Energyman

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  1. Quote:
    Originally Posted by Anti_Proton View Post
    This is similar to what I though Keldians would be like. We would have our original primary, but with a ability to change form to use branching secondaries. Once we hit 50, that character could be rerolled as a Keld like in the comic.
    That's sort of like what I thought when they announced Kheldians. I made my first alt because of that because I didn't want my main toon to become a Kheldian when he hit 50, but my alt it would have been fine for and I even worked the Khelds into his bio.

    More high end "raids" would be nice. But I think unlike Hamidon they would need to be more WoW like, I hate saying that for this game. They should be something like a TF that requires multiple teams, say 24 players total (3 teams), to complete but instead of just killing one giant monster (Hamidon) there would be an entire story arc devoted to them. I'd even open them up, or at least some of them, to be cross faction so villains and heroes can partake. Perhaps something threatening the fabric of the interdimensional Pocket D.

    Beyond that, let's see what Going Rogue brings as I suspect that will add some high end content.
  2. Quote:
    Originally Posted by Eiko-chan View Post
    I'm quite aware that the reason is "Veteran's won't stand for a change".

    I'm just trying to convince them that their stance is bad for the game, and thus perhaps some flexibility is required.

    So instead of saying "No, don't change veteran rewards at all", maybe we could hear some "Okay, if we get costumes out of the VR program, maybe we could replace them with X", rather than just knee-jerkedly resisting change.
    The problem with taking out costumes and replacing it with "X" is that it opens up the precedent for taking something out of the vet system and replacing it with "X" on the basis of "fairness" as you put it. You take out the costumes then it suddenly becomes "unfair" that the vets have extra powers and buff pets too.

    By your argument why should powers that didn't exist (or were temp only) or buff pets be given to players who only had to wait a couple months for them because they were old vets from day one and the reward was just announced as opposed to a new player having to wait 36 months, 60 months, whatever? And since the precedent would be set if players with your idea got what they wanted with the costumes then there would be no reason to fall back on not to change the vet powers for "Y". And then that sets the precedent that why should people be restricted from freespecs, costume tokens, extra merits, whatever, whatever until there are no vet rewards at all.

    With no vet reward the game sees an increase in churn, regular income for the game can go down, resources on the dev side would have to be reshifted/cut, free issues/new content doesn't come out as regularly, expansions aren't made, and the game goes away sooner than it could.

    At its heart the vet system is a customer retention tool and changing things in it can set a precedent that could unravel the whole thing. I understand your point of not having the total customization package from the get go especially when other games are out now claiming more customization than this game. I can understand why you think it's "unfair" but at the same time it's not like you don't have umpteen million other costume choices and unlockable capes, Vanguard costumes to unlock, ITF costumes, etc, etc that need to be earned in game.

    As I suggested if this is a simple case of "we don't have trenchcoats, angel wings, boxing gloves, shorts, etc, etc" then fine take the basic version of those out of the vet system and give them to everyone, be it getting them straight out, getting them after capes are unlocked, getting them for running a certain mission/task force, a variation of those, whatever. But don't replace them with free costume tokens, free character slots, whatever, replace them with a more dynamic version, buttoned trenchcoats, metal wings, anime boxing gloves, decorative shorts, etc, etc.

    This way the basic costume parts are there for all, the dynamic versions are there for the long time vets (customers) and all the other costumes in game that are unlocked, won at HeroCon, whatever, remain as they are. And whatever reward the retained customers/players are looking for out of the vet system stays there and the whole thing doesn't unravel.
  3. Quote:
    Originally Posted by Eiko-chan View Post
    I'm pretty sure the talk is that everyone gets Ultra Mode, not just those that buy Going Rogue.
    Right, everyone will get Ultra Mode as an option, but only those that have the hardware to support it will be able to turn it on. On my laptop, no I won't be able to use it. On my home PC, I'll need to upgrade. Until that happen I won't get to use Ultra Mode, but regardless I'll be able to play GR when I purchase it. And you better believe I will.
  4. Quote:
    Originally Posted by Eiko-chan View Post
    My problem is the large number of people that got some or all of those benefits the first day they were implemented, without "waiting". Every time these Veteran's Rewards discussions come up, this is the point that is constantly ignored - many people (and the vast majority of those speaking against any change in the program) never had to wait for many of the benefits. They acquired them the day they were added to the game engine, or soon thereafter. They never had to wait a year and a half to get wings, or three years to get shorts. They received the benefits as soon as they were made available in the game, like free issues only for veterans.

    "Just wait your turn" completely ignores the fact that most people telling me to wait my turn never had to wait for theirs. They got in on opening day.

    And I am just talking about costumes (and base decorations) here. In a game whose biggest draw is customisation - and whose biggest direct competitor is trying to boast on having more customisation - cutting off large swaths of your potential customers from any aspects of that customisation is simply bad business.
    As has been pointed out we old vets did "wait our turn" by paying to play for a couple years by that point without those features. I think you're missing the point of the veteran rewards. They are a thank you/reward for staying with the game and paying to play it.

    They are the rewards you get for paying the monthly fee over and over. Just as the cool emotes and new costume pieces are your reward for buying the booster packs. Just as exclusive costume pieces and temp powers are your reward for buying the CoX Edition Upgrades. Just as playing a Villain class in the Rogue Isles was your reward for buying Villains when it first came out. Just as Ultra Mode graphics will be your reward in Going Rogue if you have upgraded to a newer video card. Just as playing in Praetoria will be your reward for buying Going Rogue.

    Everything you buy in the NCSoft store or the upgrades you purchase for your computer reward you in a different way but none are required to play the game at its most basic. Veteran Rewards reward you for paying to play the game at its most basic. And we old vets had paid to play all that time prior to the vet rewards so we were rewarded with the vet rewards for the time we had already paid previous. It was a thank you. There isn't anything unfair about it being retroactive, if anything it's more fair by retroactively rewarding those of us that were there from the beginning and have stuck with it.
  5. Energyman

    Underwater?

    Quote:
    Originally Posted by ZNRGY_XERONUS View Post
    BTW, what does Aquaman have to do with CoH/V anyway? :P
    From my point of view the Aquaman bit was used to demonstrate a notible character in comics who is primarily based in an underwater zone. That was used to show the concept reason why a zone and characters like that would work in this game. The debates about Aquaman, to which I am a part, came from BAB's comment that he was lame. It's just a side thread that got pulled into this one.
  6. Quote:
    Originally Posted by GibberingLunatic View Post
    A simple quote will suffice for Energyman,

    "All good things, must come to a end."
    CoX will NOT be here forever (though it would be nice wouldn't it? EQ has managed for quite awhile but its slowly dwindling). Cox may be here for a long time to come but still, will not be here forever. I believe this is the thought train most people have when they state when CoX goes offline.
    Oh I'm in no denial that CoX will come to an end some day. What I don't understand is when people say the end is near and think the game won't be around in the time it would probably take them to unlock the costume pieces in the vet system.

    Sure CoX is facing competition with Champions and possibly with DCUO on the horizon, but I'm sure there is enough of a player base to survive that even with some hits to numbers. As you mentioned Everquest is still going, Diablo 2 even has BattleNet still running. CoX may not be around forever but with GR coming out and the length other MMOs live I'm sure it will be around at least another 3 years. Long enough to get the vet rewards for which this thread is about.

    And when CoX does come to an end, I say the final three months, if that can be planned, is when they should open the vet rewards to everyone and unlock the locked stuff. Just make it a more free for all in the end whenever that comes. But that time is not now and now players should earn the rewards as intended.
  7. We agree to disagree. I simply cannot fathom the need to demand things simply because they are in the game and you feel entitled to them. The vet system is fair as it's accumulated evenly for all players, hardcore, casual, occassional, whatever. If you stick around long enough you'll get the awards you're seeking. Especially when said items are only cosmetic in nature and affect the game in no other way. As you say, they cost nothing.
  8. Quote:
    Originally Posted by Kahlan_ View Post
    I know it's not ideal, but you can do what I do:

    Look for mez icons to appear on the buff bar next to their name. This does involve distinguishing player icons from enemy ones though (especially in the case of blaster defiance).
    The system does exist in the icons as you say but trying to sort through those icons, especially if someone has a ton of buffs, shields, etc up makes it hard. A quick color system would make it easy to distinquish. I like the idea of custom colors but if they couldn't/wouldn't do custom colors I'd say go with a Purple/Pink color since the controller icon is purple, and a lot of the mental default colors are a pink, it just seems to fit with that theme. That way you'd have green for healthy, red for near defeat, black for defeated, and a purplish color for mezzed.
  9. Quote:
    Originally Posted by Eiko-chan View Post
    So yes, everyone would start with 30 months of rewards. And it's "fair", because it makes every one start "earning" rewards at the same point. The system being retroactive is what makes it unfair in the first place.
    Everyone earns rewards based on paid play time, which is monitored in your Master PlayNC account. And there is nothing unfair about retroactive. If they decided that you should have three slots at every slot level would it be unfair if they retroactively gave that to all players and not just the new toons? Of course not. Any time there is a reward introduced after a certain set of the population has acheived them they need to make it retroactive to be fair to those players who have earned the reward.
  10. Up, Up, Down, Down, Left, Right, Left, Right, B, A, B, A, Select, Start. Nuff said.

    On a side note, is it still wrong to smile when first after a red name?
  11. Energyman

    Enhancements

    Quote:
    Originally Posted by SkiTz_NA View Post
    I beleive Captain Photon is correct, what i would very much like to see for enhancements is an EASY button go to the store and click "upgrade" and all the enhancements you currently have get upgraded if possible, so if you were level 43,and upgraded you would be upgraded to the 45 class enhancements, empty slots would remain as such, and i would think it would be made to only effect TO's DO's and SO's.

    Probably a million reason's they have not done this, though, and usually it only takes one.
    Not a bad idea, but needs work. I would suppose such a solution would still be based on influence. If someone didn't have enough influence to do the full upgrade then what? What happens if I want to upgrade from DO to SO enhancements? You would still need some form of direct user interation in those cases. Perhaps I also just got stamina and have decided I don't need the endurance reducers in some powers and want to swap those out for rechange instead.
  12. Energyman

    Enhancements

    As if the farmers and power levelers didn't make enough influence doing what they do. No, the system works fine as is.
  13. Energyman

    Underwater?

    Quote:
    Originally Posted by Eiko-chan View Post
    "Shark Repellent" is perhaps one of the longest-lived geek memes of all time. That speaks volumes of how great it is.
    All the more reason if there ever is a waterzone it needs to be added as a temp power in that zone. Either that or they at the very least need to add it to any mission you have to fight Captain Mako. Castle, I'm eyeing you on this one, make it happen please.
  14. Quote:
    Originally Posted by Eiko-chan View Post
    I suppose as a compromise, they could simply give the same 30 months worth of veteran's reward time to every account for that period where there were no veteran's rewards - May 04 to Nov 06 - that the longest playing veterans received, whether they actually had an active account for that time or not. This would unlock virtually all veteran costume pieces for all players, as well as virtually all base items and other customisation-based rewards (and put the last costume reward, the boxing set in question, at just nine months in).

    Then rewards could continue to accrue for continuing veterans, allowing them to retain the incentive of keeping transient players for the veteran rewards, while giving most of the important choices - particularly costumes - to all players, thus ensuring that newer players don't feel that the system excludes them or locks the "best" items away from them for arbitrarily long periods of time.

    No one would lose anything with this solution (except, perhaps, the feeling of exclusion they get from large numbers of rewards being inaccessible to people), while even many long-time veterans would likely gain several months of veteran's time out of it.
    But wouldn't that system be giving everyone 30 months of rewards, even if they just signed up today? So after 3 months new players would be getting the 33 month rewards? Hardly seems fair to those of us that legitimately played that long and earned those rewards.

    I'd say take the costume pieces that exist in the vet reward and give them to everyone. Make the wings locked until you complete the cape mission, and then replace what's in the vet system with the upgraded versions. Yes the "best" would be locked away but everyone would have the basics, they would have trenchcoats, shorts, boxing gloves, angel/devil wings, etc. Then the vets would get buttoned trenchcoats, Metal wings, boxing gloves with designs, whatever. Everyone gets the basics, but if you want the fancy you need to unlock it by being a vet, just like you need to buy the booster packs, just like you need to craft certain other pieces. Same system, better pieces, but everyone gets the base level pieces.
  15. Energyman

    Underwater?

    Quote:
    Originally Posted by Samuel_Tow View Post
    Actually, you're both wrong. Tim Burton's Batman reigns supreme!
    Tim Burton's Batman was good for its time. Based very much on Frank Miller's work. Now I'm not trying to claim Frank is the best Batman writter out there, but he was the one with The Dark Knight Returns that really got Batman out of that camp image from the 60's and really made him a force in the modern era.

    The Batman I prefer (and I'll say Batman is the top character in my book) lies somewhere along the lines of the Animated Series Batman. Frank Miller's vision is a little too dark and brooding and seems too willing to cross the line and insult others and prove his dominance and with enough prep time he can do anything and breath underwater. I'd venture that with enough prep time Frank Miller's Batman could take out Chuck Norris and Mr. T. I like a smart Batman who will never cross the line, can accept help from others if needed, but at the same time has a plan for everything and everyone at everytime. Honestly I like the Chris Nolan version.

    As for Brave and the Bold, ehh. It's good kid fun but is horrible for Batman as a whole. It's very much the Super Friends again only it focuses soley on Batman and his teamup of the week. Give me JLU or the Animated Series any day. Those shows did the characters right for the most part. And shark repelent? Please tell me you're just suggesting that as a temp power for the waterzone that Babs will be forced to make one day . And yes, you can insult my characters if you want, that's your opinion and I'm not going to go emo on you. But I may state my opinion at length and support my position.
  16. Energyman

    Underwater?

    Quote:
    Originally Posted by Lemur Lad View Post
    So you're behind the option that is essentially pointless and leads to no significant changes in gameplay? Then why bother?
    While it may not lead to significant changes in gameplay it does add new content and areas that are fitting with the theme of comic books. Most comic universes, especially the big two in DC and Marvel, have water based worlds and heroes. To add an underwater zone would fit that niche. As for the compromise idea of swimming to an area with powers suppressed and then running missions in an underwater world contained within air pockets and so one sounds good to me. If they can have flaming Arachnos bases I'm sure adding dripping water and portholes wouldn't be too hard. By contrast you could do the same only in space for the moon base. Now we just have to get rid of Babs. *devilish grin*

    Just kidding Babs. We love you and I'd sacrafice those zones if only for your witty board charm.
  17. The Kheldians do get more powers than anyone else, but it's restricted to the specific forms. Adding the ability for an Epic Pool would only increase that at the cost of the slots which many Kheldian players make note of, and I don't think the slots should ever change. Adding an Epic would add more options to the Kheldians for powers but also means they have to plan slotting even more. I honestly wouldn't see many players taking the epic aside from human only Kheldians.

    As for the buff change I think only from a concept standpoint should it happen. I find it odd that the heroic class is leaching power from its teammates to boost itself while the villain class is giving power to its teammates. It's backwards conceptually. I'm not saying change the VEATs, they're fine as they are, but I would add team buffs based on form to the Kheldians.

    Again to give the perception of balance between the HEAT and VEAT I would also add Longbow spawns to teams where a VEAT is present. I wouldn't worry about Cysts or anything like that, just add Longbow mobs as they are.

    I do agree though that the strength of the Kheldians over the VEAT is the ability to serve multiple roles in a team. I've defended that before in the HEATs suck compared to VEATs threads. But changing the buff to team based, even at lower numbers, fits better with the hero concept, the epic pool add would fit fine with the dev montra of risk vs reward, and adding the travel pools I don't think hurts much as I don't see them being taken much, at least not the travel power as the Kheldians have an inherit travel power they get early. It would mean more power choices for hover, tp friend, whatever and again falls in risk vs reward as you lose a primary/secondary power and possibly have to worry about slotting.
  18. Energyman

    Underwater?

    Oh I found the comment funny too. To be honest I'm actually not a huge Aquaman fan, just a DC fan in general. I just think he's an underrated character that suffers from poor writting and gets a negative image for the past. Heck look at the camp that was Batman in the 60's and after Batman Forver/Batman and Robin. I'm sure a lot of people thought Batman was lame after Adam West, yet look at him now after the Frank Miller revolution and the writters that have followed that line of thought for the character. But yes, Babs comments were funny, they always are. So, since Babs said no to a moon base and underwater zone, what about a sky zone like the Shield Hellicarrier? I'm sure Babs will love that one
  19. I'd agree to this. When playing my emp it's hard sometimes to see zzz effect go off with everything else. And no everyone gets out their "zzz" message or gets it out in time. I know as an empath I focus on the team window to see who's taking damage so I know who to heal, or if the team is running out of endurance I know to trigger ra if possible, or if I see a black name I know who to rez. Having a flashing name, purple name, whatever would help in that respect and help keep the team up and going. /signed.
  20. I'll agree that if the devs want to give out basic shorts, boxing gloves, wings, what not to all players that's fine by me. They should be basic and the ones in the vet rewards should be fancy that can only be achieved via the vet rewards. I'm sure that would just recreate this exact same argument, but maybe not. Heck give all the players exactly what we have in the vet reward system and give the vets even more stylized versions of what's in there now, really make them stand out.

    I agree with Dalantia. This is a retention system that keeps the churn down and slows down the players that only come in for new issues and events and then leave for several months at a time. For some people it's about the powers, for others it's the costumes, for others it's the freespecs, tokens, badges, merits, base items, whatever. Granted I would not have quit, I'm a loyalist to CoX, nor would I just because the vets went away, but I do agree with the system and think it should stay as is.

    Changing or doing away with too many things leads to it in other areas. If you get rid of the vets how long before people complain about the booster packs because they don't have money in hard economic times to buy them? Or complain about the $19.99 price tag on the extras from the Good vs Evil, Architect Edition, Mac Edition, whichever version they didn't buy because it came out after they started playing. For the record I've bought most of them.

    It's hard to change something like this, at any level, because as they devs had said you can't please everyone and there are people that like things just they way they are. The vet system adds something to the game that you don't get in most other games, and that is the loyalty program, retention program, reward program, whatever you want to think of it as.

    It's a good system. And for the sake of the OP the costume pieces stop before the 36 month mark, which most people here agree that with GR coming out CoH is good for at least another 18 - 36 month mark. Meaning if you pay to play the game for that period odds are you'll get all those rewards. And the more people that pay to play during that time frame the longer that time frame will be. Show your loyalty, pay to play, get others to play, stick around and don't just jump ship because the game is between issues and it'll last that long.

    Yes, the vet reward system is stacked against anyone who wasn't here from the beginning. Just as the ability to purple out enhancements is stacked against non farmers. Just as task forces are stacked against people that don't have 4 hours on average to devote to them, just as the Hami raid is stacked against toons not over 45 who can't get together in massive groups and spend the hours it takes to stop Hami. There are parts of the game stacked against non farmers, non hardcore, casual, whatever type gamers. You can't get everything in the game, that's the way it's meant to be and the way it should be. Nothing that is "unavailable" is game breaking. It's not like you can't get millions of other costume choices, or get general enhancements, or run regular missions, or AV missions. There is something for everyone and everyone should have that niche that they fit into and be allowed to preserve that uniqueness imho.
  21. Energyman

    Underwater?

    Quote:
    Originally Posted by Zombie Man View Post
    Follow the links for the origin of the Spectrum wars or whatever they're calling it.

    Just think, this whole plot line derived from trying to explain away and then re-justify the very, very silly weakness-to-yellow thing.
    The War of Light is what it's called, which stems from The Blackest Night Prophecy. As for doing away with the silly yellow weakness, I rather like what they've done with Green Lantern. The extra Corps seems a bit much and I was hoping for more than the "I was taken over by an alien parasite that made me do things I didn't want to do" when they brought back Hal, but Geoff has done a good job in making the cliche into original and expanding on it and making something larger out of it. In Geoff I trust and I'll ride out his concept to the end. If nothing else it's revitalited Green Lantern. Which is what people are expecting out of his Flash Rebirth, which is why I think if you gave him an Aquaman Rebirth you would make that character cool as well.

    As for the whaler moonbase, I'm sold.
  22. Energyman

    Underwater?

    Quote:
    Originally Posted by Zamuel View Post
    Strong and generally well written, yes. Cool? Ankle wings sez no.
    Totally agree. What purpose do those wings serve, especially at the ankles? At least Aquaman has the decency to wear pants and a shirt. Not bare chested and speedo. As for Aquaman being a dog that had his day against Namor, I don't see Namor dropping whales on anyone. That's just pure PWNAGE no matter how you slice it. Next control set should be Whales.

    And I still stand by that if you gave Aquaman to someone like Geoff Johns he'd be written well. I'd actually go as far as to say Black Lantern Aquaman was cool. Summoning undead sharks and all.

  23. Energyman

    Underwater?

    Quote:
    Originally Posted by Eiko-chan View Post
    Super Friends Aquaman is the one everyone calls lame. Because he is.
    He's the one they call lame now, but back then I don't think so. I think that audience in that day actually liked him. The problem is the modern comic reader is either stuck with the Super Friends image of Aquaman, one that needs serious updating and definition of abilities to make him a force, or they are confused as to which Aquaman is the real one between hook hand, water hand, Justice League Cartoon, Batman Brave and Bold Cartoon, etc, etc. There are too many varying modern versions of Aquaman and the classic "Icon" is too associated with the older riding on seahorses, swims fast, and has the typical square jawed can do no wrong silver age mind set.

    As to Namor better than Aquaman:



    PWND! LOL
  24. Quote:
    Originally Posted by Autonomous Prime View Post
    I just hope they allow for the possibility of future Power Customization letting us personalize some Demon Summoning henchmen as cyberdemons that shoot the rocket missiles.
    Customization of our summons would definitely be cool. Heck having the ability to make them true "custom critters" would be really cool. Although I know some of the reasons they don't want to allow that but it's a nice thought none the same.
  25. Quote:
    Originally Posted by Stormfront_NA View Post

    1. My thoughts are that just like the Villains give defense to all, let the PB give a damage bonus to all, to include themselves.
    I always felt this was backwards, that the HEAT increased their power by being near others, while the VEAT increased those they were with. Granted the VEAT came much later, but conceptually the HEAT seems villanous in its bonus and the VEAT seems heroic. I'd be okay with the HEAT giving different bonuses to the team based on which form they were in. ToHit bonus while in Nova, Resist bonus in Dwarf, and perhaps a damage boost while in human would be fine.

    Quote:
    Originally Posted by Stormfront_NA View Post
    2. Remove the added spawn penalty for just being a PB, thus making it easier for them to get into PUGs and TFs. I must confess, to my great shame; if I am attempting to do any Master type TF in a team and a PB gets on the team, I drop out, I feel pretty certain we are going to fail it, the TF is hard enough as is before adding more BS to it.
    I'd counter this by saing give Longbow spawns when a VEAT is on the team. Makes it more challenging. But with risk/reward if you have a HEAT/VEAT on your team you would get more XP for the extra kills and the bonuses that the epics provide. I would tone down or take out the weakness that the Kheldians have to the quantums though. I guess conversly you could give the Longbow spawns a powerful attack against the VEAT, but nah, just tone down quantum damage.

    Quote:
    Originally Posted by Stormfront_NA View Post
    3. Let the PB have access to any other blue side AT epics; that should really help them feel epic and balance out in a way a role-player may really get excited about.
    Like the VEAT I'd restrict it to one specific epic pool. Say the scrapper one for instance. I just picked that at random but the VEAT gets access to the Brute pool only, so the same type of limitation should be place on the HEAT, but yes they should have access to an epic pool.

    Quote:
    Originally Posted by Stormfront_NA View Post
    4, Give PBs access to TP auxiliary pool, so they can learn teleport friend (handy team power for TFs)
    If you open one power pool you should open all. I think the original intent of locking them down was that as a PB you get fly early so why take it, as a WS you get TP early so why take it. I think that's proven wrong. Even if they make it so if you did take fly that the effect wouldn't stack with the flight power from PB I'd be fine with that. But it would be nice to pickup tp friend as you said, or hover, or Air Superiority, etc, etc.