What you all are thinking when I tell you this is another Fire/kin thread. But here is my build I use in the game. I was wondering if you guys think there is a way to improve upon it. Any and all feedback is appreciated.
Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Fitness Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Stone Mastery
What you all are thinking when I tell you this is another Fire/kin thread. But here is my build I use in the game. I was wondering if you guys think there is a way to improve upon it. Any and all feedback is appreciated.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char
- (A) Unbreakable Constraint - Hold/Recharge
- (3) Unbreakable Constraint - Accuracy/Hold/Recharge
- (3) Unbreakable Constraint - Accuracy/Recharge
- (5) Unbreakable Constraint - Endurance/Hold
- (5) Unbreakable Constraint - Chance for Smashing Damage
Level 1: Transfusion- (A) Doctored Wounds - Heal
- (7) Doctored Wounds - Recharge
- (7) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (11) Accuracy IO
Level 2: Fire Cages- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (15) Positron's Blast - Chance of Damage(Energy)
- (15) Trap of the Hunter - Chance of Damage(Lethal)
Level 4: Ring of Fire- (A) Gravitational Anchor - Immobilize/Recharge
- (17) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (17) Gravitational Anchor - Accuracy/Recharge
- (19) Gravitational Anchor - Immobilize/Endurance
- (19) Gravitational Anchor - Chance for Hold
Level 6: Hurdle- (A) Jumping IO
Level 8: Hot Feet- (A) Armageddon - Damage/Endurance
- (21) Armageddon - Chance for Fire Damage
- (21) Scirocco's Dervish - Damage/Endurance
- (23) Damage Increase IO
- (23) Scirocco's Dervish - Chance of Damage(Lethal)
- (25) Obliteration - Chance for Smashing Damage
Level 10: Siphon Speed- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Accuracy IO
Level 12: Flashfire- (A) Absolute Amazement - Stun/Recharge
- (27) Absolute Amazement - Accuracy/Stun/Recharge
- (29) Absolute Amazement - Endurance/Stun
- (29) Absolute Amazement - Accuracy/Recharge
- (31) Absolute Amazement - Chance for ToHit Debuff
Level 14: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
Level 16: Kick- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (36) Resist Damage IO
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod
- (36) Endurance Modification IO
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (31) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Defense
- (33) Red Fortune - Endurance
- (34) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Recharge
Level 24: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
Level 26: Hasten- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 28: Super Speed- (A) Empty
Level 30: Speed Boost- (A) Endurance Modification IO
Level 32: Fire Imps- (A) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (39) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Transference- (A) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (43) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift- (A) Accuracy IO
- (40) Endurance Reduction IO
- (50) Recharge Reduction IO
Level 41: Fissure- (A) Ragnarok - Damage
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
Level 44: Seismic Smash- (A) Hecatomb - Damage/Recharge
- (45) Hecatomb - Accuracy/Damage/Recharge
- (45) Hecatomb - Accuracy/Recharge
- (45) Hecatomb - Damage/Endurance
- (46) Hecatomb - Chance of Damage(Negative)
Level 47: Rock Armor- (A) Luck of the Gambler - Recharge Speed
- (48) Red Fortune - Defense
- (48) Red Fortune - Endurance
- (48) Red Fortune - Defense/Endurance
- (50) Red Fortune - Defense/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
Level 49: Earth's Embrace- (A) Steadfast Protection - Knockback Protection
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: ContainmentLevel 6: Ninja Run
EDIT: Should have mentioned this toon is mostly used for farming, however I do run other content as well