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Posts
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Some of the characters who appear on the history plaques in Paragon City concerning the Might For Right Act and the Citizen Crime Fighting Act. Most of those heroes are dead as of game time (many died in the Rikti War), but seeing as we have this neat time travel device it would be interesting to go back in time and meet some of them.
Similarly for the characters who have statues all over the city, like Galaxy Girl or Talos. -
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Quote:Wait....
/search is not really a good indication of population either. You have to remember the amount of spam we used to get and how many people used to /hide from searches to avoid getting added to spam-lists. Many people still have not turned that option back on after the recent e-mail options were added.
They added email options?
You'll have to forgive me; I've been away for awhile. But you're right. Nearly all of my characters are on hide. I don't imagine I'm that uncommon. -
I don't recall ever seeing the Protectors in a good light, except maybe the mission where you have to rescue a few from the Circle of Thorns, and even then its only that your contact seems to think of them as heroes.
Crey itself is superficially a force for good early on, at least if you read the Hero Corps plaques in the early part of the game where Countess Crey is identified as a sponsor of HC. Otherwise the only thing you see of them is the assortment of Crey buildings scattered around the zones.
It might have been good in hindsight to have a few missions early on where Crey has a more helpful role to play. Maybe a mission at level 25 or so where you have a Paragon Protector as a helper. Of course, that tech wasn't available when the game started. The plaques weren't there to start with either, so I think they might have realized the buildup to discovering Crey's secret wasn't that well done.
As an aside, I think Hero Corps' role in the game was left dangling a bit as well. -
Quote:It's not so much that I hate Absorb Pain as I think you really only need two out of the three heals in Empathy to function properly. Absorb Pain is, in my opinion, the weakest of the three (since it has the longest recharge time), so it tends to get dropped. I think a fair number of players feel the same way, so it tends to be skipped a lot.Why is everyone against Absorb Pain? I have it on my empath and love it! Yeah you can't heal yourself while you throw it off but it saves people's lives. In my opinion I think that is one of the major key powers of an Empathy.
If your excuse is that you die every time you throw it off that's a load of crap lol. I manage to throw it off and survive just fine. The more healers we have being selfish and trying to keep themselves alive instead of the team the cruddier our teams are going to get.
For EX: When someone runs in without the team being ready absorb pain can really help you keep that person alive while the tank runs in and grabs the aggro off the dude.
I'm just saying that people shouldn't be so against Absorb Pain, it can become a very useful power if used right. I mean you would take unstoppable on your invul. scrapper correct? well when that power runs out you have NO end. or hp. That is much worse than Absorb pain if you ask me lol.
Of course, the fact that it IS the least popular of the three powers is a perfectly valid reason to take it.
To the OP: if I were making a character based on Jesus, I would probably make him Mind/Emp, as some people have suggested. Gravity would probably be my second choice, but I don't think it has as many thematic powers as Mind Control. I would make sure I took Clear Mind, Fortitude, and Resurrect as well as the heals, and the two Confusion powers in Mind Control. I would probably take Leadership and Presence as power pools.
Of course, there is the drawback that you won't be able resurrect yourself. Maybe a Martial Arts/Regen scrapper? It worked for Gandhi in Gandhi II -
I would probably have said to keep running the build you were using at the time and switch over if for some reason we were having problems. Basically what you ended up doing in reverse.
As others have said, most of the game is not so difficult that a power or two will make a life or death difference to a well-run team.
Oddly enough, I have an FF/Energy at about the same level which I discovered at level 16 to be completely unslotted. Evidently I had respecced the character at some point and then shelved her for a long time. When I finally started playing her again, I started wondering in mid-mission why she felt so weak. Sure enough, she was a lot more fun to play after I'd run a few missions and got enough good drops to slot her properly.
So yeah, I'd take the slotted character over the unslotted one. -
Quote:I don't think the OP is really arguing the merits of a "pure emp" over an empath with lots of blasts or even those of a "pure healer" over a "pure emp". The experiment as I understand it was to try different playstyles and see what peoples' responses were.I happen to have a Pure Emp....
So now that I've become proficient in using this build to it's fullest, I am able to take a good team and make it great. I can make a bad team successful. I can roll it into the most difficult TF's and come out with a Master's. All this because I was brought onto the team for one reason: make the team an enduring death machine. And that's what I do. It's all I do. You will never see me taking my eye off the health bars and buff icons. If there are fewer than 4 Fortitudes going I'm slacking. I will not be seen casting an attack while one of my teammates is going down. And I will not be distracted from my role on the team by getting caught up in something other than a heal or a buff.
Fine if that's not for you. Play the Emp your way. That's why we have options. Most PUGS don't know the difference anyway. Just don't expect to stay on my team long when I invite you for your ALL you Emp abilities and you're not producing results. I recruit Tanks to be meat shields. I recruit Blasters to kill. Trollers better be holding/debuffing/buffing (they're the smartest players btw) everything. And if I see a man go down on my team while your Emp is attacking, don't cry when you get the boot. Don't make me ask/tell you to keep the CM and Fort flowing. And don't let me see those End bars dropping cuz you have AB and an RA that you better have mastered so well that you can drop that in the middle of a fight and hit the players who need it most (timing and free-flow movement).
Are my standards high? Yes. Is this the RIGHT way to play? No...but there is no right or wrong. But if you want that ever-yearned-for-recognition...well...my toon can Emp better than yours can. What did you expect with your build?
If you think I'm full of it, then look me up on Champion (@Liquid -). Put me to the test. Play suicidal. But I won't Rez you...I won't need to.
; p
In other words, the question is not so much "which works better?" as it is "do people really praise you more for bad play than good play?" I pretty much agree with you about Fortitude, but the idea behind the OP is to dump the power in favour of Stimulant and Resuscitate to see if people are really dumb enough to thank someone for resurrecting them instead of taking a power that would have kept them alive.
It's an interesting experiment and I'm looking forward to seeing the results, but I don't think I'd have the patience to stick it out. I probably wouldn't make it to level 20 before I broke down and respecced the character properly. ("Properly" being merely my take on how an Empath should look.) -
I seem to recall Hobo Healer did something like this a few years back and was bored out of his mind.
I have an Emp/Psy sitting at about level 40 right now. I'm probably not the greatest defender that ever walked Paragon, but I've gotten compliments on how I handle the character. I have all of the goodies plus Leadership, but plenty of attacks to play with as well. I can't imagine giving up the powers I have to take the Medicine pool or whatever.
The basic problem is that once you really get into the game and appreciate what all of the powers do, you start missing powers you don't have when you encounter the perfect opportunity to use them. (Vengeance, for example!)That's why it doesn't make sense to take a third or even fourth heal that you'll never need instead of a power you can have some real fun with.
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I agree that you can't expect a player to have every important power in a Positron TF. And that a player may have a valid reason to leave Fortitude (or Speed Boost, etc.) to a later level. But I don't think either of those is really the point of the thread. (The title is a little more anti-H34lz0r than I think the OP intended to be.)
The point is that you shouldn't single out a member of your team for praise unless there is a good reason to feel that they are quarterbacking the team. Most of the time a "good job everyone" is sufficient. Sometimes it is obvious that one or two players are making everything gel, and in those cases it might be better to send a private tell to show your appreciation.
I think that saying "nice heals" all the time, as though the "healer" is necessarily the person responsible for a team's success, is well-intentioned but fairly lazy. As some people have mentioned, tanking and aggro control are essential but often thankless. Generally I think it's better to either make sure that your praise is going to the right person or stick with thanking everyone for their contributions. -
I normally take it at 14 unless I'm not taking a travel power at all.
Part of it is force of habit, and I think it's also partly because the travel powers to me are one of the signature elements of the game. Running up to the trainer, levelling, and then flying away still gives me the feeling that my character has become a super hero. Using the temp powers doesn't feel quite the same for some reason. -
It depends.
I average about four or five characters getting "regular" play at any given time. I'll work on one batch for a few weeks and then just drop them all to work on some others. So depending on what I'm up to, I could be playing on five different servers or just one.
At the moment I'm playing exclusively on Freedom, because I started a Peacebringer there and all of my other heroes there had been gathering dust for awhile. Before that I was splitting my time between Triumph, Guardian and Champion. -
"Healers" were obsolete when the game was released.
Five years on and people still want them on their teams.
Defenders have nothing to worry about. -
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When the new boards start up, I'd be willing to bet we all start over at 0.
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I'm guessing this as well.
Let's see.... I need about 8100 posts to enter the forum cartel before the changeover, and the changeover is about 24 hours away. 8100 divided by 24 divided by 60 is about 5 1/2 posts per minute. I can probably do it if I skip eating and sleeping from now till then.
Doable, but I'd have to avoid logging into the game too, and that's just asking too much of me. -
Valkyrie: "Sorry I'm late. The floor manager sent me to the Guild Wars booth by mistake."
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Let's see. I just did a full headcount.
Heroes:
Defenders - 14
Blasters - 12
Controllers -12
Tankers - 12
Scrappers - 12
Peacebringers - 2
Warshades - 1
Villains:
Stalkers - 11
Brutes - 9
Corrupters - 9
Dominators - 9
Masterminds - 8
I kind of thought I had more Defenders than anything else, but I'm not sure where those extra two Stalkers came from. If you'd asked me which villain AT I'd had the most of (without counting), I'd have said Corrupters. -
If you do the tutorial, you can sell the two Tier 3 inspirations you get during training. Those will net you 10K or so heroside, or more if you're lucky. You would have to play the tutorial with XP turned off though.
That should work, but I obviously haven't tried it. -
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The Abandoned Sewers are even worse. Who the heck ever goes there?
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Sewer Trial teams.
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Well besides them, let's say.
Now if they'd put something down there besides the Trial door, like a skeleton with a rusty lantern and a skeleton key, then at least it would have something besides the Trial to recommend it. -
The funny thing is that Empathy is, at least in my opinion, one of the easiest Defender sets to play. Compared with something like say, Storm Summoning, it's not really hard to play properly. The only real judgement you need is deciding who gets Fortitude and Adrenalin Boost.
I think that's one of the reasons bad Empaths rile people so much. Ignoring the buffs in the set and building a h34lz0r is like a Scrapper skipping his mez protection and then trying ferociously to cap his defense because he's always mezzed and being pounded on. There's something galling about watching someone playing on easy mode and managing to continually screw it up. -
Heroside I'd say the sewers. I know a lot of people like sewer teams for quick levelling, but the zone is about fifteen times larger than it needs to be.
And it exits to Steel Canyon and Boomtown? Why on earth would anyone want to enter the sewers at level 1 and fight their way through to the Boomtown exit without going back and levelling?
The Abandoned Sewers are even worse. Who the heck ever goes there?
You can also count me among those who thinks Boomtown should be on the list for a do-over. For one thing, there are too many zones at 11-20 and Boomtown is the odd one out. Bring the Fifth Column back to liven it up and make the zone 35-50 and co-op like the RWZ and all's good.
I would also add the Hollows since the "improvements". A few of the changes are really good, but I really hate seeing the Lost there. They have no role in the zone's story and don't really belong there. The Hellions and Skulls I don't mind, since they have established relations with the Trolls and Outcasts, but the Lost have no business being there. I see enough of them in Faultline.
I actually used to love Dark Astoria, but I happened to be there a little while ago during a zombie attack. Instead of the usual clumps of zombies hanging around I got the ones climbing up out of the ground and attacking. That really drove home the point that every zone in the city is now capable of more creepiness than DA can manage. Time for a revamp.
And by revamp I mean DA should be under zombie attack all the time.Or at least have the BP climb out of the ground like they do in the Bog in Striga, or like the Pumicite bosses in the Hollows. Make the streets look safe until they clamber out after you.
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I'd say that it was balanced with the other two travel pool attacks if Air Superiority didn't have such a reliable knockdown.
If the other two only did damage and Flurry took extra time but had a chance of disorient, I'd say they were all good with respect to each other. As it is Flurry looks awful compared to AS and wouldn't even look that great even if the activation times were identical.
I have it on a couple of characters who took the Speed pool and needed an extra attack (mostly controllers). A couple even have both it and Hasten. I also have one Brute who has it, Shadow Maul and Sands of Mu.
I wouldn't mind if they took some frames out of the animation, but I don't think that would drastically change my feelings about the power. -
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At least this thread has a happy ending. Misunderstanding cleared up, nobody complaining about the i15 accuracy nerf, peace and tranquility reign.
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What? They nerfed accuracy again?
That's it. I'm outa here!
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Late to the party, but I really like this idea.
I'm not optimistic about getting out of work by 9 tonight, but I might be able to make next week's event. I have a couple of characters who would be the right level. -
I guess I'm playing all the wrong characters lately. I have Defenders of every type, but I never get funny tells like that.
I remember once getting a tell out of the blue asking what powersets I had, and when I said "rad/rad" I never heard back. Somehow the ones who continue with "lol u suck u should reroll as a real healer" never seem interested. -
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I seem to recall that Marilyn Monroe is reported to have been the equivalent of today's size 12 (shock & horror!).
I think Desdemona looks curvy, strong & athletic.
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At 5'7 and 120 pounds, Desdemona is probably between a size 8 and a 10. She'd be about Pamela Anderson's size minus the latter's experimentation with the chest slider.
Monroe would have been a tad shorter and heavier, but otherwise pretty close. -
Don't forget the Praetorian costume creator will have two main options for upper body types: tops and tops without skin.
The graphic engine will be upgraded to show characters' insides properly.