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Posts
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Just seeing the hami raid being organised on onion and I was wondering , what exactly is the reason hami raids are run anymore? just how nerfed did it get ? is it because of the lowering in GM XP reward ?
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Any way, it just not PC to kill “innocent bystanders”, so it will properly never happen.
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yeah, thats more of an evil MAC user thing..... -
perhaps injuring too many civillians gets teh attention of a hero , keep hitting civvies, and tougher heroes turn up to track you down as well as a "mark" that you'll be hero hunted every time you return to Paragon until you are sent to Jail at which time the mark will be cleared because you will have learned your lesson... until you target the civvies again
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Great TF. Got my blaster from 16th to 21st
levelled nearly every mission!
If anyone's going for sister psyche anytime soon, give me a shout -
I'll be around tonight too.
@evangel , AlwaySultra 15th defender Emp/Archery
or Cobalt 90 lvl 15 (I think) Blaster.
I'll go as sub seeing as you have a full team already -
not sure if you're in the right thread but to answer your city vault question:
I wasnt aware WoW had an armoury or any other out of game site... The reason I would like the city vault is , when I'm logged into CoH I would like to actually be *playing* CoH and not testing out base plans or working out what I need for x or y accolade. Or what salvage I need to buy for x or y IO. I think some way to access this data online (read: when I'm bored at work or on a train) would be very useful to me and would enhance my enjoyment of the game itself. I'm not sure the vault will do what I would like but you never know. I'm sure others have their reasons too and some are possibly more valid than mine.
Back on topic: Wasnt sure who David Nakayama was but a quick google later and I have to say , thumbs aloft. I like his artwork -
well, the target numbers were only really a guideline but I dont think they should be too low either. the leadership and exploration ones are quite easy to earn and could be earned by about 12th level or so (run posi's TF twice for the 3rd rank). approx 10 missions per arc + newspaper missions = <5 arcs to earn first badge (well, that could be less I suppose).
Any suggestions on the target levels would be appreciated.
the aim is to simulate teamwork and hte character being used to being part of a team. a solo player who joins a team is not hampered in any way but a 100% team player will gain benefits that increase his performance within a group.
this , in my opinion, would encourage people to join teams and to start teams (for leadership badges).
My only concern would be "give me the star I have X ability and you have nothing" calls which wouldnt be fair to those earning the badges. -
also, the leadership badges are mission based and not xp/level etc so alts of any level can achieve them (well, except the task/strike force one but thats just 10th level to run the first task force) which should encourage low level alts to start teams to earn teh badges earlier.
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which is why I've set the first batch of badges, and the only ones to give a team benefit to be leadership based.
perhaps throwing in an inf bonus for the team leader as well might encourage leaders to create teams (using the logic that team leaders are usually the ones that gain the fame and fortune...) ? -
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although I found the whole idea of 'trading in' your time for a badge a little hard to follow until I reread it.
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sorry, wasnt really paying too much attention to the wording. essentially , the badge is a form of Merit that you can either keep or spend on another badge that you keep. (the effects section would , preferably, have titles)
oh, and as to the titles alreayd in use, I didnt really research the badge names i just wrote down what I thought would fit. I'm sure a quick scan of Roget's thesaurus would correct that
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Personally I would keep the the badge system as is, and maybe just up everything a little instead of having to restart.
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the badge system is essentially the same, you earn a badge. you earn an accolade and you get a power. however, in this system, the accolade has multiple levels of power (cumulative). if you're happy with a 1% bonus, thats cool. if you want the badge, again, thats cool, if you want the 3% bonus, you'll have to put some serious teaming effort in.
Upping the targets and having the accolade build up as you go would be an idea alright.
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Also I wouldn't have so many different Acclodes - maybe have more things combined to get an acclode with a simple boost/temp power. For example you have Leadership and Fame as the two standard and combine each with 2 or 3 of the other sets to get a handful of acclodes. Just my thoughts though.
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I can see where you are coming from and I do agree to a certain extent. however my hope was to create enough variants to allow everyone to play to their character's strengths or weaknesses. Empaths/pain dominators will obviously get the healing badges/accolade faster than anyone else , especially the Fame/healing mix but they will need to start teams to get leadership (or take the reigns in a hopefully polite way), whereas everyone has an equal chance of the exploration portion of the list. for me, this variety will lead to more diversity among team members and team leaders and, if balanced right, will encourage teams because of the benefits to be gained from being part of it.
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Oh and the Gullible badge for the Villain damage taken made me laugh!
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teaming is great, more spawns , more experience etc.
However, as posted recently, teaming can be quite hard to do. either finding teams to join or finding members to fill out a team that has been set up.
so, in a fit of boredom I thought up a system that everyone will like (yeah right!)
Merits , when earned can be traded in against recipies etc. badges, when earned can be used towards accolades. so how about a hybrid of these systems where badges can be earned and traded against accolade paths that give tangible benefits. once traded, the badge would have to be re-earned to be traded again. (badgers get to farm multiple badges!)
now, there's a lot of possibilities so I've named a few with some achievement points that are for guideline purposes only , please feel free to tell me if they are too high/hard or too low. badges are named hero side first then villain and the combinations (the few I did up) are listed below.
note: only the leadership badges give rise to team affecting benefits and only while the holder is the team leader.
anyway, see what you think. if its [censored] then fair enough. its just a random musing (its quite hard to think up benefits that dont break the game but are still worthwhile! especially if you take into account that any one character can hold multiple benefits)
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Leadership:
Inspirational / Intimidating :
complete 50 missions as a team leader
Trailblazer / Tyrant :
complete two Safeguard / Mayhem Missions as team leader
Dynamic / Despot:
Complete two Task Forces / Strike Forces as Team Leader
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Fame
Breaking News / Dark Cloud
earn 100,000 inf as part of a team
Rising Star / Glory Hunter:
earn 350,000 inf as part of a team
Sensation / Disaster
earn 1,000,000 inf as part of a team
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Defense
Stoic / Meatshield:
Take 350,000 damage as part of a team
Selfless / Useful:
Take 700,000 damage as part of a team
Heroic / Gullible:
Take 1,250,000 damage as part of a team
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Exploration
Curious / Annoying:
Complete 5 missions in 5 different zones as part of a team
Worldly / Vagabond:
Complete 10 missions in 10 zones as part of a team
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Offense
Motivated / Eager:
Deal 125,000 damage as part of a team
Efficient / Bloodthirsty
Deal 500,000 damage as part of a team
Just / NBK (natural born killer for those of you too young to remember)
Deal 1,500,000 damage as part of a team
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Healing
Medic! / Cutter :
heal 100,000 damage as part of a team
Healer / Bonesaw:
heal 350,000 damage as part of a team
Physician / Butcher:
heal 900,000 damage as part of a team
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Mez
Supporter / Freeloader:
use holds / immobilise / sleep / disorient / stun on enemies for ? minutes ?
Tilter of Scales / Opportunistic:
use holds / immobilise / sleep / disorient / stun on enemies for ? minutes ?
Playmaker / Enabler:
use holds / immobilise / sleep / disorient / stun on enemies for ? minutes ?
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Subtlety
scout / Sneak:
be under the influence of stealth or invisibility on a mission with a team for ?
forward Observer / Decoy:
be under the influence of stealth or invisibility on a mission with a team for ?
intelligence / Coward:
be under the influence of stealth or invisibility on a mission with a team for ?
each badge has a counter, once the level for a badge is reached the title can be taken and the counter is reset to zero:
ie: a hero has enough leadership points to earn the inspirational badge but the player decides to not earn the title and to push on for the trailblazer title.
Each badge gives an ability or a badge can be combined with another to give another benefit, if combined, the badge can be earned again
benefits:
Benefits are gained when a player trades in a badge in combination with another. The badges are then lost and must be earned again:
Leadership + Defense:
1 + 1 While leader: all team members gain +1 % HP
1 + 2 While leader: all team members gain +1 % Regen Rate
1 + 3 While leader: all team members gain +2 % Regen Rate
2 + 1 While leader: all team members gain +1 % Res vs Smashing / lethal
2 + 2 While leader: all team members gain +2 % HP
2 + 3 While leader: all team members gain +3 % regen rate
3 + 1 While leader: all team members gain +2 % Res vs smashing / lethal
3 + 2 While leader: all team members gain +3 % Res vs Smashing / Lethal
3 + 3 While leader: all team members gain +3 % HP
Leadership + Fame:
While leader all members gain:
1 + 1 +1% prestige
1 + 2 +2% inf
1 + 3 +3% inf
2 + 1 +1% XP
2 + 2 +2% prestige
2 + 3 +5% inf
3 + 1 +2% XP
3 + 2 +3% XP
3 + 3 +3% prestige
Leadership + Offense:
While leader all members gain:
1 + 1 +1% damage
1 + 2 +1% chance of stun
1 + 3 +2% chance of stun
2 + 1 +1% chance fear (immob)
2 + 2 +2% damage
2 + 3 +3% chance of stun
3 + 1 +2% chance of fear (immob)
3 + 2 +3% chance of fear (immob)
3 + 3 +3% damage
Leadership + Exploration
While leader all members gain:
1 + 1 +3% run speed
1 + 2 +3% movement speed
2 + 1 +2% def vs slow / immob
2 + 2 +7% run speed
3 + 1 +3% def vs slow / immob
3 + 2 +5% def vs slow / immob
leadership + Healing:
While leader all members gain:
1 + 1 +1% recovery rate
1 + 2 +2% heal mod on healing powers
1 + 3 +3% heal mod on healing powers
2 + 1 +1% debt protection
2 + 2 +2% recovery rate
2 + 3 +4% heal mod on healing powers
3 + 1 +2% debt protection
3 + 2 +3% debt protection
3 + 3 +3% recovery rate
Leadership + Mez :
While leader all members gain:
1 + 1 +2% mez duration
1 + 2 + .1 mez magnitude
1 + 3 + .2 mez magnitude
2 + 1 -1% end cost
2 + 2 +3% mez duration
2 + 3 + .3 mez magnitude
3 + 1 -2% end cost
3 + 2 -3% end cost
3 + 3 +4% mez duration
Leadership + subtlety:
While leader all members gain:
1 + 1 no idea, perhaps a combo of stealth duration / end cost and less aggro range ?
1 + 2
1 + 3
2 + 1
2 + 2
2 + 3
3 + 1
3 + 2
3 + 3
Fame + Defense:
While on a team:
1 + 1 you gain +1% hp
1 + 2 you gain +1% def vs energy/fire/cold
1 + 3 you gain +2% def vs energy/fire/cold
2 + 1 you gain +1% inf
2 + 2 you gain +1% hp
2 + 3 you gain +3% def vs energy/fire/cold
3 + 1 you gain +1% inf
3 + 2 you gain +1% inf
3 + 3 you gain +1% hp
Fame + Exploration:
While on a team you gain:
1 + 1 +1% movement rate
1 + 2 +1% movement rate
2 + 1 +1% inf
2 + 2 +2% movement rate
3 + 1 +1% inf
3 + 2 +1% inf
Fame + Offense:
while on a team you gain:
1 + 1 +1% damage
1 + 2 +1% xp debt protection
1 + 3 +1% xp debt protection
2 + 1 +1% inf
2 + 2 +1% damage
2 + 3 +1% debt protection
3 + 1 +1% inf
3 + 2 +1% inf
3 + 3 +1% damage
Fame + healing:
while on a team you gain:
1 + 1 +1% healing mod
1 + 2 +1% regen rate
1 + 3 +1% regen rate
2 + 1 +1% end. reduction
2 + 2 +1% healing mod
2 + 3 +1% regen rate
3 + 1 +1% end reduction
3 + 2 +1% end reduction
3 + 3 +1% healing mod
anyway, thanks for reading this far (or skipping to here). all comments, criticisms are welcome or, even better, any additional suggestions for further badge sets and combinations / benefits. -
my broadband connection has decided to crawl... last time it did this BT had upgraded the line from ADSL to ADSL2 without bothering ot tell me. luckily I had a compliant router going spare or they would have charged me for one of their Webflyer rubbish boxes...
anyway, going to give BT tech support a call (not that I expect it to do any good, three months to get a line drop sorted with them insisting it was my cisco router or my PC and me sending them diags showign line noise and failed log-ins on the LUN)... anyway, if its still running at 90k - as opposed to the supposed 8meg - I may not be able to make it tonight. I'll post of the forum beforehand first though.
stoopit BT.... -
In the survey that went around before the I13 announcement wasnt there a section on lvl 50+ content ?
I think it was based around IO and enhancement sets that enhance universal abilities. It was also discussing the good and evil moral compass, heroes that stayed heroes got better bonuses and villains that remained villains also got perks. -
/SIGNED!!!onety one111 !!!!
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see? I must really really like this idea -
Just a quick thanks to Sargatanas for organising this.
Great TF and the respec trial was a good laugh too.. stoopit succubusses..... -
might be able to make this with either a blaster or an empath.
@evangel -
sign me up.
Melvin lvl 28 MM. will definitely be there. no CoV for nearly a week now. the other half owes me some game time.... -
ah, I thought the button on top was to view the pane below. never even occurred to me to mouse over the visible powers /slaps forehead.
I've been trying to find a way to page down the screen that first shows up to see the next power etc etc.
thanks for thatI'll give it a go tonight.
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In the powers / enhancements management screen there is an option at the top to view a power's actual numbers.
however, I can only view the first power in my primary and the first power in my secondary. How do I view powers further down the list ? -
I, perhaps stupidly , put a proc IO with % chance to disorient opponent into flaming aura (the damaging one) on me tank. However, I have yet (over a month) to see anyone get disoriented after / while taking damage from the aura.
does the power work properly in auras ? -
what level are the members at ?
wouldnt mind starting up a fire/fire tank or a fire/* scrapper.... -
I also suggested that there should be
An option to advertise in the list for team members (this should be a simple toggle).
this would stop the problem of "full" teams with less than 8 members being hassled simply by toggling the advertising option. If you dont advertise, then your team isnt listed. -
would love to but cant make it until 9pm at the earliest
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Your way wouldn't work with this game engine.
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/shakes fist at game engine
"Its sooooo not fair. I hate you!"