after a eye blinding volley of wind, fire and all that kind of stuff it was probably a serious deal.

    Unless she got a chance to hug the darn thing, she'd just have to wait for the tech-heads to do something. They'd probably rub it in too, how come it couldn't have been some malign entity from the hoary hells of whassaname?
  22. Quote:
    Originally Posted by Gideon View Post
    This was a calculated risk.
    Ambling merrily along, Jo scanned the program pamphlets in her freebiebag, making a general line for the Vigil stands, first of all. Just another of the crowd of happy hero fans come to take part in the festivities. Reaching the UV stands, she grinned. "Did I miss anything good?"
    "Blink and you'll miss something good today, but don't worry there's plenty more to go round" says Horizon with a smile, propping up her Claymore against a table and grabbing a seat at one of the desks, or the back of a seat at least as she's not really the right size for the fiddly little things.

    Catching the conversation around her she smiles over at BODI and Annette "I don't think anyone's going to object to a sword fight as such, but it'd have to be while hopping from shoulder to shoulder and I think that might be breaking some health and safety rules"
  23. Quote:
    Originally Posted by Lyrik View Post
    I'm not much upset about not getting the box myself but I am worried that everywhere I go I am the only one who knows what City of Heroes is while some other games with war(s) in their names are even known by my grandmother.

    So start telling people! I had four people in my University get into CoH through word of mouth. They've moved onto CO now, but they were here for a while at least. If we all really want numbers so bad then getting people in that way is a good a start as any.

    Edit: And I said UK, because I don't really know how everyone else is doing! Just a bad habit.
  24. Advertisement that'll actually reach people?

    The CoH sale on Steam went really well, I know several people who bought it by seeing it on there. Plus they hit both the NA and EU with it, so its likely well worth the money.

    I don't really know all the options available to them, but joint advertisement like that serves them nicely as it lets them boost EU numbers, without feeling like they're tossing the money away on a much smaller market.