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Posts
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Joined
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Gee, after seeing that, I feel really low, but I have a bad case of altitis.
Yumi Eryuha, my archery/energy/Force blaster, sitting at 555 hours.
Mirria, my Thugs/Dark/soul, is at 328 hours
Meyami Kitsuna, my Claws/SR/Body scrapper, is around 217 hours.
Lady Mirriella, my Ill/Emp/Fire is at 347 hours. More than I thought.
Celesta Seusen, probably the one I will miss the most, my SS/Inv/energy, is at 312.
And that's just my 50s. -
*raises hand* Though you could probably tell by most of my characters.
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Can't really promise much, but I'm game for whatever comes.
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Quote:If I could do that, I would be, too, just because it would be decent practice. (I think, anyways. I don't dance.)While playing CoH, everything above the waist is totally committed to the game. Below the waist....I am the LORD OF THE DANCE!
I'll be fine. -
Inherent: Every time the overseer commands their pets, he grants them a stance appropriate buff. "Aggressive" will give them a 20 second Damage/Accuracy buff. "Defensive" grants the pets a 20 second Resistance + Def buff. "Passive" will give all pets a recovery/regen aura.
Stacking or no?
Because if it's stacking, it'd be way too easy to just spam the controls before or even during fights to keep your pets completely buffed up. -
Quote:"I will explain to my Legions of Terror that guns are ranged weapons and swords are not. Anyone who attempts to throw a sword at the hero or club him with a gun will be summarily executed."A Mastermind is a boss, not a Master Controller (which would be sooo OP)...and NO boss gets everything they ask for from their employees/minions, lol.
If, as a boss, I couldn't convince my gun-toting henchmen to stay at range and shoot, I wouldn't keep using them. I would get rid of them and get smarter henchmen.
Also, MMs have a weakness. Their entire offense and 90% of their defense is their henchmen. No henchmen, one very vulnerable MM unless you've built for that possibility. -
Quote:I checked multiple times.Mmm, are you sure about this? I just hit 24 last night so I have two Lions. I didn't pay attention to their stacking defense. I'll check that tonight.
I do know that my beast pets get defense from other master's lion.
The Lioness's would roar anywhere from 3 to 10 seconds apart, but nothing would get the bonuses from two roars.
Having someone verify is always nice, but my tests were showing that it just doesn't happen. The second roar extends the duration, but doesn't stack with the first. -
Quote:Perhaps he just didn't need them once he became Rula-Wade, but he did need them to start becoming one with Rularuu with any sort of chance for success. Pretty sure it was brought up in WWD#6.And uh, were Stateman's and Psyche's powers ever actually meant to come into play? Because... they don't. Like, if he had just plain murdered them and no mention of stealing their powers had been made it wouldn't have made any difference, except one throwaway line about how 'omg powerful' he is with both sets of powers. Kind of a letdown since a huge part of the plot is him trying to steal their powers and... uh, doesn't seem to matter.
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Quote:Now I feel bad for caring more about kicking Rula-wade's rear. I feel kinda disappointed as a blaster to have not faceplanted at all this part.That did seem like a heck of a lot of work for just one mission map
Not only does the Earth rotate, it also has a separate layer of cloud cover - plus the textures on the space isalnd seemed to be totally new, rather than reused rock textures from First Ward or Dark Astoria.
Oh well, I have a MM to run it tomorrow. -
So, curiosity on two things.
Is it possible for SSers to get up the ships?
What happens if you get smacked with the Apocalypse Beam?
Also, I am very glad for boost range and snipes, since while waiting to be ported out in mission 3, some of the natterlings decided to hide outside of normal snipe range and promptly sit there and do nothing. -
Just by reading (haven't run the villain one yet), everything is pretty much the same except for how the various heroes/villains treat you.
The fact my Hero could attack the conference was amusing.
I did like how they let us choose if we wanted Recluse and the Patrons to come along. Not sure what would have happened if I said no, though. -
Lioness's Lion's Roar don't stack with each other.
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I was making a new character, and really really glad it saved everything I had been working on, since I hate having to remake people.
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Quote:I don't recall Staffs ever being mentioned as being part of i22, so I'm not sure why you should have been upset about that. As far as I can tell, Staff was always meant to come out after i22 in the first place, though I may be wrong on that score.Is that really a surprise? No reason has been given for the holdout. I expected Staffs for i22 launch. (Beasts not so much considering how rough if was in Beta.).
I was extremely disappointed it was left out of i22, and extremely pissed that it'll be a month or more now. -
Quote:"Haven't learned anything" and "Not using what has been learned" are two different things.And? No, really. And? If you think Beast Mastery is on the same level as Thugs and Demons, okay.
And I wouldn't know about how Beast Mastery performs, I've not touched the set. -
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Quote:This is actually touched upon in the redside one, where Alastor mentions that Synapse is needed near the thing for it to work. (Unless I misread that)The Lost are draining Synapse's energy. You would *THINK* that Mynx, standing no more than fifteen feet away and having known him for what, close to ten years, would know about this or at least notice. Or, like, anyone.
Also, is there any way to make the lost cure *not* work on the EB at the end? It's kinda sad when you can just use that and end any real threat, at the loss of the exp.
In regards to the exit on the first mission, I found it when I was suddenly given unlimited time due to there being multiple instances of Skyway. May need to be worked on, too, if possible. -
Only thing planned so far is a Necro/Time MM. I'll have to come up with something for BR eventually. Still getting it, just no idea what I'd make.
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Quote:http://boards.cityofheroes.com/showp...2&postcount=94Just noticed this bit:
So, three out of four of the (former) EU servers (plus Freedom and Virtue) get invasions, but not the one I play on. Oh well, guess I won't have to worry about lag and such then. Not that it's a common concern anyway - during the last double xp weekend it was the only English speaking server I didn't see hit two yellow dots. Between around 20 established characters and a decent size SG base I've worked hard for, it doesn't look like I'm going anywhere anytime soon either.
Was answered earlier.
Eh, too slow finding the post. Oh well. -
Thanks again for the review, I've made some changes, and hopefully it's enough to make the arc better as a whole.
Mostly, here, I'm just responding tot he questions you had, seeing if I can clarify any of it, and whether or not the arc does a better job with it.
Mission 1-
I made it so Dr. Carmichael says he's from Portal Corp now. Dunno why I didn't in the first place.
Changed accept dialogue on all missions...I think.
I think I've made the mission itself a bit more lively, not sure if it was enough, but it's better. I fixed the navbar too, I think. Should be clearer, at any rate.
Someone mentions Ceria now. Forgot who, but someone does.
Mission 2-
I had Carmichael explain exactly why they decided it was okay to return to Ceria. Part of it was a semi-throwaway line where Carmichael says that the dimension hadn't been there before, but was now. Either way, it's explained...Is it good enough? Someone else would have to tell.
Jillian doesn't tell you to follow her this time. It didn't really make sense to, made all the sillier by the comment than running out the door.
Changed the paper...Again, in hindsight, it made no sense. Clue's still there, but different.
I only made two custom groups for this. I didn't see the need for a new set after one mission. There will be new ones as I get further along in the arc.
Reminds me, I should see if I can add a battle in there somewhere.
Mission 3-
I guess I wasn't clear on what that machine was. I changed it a bit, should be clearer that that is how Jillian talks to Dr. Carmichael.
Hmm...Need to check if I figured that out about David. I did, I think.
Mission 4-
Didn't really aim for it to be suspicious...That's really why he's there.
Mission 5-
Actually, I wasn't aiming for a Sword boss and shield boss...It was a reference to his weapons. Still, I may toy with that later.
I think I fixed the last mission return dialogue. It had the room when I finished it, but I guess the $name messed that up.
Hopefully, the new arc works better. Not asking for another test (not fair to), but again, thanks for all the feedback. -
So, I'm finally getting in gear and working on the second part to my arc I have planned, and more questions have come up, naturally.
First, is there any real way to make defeating a betrayal mandatory? I can make a workaround for it, but I'd rather do it this way if possible.
Second, on Marchand's map, is there any way to force a boss fight in the top floor? I would really prefer it if I could, but if there's not a way, I could settle with near the top. Just not as useful.
Third, is there any way to make a map where either there are no enemies, or everything there won't attack you?
(found out myself. Yay!)
Still hoping for answers, but one more question. Is it possible to have a hostage/ally with nothing around them? -
Most people probably go with Mu mastery for the -kb immob it has, which would keep them in the burn patch for a longer period of time. Sure, you lose the defense shield, but it's still not hard to softcap yourself, and you get some decent additional resists to play with.
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You can't, as far as I can tell, plus IO slotting won't help buff their defense.
I believe FFG + Maneuvers + Protectors bubbles + EofM +def should get you pretty close to all but the Protector's bots. Id on't know the numbers well enough to tell, t hough. -
I decided to add a new post instead of just editing because I expect it gets answers easier when people can tell they were asked, but...
Does anyone know how Necromancy's Soul Extraction works, in regards to custom mobs? Does it still require a dead zombie to trigger?
Tested, does require a dead zombie, and requires it to be the person with Soul Extraction. Ah, well, fun idea.