Yet Another Fire/Time Request
Is it just me or do the forums seem a lot quieter than they were six months ago? Maybe its the Holidays? (I hope.)
For Great Justice!
Only 7 levels in, but having fun - Time's Juncture and Time's Crawl work well together, as does Rain of Fire, Flares and Fire Blast (Will be speccing out of Flares at 12 or 22).
So far I seem to be doing well, and I haven't even added in my heal or Fireball. (Or Aim)
Can't wait to see what happens with some slots and DOs.
For Great Justice!
Level 16. Heal and Fireball are now in. Noticing some End issues starting - going to have to start slotting Stamina, and drop Miracle and Numina in Health. Need to get Hasten going on too - it would be better if RoF was up every group. Blaze will also be nice to get in the mix.
Things are good, but I can see how much better they will get once I hit 22 and can begin to use the good enhancements. The twenties will be about ramping up Defense, with 2 3% IO's in Tough, and Weave and Farsight coming online. Then the 30s will be all about slots, slots, slots. Capping of with the 40s and the wonder that will be PowerBuildUp + Farsight (and other stuff), and of course, more slots. Which brings with it much Set completion.
Then it's accolades and finishing up the slotting, and on to Incarnates.
Here's hoping I can hit 22 today. Should be doable if real life doesn't keep me out of the game.
For Great Justice!
Not a lot to say really, that's a Bentley build and I'm sure it will be awesome. Couple minor things I might do differently if I were making a Bentley fire/time:
- Go ahead and use a 6th Apoc in Blaze for a nice boost to Psi Def. There exist psi attacks that aren't covered by positional def and boosting psi by 5% would smooth out your defenses overall.
- Put the Stealth into Sprint to have a free slot for whatever.
- Use the LOTG +Def in CJ instead of the basic IO def, just to get the regen bonus
- Use the LOTG Def/End in Maneuvers to ease up endurance consumption a bit and get the regen bonus
- Using the Numi and Perf Shifter triples in Chrono Shift will still keep the power perma but give you a couple of different bonuses.
Global = Hedgefund (or some derivation thereof)
- Go ahead and use a 6th Apoc in Blaze for a nice boost to Psi Def. There exist psi attacks that aren't covered by positional def and boosting psi by 5% would smooth out your defenses overall.
>>Check.
- Put the Stealth into Sprint to have a free slot for whatever.
>> Check. Where shall I put it I wonder?
- Use the LOTG +Def in CJ instead of the basic IO def, just to get the regen bonus
>> Good catch.
- Use the LOTG Def/End in Maneuvers to ease up endurance consumption a bit and get the regen bonus
>> Check and good call.
- Using the Numi and Perf Shifter triples in Chrono Shift will still keep the power perma but give you a couple of different bonuses.[/QUOTE]
>> Sounds great. Check.
So this is what I have now (I think):
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Eidolon: Level 50 Natural Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(25)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(3), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(15)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33)
Level 6: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(39)
Level 8: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(25)
Level 10: Temporal Selection -- HO:Golgi(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Assault -- EndRdx-I(A)
Level 16: Distortion Field -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(17), UbrkCons-Acc/Rchg(17), UbrkCons-EndRdx/Hold(33), UbrkCons-Dam%(36), Lock-%Hold(45)
Level 18: Blaze -- Apoc-Dam%(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(21), Apoc-Dmg(27)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(27)
Level 26: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 28: Farsight -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), Zephyr-Travel(42), Zephyr-ResKB(42), Zephyr-Travel/EndRdx(45)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43)
Level 35: Slowed Response -- Acc-I(A), Achilles-ResDeb%(36), Achilles-DefDeb(40), Achilles-DefDeb/Rchg(42)
Level 38: Chrono Shift -- P'Shift-EndMod/Acc/Rchg(A), Numna-Heal/EndRdx/Rchg(39), Numna-Heal/Rchg(39), P'Shift-EndMod/Rchg(40)
Level 41: Power Build Up -- RechRdx-I(A)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(46), RctvArm-EndRdx(46)
Level 47: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(48), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 49: Aim -- HO:Membr(A), GSFC-Build%(50)
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Agility Core Paragon
Level 50: Clarion Radial Epiphany
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(46)
Level 4: Ninja Run
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I also will probably be taking some of these powers in a different order to maximise the fun of levelling through 50.
So, is this good? Thoughts?
For Great Justice!
Quick mod: decided putting the BuildUpIO in FireBlast made more sense than Aim, since I will be firing FireBlast way more often.
Right?
For Great Justice!
Speaking from the standpoing of having a DP/Time corruptor, I would put off when you take Manuevers (if you take it at all). Before I even saw your comment about endurance issues my first thought was that you were going to have endurance issues with the toggles you were planning on taking.
I took Power Build Up sooner on my corruptor (35th level). Between Power Build Up boosted Farsight, Weave, and debuffing To-Hit you should be plenty survivable and it will give you more time to get your endurance usage under control.
Under construction
For some reason I thought I could only take PowerBuildUp at 41. I have rejiggerred the order, without slots it looks like this:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Fire Blast -- Empty(A)
Level 1: Time Crawl -- Empty(A)
Level 2: Fire Ball -- Empty(A)
Level 4: Time's Juncture -- Empty(A)
Level 6: Rain of Fire -- Empty(A)
Level 8: Hasten -- Empty(A)
Level 10: Temporal Mending -- Empty(A)
Level 12: Aim -- Empty(A)
Level 14: Temporal Selection -- Empty(A)
Level 16: Distortion Field -- Empty(A)
Level 18: Blaze -- Empty(A)
Level 20: Time Stop -- Empty(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Empty(A)
Level 26: Weave -- Empty(A)
Level 28: Farsight -- Empty(A)
Level 30: Combat Jumping -- Empty(A)
Level 32: Maneuvers -- Empty(A)
Level 35: Power Build Up -- Empty(A)
Level 38: Chrono Shift -- Empty(A)
Level 41: Temp Invulnerability -- Empty(A)
Level 44: Total Focus -- Empty(A)
Level 47: Slowed Response -- Empty(A)
Level 49: Assault -- Empty(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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For Great Justice!
A thread here:
http://boards.cityofheroes.com/showthread.php?t=280987
has some interesting ideas about softcapping Def without Weave by using Hami's in PowerBuildUp.
If that works, I need to re-evaluate and see if I want to apply the same technique to my build.
On the one hand I would lose out on Tough with it's S/L resist and it mule for my Def IOs - although I could move them to my Temp Invuln, couldn't I?
Also, I would have to allocate slots to the PowerBuildUp power - which could come out of Weave I suppose, but that lose me (possibly) 2% damage boost and 5% recharge as set bonuses. It also may lose me a LotG, although I suppose if I free up 3 power picks, I could pick something like Invis and drop the LotG in there.
I need to keep in mind that I *am* going for max def even against Incarnate content - I believe that they have a 59% chance to hit, meaning that I need to hit not 45% but 54% or better. Can I do that without Weave, but with Hami's in PowerBuildUp? I don't know.
Thoughts?
For Great Justice!
OK, I am back in the saddle to do a new character, I've always been partial to Corruptors, and this new Time set seems interesting - people seem to be having fun with it.
After checking out some of the different ways people build Fire/Time Corrs, I added some tweaks of my own, and came up with this:
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Eidolon: Level 50 Natural Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(25)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(3), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(15)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33)
Level 6: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(39)
Level 8: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(25)
Level 10: Temporal Selection -- HO:Golgi(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Assault -- EndRdx-I(A)
Level 16: Distortion Field -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(17), UbrkCons-Acc/Rchg(17), UbrkCons-EndRdx/Hold(33), UbrkCons-Dam%(36), Lock-%Hold(45)
Level 18: Blaze -- Apoc-Dam%(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(21), EndRdx-I(27)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(27)
Level 26: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 28: Farsight -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(31), Zephyr-Travel(42), ULeap-Stlth(42), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(50)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(43)
Level 35: Slowed Response -- Acc-I(A), Achilles-ResDeb%(36), Achilles-DefDeb(40), Achilles-DefDeb/Rchg(42)
Level 38: Chrono Shift -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(39), Efficacy-EndMod/Rchg(39), P'Shift-EndMod/Rchg(40)
Level 41: Power Build Up -- RechRdx-I(A)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(46), RctvArm-EndRdx(46)
Level 47: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(48), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 49: Aim -- HO:Membr(A)
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Agility Core Paragon
Level 50: Clarion Radial Epiphany
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Scourge
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(46)
Level 4: Ninja Run
+12% DamageBuff(Lethal)
+12% DamageBuff(Fire)
+12% DamageBuff(Cold)
+12% DamageBuff(Energy)
+12% DamageBuff(Negative)
+12% DamageBuff(Toxic)
+12% DamageBuff(Psionic)
+10.38% Defense(Melee)
+9.13% Defense(Smashing)
+9.13% Defense(Lethal)
+7.88% Defense(Fire)
+7.88% Defense(Cold)
+12.88% Defense(Energy)
+12.88% Defense(Negative)
+6% Defense(Psionic)
+10.38% Defense(Ranged)
+9.75% Defense(AoE)
+46% Enhancement(Accuracy)
+4% Enhancement(Heal)
+93.75% Enhancement(RechargeTime)
+9% FlySpeed
+64.25 HP (6%) HitPoints
+9% JumpHeight
+9% JumpSpeed
+Knockback (Mag -4)
+Knockup (Mag -4)
+MezResist(Held) 2.75%
+MezResist(Immobilize) 8.25%
+MezResist(Terrorized) 2.2%
+17% (0.28 End/sec) Recovery
+16% (0.71 HP/sec) Regeneration
+10.4% Resistance(Fire)
+10.4% Resistance(Cold)
+9% RunSpeed
So, what do you guys think? Seems to have tons of Def, Recharge,it spends a healthy amount of End, but it makes a bunch too. Of course, until I hit 50 the purple sets will be replaced with similar less purple sets.
I probably have 5-10 billion inf for this project, hopefully that will be enough.
My greatest hope is that this will be a fun character to bring from 1 to 50.
Thoughts?
For Great Justice!