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Posts
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Joined
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You just forgot to mention server
Edit: Scratch that, Pinnacle it is. -
All I want is to find a way to use a CEBR-like farm to get my Defenders/Trollers some levels. It's doable with Hand Grenades but it takes a while.
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Haha. Well I've always enjoyed Dark Blast. I understand it isn't top notch for some players but it fits my playstyle.
For instance, I could never stand Fire Blast. I understand it's probably one of the best blast sets for raw damage, but I just can't get along with it.
The other options were ARifle, Psi and Rad. If I get to enjoy Traps I might just roll another one. -
Guess an immob power will come out handy then. Good think I was planning on going Traps/Dark
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Thanks for the replies.
Will the regen debuff last the whole 260 seconds though? -
Just wondering if it is a pulse power like Volcanic Gasses, or will it only affect the targets at the moment of the explosion.
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Never really played EA, but I do love IA on Tankers. Especially Chilling Embrace. However, that same power can cause some issues for a Brute wanting to build up his fury as the -recharge won't help at all.
Other than that, IA is a fantastic set. -
Doesn't DP have ice bullets? Slow component is also affected by PB.
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Added
It shouldn't be hard at all. Join the channel Defiant Events and try to sign up to TFs or tip teams. Should do the trick.
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Quote:Where be Siphon Power, nib?My live build has similar power picks so I'll just go ahead and post mine. I hope it gives you some ideas/pointers.
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Switching out the Enzymes will still cap you, but only by 0.02%Other than that, it's not too expensive (Around 1 Bill I'd say with smart bidding).
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Quote:Just by looking at it I'm pretty sure the OP will take over 1 hour to defeat a yellow bossI threw this together in less than 10 mins, no flies on me if no one likes it
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(5), LkGmblr-Def/EndRdx/Rchg(11), ResDam-I(15), ResDam-I(33)
Level 1: Frozen Fists -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(48)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(7), LkGmblr-Rchg+(42)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(9), Numna-Heal/Rchg(9), ResDam-I(15), ResDam-I(17), S'fstPrt-ResDam/Def+(17)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Rchg(21), Mocking-Taunt/Rng(21), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(48)
Level 18: Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(48), T'Death-Dam%(50)
Level 20: Ice Patch -- EndRdx-I(A), RechRdx-I(31)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(46)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(46)
Level 26: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), RechRdx-I(31)
Level 28: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(45), Dmg-I(45), Dmg-I(50)
Level 30: Aid Other -- Heal-I(A)
Level 32: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(33), Numna-Heal/EndRdx(33)
Level 35: One with the Shield -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(36), Numna-Heal(36)
Level 38: Frozen Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(50)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(3), P'Shift-End%(3)
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It could be a decent build though. -
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I'm trying to set up an all-Illusion event. More info here:
http://boards.cityofheroes.com/showt...57#post3841857 -
Ola Defiant.
I've been missing this sort of TFs/teams. The last one I've started was an all /Storm and it was quite fun.
This time I'd like to try and run an all Illusion team. That's 24 Phantoms and 8 Phantasms (+decoys). It just sounds fun to me
Since I'm really busy with work and this sort of teams usually take time to set, I'm aiming for the next weekend (3-4 September).
I'd suggest the following rundown:
1) Screenshot of the whole family - has to be done.
2) Trancendence Trial - I believe I have the contact unlocked. If not, I'll work on it - unless someone has it.
3) Katie Hannon TF - Again, I'll unlock it if no one has it.
4) Eden Trial - I recall this having some sort of bug. Not sure what it was and if it has been fixed already. If this can't be done, we could do the Sewer Trial instead.
5) ITF
6) And just for the giggles, I'd love to give Lusca a try
This is NOT going to be a speed event. It's supposed to be fun times with some debt, chat and laughs.
Requirements and recommendations:
1) L39+ Illusion toon. Preferably slotted :P
2) Phantom Army and Phantasm
3) Hover/Flight temp might be a good tool for PA dropping if needed.
4) Time. Even though I'm suggesting quick(ish) TFs/Trials, I'd aim for a 3 hour event. With pauses in between for coffee, snack, booze, loo, etc.
So, if this is any of your interest you can either reply to this thread or mail me ingame (@False Fiction). Also, please state your preferences concerning date and time.
Team:
1- @False Fiction - Illusion/Storm
2- @Fail - Illusion/Rad
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6-
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Reserve:
1- @Black Assassin - Ill/TA
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3- -
I don't have any numbers - I'm at work. I'm sure someone else will be kind enough to do the math for you
But since there are dozens of threads debating this and if 90% of the players say SS/FA is faster - there's a good chance it actually performs a bit better.
I, for one, wouldn't roll a SS/FA simply because I don't like SS that much. I very much prefer Claws, Stone or Fire. And I'm sure I would have a lot more fun with one of those primaries than with SS.
EDIT: I actually got a planned Axe/FA and it should work very well - plus it would be a LOT less common. -
I don't own any L50 Brute but from what I know, the key is the Force Feedback +Rech proc in Footstomp.
Granted, you can put the very same proc into Shockwave and Eviscerate (and Focus, but that's a ST attack - you're better off using the slot for something else), but the Footstomp radius is much larger, meaning you'll have an easier time hitting the maximum targets - therefore the chance of proc'ing is bigger.
Other than that, the redraw also seems to be a minor issue.
EDIT: If you want a Claws brute, roll a Claws brute. It shouldn't fall THAT far behind in terms of speed of farming. Me, I'm rolling Fire/Fire because I want to and it fits my concept better. I know it won't farm as well as SS/FA, but it's my choice and I'm cool with that.
Spin, Shockwave and Eviscerate should be very decent for AE farming. -
Ever since the introduction of Brutes to CoV I've wandered why on earth do they have higher damage cap than blasters.
I mean, in my head Blasters should always be the top damage class. It's why they're "squishy", for stormies sake.
On top of being the most capable damage dealers, Brutes also have very capable defense/resist numbers. And I don't think that the fact of Blasters being a ranged class makes up for it.
There is probably an explanation for this and I've missed it. If that's the case, I'd appreciate if someone could enlighten me. -
Unless this is a solo toon, do yourself a favour and cut off some defense. I mean it.
Aim for 30-35% and get some other bonuses instead. You can get extra defense from so many sources - especially on a team. For instance:
- Inspirations. A small purple gives, iirc, 12,5% def to all. At L50 you have plenty of insps slots. Just pop them as you need.
- PbAoE stealths from other players. Thats ~5-7% defense to all. Plus a good chunk of resistance.
- Maneuvers from other players. It's more than likely that you'll find a player that uses it on a 8man team.
- ToHit debuffs. Either in form of attacks or debuff powers.
And then you have other ways of avoiding damage to yourself:
- Melee toons. Let them go in first and absorb the AS. Or, just pop a purple, drop Sleet and everything short of an AV should die within seconds.
- Damage. The faster you kill things, the lesser the chance of you getting hurt.
- And so on... -
I know your feeling. I've always wanted an Ice/Ice blaster or Dominator. However, unless I play it as a concept toon (which is the way it should be) it just underperforms compared to other combos.
It's a bit like Trick Archery set. It's great for concept and some might even say it's fantastic. However, it's not for min/max players.
If you're willing to accept that it's a fun toon and should be played that way - I say go for it. -
I see. I wouldn't say it is wasted on ST powers as it would increase the chance of proc'ing.
Ty for the replies lads. -
Straight to the question, is there a limit of FF:Chance+Rech IOs I can put on a build? I'm not talking about set bonuses, just that IO alone.
Ty,
Falsey -
Here's another version. It still has Power Sink since I've added two leadership toggles. Again, this is the only bit I'm not so certain. It all depends on the incarnate I choose (still catching up with all that new stuff).
I might enjoy this build a bit better than the previous one. I've always thought Assault was lovely power on a Defender.
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: O2 Boost -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-EndRdx/Rchg(46)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), HO:Nucle(5)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), HO:Nucle(7)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Steamy Mist -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(9), RctvArm-EndRdx(11), S'fstPrt-ResDam/Def+(45)
Level 8: Freezing Rain -- Achilles-ResDeb%(A), UndDef-DefDeb/Rchg(11), UndDef-Rchg(13), UndDef-Rchg/EndRdx(13), UndDef-DefDeb/Rchg/EndRdx(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 12: Hurricane -- FrcFbk-Rechg%(A), DarkWD-ToHitDeb/EndRdx(17), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb(19)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(21)
Level 16: Tenebrous Tentacles -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(25), Posi-Dmg/EndRdx(25), Cloud-%Dam(27), Posi-Dam%(27), GravAnch-Hold%(29)
Level 18: Dark Pit -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(42), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(43)
Level 20: Thunder Clap -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(39), RzDz-Acc/EndRdx(40), RzDz-Stun/Rng(40), RzDz-EndRdx/Stun(40)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 24: Night Fall -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(31), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dam%(33)
Level 26: Tornado -- C'Arms-Acc/Dmg(A), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Dmg/EndRdx(33), C'Arms-EndRdx/Dmg/Rchg(34)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-EndRdx(34), RctvArm-ResDam/Rchg(36)
Level 32: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37)
Level 35: Life Drain -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Rchg(37), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Heal(39)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45)
Level 41: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48), RctvArm-EndRdx(48)
Level 44: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Power Sink -- P'Shift-EndMod/Rchg(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23)
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 12,4% Defense(Energy)
- 12,4% Defense(Negative)
- 3% Defense(Psionic)
- 7,38% Defense(Melee)
- 8,63% Defense(Ranged)
- 3% Defense(AoE)
- 4,05% Max End
- 9% Enhancement(Heal)
- 61,3% Enhancement(RechargeTime)
- 49% Enhancement(Accuracy)
- 2% Enhancement(Stun)
- 5% FlySpeed
- 118,3 HP (11,6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 6,05%
- MezResist(Terrorized) 2,2%
- 24% (0,4 End/sec) Recovery
- 30% (1,27 HP/sec) Regeneration
- 5,36% Resistance(Fire)
- 5,36% Resistance(Cold)
- 5% RunSpeed
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Quote:Power picks:
Power Sink without Blackstar? You're making me pout. I'm not sure Power Sink serves any purpose in this build other than nuke recovery.
Or, since you're not hovering or flying, you can master the secret leapfrog joust technique for reverse knockback, so you could add either Gale or Torrent and start training, grasshopper.
With Lightning Clap and Dark Pit, Shocking Bolt is meh except for Hamidon raids. I'd drop that in favor of either Blackstar or a knockback. Maybe drop O2 Boost too if you don't like it enough to 2-slot it.
Slotting:
Unusual Tenebrous Tentacles slotting, but has potential. To get the most out of those procs, get some range and recharge in the two non-proc slots. A HO-Centriole (Dmg/Range) and a Ragnarok-Dmg/Rech/Acc, perhaps. Range in TT is terribly underappreciated; once you try it, you won't know how you got by without it.
Stamina probably won't need that many slots.
Blackstar: If I'd use the nuke it would be mainly for it's massive ToHit debuff. However, I can do enough debuffing without crashing my End bar (not fond of re-toggling).
Power Sink: I could skip Power Sink, but it comes out handy every now and then. I might drop it if I go Cardiac - hence why I'm asking for comments here.
Gale - I used to have it for mob positioning. However O2 Boost turns out to be quite more useful as it is a decent power for status protection purposes.
TT: I understand that range is a good think on such power. However, I do spend most of my time close to the mobs (or even in melee range).
Shocking Bolt: It's only there for the easy +def bonus. If I'd drop it I'd probably get Assault instead.
Stamina: I could drop the EndRec IO. Especially if I go Cardiac or keep Power Sink.
Anyway, it was just a build I threw up together in a few mins. It still needs tweaking. I'll try and come out with a revised build.