Storm/Dark/Elec update
In general when posting builds for feedback it's good to post the short form of the build as well so that those of us without access to Mids at the moment can look at your build as well.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Courtesy decode, same as the build in the OP.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: O2 Boost -- HO:Golgi(A)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Steamy Mist -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(50)
Level 8: Freezing Rain -- UndDef-Rchg/EndRdx(A), UndDef-DefDeb/Rchg(15), UndDef-Rchg(17), LdyGrey-Rchg/EndRdx(17), Achilles-ResDeb%(19)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 12: Hurricane -- FrcFbk-Rechg%(A), DarkWD-ToHitDeb(21), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/Rchg(23)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(25)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(27), TotHntr-Dam%(27), Cloud-%Dam(29), GravAnch-Hold%(29)
Level 18: Dark Pit -- Amaze-Stun(A), Amaze-EndRdx/Stun(31), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(33)
Level 20: Thunder Clap -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(33), RzDz-EndRdx/Stun(33), RzDz-Acc/EndRdx(34), RzDz-Stun/Rng(34)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Night Fall -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dam%(36)
Level 26: Tornado -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-EndRdx/Dmg/Rchg(37), C'Arms-Acc/Dmg(37), C'Arms-Dmg/EndRdx(37)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/Rchg(42)
Level 32: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 35: Life Drain -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/Heal(43), Nictus-Acc/EndRdx/Heal/HP/Regen(45), Nictus-Heal(45)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(46)
Level 41: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(46), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 44: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 47: Power Sink -- Efficacy-EndMod/Rchg(A)
Level 49: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(39), EndMod-I(40)
Power picks:
Power Sink without Blackstar? You're making me pout. I'm not sure Power Sink serves any purpose in this build other than nuke recovery.
Or, since you're not hovering or flying, you can master the secret leapfrog joust technique for reverse knockback, so you could add either Gale or Torrent and start training, grasshopper.
With Lightning Clap and Dark Pit, Shocking Bolt is meh except for Hamidon raids. I'd drop that in favor of either Blackstar or a knockback. Maybe drop O2 Boost too if you don't like it enough to 2-slot it.
Slotting:
Unusual Tenebrous Tentacles slotting, but has potential. To get the most out of those procs, get some range and recharge in the two non-proc slots. A HO-Centriole (Dmg/Range) and a Ragnarok-Dmg/Rech/Acc, perhaps. Range in TT is terribly underappreciated; once you try it, you won't know how you got by without it.
Stamina probably won't need that many slots.
Power picks:
Power Sink without Blackstar? You're making me pout. I'm not sure Power Sink serves any purpose in this build other than nuke recovery. Or, since you're not hovering or flying, you can master the secret leapfrog joust technique for reverse knockback, so you could add either Gale or Torrent and start training, grasshopper. With Lightning Clap and Dark Pit, Shocking Bolt is meh except for Hamidon raids. I'd drop that in favor of either Blackstar or a knockback. Maybe drop O2 Boost too if you don't like it enough to 2-slot it. Slotting: Unusual Tenebrous Tentacles slotting, but has potential. To get the most out of those procs, get some range and recharge in the two non-proc slots. A HO-Centriole (Dmg/Range) and a Ragnarok-Dmg/Rech/Acc, perhaps. Range in TT is terribly underappreciated; once you try it, you won't know how you got by without it. Stamina probably won't need that many slots. |
Blackstar: If I'd use the nuke it would be mainly for it's massive ToHit debuff. However, I can do enough debuffing without crashing my End bar (not fond of re-toggling).
Power Sink: I could skip Power Sink, but it comes out handy every now and then. I might drop it if I go Cardiac - hence why I'm asking for comments here.
Gale - I used to have it for mob positioning. However O2 Boost turns out to be quite more useful as it is a decent power for status protection purposes.
TT: I understand that range is a good think on such power. However, I do spend most of my time close to the mobs (or even in melee range).
Shocking Bolt: It's only there for the easy +def bonus. If I'd drop it I'd probably get Assault instead.
Stamina: I could drop the EndRec IO. Especially if I go Cardiac or keep Power Sink.
Anyway, it was just a build I threw up together in a few mins. It still needs tweaking. I'll try and come out with a revised build.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Here's another version. It still has Power Sink since I've added two leadership toggles. Again, this is the only bit I'm not so certain. It all depends on the incarnate I choose (still catching up with all that new stuff).
I might enjoy this build a bit better than the previous one. I've always thought Assault was lovely power on a Defender.
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: O2 Boost -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-EndRdx/Rchg(46)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), HO:Nucle(5)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), HO:Nucle(7)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Steamy Mist -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(9), RctvArm-EndRdx(11), S'fstPrt-ResDam/Def+(45)
Level 8: Freezing Rain -- Achilles-ResDeb%(A), UndDef-DefDeb/Rchg(11), UndDef-Rchg(13), UndDef-Rchg/EndRdx(13), UndDef-DefDeb/Rchg/EndRdx(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 12: Hurricane -- FrcFbk-Rechg%(A), DarkWD-ToHitDeb/EndRdx(17), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb(19)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(21)
Level 16: Tenebrous Tentacles -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(25), Posi-Dmg/EndRdx(25), Cloud-%Dam(27), Posi-Dam%(27), GravAnch-Hold%(29)
Level 18: Dark Pit -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(42), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(43)
Level 20: Thunder Clap -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(39), RzDz-Acc/EndRdx(40), RzDz-Stun/Rng(40), RzDz-EndRdx/Stun(40)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 24: Night Fall -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(31), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dam%(33)
Level 26: Tornado -- C'Arms-Acc/Dmg(A), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Dmg/EndRdx(33), C'Arms-EndRdx/Dmg/Rchg(34)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-EndRdx(34), RctvArm-ResDam/Rchg(36)
Level 32: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37)
Level 35: Life Drain -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Rchg(37), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Heal(39)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45)
Level 41: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48), RctvArm-EndRdx(48)
Level 44: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Power Sink -- P'Shift-EndMod/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23)
------------
Set Bonus Totals:
- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 12,4% Defense(Energy)
- 12,4% Defense(Negative)
- 3% Defense(Psionic)
- 7,38% Defense(Melee)
- 8,63% Defense(Ranged)
- 3% Defense(AoE)
- 4,05% Max End
- 9% Enhancement(Heal)
- 61,3% Enhancement(RechargeTime)
- 49% Enhancement(Accuracy)
- 2% Enhancement(Stun)
- 5% FlySpeed
- 118,3 HP (11,6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 6,05%
- MezResist(Terrorized) 2,2%
- 24% (0,4 End/sec) Recovery
- 30% (1,27 HP/sec) Regeneration
- 5,36% Resistance(Fire)
- 5,36% Resistance(Cold)
- 5% RunSpeed
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@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
This (the second post) looks like a perfectly acceptable build. I disagree with Rigel about Power Sink (especially if you're planning on running two leadership toggles) and find I can usually use all of the endurance I can get.
I would probably work harder on hitting a single defense soft cap, (ranged in general) rather than spreading the bonuses between all types, but that's hardly necessary.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Hello. My stormy, while still very playable, needs an update. I've been away for ~7months and missed many things (ie: incarnate stuff, inherent fitness, etc).
So this is my first shot at a new build. I might have a little too much ranged/nrg defense. I guess I could lose some and get some HP instead. I'm still trying to figure out what would be best for me.
Anyway, I'd appreciate any comments or suggestions to the following build, and I'll take it from there:
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]