How Is Mace Mastery?


Erratic

 

Posted

Been looking at Mace Mastery for my new Staff Fighting scrapper and while it is a pure thematic fit, the recharge times on its powers seem longish.

What is the word on how good the powerset is?

(Saw a guy with an Aquaman theme going and will bet good money he's going for Leviathan. . .boy that looks good).


Under construction

 

Posted

Quote:
Originally Posted by Erratic View Post
Been looking at Mace Mastery for my new Staff Fighting scrapper and while it is a pure thematic fit, the recharge times on its powers seem longish.

What is the word on how good the powerset is?

(Saw a guy with an Aquaman theme going and will bet good money he's going for Leviathan. . .boy that looks good).
I have this set on my Nrg/Reg stalker for concept. I even have the sniper blast!
The recharge times are standard for APPs, so no problem there. You have to draw the mace, and then the staff and then the mace, etc. If redraw annoys you, this would likely be a problem for you. Mace Blast's animation is long. The Web Cocoon is nice, stops runners and the -recharge is appreciable. The Spiderlings are good pets.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.