Farming Warshade


AlienOne

 

Posted

So I have a Warshade at level 40 now. Already farm with several other toons but kind of unsure where to go with the Warshade for this. Is anyone here familiar with farming with a warshade? Any builds for one? I'm pretty open to all ideas. I don't currently have a build laid out, but can post one if necessary. Money won't be too much of an option as I can eventually obtain the funds for this character.


Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

It varies a bit depending on how you've build your Warshade, but the basic rules of farming still apply - pick something you can defeat in relative simplicity that doesn't pose much of a threat to you. In this case, something that doesn't resist Negative Energy damage well and something that doesn't mez. So avoid Banished Pantheon, Circle of Thorns or Black Swan minions, and enemies like Malta and Carnies should probably be omitted too (thogh I've had some success with Carnies so long as I take 'em down fast).

Probably the best choice farming-wise is going to be a high-recharge (read:expensive) tri-form build with perma-Eclipse or very close to it and good use of Mire and Circle. Recharge bonuses will be the overriding factor for your build as they not only enable perma-Eclipse but also make Mire, Circle and of course attack powers come back faster and thus speed up your ability to clear spawns. Then just find your preferred target and go to town. It's not quite as fast as some of the top-tier farming builds, but it's not half bad either.


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Iscariot's Guide to the Tri-Form Warshade, version 2.1
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Posted

humanform. hands down.


------
Snixnix - Humanform Warshade
Various others.
@debtlover

 

Posted

Quote:
Originally Posted by Debtlover View Post
humanform. hands down.
You are going to want at least Nova, as that's where most of your AoE damage output lies. I can see skipping Dwarf, but certainly not Nova. The biggest issue with a Warshade is their lack of AoE crowd control, meaning you need to be quick about killing the mobs (the AI's "self-preservation" means mobs start to scatter once you've hit them a few times, as they're likely slowed quite a bit by that point).


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Posted

Here's a build I came up with for human form. I feel it could be pretty decent.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Shadow Bolt -- ImpSwft-Dam%(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3)
Level 2: Gravimetric Snare -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(11), GravAnch-Hold%(11)
Level 4: Orbiting Death -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(5), Armgdn-Dmg/Rchg(5), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(7), Oblit-%Dam(9)
Level 6: Shadow Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(40), Apoc-Dam%(40)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(13), Oblit-Acc/Rchg(13), Oblit-Dmg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 16: Dark Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(21), FrcFbk-Rechg%(21)
Level 18: Gravity Well -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 22: Stygian Circle -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-Acc/Rchg(27), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(45)
Level 24: Health -- Numna-Regen/Rcvry+(A)
Level 26: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(50)
Level 28: Inky Aspect -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(31), Amaze-ToHitDeb%(31)
Level 30: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), EndMod-I(33)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), HO:Nucle(34), RechRdx-I(34)
Level 35: Quasar -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Eclipse -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-EndRdx(43), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(45)
Level 41: Kick -- Empty(A)
Level 44: Tough -- EndRdx-I(A)
Level 47: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(48), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx(50)
Level 49: Stygian Return -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I(A)
Level 10: Shadow Recall -- Empty(A)
------------



I know it might not be the fastest farmer ever, I just get bored using one or two characters from time to time(also have a fire/kin and elec/shield scrapper).


Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

I can't stand Nova Form I need to try oneday but...ewww I just can't stand it at all.



 

Posted

Quote:
Originally Posted by Energy_Blaze View Post
Here's a build I came up with for human form. I feel it could be pretty decent.


I know it might not be the fastest farmer ever, I just get bored using one or two characters from time to time(also have a fire/kin and elec/shield scrapper).
Just took a look at your build... Nice build, and totally viable to farm with, but if I may suggest a couple changes... One, if you're going for speed, Quasar can arguably both speed you up and slow you down... You'll take a single mob down quickly, but you'll also have to re-activate your toggles after it every time, which will (over time) really slow you down, considering the re-activation time for especially inky aspect. So, personal preference, I wouldn't use Quasar if I wanted a steady, continuous, non-stop-mob-to-mob farming build.... I also wouldn't invest that many slots in orbiting death, even though I like the power. However, that's a personal preference thing with me.

I saw that you were building for melee defense, and so I actually made a couple changes to accomodate for that. You can't necessarily soft-cap it without severely gimping the entire build, but I changed your 30% to 33%, because 33% is what you need to be able to just hit a single small Luck to soft-cap your defenses in that category. These changes will make your eclipse only have a downtime of 0.6 seconds, put your melee def at 33%, and you'll still be able to pull a full eclipse off of 6 people:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Shadow Bolt -- ImpSwft-Dam%:30(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(3)
Level 2: Gravimetric Snare -- GravAnch-Immob/Rchg:50(A), GravAnch-Acc/Immob/Rchg:50(3), GravAnch-Acc/Rchg:50(9), GravAnch-Immob/EndRdx:50(11), GravAnch-Hold%:50(11)
Level 4: Orbiting Death -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(5), Armgdn-Dmg/Rchg:50(5), Armgdn-Acc/Dmg/Rchg:50(7), Armgdn-Acc/Rchg:50(7), Oblit-%Dam:50(9)
Level 6: Shadow Blast -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(39), Apoc-Acc/Rchg:50(39), Apoc-Dmg/EndRdx:50(40), Apoc-Dam%:50(40)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 12: Sunless Mire -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(13), Oblit-Acc/Rchg:50(13), Oblit-Dmg:50(15), Oblit-Dmg/Rchg:50(15), Oblit-Acc/Dmg/Rchg:50(17)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37)
Level 16: Dark Detonation -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(17), Ragnrk-Acc/Dmg/Rchg:50(19), Ragnrk-Acc/Rchg:50(19), Ragnrk-Dmg/EndRdx:50(21), FrcFbk-Rechg%:50(21)
Level 18: Gravity Well -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(40), T'Death-Dmg/Rchg:40(42), T'Death-Acc/Dmg/EndRdx:40(42), T'Death-Dmg/EndRdx/Rchg:40(42), T'Death-Dam%:40(43)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 22: Stygian Circle -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(25), Efficacy-EndMod/Acc/Rchg:50(25), Efficacy-Acc/Rchg:50(27), Efficacy-EndMod/Acc:50(27), Efficacy-EndMod/EndRdx:50(45)
Level 24: Health -- Numna-Regen/Rcvry+:50(A)
Level 26: Unchain Essence -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(46), Posi-Dmg/Rchg:50(46), Posi-Acc/Dmg/EndRdx:50(46), Posi-Dam%:50(50)
Level 28: Inky Aspect -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(29), Amaze-Acc/Rchg:50(29), Amaze-EndRdx/Stun:50(31), Amaze-ToHitDeb%:50(31)
Level 30: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(31), EndMod-I:50(33)
Level 32: Dark Extraction -- SvgnRt-Acc:50(A), SvgnRt-Acc/Dmg:50(33), SvgnRt-Acc/EndRdx:50(33), SvgnRt-Acc/Dmg/EndRdx:50(34), SvgnRt-Dmg/EndRdx:50(34), SvgnRt-PetResDam:50(34)
Level 35: Quasar -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(36), Oblit-Dmg:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
Level 38: Eclipse -- ImpArm-ResDam/Rchg:40(A), ImpArm-ResDam/EndRdx/Rchg:40(39), ImpArm-EndRdx/Rchg:40(43)
Level 41: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Knock%:35(45)
Level 44: Tough -- EndRdx-I:50(A)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 49: Stygian Return -- Heal-I:50(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Knock%:35(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I:50(A)
Level 10: Shadow Recall -- Empty(A)
------------



Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Without fully looking at the build I am not sure if I would slot Eclipse like that for farming. A farming build really wants to take no chances with downtime so if I only have 3 slots I would aim for 3 different Res/Rech IO's.

Doing so means you need to hit less targets, and gives more room for error. I would sacrifice the set bonus' for a better chance of capping.

But that is just preference I guess.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Without fully looking at the build I am not sure if I would slot Eclipse like that for farming. A farming build really wants to take no chances with downtime so if I only have 3 slots I would aim for 3 different Res/Rech IO's.

Doing so means you need to hit less targets, and gives more room for error. I would sacrifice the set bonus' for a better chance of capping.

But that is just preference I guess.
Not sure if you were referring to my build or Alien's, but with mine I have it recharging in 86 assuming that my FF +rec proc doesn't fire at all.


Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

Quote:
Originally Posted by Energy_Blaze View Post
Not sure if you were referring to my build or Alien's, but with mine I have it recharging in 86 assuming that my FF +rec proc doesn't fire at all.
I was going with Aliens build. It wasn't about the recharge time either since I didn't actually look at the build, just more about always making sure you hit enough targets since I know I don't always hit 6.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Well, if you're good enough at playing human-only, you don't always have to have a maxed eclipse, nor do you always have to have it up at all times to be effective.

There's been many, many, many, many times I've had Eclipse drop with 2 bosses still up from a mob, and chose not to activate Eclipse again until the next mob, and still been ok. Of course, that may be because I have procs out the wazoo on my build, but to each his own.

The Eclipse on my own build has only 4 slots on it, but because of how I slot out my build, it still has no downtime. If you're really good at slotting for +recharge on a Warshade, you won't need to 6-slot Eclipse. You're better off using those slots elsewhere to make other powers more effective.

Also, 0.6 seconds is nothing... If you die in that amount of time of Eclipse downtime, you might be better off going tri-form to make it easier on yourself. Human-form gameplay isn't a piece of cake...

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

I know we always like to slot Eclipse different anyway, in this case I might agree with your slotting, since you are right you don't always need to max eclipse. I just know that for farming the less chance of death the better, so thought it was probably worth it for this specific circumstance.

And I know that the 90s you have of Eclipse doesn't seem to last anywhere near as long as the 90s wait for it to come back up again after you die!


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
And I know that the 90s you have of Eclipse doesn't seem to last anywhere near as long as the 90s wait for it to come back up again after you die!
Ohhhh so very much this!

Target a minion in the middle of the mob. Check.

Super speed and combat jumping are on. Check.

All powers recharged: Eclipse, Sunless Mire, Gravity Well, Unchain Essence. Check.

Pressing F button.

Activating Eclipse, Mire... Oh crap, I was airborne and didn't stop at the minion. Eclipse only hit two enemies.

Shift to dwarf! Shift to dwarf! ANIMATE FASTER, DAMNIT!

Bloody hell.

Now, I could rez, but I've got to wait for Eclipse to recharge.


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