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Posts
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Joined
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Leo_G,
I was about to post something along the lines of what you beat me to.
I can not think of a time when, playing one of my non-tank characters, my thought was, "OMG! The Tanker doesn't have Taunt!" Heck, there isn't always even a tank on the teams I have been on. -
Quote:Up through level 37 it has been awesome with only the barest hint of problems. I wish the heal came sooner for brutes but my SS/EA brute is quite successful compared to what I wanted when I started working on him.Is it worth it now? I read all the numbers (some of which mean nothing to me!-ha), but I am wondering what the experience is like for those that play it now. Would you building another? I am mostly thinking brute, but want to hear it all.
I do not like repeating powersets but have to say that EA would go on my list of ones to repeat. -
For the most part anyway. My Blaster has reasonable control tools between two single target immobillizes, a single target disorient, an area disorient and an area sleep. However that is a result of choice of powersets and something built towards.
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Quote:Interesting you read ". . .should be attacking you as they always did. . ." as saying something other than ". . .doesn't mess with the mob AI. . . ."Thanks, that should clear it up. I appreciate you helping me by reproducing the post where I never said it doesn't mess with mob AI and never said it doesn't make them run.
You can go down that road if you want to but I can assure you it is not bolstering your position. -
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I had no plans prior to this thread for taking Hasten on my SS/EA brute who seems to quite happily wander from spawn to spawn beating things down. Maybe I should be trying to build on top of the minor Recharge boost from Entropic Aura, especially as I have no plan for him to take an Epic poolset and so have open slots.
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Speaking from the standpoing of having a DP/Time corruptor, I would put off when you take Manuevers (if you take it at all). Before I even saw your comment about endurance issues my first thought was that you were going to have endurance issues with the toggles you were planning on taking.
I took Power Build Up sooner on my corruptor (35th level). Between Power Build Up boosted Farsight, Weave, and debuffing To-Hit you should be plenty survivable and it will give you more time to get your endurance usage under control. -
Quote:There is something about the following the keeps them from just standing there and swinging on you:Interesting - it would be cool to know what level of mitigation we are talking about here, since caltrops do not slow recharge on powers at all, it only slows movement speed. Enemies should be attacking you as often as they always did, unless you are calculating melee attacks in their rotation or something.
Quote:50.00 magnitude fear for 46.00s(46.00s) on target Ignores buffs and enhancements -
Quote:It seems odd to me to criticize Dark Manipulation for encouraging a blaster to get closer and then sing the praises of Drain Psyche which requires you to get every bit as close as you would for Soul Drain.The two just don't mesh that well. I finally level my Dark/MM to 48 last night. She survived really well. Drained Psyche makes sure I have enough endurance all the time.
And I am not sure what it is that suggests that if you have punches you're encouraged to get closer. You can use your punches on things that get close to you after all. -
Having made an Elec/Ice the weekend before last, I have to say its been greatly enjoyable. You almost have too many ways to control targets. . .if such a thing were possible.
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Quote:You mean like with Ice Blasters where the mobs are just slowed and inevitably close the gap with the player? So of course the player has no capacity to move back?Knockdown is great, but even with it enemies would inevitably close the gap with a player.
Quote:Personally I'm a little lazy when soloing and I'd much rather move the enemy than I would move myself. Knockback lets me keep groups of enemies away from me and outside of melee range where (in general) the attacks do more damage to me. Plus you can do some fun things with knockback and the devices set that you just can't with knockdown. And as I said before there's a visceral satisfaction I get from knockback that I just don't get from knockdown.
Quote:Most people would probably slot a rech and an end reducer in those last two slots so if you wanted to put in a KB enhancer you'd have to drop one of those two things that you would otherwise have had in your power. It's one of the reasons I don't see a lot of people on the boards who advocate slotting ice blast powers for slow.
Quote:Of course it was a hypothetical. Most any suggestion we come up with and discuss on these boards are pretty much hypothetical. Can't I agree with or disagree with and offer suggestions to hypotheticals? -
Quote:I'd personally imagine more would be happy than not. Personally I'd be pretty annoyed. Not only has knockback been a godsend for survivability on my squishy characters but personally I really enjoy it. There's something very satisfying to me about having an attack hit and seeing the enemy go flying back.
I'd actually really love it if every damage set had one attack that had a chance for knock-back or knock-up. I wouldn't ever really try to suggest that, but I know I'd enjoy it.Quote:I've never been a big fan of this suggestion since it would generally mean that anyone who actually wanted to do knock-back would end up 'gimping' their powers in some way if they wanted to slot for the effect. Now if they wanted to do something like give energy blast users a swap-ammo type power that let them toggle on and off the KB without effecting their power slotting then I don't think I'd complain.
In any event, I do believe the question was a hypothetical and not a suggestion to the developers. -
Quote:I would probably sing Hallelujah for a day were this to happen.Aye there be a lot of 4 year olds in this game. The ones who regardless of what the argument is about, feel that only their side can possibly be right. What if all the Knockback in Energy Blast was converted to Knockdown? What percentage of players would be happy, and what percentage would be pissed?
Of course I would also want them to keep Knockback enhancements in the game so people who want to do knockback can still do so. -
Quote:You have Soul Drain and Dark Consumption. Presumably if you are using Blackstar it is after you've used Soul Drain and so either everything is going to die or be hit with a -35% To Hit for 20 seconds. Pop a Catch A Breath and use Soul Drain on survivors (if there are any) and you're back in business.I skipped Blackstar and Touch of Fear. I didn't want the end crash with Blackstar since my character is going to be up close and dirty and relying on toggles, so the crash could be the death of me. Touch of Fear I simply decided against. I also did not pick up Hasten, because I didn't view it as necessary for the powersets.
Better still, you can toss down Dark Pit before you use Blackstar and now nothing is even trying to hit you.
Your choice of course to skip the powers if they don't fit your playstyle but I can tell you I don't have problems using Dreadful Wail due to the crash on my Sonic/Dark. -
Quote:I tend to look on them as "things are getting out of control and stuff needs to die right now" powers, though occassionally I will just let go with Dreadful Wail just to take down a large spawn quickly. With perma-Hasten and slotting Recharge you could get it down to close to 2 minutes before set bonuses (3 minutes without perma-Hasten).I don't even consider the crash nukes, I only see them as 'fun' powers that will let you kill a mob once in a while instead of mashing more buttons or letting the team work in the spawn. I have fun with Nova but I don't think crash nukes are anything more than entertaining powers due to the absurd recharge times, unlike the crashless ones which are all very good (awesome in the case of AR and Archery).
Quote:Now, on to blasters - Dark/Dark, you'll never maximize your AoE cones and use the melee powers+Soul Drain 'at the same time' (figuratively speaking) since the ranged cones require jumping back, so primary gets in the way of the secondary - you don't hit a lot of targets with Tentacles at point blank like a fire blaster does with fireball or Rain of Fire. -
Quote:I not only admit it is crazy, I revel in it on my Sonic/Dark.Agreed but you gotta admit that blasters with soul drain is pretty crazy - I have a dark/dark blaster in his 20s and I cannot wait to slot up soul drain - it is that good.
Not high enough level to have Oppressive Gloom, but the routine I use involves Siren's Song + Dark Pit. I am leaning more towards Cold Mastery for her Ancillary. -
Quote:You are going out of your way to do things (like using knockback in corners or against walls and hovering so knockback becomes knockdown) that take into consideration other players. You don't call that compromise? Sounds to me like you're disagreeing for the sake of it but fine. . .whatever the heck it is, it isn't the annoyance I spoke of, which was sccattering spawns.See, that's not compromise. For one I like flight and take it on the vast majority of my characters (100% of my male characters ... I hate that lumbering run). For another if I did take hover/fly just to AoE it'd just be me capitulating to the group that wasn't doing much of anything to meet me even partway.
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Quote:Odd that Nova won't kill a spawn by itself. When my blaster uses her tier 9 power things die and it does less damage than Nova.You forgot about nova, which also won't kill a spawn by itself in all cases. It also drops the poor energy blaster to only having three damage powers from their primary.
Quote:No, it's not, and I never said it was. If it seemed like I did then I either misspoke or just wasn't clear enough. It is however asking the energy blaster not to use 2 out of the 5 main attack powers in their blast set which may be the only easily usable attack powers they have if they're unfortunate enough to have /devices as their secondary. It's also missing the point.
The point is compromise. If the player wants to AoE blast and is willing to hold off until you're fighting near a wall or corner then what's so difficult about fighting near one when the opportunity arises?
Quote:No, you're not. If you ask them not to use AoE and they do it anyway repeatedly they're not really someone you'd want to play with (well give them a couple shots, they might be distracted or something).
Quote:If they were to ask if you could fight near walls where possible and you said no, then you kind of would be impacting their fun and doing so probably in much the same way that scattering the spawn would be to you.
Quote:Is there any good reason not to compromise? If you compromise you end up with 7 people having fun instead of just 6. What's so bad about that 7th person that they don't deserve to have as much fun as the other 6? Now if what that 7th person wants is so out of the way or aggravating that it ruins the fun for the other 6, like say ... using KB willy-nilly, then that's not really a compromise.
Quote:I don't know, personally this whole issue is why I hover-blast on my energy blaster (well that and I really like the flight pool). I get to use nearly all of my powers with minimal fuss for the melee folks. -
Quote:You do realize what is being spoken of here is scattering a mob which means an AE power?Not to be too terribly snarky or anything, but isn't that what the people telling players with lots of KB powers not to use them are doing? Just saying, "don't do that," and offering nothing themselves?
Just how many non-AE powers do knockback sets have that presumably allow a Blaster who has chosen one to continue to output damage?
Let's look at. . .oh, I don't know. . .let's say Energy Blast as a set, shall we?
Energy Torrent and Explosive Blast are the only two powers out of nine that deal in area knockback which aren't likely to kill a spawn by themselves.
Gee, that doesn't sound like asking the blaster to sit on his thumbs to me. What makes it sound like that to you?
Quote:Also, if you ask the KB user to do that and they make absolutely no effort and just AoE blast away, then they're just a dick who deserves to be one-starred and probably kicked from the team as soon as the mission's over. I mean, if someone else is being reasonable and the player refuses to meet them halfway then they're not really worth playing with or even worse they actively enjoy upsetting others.
Quote:Certainly the case, which is why if that happens I make mention of it and hope for better the next time around. I get that people are used to operating in certain ways from soloing which holdover to when they team and that Blasters, by dent of how they have to play when solo, tend to carry the knockback bug with them to the group.
Quote:Shouldn't the group also adapt to having a KB using player (could be blaster, defender, corrupter, dominator ... or whatever really) on their team? Or does that player just somehow not count? -
Yeah, the difference between recipe and crafted fro the Apocalypse was 300 million at one point with the cost for the materials was 6 million. I am pretty sure I am willing to spend 6 million to make 300 million.
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I returned to the game after a 6 year hiatus this past October with under 50 million influence total spread between my characters. I suppose it is somewhat luck of the draw, but getting yourself sidekicked to level 50 and keeping your recipe inventory clear for drops by selling them seems to have worked for me.
Somewhere around Thanksgiving I got my first purple recipe drop, which on my server sold for 400 million influence. The hard part was coming up with the posting fee of 5%.
Last week I had 3 more purple recipes drop. 2 of them go for 50 million each and the last, Apocalypse: Acc/Dam/Rech goes for 700-900 million on my server. Should I sell it, I will be at just over a billion influence.
Of course relying on rare recipe drops may not be the best way to go about things. I have sold uncommon (orange) drop recipes for a couple million over the course of a weekend, and I am very lazy when it comes to playing the market. With more dedication I know I could have made more.
Another thing, keep an eye out for the difference in asking price between crafted enhancements and recipes. I have noticed that there can be a bigger gap in the price between the two than the cost of the crafting materials and influence involved. -
Quote:Just the ones that start off mocking others for complaining about it surely.So does every blaster thread have to turn into Knockback hate?
Quote:I LOVE Knockback and truely believe if you can't bother to learn how to adapt you are a lazy player.
Quote:I tell every player to use their powers how they like. You know I recall it being rather cool watching the Hulk smash someone 100 yards or Thor laying the hammer down and the person zooming out of sight.
I am not sure the pointing to comic books thing is meant to be serious argument or not. Nobody in comic books powers work based on the number of people around them and most comic book teams members square off one-on-one against villains.
Quote:Gather them - aoe to obliteration and NEXT. God forbid that some one pause in the middle of that and do something COOL. -
I can say that at low level I very much noticed the survivability difference on my KM/SD scrapper. At higher levels he is a more survivable character and I tend to notice it more for the extra damage.
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In addition to the above (which I use when soloing all the time and of course has merit in groups) you can through them down as area denial, such as in front of the squishy healer when playing in a group so that things can't get to them of anyone else who needs to operate at range.
Heck, in a group I sometimes toss them down in hallways and don't even bother to go into the spawn and fight when I think the group can suitably kill the spawn at range. -
Quote:You don't have single target attacks?Isn't it the same with Tanks (melee in general really) and KB? Sure, the Melee-er can't do his thing if the targets are scattered all over the place but then the KB dealer can't do HIS thing if everyone tells him not to.
I am pretty sure every blast set comes with them.
Heck, many blasts sets don't have knockback. Nobody is complaining about the Fire blaster doing his thing. If the mob dies before I can hit him on one of my melee classes, good. . .I'm down with that. But I'm telling you, if I have a spawn on my Super Strength/Energy Aura brute (who shrugs off spawns attacking him) and someone scatters the spawn all over. . .I'm assuming that is a message to me that they have the spawn under control and I'm moving on.
Quote:I simply thing that this isn't ALL on the KB-dealers. If the players who consider KB a major hindrance are willing to ask others not to use it then I think it's fair for the KB people to ask the others to try to work with them. It's what compromise is all about.