Energy_Blaze

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  1. Energy_Blaze

    Claws/Elec

    Quote:
    Originally Posted by RaikenX View Post
    I may have to make one of these...
    I'd recommend it. They're gravy from level 1.
  2. Energy_Blaze

    Claws/Elec

    Brutes vs. Scrappers.
    Discuss.
  3. Hey guys looking for my next character to level up and I was thinking Earth/ sounded fun. I was wondering what you guys thought were some good pairings for it. If any of you could be so kind as to list some pros and cons of some of the secondaries I would appreciate it. Thanks.
  4. Looking for a gladiator armor +3%def proc. I will pay 2.5 billion. PM me here or ingame at @SiphonSpark

    Thanks
  5. Energy_Blaze

    Carrion Creepers

    Quote:
    Originally Posted by vampyrus_ddg View Post
    It replaces the last set, they all effectively die as soon as you lay a new patch down and then it spawns new creepers. Not a bad thing to have it recharging often, dumping a new patch on a fresh spawn is an instant way to have a lot more creepers out than waiting for a following set slowly letting them out, but be careful doing it mid spawn because any agro on creepers spawned from the old patch will drop straight onto you
    Thanks. Just what I was looking for.
  6. Energy_Blaze

    Carrion Creepers

    Hey guys, I looked through the first couple pages and don't think I saw this answered. But if you have Creepers recharging faster than its duration, is it possible to have two sets out at a time? Or does using the power again, replace the last set of creepers.
  7. Hey all I was looking to min/max my Fire/WP brute. I was looking to get the highest def to all, highest regen possible, and get as much recharge as possible to have the highest DPS attack chain, while keeping FSC as a good AOE attack as i like to solo at x8. Here is the build I Currently have worked out.

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Hectmb-Dam%(5), RechRdx-I(7)
    Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), Numna-Heal(11), Numna-Heal/EndRdx(11)
    Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Nucle(15), RechRdx-I(17)
    Level 4: Fast Healing -- Mrcl-Heal(A), Mrcl-Rcvry+(17), Mrcl-Heal/EndRdx(19), Heal-I(19)
    Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), Rec'dRet-Pcptn(21)
    Level 8: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Hectmb-Acc/Rchg(25), Mako-Dam%(27)
    Level 10: Indomitable Will -- Ksmt-ToHit+(A)
    Level 12: Hasten -- RechRdx-I(A)
    Level 14: Super Jump -- Empty(A)
    Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/EndRdx/Rchg(33), HO:Golgi(34)
    Level 18: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29), S'fstPrt-ResDam/Def+(31)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
    Level 22: Super Speed -- Empty(A)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 26: Fire Sword Circle -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(36), Armgdn-Dam%(36), Armgdn-Acc/Dmg/Rchg(36)
    Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
    Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-Psi/Status(46), GA-3defTpProc(46)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
    Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
    Level 44: Superior Conditioning -- EndMod-I(A)
    Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), Numna-Regen/Rcvry+(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Panac-Heal/+End(A), Panac-Heal(31), Panac-Heal/EndRedux(31), Panac-Heal/Rchg(33)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(39)
  8. Curious of what the effects of each alpha slot would do to my brute. I was wondering if anyone had any formulas or if there was a update for mids that would allow me to find out what effects the different Alpha slots would have on my brute build. Thanks.

    -EB
  9. Energy_Blaze

    Money Making

    Quote:
    Originally Posted by firespray View Post
    Playing the markets is the quickest way to make money in this game, unless you have a LOT of time to spend farming. Learn the tricks on how to do it well, and put in maybe 20-30 minutes a day, and you can make money ridiculously fast. There have been people who have put up numbers on the order of a billion a week.
    any tips for me?
  10. Energy_Blaze

    Money Making

    What do you all use to make your money to slot out all your PvP toons? Market? Fire/Kin? SS/Fire?
  11. Not trying to jack the thread but was looking for some input on my fire/kin build, its strong but was curious if I could change anything to make it stronger. Thanks ahead of time.

    EDIT: I use this build mostly for farming.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(5), UbrkCons-Dam%(5)
    Level 1: Transfusion -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Acc-I(11)
    Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15), TotHntr-Dam%(15)
    Level 4: Ring of Fire -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(17), GravAnch-Acc/Rchg(17), GravAnch-Immob/EndRdx(19), GravAnch-Hold%(19)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Hot Feet -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(21), Sciroc-Dmg/EndRdx(21), Dmg-I(23), Sciroc-Dam%(23), Oblit-%Dam(25)
    Level 10: Siphon Speed -- RechRdx-I(A), RechRdx-I(25), Acc-I(27)
    Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(27), Amaze-EndRdx/Stun(29), Amaze-Acc/Rchg(29), Amaze-ToHitDeb%(31)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
    Level 16: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
    Level 18: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(36)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), EndMod-I(36)
    Level 22: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(33), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 28: Super Speed -- Empty(A)
    Level 30: Speed Boost -- EndMod-I(A)
    Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
    Level 38: Fulcrum Shift -- Acc-I(A), EndRdx-I(40), RechRdx-I(50)
    Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), Posi-Dam%(43)
    Level 44: Seismic Smash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45), Hectmb-Dam%(46)
    Level 47: Rock Armor -- LkGmblr-Rchg+(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
    Level 49: Earth's Embrace -- S'fstPrt-ResKB(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run
  12. Energy_Blaze

    I know...

    What you all are thinking when I tell you this is another Fire/kin thread. But here is my build I use in the game. I was wondering if you guys think there is a way to improve upon it. Any and all feedback is appreciated.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char
    • (A) Unbreakable Constraint - Hold/Recharge
    • (3) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (3) Unbreakable Constraint - Accuracy/Recharge
    • (5) Unbreakable Constraint - Endurance/Hold
    • (5) Unbreakable Constraint - Chance for Smashing Damage
    Level 1: Transfusion
    • (A) Doctored Wounds - Heal
    • (7) Doctored Wounds - Recharge
    • (7) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (11) Accuracy IO
    Level 2: Fire Cages
    • (A) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Accuracy/Damage/Endurance
    • (15) Positron's Blast - Chance of Damage(Energy)
    • (15) Trap of the Hunter - Chance of Damage(Lethal)
    Level 4: Ring of Fire
    • (A) Gravitational Anchor - Immobilize/Recharge
    • (17) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (17) Gravitational Anchor - Accuracy/Recharge
    • (19) Gravitational Anchor - Immobilize/Endurance
    • (19) Gravitational Anchor - Chance for Hold
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Hot Feet
    • (A) Armageddon - Damage/Endurance
    • (21) Armageddon - Chance for Fire Damage
    • (21) Scirocco's Dervish - Damage/Endurance
    • (23) Damage Increase IO
    • (23) Scirocco's Dervish - Chance of Damage(Lethal)
    • (25) Obliteration - Chance for Smashing Damage
    Level 10: Siphon Speed
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (27) Accuracy IO
    Level 12: Flashfire
    • (A) Absolute Amazement - Stun/Recharge
    • (27) Absolute Amazement - Accuracy/Stun/Recharge
    • (29) Absolute Amazement - Endurance/Stun
    • (29) Absolute Amazement - Accuracy/Recharge
    • (31) Absolute Amazement - Chance for ToHit Debuff
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Miracle - +Recovery
    Level 16: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    Level 18: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (36) Resist Damage IO
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (34) Performance Shifter - EndMod
    • (36) Endurance Modification IO
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Defense
    • (33) Red Fortune - Endurance
    • (34) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense/Recharge
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 28: Super Speed
    • (A) Empty
    Level 30: Speed Boost
    • (A) Endurance Modification IO
    Level 32: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (36) Expedient Reinforcement - Endurance/Damage/Recharge
    • (39) Expedient Reinforcement - Damage/Endurance
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 35: Transference
    • (A) Efficacy Adaptor - EndMod
    • (40) Efficacy Adaptor - EndMod/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (43) Efficacy Adaptor - Accuracy/Recharge
    • (46) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (40) Endurance Reduction IO
    • (50) Recharge Reduction IO
    Level 41: Fissure
    • (A) Ragnarok - Damage
    • (42) Ragnarok - Damage/Recharge
    • (42) Ragnarok - Accuracy/Damage/Recharge
    • (42) Ragnarok - Accuracy/Recharge
    • (43) Ragnarok - Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 44: Seismic Smash
    • (A) Hecatomb - Damage/Recharge
    • (45) Hecatomb - Accuracy/Damage/Recharge
    • (45) Hecatomb - Accuracy/Recharge
    • (45) Hecatomb - Damage/Endurance
    • (46) Hecatomb - Chance of Damage(Negative)
    Level 47: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Red Fortune - Defense
    • (48) Red Fortune - Endurance
    • (48) Red Fortune - Defense/Endurance
    • (50) Red Fortune - Defense/Recharge
    • (50) Red Fortune - Defense/Endurance/Recharge
    Level 49: Earth's Embrace
    • (A) Steadfast Protection - Knockback Protection
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 6: Ninja Run

    EDIT: Should have mentioned this toon is mostly used for farming, however I do run other content as well
  13. Quote:
    Originally Posted by chief_beef View Post
    yeah, i did get a beta invite but i have no idea how to access it. i tried to follow the instructions but i just couldn't get it to work =/ guess i'm too dumb to get the scoop ahead of time.

    also, i know the set is for tanks, brutes and stalkers as well but i'm making a scrapper, hence the post under the scrapper section. but i guess i'm not making it til GR goes live....

    If you were invited to the beta you have access to the closed portion of the forums. Check there.
  14. Title says it all. Whats your favorite mission to use on your Elec/SD farmers?
  15. Energy_Blaze

    Fm/da

    So I've been browsing the forums and was considering making a FM/DA scrapper, but I can't seem to find anyone else whose made this on the forums. I was just wondering if there was any reason for this?

    Also would anyone mind helping me out with these two sets, have read about both of them seperate, but don't even know where to begin with them together.
  16. Energy_Blaze

    195% rech

    Regarding PA, I was wondering. If you use PA before the pets expire, does it replace them, or negate the effects of the power?
  17. Energy_Blaze

    The Road to 50

    Thanks frogfather. Will definately look at particular story arcs. And I plan to solo mostly so Brute it is.
  18. Energy_Blaze

    The Road to 50

    Actually have to avoid AE.
  19. Energy_Blaze

    The Road to 50

    So me and a friend of mine are considering racing to 50. There are no real limitations and you can use any AT you want. The competition is to see who can get both a hero and villain to 50 the quickest. I'm assuming Villian side the fastest to 50 would be a brute, but I was wondering people's opinions on what would get there the fastest. I'm not too worried about heroside. I have plans for that already. Another question is which would you consider to be the fastest way to level. Only restriction is no AE. Would you think contact missions? Paper missions?

    P.S. This is not about trying to blow through content or anything and just trying to get a quick 50 for the Epics. Already have several 50's both sides. Just need a little help with this competition.
  20. Energy_Blaze

    Farming Warshade

    Quote:
    Originally Posted by PrincessDarkstar View Post
    Without fully looking at the build I am not sure if I would slot Eclipse like that for farming. A farming build really wants to take no chances with downtime so if I only have 3 slots I would aim for 3 different Res/Rech IO's.

    Doing so means you need to hit less targets, and gives more room for error. I would sacrifice the set bonus' for a better chance of capping.

    But that is just preference I guess.
    Not sure if you were referring to my build or Alien's, but with mine I have it recharging in 86 assuming that my FF +rec proc doesn't fire at all.
  21. Energy_Blaze

    Farming Warshade

    Here's a build I came up with for human form. I feel it could be pretty decent.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Shadow Bolt -- ImpSwft-Dam%(A)
    Level 1: Absorption -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3)
    Level 2: Gravimetric Snare -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(11), GravAnch-Hold%(11)
    Level 4: Orbiting Death -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(5), Armgdn-Dmg/Rchg(5), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(7), Oblit-%Dam(9)
    Level 6: Shadow Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(40), Apoc-Dam%(40)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Sunless Mire -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(13), Oblit-Acc/Rchg(13), Oblit-Dmg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
    Level 14: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
    Level 16: Dark Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(21), FrcFbk-Rechg%(21)
    Level 18: Gravity Well -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 22: Stygian Circle -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-Acc/Rchg(27), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(45)
    Level 24: Health -- Numna-Regen/Rcvry+(A)
    Level 26: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(50)
    Level 28: Inky Aspect -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(31), Amaze-ToHitDeb%(31)
    Level 30: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), EndMod-I(33)
    Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), HO:Nucle(34), RechRdx-I(34)
    Level 35: Quasar -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 38: Eclipse -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-EndRdx(43), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(45)
    Level 41: Kick -- Empty(A)
    Level 44: Tough -- EndRdx-I(A)
    Level 47: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(48), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx(50)
    Level 49: Stygian Return -- Heal-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- EndRdx-I(A)
    Level 10: Shadow Recall -- Empty(A)
    ------------



    I know it might not be the fastest farmer ever, I just get bored using one or two characters from time to time(also have a fire/kin and elec/shield scrapper).
  22. Thanks for the input guys. Will have to look it over a couple times and see what builds I can come up with it. Overall though, it was very helpful, so thanks again.
  23. Hey everyone. I'm having trouble deciding what kind of controller to make next... I'm torn between Ice/ and Grav/. Both are new to me, and I just can't decide which to choose... Then comes a whole different problem. The secondary. I was thinking either Rad, or Storm, or Cold. I was just wondering if anyone could try to help me pick. Maybe list a couple advantages of your the different sets, or past experiences with the sets. Maybe something crazy they can accomplish with these toons that set them apart or really made them happy with their decision.
  24. Energy_Blaze

    Farming Warshade

    So I have a Warshade at level 40 now. Already farm with several other toons but kind of unsure where to go with the Warshade for this. Is anyone here familiar with farming with a warshade? Any builds for one? I'm pretty open to all ideas. I don't currently have a build laid out, but can post one if necessary. Money won't be too much of an option as I can eventually obtain the funds for this character.