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Quote:My point was that the devs often change their minds about things that they formerly said they were against. Whether they actually used the words "never" isn't central to the point so I'll concede it.Actually I was thinking farther back to when they said that they'd like to merge the markets when the amount of available influence on both sides becomes more equalized. They were using the argument that back then merging the markets would make it impossible for villains to buy many items at the prices heroes were able to spend on them.
Of course once we had the ability to email inf to any faction that argument went out the window. -
Quote:Real Numbers - Statesman told me point blank this would never happenAnd just what was this list, how many of them were actually "never happen," and what were the reasons behind them?
/bets power customization (not enough people when that was said to do so in a realistic time) and the market merge (system suddenly got too complex with three currencies/markets and the way they were "going" to do it) were on that list.
MoG getting fixed - Positron mocked me for even asking.
Market merge
PPP respecs - Not that they were very adamant about it
That's what I can think of off hand, if I gave it a bit I could think of more. -
Last summer Ghost Falcon was adamant that this would never happen. However, I reminded him of the dozen or so things they said would "never happen" so don't lose hope folks.
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Quote:Hell no! Right now, you can generate most components in a reasonable amount of runs. It would not be so under a purely deterministic system. We already have Empyrean merits to provide a deterministic stopgap.I would prefer to drop the entire "random reward" system and move to a purely currency-based one. If they want to put a voluntary random roll at the vendors that is fine.* That is exactly how merit awards work, and the reason they were made that way is that getting to the end of a major event and then "winning" a Pacing of the Turtle is kind of insulting.
Quote:[*My question about all of this though is what exactly a random drop is supposed to achieve from a game design perspective. The way it's set up, it feels to me like "Congratulations! The game has randomly selected you to get to skip weeks of grueling trial repeats." It's like making level ups competely random. "Oh hey, it might take you 10 bars of XP to get to the next level.. or maybe we'll just randomly give you a level for no reason at all!" Having the best reward that takes a ton of effort to earn drop in a random table seems wrong to me above and beyond the overall issue with random drops.]
Merits "lottery ticket" random roll was an absolute disaster. Absolutely killed the low level market for rares. In a no-trade, no-drop system like Incarnates it would literally be like everyone having to earn LoTGs solely via merits.
No thanks. -
Yup, the 'spammer' comment was the best. Very loud laugh from me!
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Quote:The Brute version does more normalized damage than the Scrapper version in exchange for a higher recharge.I'm curious about Spin on the Brute now. What got tweaked?
Unless Mid's is wrong or it's just one of those situations where you can't see the reality from the raw numbers; I'm not seeing any difference between the B and S versions. (other than base damage and recharge rates - damage lower on brutes and recharge is higher on brutes). Activation times are both marked the same, AoE size same, etc.
Brutes' melee modifier is .75; Scrappers modifier is 1.125. So just looking at raw damage doesn't give you enough information. -
Quote:Fuddruckers is vile.I tried In and Out when I flew out to Yuba City, CA for a funeral, and color me unimpressed. Culver's doesn't beat them, but they are local for me so InO was nothing special.
Now my favorite chain burger joint is Fuddruckers. They have buffalo, turkey, ostriche, and black angus burgers, and I love their spiced fries. I've only seen 2 so far, one in Milwaukee and one in Kansas City, so maybe they are only a Midwest kind of chain.
Just my opinion, of course. I'd take any of the ones we have been talking about over them any day of the week. -
Quote:Truth. But when you find that Chicago Thin Crust that's heavenly. WATCH OUT! It's funny but I don't know any native Chicagoans who eat the deep dish on a regular basis.I always laugh at people who ask for "Chicago Style" pizza when they come into town.
There's two types. The deep-dish which most of you bloody furriners (basically anyone not born and bred in the Chicago area) think of. Plus there's the crispy thin crust Even in the burbs it's hard to find thin crust Chicago Style that's any good.
Pizza is meant to be eaten in squares darnit! -
Quote:I feel sorry for folks who can't have Italian Beefs on a regular basis.As I live in Chicago, I have had both Culvers and Steak & Shake. The burgers aren't bad. They're not great either (a bit too greasy).
Now pizza or Italian Beef...(I can't either but that's because my wife won't let me.
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Quote:I like In and Out, but both them and Steak and Shake have consistency issues among restaurants. I first went to In and Out in San Francisco and didn't think it was anything special. I went to this one in San Diego last year and it was phenomenal. I've had similar experiences at Steak and Shake.I've never tried Five Guys or Culver's (first I've heard of them), but unless the S&S in Indianapolis really sucks, it's no where near as good. In my opinion, of course. I eat there every year during GenCon.
But Five Guys is consistently good and better IMO than either. Culver's (another midwest chain like Steak and Shake) specializes in Wisconsin's Butterburgers and they are very good most times. -
Quote:More specifically a cake as opposed to yeast donut.Basically just a chocolate donut. Not a white donut like Krispy Kreme's are.
In and Out Burger is very good. Five Guys is better IMO, so is Culver's. Steak and Shake is about equal. We have three of the four in Chicago, so I have all the refined burger joints I need. -
Quote:Affect stuff. I've never seen the booby prize, (10 Threads) and I've gotten multiple very rares on each of my Incarnates.
So What Constitutes "Participation"? -
Agreed, 100% resists just wastes time without adding anything to the fight. If there were some in-game way to strip them of the buff then I could see the point.
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Quote:This and what Bill and others have said.So other people get better drops than me. Big deal, it's not a competition. I will not win the game because my character is chock full of purple and PvP IOs. Especially since most of them don't do anything for my character I can't get another way. The bonuses on purple and PvP IOs really aren't THAT good. They don't provide much in the way of defense, which is really the only thing most of my characters need that their power choices can't provide enough of.
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Quote:Also, my rate means that the rare components can be created absolutely deterministically and depending on the TFs at issue, in less than two hours. Yours requires that people be lucky and get 16 shards. Which for a "mostly" soloist could be awhile unless they're lucky on the TF where they get the Notice.Heh I just noticed that my rate, if people just used Notices instead of earning shards, actually is more expensive than EvilGeko's numbers. Each Notice breaks down to 4 shards.
Geko's 3 notices for a Rare Thread vs my 1 Notice + 16 shards (4 notices broken down). If people just used Notices (and not stray shards) for my version of the Very Rare, it would take 14 Notices (2 notices for the base crafting and 8 notices for the 32 shards to craft the Favor, then an additional 4 for the extra 16 shards).
See Snow Globe is a closet hardcore out to harm the little guy! -
Quote:Before clicking I knew what this was going to be. Ever since seeing that scene, I've been hoping that some game could create that same feeling.This sort of thing has been suggested. Every time it is, I think of this.
http://www.youtube.com/watch?v=SbbRK8D_0-U -
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Quote:If it makes you feel better, I would never hold that against the League Leader. Only the idiots who don't pay attention.I can sympathize with the OP, but in the end, the person who spent the time forming the league should have the final call on who is in it. If the OP does not wish to go to one of the zones where preformed leagues are being made or spend the time making his or her own league but simply relies on the LFG system, then they are at the mercy of the system. Systems tend to be short on mercy.
I'll be perfectly honest, I have kicked pugs that showed up on specific runs. I do not wish to spend half the run on a MoBAF explaining to a pug what not to do to prevent ruining the run for the 15 other people who trusted me to help them get that achievement. As long as there is a kick button, I will continue to utilize it to make my runs successful.
The simplest way to fix this would be to make the LFG option a different queue that is truly random and would fill the league to capacity. Then you could allow the preformed leagues to simply launch the trial they wish to run without going through a LFG style system.
Now, for a current example. Today I put together a LAM and it was short a few. We went anyway and we picked up 4 people. I placed them on team 2 and went about our business. I sent team 2 to the labs to take out containment chambers. We cleared the warehouse and had to go help team 2; fine, so we helped. Then as we were about to go out, I said to check temp powers, and to ask if you did not know how. We should have had 10 acids. Only the people I picked originally used their acids. I asked again as reinforcements built up. No response. We took out the spawned acid shipment 3 times, 2 of which didn't get used. Finally in desperation, I had people forget the last couple of doors and we started on the AV. During the AV fight, one of the people who was a pug said, "Oh, I have two acids, I didn't think I could get them in the hospital".
Now this person was advised multiple times to check temps, and also advised that we could explain how if they did not know. Because of him and whoever else did not use their acid among the four pugs, we failed the trial.
Hey, life goes on, it's just a game. But the 11 people who joined the league with the understanding that it would be successful and that I knew what I was doing, had their time wasted and may not wish to league with me in the future because I could have kicked the pugs and prevented the screwup. I know in the future, I certainly will be more likely to kick pugs on LAM at least. Probably not on BAF because its darn near impossible to fail it, even if people are new to the trial. -
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Quote:I would. After you have your very rare alphas, Notices have no use at all.Yes, and if they did make it 3 Notices per Thread Rare, no one would ever use it, so it is pointless to set it that high. Setting the 3:1 Notice to Rare ratio would be significantly more costly than the Notice->Favor conversion. It would be so costly that I doubt that anyone would use it.
Quote:Edit:
A rare thread component is 4 days of trials. A Notice is 1 per 7 days. To use EvilGeko's figures it would take 21 days for a single rare thread component.
A very rare thread component is 15 days of trials. A Favor of the Well takes 2 weeks + 32 shards (about 2.5 weeks). To use EvilGeko's figures, that is 5.5 weeks for a single very rare thread component. -
Please note, and Snow Globe knows this to be true, that the developers tend to come in SIGNIFICANTLY higher than I set the bar at. I recognize that three Notices seems steep, but I would actually expect the devs to set it higher. The comparator deterministic factor is Empyrean merits, and I'm guessing the devs would want them to have at least a 3 to 1 advantage in time over NoTW.