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Posts
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I greatly enjoy ambushing mobs in this fashion.
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It is good to hear that Staff Electric is as good as I thought it would be. I had made the following comment over in the Scrapper forum:
Quote:I am very happy with my DM/Electric brute and my Staff/Willpower scrapper, but if for some reason I needed to make another melee I would seriously be considering Staff/Electric on a brute.I am beginning to wonder if Electric Armor is not the best secondary for for Staff Fighting. This may be "grass is greener" buyer's regret for having gone Willpower (Edit: Let me note I am very happy with Willpower), but look at what Electric Armor brings to the table: a damage aura, decent psionic resist, a heal, endurace cost reduction, recharge boost, endurance gain (self)/drain (enemies), and you're basically immune to energy attacks and endurance drain.
Running Form of the Mind in combination with Lightning Reflexes is like have 1.6 recharge reduction SOs slotted. If you add in Hasten it is like having 3.7 recharge SOs slotted while ignoring ED. And this is before you consider slotting recharge reduction in any of your powers. Of course you'lll be consuming endurance like crazy but you have Power Sink to replenish you, which due to all the recharge you're packing along with you slotting it up will probably be up quite often. And for whatever damage you take, Energize will not only be healing you but reducing your endurance costs for 30s at a time. -
Or of course you can pair it with a set which covers its weaknesses and whose weaknesses it covers. I was actually just trying to get a heal and endurance gain which were up sufficiently often that I would not have to take a break every pull or so when I paired Dark Melee with Electric Armor and wound up with something much better than I planned for. As example, in getting my Ten Times the Victor badge, everyone else died multiple times whereas my brute came through without being put down once. 90% energy resistance and a healing attack that is up every 3 seconds is handy.
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Quote:Having an ELM/Nin scrapper and currently playing up a Staff character (scrapper), I will say that ELM/Nin works quite fine and has been enjoyable. The only reason he is sitting on the shelf in his 30s is I can't come up with a good choice for an epic set.Looks like it's between ELM/Nin and Staff/Nin. I'm torn! I'm afraid some of the love for Staff is just because it's the newest powerset.
Staff is not loved just because it is new but because many people can see just how flexible it is in fitting in with protection sets, alleviating problems for several of them, while also putting out very nice damage (despite what some claim). -
Quote:Having a DM/Elec, I'll second this. Early on you basically shrug off damage. Somewhere in the 30s you start to increasingly feel it. Of course the answer for DM/Elec is to pop Soul Drain, let Lightning Field do its work, and apply as much area damage as you can (Shadow Maul and Epic powers) while using Siphon Life and Energize to stay standing.I had a claws/ELA brute i loved playing her.. she got replaced by my staff/EA for no other reason that i just enjoyed staff more than claws.. i got her ( the claws brute) to around lvl 45 i can say in the early levels running on resists is fine but once you hit 35 or so, things begin to hurt bad!
Quote:form what i could tell yes soft capping to S/l/E is fine..i did how ever add maneuvers and weave.. yes even MORE toggles! even so.. and i will admit that i had to turn the difficulty down to x1 with bosses if i did carnival and arachnos psy damage just tore me up. Of course this is before i learned Ranged defense helps ( like in the case of my staff EA it wasn't to difficult to get a 30% ranged defense. -
Quote:At the point you say 11.25% - 17.55% boost to Melee Defense (and Lethal) every time you use Guarded Spin with a duration longer than Guarded Spin's recharge, I think you've said plenty.I'd honestly like to see Staff Fighting evaluated for its tanking benefits.
Quote:I'd like to see those plusses and minuses added up. It seems to me that it might be the second-best tanking secondary after Dark Melee. -
It is the work of all about two minutes to copy the data from City of Data, slam it into a spreadsheet, and add calculations for individual attacks and powersets for DPA.
Here is an Excel spreadsheet for such. (Note: Damage is based on the damage scale given at City of Data. You can multiply as appropriate to get actual damage.)
Yes, if you look at the average of each power's DPA for the powerset, its value is lower than any other powerset's average. Of course considered that way Ice is ahead of Dual Blades, Kinetic Melee, and Super Strength (which probably should tell you something about looking at things this way).
Tell me, are you going to be using Staff Fighting without being in a form? 3 stacks of Form of the Body provides an 18.75% boost to damage. Going by the above method of comparing powersets that is sufficient to boost Staff ahead of Dual Blades, Kinetic Melee and Super Strength.
But as I noted above, if you're fighting a single target you're not going to be using every attack you have. You will instead be working with a subset of the attacks in your powerset. Most likely for single-target damage you will be using something from a set including Mecurial Blow, Precise Strike, Guarded Spin, Serpent's Reach, and (if you want to lose your levels of Perfection) Sky Splitter. Please feel free to note that of the powers I just listed only one has a DPA less than the powerset average. In fact, average together, that selection of powers is 0.92666. That is higher than the value you calculate for Ice, though to be sure you would need to perform the same sort of consideration for a set of attacks for Ice (or any other powerset). And again, that is before you consider Form of the Body which would boost your set average to 1.1 (some quibbles about needing to build Perfection again apply here).
All of this to say that the method being used to say Staff does the least damage of any powerset is flawed. You can not look at things that way and expect to get meaningful results.
Perhaps if I am bored enough I will consider writing a program to calculate out a reasonable series of attacks for single target, tacking into account Form of the Body and/or Form of the Mind. -
The average you have calculated is not a meaningful one to the question of how long it would take to take down a boss or anything else. An average across all the powers of the powerset is meaningful only in that you are putting all the powers of the set to use. But most people use a particular chain of attacks, and that is what you must consider the average damage of.
Also, someone trying to pump out damage is likely to be using one of the forms and keeping it up by avoiding finishers, so you would need to up the damage being considered for staff. -
Quote:Their base damage output is weaker than that of other AEs and their recharge times are considerably longer. Using Dark Consumption's damage and recharge as the basis for comparison we have:I think you're right that they are not routinely slotted for damage, but I think that's more because it's more beneficial to slot for the other things those powers can do.
now granted I haven't played DM in a long time, but I always thought those two powers had fairly decent damage but it was more important to slot for other things. Of course this was pre inventions, so if my reasoning was correct than it should be more so now.
Dark Melee:
Dark Consumption: Damage 100%, Recharge 100%, Output 100%
Soul Drain: Damage 125%, Recharge 67%, Output 187.5%
Shadow Maul: 269.5%, Recharge 4.44%, Output 6063.75%
Battle Axe
Whilrling Axe: Damage 125%, Recharge 7.77%, Output 1607.14%
Cleave: Damage 345%, Recharge 8.33%, Output 4140%
Pendulum: Damage 237.5%, Recharge 8.33%, Output 2850%
Broadsword
Sliice: Damage 153.75%, Recharge 2.22%, Output 6918.75%
Whilring Sword: Damage 160.71%, Recharge 7.77%, Output 2066.33%
Head Splitter: Damage 355.95%, Recharge 7.77%, Output 4576.53%
Claws
Spin: Damage 197.5%, Recharge 5.11%, Output 3864.13%
Eviscerate: Damage 272.44%, Recharge 4.93%, Output 5528.67%
Shockwave: Damage 131.25%, Recharge 6.72%, Output 1952.48%
The key thing is the recharge on powers. Dark Consumption and Soul Drain rehcarge in 180s and 120s repesctively. I admit I giggle when I use either on my Brute when he is full of rage and has a crowd around him even though other attacks clearly put out bigger numbers above opponent's heads. However I am not going to be able to use either again in a half dozen seconds or so. So even were the powers slotted for damage and to do whatever it is that you want them to do (and I am unaware of any IOs that boost Damage and Endurance Modification or Damage and Damage multiplier), they would still be lackluster as AEs. And of course, nobody slots them that way that I am aware of. -
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Willpower has Quick Recovery as an always on, 30% boost to normal recovery which can be improved in the usual way by enhancements. I have noticed with Stamina 3-slotted and Quick Recovery (2-slotted I think) that I can manage after several non-stop pulls to start to work my endurance down. I have been running mostly Form of the Body but am thinking I will be trying out Form of the Mind heavily tonight to see how things go.
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Quote:I was getting at something I mentioned in one of the scrapper threads:I'm unsure what you mean? I slotted for recharge without purples and followed this chain:
Eye of the Storm -> Guarded -> Sky Splitter -> Guarded -> Depending on situation - Sky Splitter again or EotS.
Quote:I am beginning to wonder if Electric Armor is not the best secondary for for Staff Fighting. This may be "grass is greener" buyer's regret for having gone Willpower (Edit: Let me note I am very happy with Willpower), but look at what Electric Armor brings to the table: a damage aura, decent psionic resist, a heal, endurace cost reduction, recharge boost, endurance gain (self)/drain (enemies), and you're basically immune to energy attacks and endurance drain.
Running Form of the Mind in combination with Lightning Reflexes is like have 1.6 recharge reduction SOs slotted. If you add in Hasten it is like having 3.7 recharge SOs slotted while ignoring ED. And this is before you consider slotting recharge reduction in any of your powers. Of course you'lll be consuming endurance like crazy but you have Power Sink to replenish you, which due to all the recharge you're packing along with you slotting it up will probably be up quite often. And for whatever damage you take, Energize will not only be healing you but reducing your endurance costs for 30s at a time.
I was curious if you had been focusing on Form of the Body and just damage SOs or if you'd been going for something more like the above, which obviously will not be boosting the raw numbers above opponent's heads so much as making those numbers show up more often. -
I am curious about the damage output strategy you followed. Did you shoot at direct damage increase, speed, a combination?
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Quote:This is what I console myself with.As an Staff/Elec Stalker, I can vouch how good it is.
On the other hand, enjoy spending a few billion influence on survivability?
Willpower is extremely survivable and ultimately I had strong subjective reasons for going Willpower:
(1) I had never played the powerset before and was interested in trying it.
(2) It fit the character concept while Electric Armor did not.
(3) I really hate repeating powersets and had just finished levelling up a DM/Elec Brute two days before Staff released.
Btw, I was on a team with a Staff/Elec Stalker yesterday who had the entire Raiden thing going and he was pretty impressive, though at one point he took a wrong turn in Grandville and ended up dying as he faced a group on his own while the rest of the team was fighting elsewhere. Seeing his trouble, I asked if he had a rez handy. He said yes, but that he didn't dare rez where he was (beneath the feet of the group that had killed him). So I told him I was about to try something crazy and to be ready. Then I leapt in, dropped Eye of the Storm, and took off. With the group chasing me, he was free to rez and happily I managed to live too. -
Quote:Very much agreed. I have been perhaps a poor team player by racing forward to the next spawn and starting to work on them solo because I exepect to be able to survive doing so, even with the mission difficulty set somewhat higher.After having played Staff Fighting for a little while, I haven't found it especially weak. I'm defeating things in a reasonable time span, and te defense boost from Guarded Spin helps a bit with my survivability.
Quote:Using just SOs, Staff Fighting doesn't need to slot any end reduction in its powers at all, something only certain combinations can say (Regen and Willpower coming to mind with other sets). It doesn't matter what you pair it with in Staff Fighting's case. Since you don't have to slot for end reduction, you can slot another recharge reduction in your powers instead, which will increase your recharge in those powers more than Form of the Mind will. And since you're attacking faster, you should be dealing more damage in the long run than Form of the Body's damage buff will achieve.
Running Form of the Mind in combination with Lightning Reflexes is like have 1.6 recharge reduction SOs slotted. If you add in Hasten it is like having 3.7 recharge SOs slotted while ignoring ED. And this is before you consider slotting recharge reduction in any of your powers. Of course you'lll be consuming endurance like crazy but you have Power Sink to replenish you, which due to all the recharge you're packing along with you slotting it up will probably be up quite often. And for whatever damage you take, Energize will not only be healing you but reducing your endurance costs for 30s at a time. -
Because the mission was level 24?
Quote:You've not yet reached endgame and already you doubt it's ability to keep up, even though you don't yet have endgame experiences(with Staff) to base your opinion on.
Perhaps you should go back and reread? -
Been looking at Mace Mastery for my new Staff Fighting scrapper and while it is a pure thematic fit, the recharge times on its powers seem longish.
What is the word on how good the powerset is?
(Saw a guy with an Aquaman theme going and will bet good money he's going for Leviathan. . .boy that looks good). -
I ran the Laura Lochart series of missions (the series with Leon in it). In the penultimate mission where the commander sends a half dozen waves of men at you I stepped out of line of sight as each wave approached and when they came around the door and were all nicely gathered I popped Guarded Spin and Eye of the Storm. Bam, most of them dead. One time I apparrently crit with Eye of the Storm because that is all it took for them to all fall over. I have never had it so easy on that mission. Most times it ends up being a fighting retreat. And the boss at the end? For Staff Fighting having middle of the pack damage, he went down easily enough.
Heck, in the antepenultimate (yes, its a word, so is preantepenultimate) where you have to clear the town square on a timer it was easy moving from group to group popping AEs and finishing up with single strikes. Finished with 40s to spare whereas usally I'm just barely able to finish.
I know, not end game stuff there. But at least some consideration of the worth of the powerset should lie with how it handles as you level up with it, and hands down it trumped every other powerset/AT I've run that mission arc with. -
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Quote:If average survivability is running +4/8, one has to wonder what qualifies for superior performance.Call me crazy...but my idea of an average survivability toon runs +4/x8 without chewing up tons of pez.
As goes the three group bit, the problem wasn't with being unable to handle them, it was in the gathering. I spent too much time trying to get one group of range happy opponents to follow me to the next group before realizing they weren't following and thinking to use line of sight to get them to gather up and not enough time noticing my health was going down from the ranged attacks. As I noted, the problem was self-inflicted--failure to notice health, not three groups being a problem. Elsewhere on the map I quite happily had three group's worth of guys on me. -
Survivable in what sense?
Against regular content, my DM/Elec sailed through most of it with few problems which weren't self-inflicted (like trying to gather up three groups to fight all at once). Heck, it felt like I was cheating a lot of the time. -
Having reached 22 last night on my Staff/Willpower scrapper and slotted SOs, I took to charging at groups in missions as quickly as I could, not pausing to rest, to see what it would take to overload the character.
The combination is amazingly robust.