EmpireForgotten

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  1. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    Wrong, it does exist.

    Wrong, it is a valid tactic.

    Wrong, you get 1 second.

    Wrong, you can be ASed.

    Wrong, you get a second to react and possibly get out of range if you were moving prior to being TPed. It's not bugged.

    Says the newb who does not know.
    all I can say is:

    lol
  2. Quote:
    Originally Posted by Lucky666 View Post
    lols you hit your head or something, they are in the zone that means they are valid tactics.
    So is the hotdog stand in sirens - but people get banned for that.
  3. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    Go find it.
    It doesn't exist. Its not a valid tactic.

    TP foe gives an untouchable status effect for a couple seconds after its cast - which is why you can't TP foe and AS anymore. Why is it then I can be TP foed into a drone and die instantly? Seems bugged to me


    But then again, I'm not up-to-speed on tactics used by noobs, so I could be completely mistaken.
  4. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post

    Did a dev not state that droning and using critters was a valid zone tactic?

    -OPTI
    Link Plz to where this was said?
  5. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    You are oblivious to the fact that the devs created it that way and retarded to think that droning is not a valid zone tactic.
    -OPTI
    lol
  6. Quote:
    Originally Posted by buddha bread View Post
    well i guess i'll redirect back to the original question, which secondary goes best with mind in solo arena? (preferably rad, therm, or ice, but will accept all variations).
    storm!

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  7. Quote:
    Originally Posted by Slax View Post
    k, please continue arguing with the mystery player.
    *Spoiler Alert*




















    The Mystery player is hotheals
  8. Quote:
    Originally Posted by Slax View Post
    So you're saying your d8 has 13 players?

    nope - he just practices with them
  9. Base Raids with old PvP rules plxplox
  10. Quote:
    Originally Posted by SkeetSkeet View Post
    It's equally naive to talk about a stalker's risk/benefit purely in terms of damage output.

    The very area you suggest--evading a kill--is an area where stalkers are arguably the strongest AT in the game and can't simply be overlooked when talking overall pvp balance.

    The very reason that stalkers were nerfed to begin with was that it was unreasonable for a single AT to simultaneously enjoy the extremes of being at/near the top in killing potential and at/near the top of evading defeat.

    A change that gives them more in offensive potency should also increase the attendant risk.
    Once you reached a certain point in the old PvP, stalkers were the EASIEST AT to counter.

    They are the only AT that could be countered strictly by using the keys W,A,S,D and Space. The reason stalkers metrics were completely skewed was due to their ability to easily kill fiteclub watchers.

    I personally think stalkers were probably at their most balanced state in i10.
  11. dUmb proposes the three player swap off

    BoB gets fates from U2BG
    U2BG gets Mod8, Statesman, Richard Nixon, and Joseph Stalin from dUmb's round 2 draft picks and a Player to be named later agreed upon by both BoB and U2BG
    dUmb gets the formula for turning lead into gold from BoB - which we will use for Cigarette paper rolling





    Or we can keep arguing over tactical maneuvers and who is a ******. We need a new Forum PvP topic though...
  12. Quote:
    Originally Posted by The_Coming_Storm View Post
    Yes. Welcome to MMO expansions.
    Thanks for the warm welcome!

    +Rep

    But seriously, From what I remember, my one account bought CoV, the other was just CoH, but both could enter SG bases. Maybe Im smoking crack
  13. Quote:
    Originally Posted by B_Witched View Post
    The good news you can pre buy starting today and get dual pistols.

    The bad news - you have to pay for each account..unlike COV
    I wonder how they police that - If I already have the software installed on my system, am I just paying to have a flag thrown onto my account?
  14. EmpireForgotten

    Question on rule

    Quote:
    Originally Posted by B_Witched View Post
    The results of the draft will be posted by Team Captains in their official roster thread no later than 48 hours after the draft.


    if a team captain failed to post their draft picks in thier roster 48 hours after the draft..what happens?

    I believe the correct answer is "Nothing" - Are there any consequences listed to any of the rules?

    For example: Is there a consequence for playing someone in an official who is not on your roster?
  15. Lol - I just read the roster update. How did soultouch get banned?
  16. Quote:
    Originally Posted by F T W View Post
    Which one of these corrupters is best for pvp?

    sonic/pain
    sonic/rad
    elec/therm
    rad/pain
    or
    sonic/therm
    Sonic Pain and Elec therm can be pretty good support dudes, Same with Rad pain.

    If you want to go damage - Sonic/X
  17. A question that needs answered is: What is the point of playing a defender? With DR, the extra 7-12% you get isn't really worth the damage reduction, lack of pets/controls that you get with controller or corruptors.
  18. this thread delivers again. thanks to all











    seriously, why does any of this even matter?
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    No issue with your other comments, but this is one heck of an assumption. Just because they decide to give something away for a time as a perk (or in preparation for GR, perhaps) does not mean it was not profitable - and $0 is even MORE unprofitable (given the zero-workload nature of it, barring glitches) than $10.
    The other side of this is the extra subscription power that this generates. I can say for certain that there are several subs that currently would not be active if these free transfers hadn't come around.

    TBH, Once the PvP league is over, if there aren't free server transfers again anytime soon, I would probably not reup myself. I currently don't consider freedom my home server so the ability to move back to infinity after the PvP league ends would be nice.
  20. Quote:
    Originally Posted by Casual_Player View Post

    Threatening to grief an event just seemed a disproportionate response to spamming, and I was curious if I'd missed some hidden dramz. I'm dense that way, so typically, I do.
    No that's just eran. He'd probably leech a raid his own SG led - but he probably wouldn't be totally worthless. I'm sure he'd let his team atleast get vengence off his corpse while he dual boxed a TF or something.
  21. EmpireForgotten

    Halo Reach

    Quote:
    Originally Posted by MrAmazing View Post
    Hey guys its me Amazing here to talk about what they should do in Halo Reach. First of all who all here thinks they should bring Master Chief back? He belongs in the game you cant have a good Halo game without him right? I want all of you City of Friends feel free tell how they you feel about this and plz also add anything you would like they to see in Halo Reach they should add!
    Considering Halo Reach is a prequel to Halo 1, and the only reason the master chief is on the Pillar of autumn is because he was supposedly the only spartan to survive the Fall of Reach - I would venture a guess that he will make an appearance in the game in some fashion.

    *Hopes this gets moved and not deleted*

    Here is what I would like to see in Halo: Reach
    -A robust sandbox to help balance a large competitive/professional e-Sports scene
    -This sandbox should include
    -Map Editor
    -Map Maker (better than whats offered in Halo 3)
    -Weapon Customizer - Including Bullet spread, damage, distance, etc
    -The standard gameplay should be use the innovation bungie is known for. Halo 2 and 3 tried to cater to many different niche markets, keeping intact legacy items that made the first game great, while sacrificing the need for a different system. Having a robust sandbox would allow for Bungie to make the game they want to make, while at the same time, allowing the competitive scene make the game balanced and fun to watch.
    -A Long campaign that rounds out the halo story line nicely.
  22. EmpireForgotten

    Aerial Combat...

    Quote:
    Originally Posted by Rroht View Post
    Your words make a lot of sense, but I'm slightly miffed that there's no way to fight against the -fly. Does -fly get reduced if you have mez protections? To my knowledge, no. And to compare flying with jump is understandable, yet I have to point out the damage, because it makes the distinction. In flight, the damage can be tremendous. With any form of jump, there is almost no damage.

    So, in summary, the tier 1 web grenade and entangling arrow, are capable of indirectly causing extreme damage. At level 6, you can add air superiority. And at the same time, I do not believe there are any IO procs or effects that can reduce the amount of time effected.
    Nothing can stop -fly, this is true. Maybe there should be something a teammate buff could provide - for example, IR can counter -jump.

    I think there shouldn't be anything you can do solo that should negate -fly. It is what it is - same for minus jump. But, perhaps a buff to IR could be an acceptable change.
  23. Quote:
    Originally Posted by EnD_Reitanna View Post
    6v6 would be probably better because as psoma said even if we have some people showing up sometimes, on d6 day we actually didn't even have enough d6er to make it for 8v8.
    We we the only team with this problem or are other teams having this problem as well?

    I don't want to hold the league back and I won't think the captains would let us anyways.
  24. EmpireForgotten

    Animated Tails

    Quote:
    Originally Posted by Slax View Post
    These need to be banned from league play.
    This