Eric Nelson

Legend
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  1. Quote:
    Originally Posted by Canine View Post
    So the score stands (so far as I know) at Union 2, Victory 2, Virtue 2.
    Make that "3" for Victory after another successful run tonight.
  2. Quote:
    Originally Posted by ChrisMoses View Post
    As for ATOs, is it worth respeccing a completely set IO'd character to get a set in? Either orange or purple?
    To me, this is not a simple yes/no question -- it really depends on the existing set you'd be swapping out (as it compares to the ATO set) as well as the overall structure and philosophy of your build.

    It really has to be answered on a specific case by case basis, so posting specifics into the appropriate AT forum would probably yield the best information.
  3. Quote:
    Originally Posted by Madadh View Post
    While all of this is true, if he's never done any incarnate content, he won't have astrals to spend, I don't think.

    If I'm wrong, he maybe able to hit 50, and then run the SSA stories and select the Astral Merit reward that way. I can't test this myself, because as soon as an alt hit's 50, I run the Mender Ramiel Arc. I am pretty sure you can have Astrals before you have an slot unlocked, as a result of running 1 iTrial, but I can't test this theory out either. I guess you could run iTrials and get Astrals and then spend them to unlock the Alpha, but I suspect you'd be very close to having the Alpha unlocked by the time you earned the 5 Astrals in an iTrial. Again, I can't test any of this, though, so it's all speculation.
    He's referring to ANOTHER character (who HAS done Incarnate content) paying Astrals to send an unlock voucher to the 50 in question that unlocks the Alpha slot.
  4. Quote:
    Originally Posted by Kangstor View Post
    To get purple ones you need catalysts, you can get catalysts from merit vendors or have them drop at incarnate content (Dark Astoria and itirals)...
    Unfortunately not. You can currently only receive an Enhancement Catalyst by either having one drop from a Super Pack, or as a random very rare drop during Incarnate content, as you mention -- but not from any Merit Vendors as far as I can see either in-game or via the wiki (perhaps you're thinking of Enhancement Converters there).
  5. I prefer the "chance for hold" proc myself.
  6. Quote:
    Originally Posted by Honbrid View Post
    ...(with an avatar that could be a ninja if you squint.)
    *sneaksneaksneak*

    HAHAHAHAHAHAHA!

    *sneaksneaksneak*
  7. Quote:
    Originally Posted by SuperFerret View Post
    You can set yourself to get double INF?
    While exemplared, yes (since you can now earn XP while exemped, which you couldn't previously).

    The choice can be found in Options > Miscellaneous > XP While Exemplared.
  8. Quote:
    Originally Posted by jacktar View Post
    Hi,

    thanks for all above info and grats on the run

    What about the use/value of our "Old Style" temps such as the 3 Warburg Nukes and Shivans and Heavies et cetera? Envenomed Dagger?

    Have they any place in this trial and if so when strategically would be best to pop them? Would you drop them all together or on a rolling basis (looking at the 3 Nukes here)?

    Any thoughts will be muchly appreciated.

    Thanks
    Temps (such as the ones you're asking about) aren't available in Incarnate trials.
  9. Congrats to you guys, well done!
  10. Quote:
    Originally Posted by Roderick View Post
    I can't think of any time where it would matter. What type of situation would make you want to actively avoid the extra stealth?

    The only thing I can think of is if you wanted to avoid the 120s of stealth when leading a hostage, but that doesn't apply any more.
    First - it can be annoying from an aesthetic perspective, as well as just a personal one.

    Also, there are some hostages that I can lead (at least to some extent) with SS on, but if you add in the +Stealth effect, it won't happen. I believe that issue is what caused me to rethink SS+Stealth IO in the first place (now I use SS for full or partial Blessing of the Zephyr sets, so that's now another reason I don't want to use that "extra" slot for a +Stealth IO).
  11. Quote:
    Originally Posted by Spatch View Post
    Do I understand correctly, that some few lucky folks have actually had their eight year badge award? If so, that's really an untenable situation that deserves attention one way or another. Several suggestions have already been made on this thread, but ignoring the problem shouldn't be one of them. Bug Hunter and Passport are already significant badge irritants, I'd prefer a third not get added to that list.
    See OV_ohms' post (#14) above in this very thread. Yes, at least he has it (and he's verified it to remove all doubt, IIRC).
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    EU players should note there is no guarantee of getting a war wolf of London, however.
    ::slaps Bill::
  13. Quote:
    Originally Posted by Ironblade View Post
    War Wolf Whistle
    5 charges, for anyone curious (which is pretty spiffy for a freebie, IMO).
  14. Quote:
    Originally Posted by Roderick View Post
    Another option would be putting the Celerity: Stealth IO in Super Speed. This will give the same 65' stealth as Sprint+IO+Stealth, Super Speed also has the -Threat Level, and you aren't OAS. The Endurance cost is similar, but you'll have to be moving at high speed all the time, which is an issue for some people.
    Not a bad thing, but the reason I use SS + a Stealth IO placed into Sprint instead is that if you ever want SS WITHOUT the extra stealth levels, you can't get it if the situation calls for it.
  15. The official word: http://boards.cityofheroes.com/showt...63#post4260963


    Magisterium Mechanics
    Hello all,

    I hope you're enjoying the Magisterium! I wanted to pop in to clarify some mechanics of the final fight:

    1.) Your deaths have no effect on Tyrant at all. He has no mechanics that trigger on player death

    2.) There is currently a bug where only 16 players/pets will receive the level shift from destroying Light of the Well. We’ll be fixing this in an upcoming patch as quickly as possible – I checked the fix in as soon as the issue was discovered.

    3.) Tyrant does not have a self heal. He does have a self-buff power which consumes his Olympian Guards, killing them, and providing him with bonus ToHit and Smashing Damage for each guard consumed in this way. This has a visual effect which looks a bit like a heal, but is meant instead to connote “Powering up off dark energy”.

    4.) There is no direct negative effect to “Being in the hospital”. I have seen several people postulate that Tyrant heals or grows in power when people are in the hospital, but the only effect hosping has on him is that you’re dead and not DPSing, and therefore his regeneration is healing him better.

    I hope this information helps you, and good luck in your endeavours to bring Tyrant down!

    -Arbiter Hawk
  16. Quote:
    Originally Posted by Honbrid View Post
    *lightbulb*
    And of course, pets/Lores will count against that cap. I bet the devs were thinking a 16 target cap is fine since you only have 16 players in the trial, and forgot about pets stealing the buffs. Someone file a bug report!
    Probably not -- Magi is for 12-24 players.
  17. Quote:
    Originally Posted by Snow Globe View Post
    It will be posted later today as I can't post it tomorrow as I have to take my mother to her first chemotherapy session.
    Holy crap -- sorry to hear that, Snow. Best wishes and good luck to your mom.
  18. Eric Nelson

    I won't forget!

    Agreed. I understand that States filled the "Superman"-esque role, but he just never seemed a very interesting or engaging character to be front and center. I think the post-States era will be much more interesting from a story standpoint.
  19. Hunh, I'm surprised we've never had an official response to this issue (other than the aforementioned "canned" Support responses, which aren't much of a response at all).

    I sat next to Posi during dinner at the Pummit, and asked him specifically about this exact issue. He said that the vet "year" badges are completely and irrevocably dead, kaput, and that's that. Apparently the figuring up of paid time and awarding of badges is somehow involved with a 3rd party (vendor) of theirs and he indicated that there's simply no way to fix the code involved (he was QUITE emphatic about this issue being dead, which is why I'd expect that they would just post up something about it at some point and be done with it).

    I'm fairly shocked to hear that at least one person claims to have been awarded one recently, given Posi's black and white response to my question...guess they don't understand even how the code is broken.
  20. Eric Nelson

    The Done Club

    Quote:
    Originally Posted by Nericus View Post
    Figured I'd try support again for grins and got the usual "wait for the patch" response.
    Guessing you didn't grin all that much after reading that response...
  21. Eric Nelson

    The Done Club

    Quote:
    Originally Posted by Lothic View Post
    Like I said it's long past the time the Devs need to start looking "outside the box" for some kind of solution to this problem. Clearly they have some kind of convoluted account database problem that they've either been unable or unwilling to deal with. One really has to question whether it even makes sense to try to maintain that series of badges in their current form.
    If I get the chance, I think I will ask about these badges during the Pummit next month. I REALLY would like to hear what their thoughts are about getting this issue finally addressed.
  22. Quote:
    Originally Posted by jacktar View Post
    Goes off to caress badge section listings..... (how sad is that lol)
    Whoa, that might have been just a BIT too much personal information, jack...
  23. Quote:
    Originally Posted by Snow Globe View Post
    Worked for me.

    In Heather's arc: Save and click on Bellarose
    OR
    In Duncan's arc: Save and click on Bellarose

    In Dream Doctor's arc: Beat her until she targets friendly, then click on her.

    Note: has to be your mission.
    Same here. In fact, I've found it nearly impossible NOT to do, because Madame Bellerose spawns (in the first mission) right on top of a required glowie. Same for the Detective, who spawns (in the first mission) right beyond a required mob.