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Can you please post the release notes in the forums for those of us that can't get to gaming sites at work?
Thanks!
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The patch notes are too long to be contained, if you click on some of those forum topics I am working on pulling notes and updating them by feature.
Ex -
This has been a really big Issue for us and it is packed full of features. We have started several feature specific threads in the Developers Corner so if you have specific feedback please post to one of these threads:
<ul type="square">[*]Live Feedback: Issue 12: The Midnight Squad[*]Live Feedback: Issue 12: Cimerora (Roman Zone)[*]Live Feedback: Issue 12: Villain Epic Archtypes[*]Live Feedback: Issue 12: Powerset Proliferation[*]Live Feedback: Issue 12: Hollows Zone Makeover[*]Live Feedback: Issue 12: Major Gameplay Improvement[*]Live Feedback: Issue 12: Costumes & The Creator![*]Live Feedback: Issue 12: Optional Purchasable Character Slots[/list]We are currently gathering live feedback on these topics and may add additional soon. Please keep feedback constructive and include server name and character name if you are experiencing something you think is a bug.
We've had a great time creating this Issue and we hope you enjoy it as much as we do.
Regards,
Ex Libris -
Issue 12: Midnight Hour brought us a few changes to our wardrobe and organized the closet a bit, the two main features to discuss are:
NEW ARMOR COSTUMES
Through their accomplishments, players unlock the new Roman and Greek inspired armor costume set.
Improved Character Creator
Players may now select a costume set theme from the new Costume Sets drop down menu in the Character creation process and the Tailor (for Heroes) or Facemaker (for Villains).
The Costume Sets revolve around existing and new Costume sets. Some Costume Sets are unlocked through gameplay achievements, Veteran Rewards (i.e. the Boxer set) or by Costume Pack purchase (i.e. the Good Versus Evil Justice and Sinister costumes or the Wedding Pack).
Show us your Jlove! Sexy Jay has been hard at work showing us lots of new costume concepts in Issue 12
In this issue we have:
Costume Sets
<ul type="square">
[*]Roman Costumes (unlockable)
[*]VEAT Costumes
[*]Arctic
[*]Perplex
[*]Thorn
[*]Vandal
[/list]
Many new chest details have been introduced:
<ul type="square">[*] Alien 1[*] Alien 2[*] BullsEye 2[*] Cyber Eye[*] Health[*] Lion[*] Mantis[*] Nuke[*] Power On[*] Question Mark[*] Recycle[*] Skull 3[*] Star 10[*] Star 11[*] Star 12[*] Star 13[*] Star 14[*] Swirl 3[*] Symbol 8[*] Symbol 9[*] Symbol 10[*] Tech Hole[*] Trash[/list] -
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The Midnight Squad
JOIN THE MIDNIGHT SQUAD (LEVELS 10 - 20)
The clandestine organization of mystics, scholars and mages, known only as the Midnight Squad, seeks to rebuild its numbers since the devastating assault of the Rikti Invasion. The Midnighters hold a secret that could bring the alien assault to an end, but without the help of the Heroes of Paragon City it will remain Lost forever.
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Check out some behind the scenes insight to the 'Midnighters' with Joe "Hero 1" Morrissey in I12: The Midnight Hour and Me, by Senior Designer Joe Morrissey
We'd love to hear your feedback of the Midnight Squad and your experience in game. -
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NEW ROMAN-STYLE ZONE MAPS (LEVELS 35 - 50)
The Midnighters hold many secrets within their walls, including a highly coveted Ouroboros crystal, enabling them to travel to the far reaches of time. There is a familiar threat in an ancient land and the Midnighters need the help of both Heroes and Villains to stop it. Players step foot upon the ancient land of the Roman Cimeroran Peninsula, where they battle deadly creatures, defend an ancient city and ultimately come face to face with the enemy of time itself. Throughout this journey players uncover the mysteries of power and the origins that guide them today.
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Discuss Cimerora zone, the content, missions, and costumes here:
Also see Developer Diary - Stretching the Genre: Creating Cimerora in City of Heroes, by Senior Art Lead Ken Morse for more details on the artistic process. -
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Powerset Proliferation
Using his newly built Resonance Manipulator, the Villain scientist known as Dr. Brainstorm has discovered a way to alter the energy strands which connect every Hero and Villain to their powers. This discovery has not only opened the door to new powers for his fellow Villains in the Rogue Isles, but has also done the same for the Heroes of Paragon City ! Specifically, new characters of almost every Hero and Villain archetype gain access to an additional primary and secondary powerset that they didnt have access to previously. Details to come!
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Powerset Proliferation & Dr. Brainstorm
Powerset Proliferation
While researching the energy strands that all super powered beings tap into, Dr. Brainstorm caused a massive release of energy that imbalanced the energy grid surrounding the powers nexus.
As a result, it appears that heroes and villains now have access to powers that previously were unavailable to them.
Blaster
<ul type="square">[*] New Primary - Psychic Blast[*] New Secondary - Mental Manipulation[/list] Brute
<ul type="square">[*] New Primary - Battle Axe[*] New Primary - War Mace[*] New Secondary - Super Reflexes[/list] Controller
<ul type="square">[*] New Primary - Plant Control[*] New Secondary - Thermal Radiation[/list] Corruptor
<ul type="square">[*] New Primary - Electrical Blast[*] New Secondary - Storm Summoning[/list] Defender
<ul type="square">[*] New Primary - Cold Domination[*] New Secondary - Ice Blast[/list] Dominator
<ul type="square">[*] New Primary - Earth Control[*] New Secondary - Electricity Assault[/list] Mastermind
<ul type="square">[*] New Secondary - Storm Summoning[/list] Scrapper
<ul type="square">[*] New Primary - Fiery Melee[*] New Secondary - Fiery Aura[/list] Stalker
<ul type="square">[*] New Primary - Electric Melee[*] New Secondary - Electric Armor[/list] Tanker
<ul type="square">[*] New Primary - Dark Armor[*] New Secondary - Dark Melee[/list]
Tell us what set combinations you are playing and give us your feedback on Powerset Proliferation for Issue 12. -
User Interface:
<ul type="square">[*] Character slots in the character selection screen can now be reorganized by dragging and dropping. The sort order is stored in a file on the client, but only if "Remember Account Name is checked on the Log-in Screen.[*] Added Hide Delete Recipe prompt option to Options window.[*] Added option to display a rating from a Player Note above the players head in the options window. (Note: All ratings or notes you create about other players are only viewable by the writer. Others do not see them.)[*] Added option to disable loading tips in the options window.[*] The mouse scroll wheel will now affect scrollbars when the mouse is over a scrollable area. This can be disabled in the options window.[*] Missions headers now show the level of the mission.[*] Auction house inventory now shows count of slots used / slots total.[*] Kicking a member from supergroup or removing a global friend via button-click will present a confirmation dialog.[*] Disable Camera Shake Option Added (found in options window)[/list] Contact List Improvements
<ul type="square">[*] Contacts can now be sorted by the contacts name, name of the zone, and contact relationship. All contacts that are active will appear in the active tab.[*] Added Broker Tab for Villains and a Detective Tab for Heroes to Contact User Interface.[*] When sorting Contacts by Zone, contacts in the current zone will always appear at the top.[*] In all sorts, Contacts with missions you are currently on will always appear at the top.[/list]
Fixed Bugs<ul type="square">[*] Fixed a rare bug that could cause the main "health bar" window to vanish.[*] A couple small additions to help improve performance for dial-up users:[*] Added Option to disable combat numbers on power buff icons[*] Added Option to disable sending buff information altogether[/list]Email
<ul type="square">[*] Added "Spam" Button to email window. It will ignore the sender as a spammer and delete the email.[/list]Power Trays
<ul type="square">[*] Eight additional power trays added which can be accessed by clicking the + sign on the upper-right of the Power Tray Interface or via commands (/show tray1, /show tray2, show tray3, etc).[*] These trays have no jelly to click on, but can be dragged about by clicking on non-occupied slots or dead space.[*] These trays are deformable.[*] Added command /clear_tray which will remove all non-macros from all power trays.[/list]Player Notes
<ul type="square">[*] You may now rate players and write notes about them.[*] The notes are stored by global name.[*] The note list is stored locally on your computer and will bring up the same notes for any character you play with.[*] Only you will see the Player Notes that you write and ratings you give. Since these notes are stored locally on your computer, other players cannot see your notes and ratings.
**Conversely, you will not be able to see any Player Notes or ratings that other players may have written about you.[*] It can be invoked by typing /playernote <name> or by clicking "Add Note" on context menus.[*] There is a new option to display the rating you've given a player above their name.[*] Additionally, you can enable private message logging to store private message logs on a per global name basis.[/list]In-Depth Power Information
Detailed Power Information is now available at Power Selection, Level up, Respec, and Enhancement placing screen as well as a new tab in the info window. This information shows the powers basic data along with every effect the power has.
<ul type="square">[*] There is a slider to see the effect of the power across all levels.[*] There is a class selector to see how the power would perform for each class.[*] There is a PvP toggle to see how powers will change in PvP.[*] Powers that spawn pets will show all powers the pets use and their effects.[/list]
From the Closed and Open Beta process folks really seemed to love the Quality of Life game play improvements.
Give us your feedback about the QOL/UI improvements from Issue 12 -
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Hollows Zone "Gameplay Makeover"
Significant changes have been made to the Hollows zone to make it more fun! NPC encounters have been rebalanced, including new spawns, new villain groups, mission door improvements, and a mobile hospital has been added to the entrance of the zone. Additionally, Meg Mason, a new contact, has been added to give out repeatable missions.
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War Witch, the Level Designer who's doing the Hollows Gameplay Makeover, wanted me to point out that the changes are to address spawns and that there are no significant art changes (like moving buildings, etc.) being done with the changes.
Melissa "War Witch" Bianco gives us more details to the zone re-vamp in this Developer Diary:
Giving the Hollows Zone a Makeover!
Please use this thread to discuss the live version of the Hollow's re-vamp! -
With Issue 12: Midnight Hour, six new archetypes were released Villain side. We'd love to hear your feedback about the following archetypes, the lore, missions, and game play experience you have with your Soldier of Arachnos.
Issue 12: "Villain Epic Archetype" movie
Let us hear your thoughts on the following Villain Epic Archtypes:
<ul type="square">[*] Bane Spiders
[*] Crab Spiders
[*] Wolf Spiders
[*] Blood Widows
[*] Night Widows
[*] Fortunatas [/list] -
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Finally, after HOURS and HOURS of slogging away at it, my Issue 12 trailer is finished! And I have to admit, this is probably the best video I've done since I started making videos for COH.
And I will have all of you know - ALL of the 1930s Midnighters, ALL of the 1960s Midnighters, and ALL of the Roman armor folks that I was capturing screenshots of and demorecords of over the course of two days during the casting calls on the test server...
... YOU ARE IN HERE. EVERY. SINGLE. ONE. OF. YOU.
It may be but a brief glimpse in a crowd, but since you guys went through the effort to get into the casting call... I went through the effort to get you into the video.
As usual, the low rez version is on YouTube (or will be once it finishes uploading, just hit my profile at http://www.youtube.com/samuraiko and keep an eye out for it), and the high rez version is on the Videos page of the Samuraiko Productions website ( http://www.samuraikoproductions.com/Videos.html ).
I'm so tired I could cry, I haven't eaten since noon (it's now 1am), and everything in my body hurts from sitting here so long. God, I just hope people like this thing.
Michelle
aka
Samuraiko/Dark_Respite
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I think I even saw a small shot of me and Lighty in there but I could have been wrong on that.
Michelle, it's amazing.
Ex -
Dark_Respite's Newest Creation
Look on the right hand column at the City of Heroes entries the title is:
CITY OF HEROES/CITY OF VILLAINS - Midnight's Secrets (trailer for Issue 12 - Midnight Hour)
It's awesome!
Ex -
With Issue 12 looming on the horizon we always get an influx of new guides, to help us keep tabs on the guides please follow these instructions:
<ul type="square">[*]Please post all guides in the "Player Guides" section so we can ensure their safety during our maintenance periods. If you have not done this please contact a forum moderator to help you move your guide.
[*]Please post your title (hot linked) and your name so that we can easily place your guide into the master list.[/list]Any guide contributors are eligible for a forum title but must contact Ex Libris regarding this detail.
Regards,
Ex -
Fortunatas' Powers Guide by gameboy1234
Night Widows' Powers Guide by gameboy1234
Blood Widow: Level 1 - 23 Guide by gameboy1234
Build Guide: Blood Widow by gameboy1234 -
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Since Niv isn't listed in the Community Digest, it was kinda of a pain to find the City Scoop this week.
Just my opinion though.
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its right in the announcement section, as always
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I understand that, and you are correct. However, some people, myself included, don't read all the sections here on the forums.
I personally only read a few sections, one being the Comm Digest. I find it easier on Fridays to read it since Ex or LH has always posted the SC and easier to click on 1 link instead of different links.
Again, just my point of view.
Hawkeyed
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Its valid feedback, thanks Hawk, we'll keep that Community Digest format going.
Ex -
In this in depth look at the creation of the new zone "Cimerora," Ken Morse takes us behind the scenes and through the seven steps that brought Cimerora from concept to virtual reality."Stretching the Genre: Creating Cimerora in City of Heroes" not only features interesting insights from Ken, but also includes a new set of beautiful concept art and environment screenshots.
Join Cody on the Ten Ton Hammer Forums, to answer this question: Should a Greek and Roman inspired culture be included in a super hero game? Where can (or should) the CoH team go from here?
Weigh in on the topic on our Official Forums here:
Regards,
Ex Libris -
In this in depth look at the creation of the new zone "Cimerora," Ken Morse takes us behind the scenes and through the seven steps that brought Cimerora from concept to virtual reality."Stretching the Genre: Creating Cimerora in City of Heroes" not only features interesting insights from Ken, but also includes a new set of beautiful concept art and environment screenshots.
Join Cody on the Ten Ton Hammer Forums, to answer this question: Should a Greek and Roman inspired culture be included in a super hero game? Where can (or should) the CoH team go from here?
Join us in discussing this topic here:
Regards,
Ex Libris
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On Tuesday May 20th at 6:00AM CDT (11:00 AM GMT) All North American City of Heroes & City of Villains servers will be brought down for an extended maintenance.
The anticipated downtime is approximately 5 hours.
Please see the server status page for the latest updates
Regards,
Ex Libris -
Thread, saved, stickied and re-directed at request of OP.
Regards,
Ex -
Edition 48 of "The City Scoop a publication for Supers by Supers!
This edition of The City Scoop marks their one year Anniversary for bringing player reported news to the Community. Check out 1st edition from May 18th, 2007, to see how far they have come since then. We are expecting a special edition next week to celebrate their Anniversary. If you appreciate what the Scoopsters are doing drop by the discussion and let them know!
If you have concerns regarding the content of the Scoop please direct your comments via PM to Lighthouse or Ex Libris.
If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PMSnow_Globe or Pants_Stealer
If you or someone you know should be considered for Behind the Mask Teldon
If you need some Advice contact Lady_Athyna or would like to Ask The X contact LiquidX
Finally if you have a Classified Ad you would like included please contact: LadyK
Discussion on the latest edition of "The City Scoop" is located here. -
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Point of comment, 1st edition was in 2007, not 2008. Otherwise, we've opened our own little paradox.
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Thanks we are fixing that now, but who is to say that Flashback wasn't part of the whole plan all along.
Ex -
OP has been updated with 5/13/08 version.
Awesome stuff in here!
Ex -
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Nei Hau Ma,
This show is full of paradies, comedy ads, and crazy songs from the internet. So sit back and enjoy the creation of your Evil Overlord and DJ, Doctor Fu Manchu Muhahahaha!!!
Xai Xai
http://doctorfumanchu.podbean.com/wp-con...05-13210001.mp3
Caution- Contains mature themes and mild language (Rated-TEEN)
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Fu,
Thank you for letting us know about your show! Thankfully there is no LOL policy where I work.
Ex -
Thread marked to save and stickied by request!
Ex -
The Soldiers of Arachnos Guide & Faq thread has been started.
We are putting the call out for guides for the Villain Epic Archetypes:
Bane Spiders
Crab Spiders
Wolf Spiders
Blood Widows
Night Widows
Fortunatas
We are also looking for a Guide Post Editor for this section, if you are interested post here or contact me via PM.
Please post all guides in the "Player Guides" section so we can ensure their safety during our maintenance periods. Link new guides to this thread or to the link posted above for inclusion into the main index.
Any guide contributors are eligible for a forum title but must contact Ex Libris regarding this detail.
Regards,
Ex